Play and Performance As Open-Database Storytelling in Pre- and Postliterate Media Jillian Scharr
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Mass Effect 2 Unofficial Guide
SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Table of Contents Introduction 2 Character Creation 3 Hacking 5 Getting Started 6 Normandy Prologue 7 Intro 8 Freedom's Progress 15 The Normandy SR2 19 Omega 23 - Recruit the Veteran 24 (DLC Character) - Recruit Archangel 25 - Recruit Professor 35 Mordin Solus Omega Side Quests 43 Recruit The Convict 48 Recruit The rogan 52 Save Horizon 59 Illium 68 Illium Side-Quests 79 Recruit Tali 84 The Collector Ship 91 Loyalty Missions 94 - Miranda: The Prodigal 95 - Jacob: The Gift of Greatness 99 - Jack: Subject Zero 102 - Garrus: Eye for an Eye 105 - Mordin: Old Blood 108 - Grunt: Rite of Passage 113 - Thane: Sins of the Father 117 Samara: The Ardat-Yakshi 119 - Tali: Treason 121 - Zaeed: The Price of Revenge 123 page pnb / nb SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Reaper IFF 128 Recruitment: Legion 133 Legion: A House Divided 134 IFF Installation 138 Suicide Mission 139 Normandy Assignments 151 Downloadable Content 169 DLC: Normandy Crash Site 170 DLC: Firewalker MSV Rosalie 172 DLC: Firewalker: Recover Research Data 173 DLC: Firewalker: Artifact Collection 175 DLC: Firewalker: Geth Incursion 177 DLC: Firewalker: Prothean Site 178 DLC: asumi Goto 179 - asumi: Stealing Memory 181 The Citadel 185 Tuchanka 187 Romance 190 Planetary Mining 192 Xbox 360 Achievements 196 page 2 / 201 SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. -
Worldbuilding in Tolkien's Middle-Earth and Beyond
KULT_online. Review Journal for the Study of Culture journals.ub.uni-giessen.de/kult-online (ISSN 1868-2855) Issue 61 (May 2020) Worldbuilding in Tolkien’s Middle-earth and Beyond Dennis Friedrichsen Justus-Liebig-Universität Gießen [email protected] Abstract: The field of worldbuilding in literary studies is experiencing a revitalization and it is therefore unsurprising that interest in Tolkien’s Middle-earth is renewed. Many aspects of Tolkien’s world have been analyzed and discussed, but it remains a relevant topic for both specific questions concerning Tolkien’s world and general questions concerning worldbuilding in literature. Sub-creating Arda , edited by Dimitra Fimi and Thomas Honegger, makes a valuable contribution that expands on both theoretical areas, applies theories of worldbuilding to Middle-earth, and draws interesting parallels to other fictional worlds. Because the field of worldbuilding is incredibly rich, Sub-creating Arda is not exhaustive, but nevertheless makes significant contributions to contemporary academic problematizations of the field and will undoubtedly inspire new arguments and new approaches within the field of worldbuilding. How to cite: Friedrichsen, Dennis: “Worldbuilding in Tolkien’s Middle-earth and Beyond [Review of: Fimi, Dimitra and Thomas Honegger (eds.): Sub-creating Arda. World-building in J.R.R. Tolkien’s Work, Its Precursors, and Its Legacies. Zurich: Walking Tree Publishers, 2019.]“. In: KULT_online 61 (202o). DOI: https://doi.org/10.22029/ko.2020.1034 Creative Commons Attribution 4.0 International KULT_online. Review Journal for the Study of Culture 61 / 2020 journals.ub.uni-giessen.de/kult-online Worldbuilding in Tolkien’s Middle-earth and Beyond Dennis Friedrichsen Justus-Liebig-Universität Gießen Fimi, Dimitra and Thomas Honegger (eds.). -
The Expanding Storyworld: an Intermedial Study of the Mass Effect Novels Jessika Sundin
Stockholm University Department of Culture and Aesthetics The Expanding Storyworld: An Intermedial Study of the Mass Effect novels Jessika Sundin Master Thesis in Literature (30 ECTS) Master’s Program in Literature (120 ECTS) Supervisor: Christer Johansson Examiner: Per-Olof Mattsson Spring Semester 2018 Abstract This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. Furthermore, it forms the foundation for this study that analyses the relation between the four novels by Drew Karpyshyn (Mass Effect: Revelation, 2007; Mass Effect: Ascension, 2008; Mass Effect: Retribution, 2010) and William C. Dietz (Mass Effect: Deception, 2012), and the Mass Effect Trilogy. Differences and similarities between the media are delineated using semiotic theories, primarily the concepts of modalities of media and transfers of media characteristics. The thesis further investigates the narrative discourse, and narrative perspectives in the novels and how these instances relate to the transferred characteristics of Mass Effect. Ultimately, the commonly transferred characteristic in the novels is the storyworld, which reveals both differences and similarities between the media. Regardless of any differences, the similarities demonstrate a relationship where the novels expand the storyworld. Keywords: Drew Karpyshyn, William C. Dietz, Mass Effect, BioWare, storyworld, video games, digital games, intermediality, transmediality, narratology, semiotics 2 Table of Contents 1. Introduction ………………………………………………………………………….…. 4 1.1. Survey of the field …………………………………………………………...………..… 5 1.1.1. Novelizations …………………………………………………………….…….……. 5 1.1.2. -
Mass Effect! Action! Drama! War! Romance!
Story: In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it... --------------------------------------------------------------------------------------------------------------------------------------------- Intro: Element Zero! You're going to be hearing that term (or eezo) a lot from now on. It'll be used to justify faster-than-light travel, energy shields, even glowy space psychic people. Why? Because you get to spend the next 10 years in the sci-fi adventure setting of Mass Effect! Action! Drama! War! Romance! You will begin your adventure in the year 2181. For the record, the first Mass Effect takes place in 2183, Mass Effect 2 takes place in 2185, and Mass Effect 3 kicks off in 2186. You get a few years to get yourself ready for the impending Reaper (sentient starship) invasion. You might even be able to stop it yourself. Remember, you probably know information (or can learn it by just reading the Jump) that could save a lot of lives if you can get people to believe you. Cerberus' (human supremacist organization headed by the Illusive Man) antics, the Collectors, all of that information could be resolved with less fuss if you can get the word out to the right people. You'll have to survive though. Good luck with that! Go join up with Shepard, take things into your own hands, or use your information to change the galaxy. -
Or, There and Back Again
Please do not remove this page The Name of the Ring; or, There and Back Again Croft, Janet Brennan https://scholarship.libraries.rutgers.edu/discovery/delivery/01RUT_INST:ResearchRepository/12643405330004646?l#13643524790004646 Croft, J. B. (2017). The Name of the Ring; or, There and Back Again. Mythlore, 35(2), 81–94. https://doi.org/10.7282/T3XP77CV This work is protected by copyright. You are free to use this resource, with proper attribution, for research and educational purposes. Other uses, such as reproduction or publication, may require the permission of the copyright holder. Downloaded On 2021/10/01 14:58:43 -0400 HE NAME OF THE RING: OR, THERE AND BACK AGAIN JANET BRENNAN CROFT HE WHOLE OF ‘MIDDLE-EARTH’ WAS MORGOTH’S RING” (Morgoth’s Ring “T [MR] 400). What did Tolkien mean by this somewhat cryptic statement, which appears in an unpublished essay titled “Notes on motives in The Silmarillion” and nowhere else, and from which the tenth volume of The History of Middle-earth takes its title? Tolkien goes on to explain that Morgoth’s power was “disseminated” throughout Middle-earth; that it was “nowhere absent” though “nowhere absolute,” and was a prerequisite for using any sort of matter towards an evil magical end. If Arda is Morgoth’s Ring, with his power infusing the whole world, and Sauron’s “relatively smaller” power is, in comparison, “concentrated” in the Ring of his own making (MR 400), what might this imply if we follow this thread to the tangled knot at its end? In Middle-earth, it seems that evil suffers a steady decline from the cosmic to the petty over the course of “the long defeat” of Arda, in the same way that Verlyn Flieger demonstrates that Light in the legendarium appears in “progressively lessening intensities [, e]ach light […] dimmer than the one before it, splintered by Tolkien’s sub-creators” (Splintered Light, 60). -
Mass Effect 3 Checklist
Mass Effect 3 Checklist ---After Priority: Sur'Kesh--- ...After Priority: Tuchanka continued ---After Priority: The Citadel I --- Citadel: Barla Von Nimbus Cluster Apien Crest Arcturus Stream Agaiou System Castellus System Arcturus System Citadel: Library of Asha Citadel: Banner of the 1st Regiment Euler System Kallini System Gemmae System N7: Cerberus Abductions Mesana System Exodus Cluster ->Citadel: Evidence Ardat-Yakshi Monastery Asgard System Gemini Sigma ->Citadel: Asari Widow Utopia System Han System Pelion System Priority: Eden Prime(DLC) {Garrus} Ming System Valhallan Threshold Hades Gamma Krogan DMZ Micah System Antaeus System Aralakh System Paz System Cacus System Tuchanka: Turian Platoon Citadel: Prothean Data Drives Dis System ->Tuchanka: Bomb(3) {Garrus} Raheel-Leyya System Farinata System ->Citadel: GX12 Thermal Pipe Plutus System N7: Cerberus Attack ---After Priority: Geth Dreadnought--- Kite's Nest ->Citadel: Improved Power Grid Argos Rho Harsa System Dranek System Gorgon System Untrel System Nith System Hydra System Sigurd's Cradle Ninmah Cluster Phoenix System Decoris System Mulla Xul System Citadel: Kakliosaur Fossil N7: Cerberus Lab Attican Traverse: Krogan Team {Javik} Silean Nebula ->Citadel:Alien MediGel Formula ->Citadel: Krogan Dying Message Kypladon System Skepsis System N7: Fuel Reactors ---After Priority: Tuchanka--- ->Citadel: Chemical Treatment ---After Priority: Palaven --- Citadel: Shore Leave DLC {after Horizon} Rannoch: Admiral Koris Grissom Academy(3){EDI if David here} Aethon Cluster ->Citadel: Target -
Song As Mythic Conduit in <I>The Fellowship of the Ring</I>
Volume 26 Number 3 Article 5 4-15-2008 Song as Mythic Conduit in The Fellowship of the Ring Cami Agan Oklahoma Christian University Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Agan, Cami (2008) "Song as Mythic Conduit in The Fellowship of the Ring," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 26 : No. 3 , Article 5. Available at: https://dc.swosu.edu/mythlore/vol26/iss3/5 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Explores the complex layering of history and legend that convey Tolkien’s themes across a wide array of genres within the legendarium, reinforcing the sense of depth of time Tolkien hoped to achieve even within The Hobbit. Additional Keywords Genre and The Lord of the Rings; Music in J.R.R. -
The Body in Tolkien's Legendarium (2013) Ed. by Christopher Vaccaro Helen Young University of Sydney, [email protected]
Journal of Tolkien Research Volume 1 | Issue 1 Article 5 2014 The Body in Tolkien's Legendarium (2013) ed. by Christopher Vaccaro Helen Young University of Sydney, [email protected] Follow this and additional works at: http://scholar.valpo.edu/journaloftolkienresearch Part of the Modern Literature Commons Recommended Citation Young, Helen (2014) "The Body in oT lkien's Legendarium (2013) ed. by Christopher Vaccaro," Journal of Tolkien Research: Vol. 1: Iss. 1, Article 5. Available at: http://scholar.valpo.edu/journaloftolkienresearch/vol1/iss1/5 This Book Review is brought to you for free and open access by the Library Services at ValpoScholar. It has been accepted for inclusion in Journal of Tolkien Research by an authorized administrator of ValpoScholar. For more information, please contact a ValpoScholar staff member at [email protected]. Young: The Body in Tolkien's Legendarium (2013) ed. by Christopher Vaccaro The Body in Tolkien’s Legendarium: Essays on Middle-earth Corporeality, edited by Christopher Vaccaro. Jefferson, NC: McFarland & Company, 2013. viii, 190 pp. $40.00 (trade paperback) ISBN 9780786474783. [Also available as a Kindle ebook]. In his introduction to this volume, Christopher Vaccaro rightly observes that many of the preoccupations of Tolkien scholarship to date touch upon the body, although this is the first collection to take it up as a central theme. The chapters in the collection take two broad approaches. One—found in the five chapters which comprise the first two sections—focuses on the body as it functions in Tolkien’s imagined world, while the second—in the five chapters of the second half of the volume—is concerned with the ways that bodies are textually constructed. -
Tolkien and Alterity (2017) Ed. by Christopher Vaccaro and Yvette Kisor Gergely Nagy Independent Scholar, [email protected]
Journal of Tolkien Research Volume 6 | Issue 1 Article 7 2018 Tolkien and Alterity (2017) ed. by Christopher Vaccaro and Yvette Kisor Gergely Nagy Independent Scholar, [email protected] Follow this and additional works at: https://scholar.valpo.edu/journaloftolkienresearch Part of the Modern Literature Commons Recommended Citation Nagy, Gergely (2018) "Tolkien and Alterity (2017) ed. by Christopher Vaccaro and Yvette Kisor," Journal of Tolkien Research: Vol. 6 : Iss. 1 , Article 7. Available at: https://scholar.valpo.edu/journaloftolkienresearch/vol6/iss1/7 This Book Review is brought to you for free and open access by the Library Services at ValpoScholar. It has been accepted for inclusion in Journal of Tolkien Research by an authorized administrator of ValpoScholar. For more information, please contact a ValpoScholar staff member at [email protected]. Nagy: Tolkien and Alterity (2017) Tolkien and Alterity, ed. by Christopher Vaccaro and Yvette Kisor. Cham, Switzerland: Palgrave Macmillan, 2017. xii, 270 pp. $99.99 (hardcover) ISBN 9783319610177. [Also available in ebook format.] When I was reading out The Lord of the Rings to my daughter, one of the things she always commented on with great amusement was how everyone in Middle-earth seemed to regard everyone else as “queer folk.” Shire hobbits consider Breefolk, but also Bucklanders, queer, while in Bree, everyone to the west (and east) of them are queer. One of the most important things Frodo and the hobbits (and with them, my daughter) learned during the quest is how there is more to it than this, and that “queerness” has a lot of different meanings and shades. -
Mass Effect: Andromeda V1.16 By: Ovid Different Galaxy, Same
Mass Effect: Andromeda v1.16 By: Ovid Different Galaxy, Same Problems Hello Jumper, welcome to Mass Effect! Specifically, the Heleus Cluster located within the Andromeda Galaxy. I hope you are ready to fight to survive. The place looked great for a colonization effort by the species of the Milky Way 600 years ago. But between then and now, things have changed. Mysterious structures have popped up on the selected colonization candidates, and now those planets are barely inhabitable at best. In addition, there’s this nasty stuff preventing convenient space travel called the Scourge, which is best characterized as space fog that will screw up anything that gets too close to it. Ships, planets, etc. Good news though! You aren’t going in empty handed. Have 1000 Choice Points, and make them count. (In the interests of not breaking immersion, there is additional information on the setting and perks/items/drawbacks at the end of the document.) The year is 2819 CE. The Arks are scheduled to arrive now, and they are expecting the Nexus, which showed up a year earlier, to be set up and waiting for them. But, the conditions have changed over the last 634 years. But enough of that! What Race are you? Roll 1d7. ...Congratulations, that’s your lucky number! All joking aside, pick your race for free. Human: Back in the Milky Way, Humanity was the latest race to join the Citadel Council after a staggeringly short waiting period. You know a human will continue to push the boundaries of what can and can’t be done, so it makes sense that the Andromeda Initiative was originally founded by a human. -
ALL RIGHTS GO to THEIR CREATORS the WRATH of the HELGHAST CHAPTER 1 (2147 Petrusite Is Discovered by Humanity) (2148 Petr
ALL RIGHTS GO TO THEIR CREATORS THE WRATH OF THE HELGHAST CHAPTER 1 (2147 Petrusite is discovered by Humanity) (2148 Petrusite found to be a massive power source/ now is used in Petrusite Capacitor) (2149 Humanity discovers Petracite/ the birth of Visaria Corporation is born) (2150 VC makes the VC5 Arc Rifle being the first Tesla weapon in the armed forces) (2151 All forces unit and become the Helghast and Earth has been renamed Helghan) (2152 Petrusite Capacitor found to be able to make advance weapons and massive ships) (2153 Humanity goes through a Golden Age of Technology and advancements) (2154 Humanity is hit by strange Radiation Helghast take action with Hazmat suites that will look like cloths and military armor but are doomed to wear the suites for more than a 50,000 years) (2155 All planets have been colonized and booming in Economy and research from FTL drives to the new MAWLR and growing food at mass rates and are new Fleet made of 60,000 ships) (By the way every weapon and Vehicle from all games is in here) (2156 Mass Relay is discovered and found out to be like a massive FTL drive) (2157 Mass Relay is activated) (2157) (Helghast Colonel ) Sir we are getting massive energy readings from the Mass Relay. (Helghast Emperor) Have the Fleet prepared this could be a First Contact situation and they could be hostiles to the Helghan Empire. (Helghast Colonel) Yes Sir. (Turian Fleet) (Turian Pilot) Sir we are getting readings of a massive fleet beyond the Sol Relay. (Turian General) Keep cautious we where sent here to find out who broke the law stating that know dormant Relay is to be activated but this is a First contact then we are getting another Species under Council space. -
PDF Download Mass Effect Volume 1: Redemption
MASS EFFECT VOLUME 1: REDEMPTION PDF, EPUB, EBOOK Mac Walters,John Jackson Miller,Omar Francia,Michael Atiyeh,Daryl Mandryk | 96 pages | 15 Jun 2010 | Dark Horse Comics,U.S. | 9781595824813 | English | Milwaukie, United States Mass Effect Volume 1: Redemption PDF Book Mac Walters. Months after a devastating plague ends World War I, Europe is suddenly flooded with deadly Overall I think it's pretty well paced. Introducing Rasa, a mysterious agent working behind the scenes for the Illusive Man and his human-survivalist paramilitary group, Cerberus! Unfortunately, this comic doesn't have much of either. Nice illustrations with sketchbook at the end. Read more That said: I think it is awesome that they not only avoided locking Shepard into a gender, but actually lampshaded the avoidance, which amused me. Liara T'soni was by far the most disappointing. All little let downs, yes, but not infringing on more then moments of my time and not directly impacting the story. The story of what happens nex Mass Effect 2 lead writer Mac Walters reveals an essential moment in the life of Commander Shepard, the galaxy's greatest hero, only in Mass Effect: Redemption! The once shy, timid and compassionate Asari, turns into a dark, one-liner, demanding, biotic powerhouse. Enter the URL for the tweet you want to embed. Refresh and try again. Start a Wiki. Mass Effect Omnibus Volume 2. Not usually a reader of graphic novels but Mass Effect is my favourite game of all time so I have wanted to read these for a while. Notify me. The Normandy is destroyed and Commander Shepard is feared dead.