XCOM2: Terror from the Deep The UN-official Strategy Guide and Answers to Frequently Asked Questions Updated September 25, 1995 Edited / Maintained by Kuo-Sheng (Kasey) Chang 0. READ ME FIRST 0.1 Introduction Thanks for the tremendous response for XCOM:USG and XCOM2:USG! I've received feedback all over the world and I thank you all. This is the fourth revision of the XCOM2:USG. Undoubtably lots of things are missing despite plenty of feedback since the first version, but with your help details will be filled... This latest revision has more information than ever! Updated information such as new XCOM Webpages have been added, slightly expanded section on movement, and various other small enhancements... This is probably one of the longest FAQs out there! (With exception of the Official DOOM FAQ, of course...) I am still taking your suggestions for XCOM3, though I felt obligated to mention that MicroProse is ALWAYS taking your suggestions as well. Send your suggestions to "
[email protected]", with "XCOM3 Suggestions" as the topic. Any way, I still have indirect contact with Mr.Gollop and I can pass on your suggestions. I already have most of the common ones like robot/cyborg units, construction kits for weapons and tanks, reorder troops, fix the 80-item limit, etc. etc. Think of some UNIQUE ones and send them! 0.2 Purpose of this guide USG was written to help fellow players survive and succeed in the universe of XCOM/XCOM2. While it tries to do that, and it lists many tactics, only YOU, the player, can implement those tactics.