A Framework for Developing Motion-Based Games
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2011 Ilounge Ipod/Iphone/Ipad Buyers' Guide
IPOD / IPHONE / IPAD BUYERS’ GUIDE INTRODUCTION After 2009’s lackluster launches, 2010 was a truly great year for new Apple products. The iPad was shown in January and released in April, followed by the iPhone 4 debut in June, and September’s new iPods and Apple TV. On the surface, the 2010-2011 lineup has something for everyone, but each new product turns out to be missing something major customers had expected - a gap or two for next year’s version to fill. That leaves you with a choice: skip today’s iPads, iPhones, and iPods to wait for next year’s models, or buy in anyway and enjoy the many innovations Apple did deliver. iLounge’s 2011 Buyers’ Guide is here to help. Having tested thousands of Apple- related products this year, we’ve assembled the definitive guide to the pros and cons of each new iPod, iPhone, and iPad, then selected the very best accessories and software that you can use with them. We’re not here to sell you anything; we just point to the best options, all selected strictly on merit - without influence from Apple or other companies. Inside, you’ll find everything from free applications and $5 games to $15 cases, $50 stands, $300 speakers, and $1300 earphones, so whether you’re looking for a big gift or a small treat for yourself, you’ll discover many great picks here. Enjoy! The 2011 iPod / iPhone / iPad Buyers’ Guide is published by iLounge, Inc. and is Copyright © 2004-2010. All rights reserved. No part of this guide may be reproduced, sold, rented, or transmitted in any form, or by any means whatsoever, without the prior written consent of the publisher. -
The Ability of Ios and Android Multiplayer Games to Compete Against Multiplayer Games on Other Systems
The ability of iOS and Android multiplayer games to compete against multiplayer games on other systems PAWEL BONIECKI FREDRIK OLLINEN JOHANSSON DD143X Bachelor’s Thesis in Computer Science (15 ECTS credits) at the School of Computer Science and Engineering Stockholm, Sweden 12-04-2013 The ability of iOS and Android multiplayer games to compete against multiplayer games on other systems by Pawel Boniecki and Fredrik Ollinen Johansson DD143X Bachelor’s Thesis in Computer Science (15 ECTS credits) at the School of Computer Science and Engineering Royal Institute of Technology year 2013 Supervisor at CSC was Vahid Mosavat Kungliga tekniska högskolan Skolan för datavetenskap och kommunikation KTH CSC 100 44 Stockholm SE-100 44 STOCKHOLM URL: www.kth.se/csc Abstract Technology moves forward and new devices are always created, with smartphones and tablets right now revolutionising the gaming industry. They have given us a new take on multiplayer gaming. This report is going to try to give answers to the following questions: • What are the technological constraints multiplayer game development faces on smartphones and tablets? • How much do people play multiplayer games on smartphones and tablets and how much are they willing to pay for their gaming experience on these platforms? • What are the development costs for multiplayer games on smartphones and tablets? • But most importantly, how will the different devices where you can play multiplayer games, such as video game consoles, PC and hand-held video game consoles affect each others market shares? Right now smartphones and tablets coexist with other systems, since they offer a different kind of experience than other platforms. -
Computing Education Equips Pupils to Use Computational Thinking and Creativity to Understand and Change the World
St. Albans Curriculum Mapping Purpose of Study: A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensure that pupils become digitally literate – able to use, and express technology – at a level suitable for the future workplace and as active participants in a digital world. Aims: The national curriculum for computing aims to ensure that all pupils: Can understand and apply fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation. Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve problems. Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems. Are responsible, competent, confident and creative users of information and communication technology. Subject Content KS1: Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions. An algorithm is a precisely defined procedure – a sequence of instructions, or a set of rules for performing a specific task (e.g. instructions for changing a wheel or making a sandwich). -
The Second Year of Idevices (Iphone, Ipod & Ipad) SIG Meetings
Site Index | Sun City Home | Login January 2011 Welcome to the second year of iDevices (iPhone, iPod & iPad) SIG Meetings To go to the iPhone, iPod & iPad FORUM, click HERE To find Apps that cost money but are FREE only today, click HERE ------------------------------------------------------------------------------------------------------------------------------ --------- iPhone News Concerning Verizon --iPhone 4 will be available through Verizon starting in February BASKING RIDGE, N.J. and CUPERTINO, Calif., Jan. 11, 2011 /PRNewswire/ — Verizon Wireless and Apple® today announced that the iPhone® 4 will be available on the Verizon Wireless network beginning on Thursday, February 10. Qualified Verizon Wireless customers will be given the exclusive opportunity to pre-order iPhone 4 online on February 3, ahead of general availability. iPhone 4 is the most innovative phone in the world, featuring Apple’s stunning Retina™ display, the highest resolution display ever built into a phone resulting in super crisp text, images and video, and FaceTime®, which makes video calling a reality. iPhone 4 on Verizon Wireless will also include new Personal Hotspot capabilities allowing customers to use iPhone 4 to connect up to five Wi-Fi enabled devices. “We are pleased to introduce millions of wireless users to the industry leading iPhone 4 on the nation’s most reliable network,” said Lowell McAdam, president and chief operating officer of Verizon. “This is an important step for the industry as two great companies join forces to give wireless customers one of the most important technological additions to the mobile landscape this century.” “Verizon Wireless customers have told us they can’t wait to get their hands on iPhone 4, and we think they are going to love it,” said Tim Cook, Apple’s chief operating officer. -
University of Patras Master Thesis
University of Patras Master Thesis Msc Integrated Circuits in Software & Hardware Systems Geolocation Nearest Point alert mobile application “Am Home” Msc student : Papoutsis Georgios 193 Supervisor : Spyros Denazis, Associate Professor edddPAPd Page Table of Contents 1.1 Description .......................................................................................................................... 5 1.2 Significance of research ...................................................................................................... 6 1.3 Existing Applications for dementia ..................................................................................... 8 2.1 Introduction – Geolocation ................................................................................................ 17 2.2 Geolocation Standard – W3C Geolocation API ................................................................ 18 2.3 Important factors that affects Geolocation accuracy ......................................................... 20 2.4 Algorithms for calculating the distance from given point ................................................. 21 3.1 Architecture Short Description .......................................................................................... 35 3.2 Technical Overview........................................................................................................... 35 3.2.1 Mobile application ...................................................................................................... 35 3.2.2 Mobile application