Audio & Visual Design Designing Holistic Sensory Experiences Within
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Designing Multi-Sensory Displays for Abstract Data
Designing Multi-sensory Displays for Abstract Data. Keith V. Nesbitt BMath (Newcastle), MComp (Newcastle), Diploma in Technical Analysis (SIA) School of Information Technologies University of Sydney NSW 2006 Australia Submitted in partial fulfilment of the requirements of the degree of Doctor of Philosophy January 2003 Abstract 2 Abstract The rapid increase in available information has lead to many attempts to automatically locate patterns in large, abstract, multi-attributed information spaces. These techniques are often called data mining and have met with varying degrees of success. An alternative approach to automatic pattern detection is to keep the user in the exploration loop by developing displays for perceptual data mining. This approach allows a domain expert to search the data for useful relationships and can be effective when automated rules are hard to define. However, designing models of the abstract data and defining appropriate displays are critical tasks in building a useful system. Designing displays of abstract data is especially difficult when multi-sensory interaction is considered. New technology, such as Virtual Environments, enables such multi-sensory interaction. For example, interfaces can be designed that immerse the user in a 3D space and provide visual, auditory and haptic (tactile) feedback. It has been a goal of Virtual Environments to use multi-sensory interaction in an attempt to increase the human-to-computer bandwidth. This approach may assist the user to understand large information spaces and find patterns in them. However, while the motivation is simple enough, actually designing appropriate mappings between the abstract information and the human sensory channels is quite difficult. -
BFA with a Major in Communication Design
Bachelor of Fine Arts Degree Requirements Candidates for the Bachelor of Fine Arts degree will meet the following requirements: 1. Completion of a minimum of 138 semester hours; 42 hours must be advanced; 24 advanced hours must be completed at UNT. 2. Major of at least 63 hours of art in a prescribed field; 36 hours must be completed at UNT. 3. Minor of a minimum of 18 hours (including at least 6 advanced) from a field outside the School of Visual Arts. Minors are chosen with faculty advisers for selected majors. For some majors, the minor is specified. 4. Completion of the requirements for the bachelor’s degree listed in the Academics section of this catalog, including University Core Curriculum requirements outlined in this section. Two hours (maximum) of wellness courses will count toward the degree. 5. A 2.5 grade point average must be maintained in all art courses; only a grade of C or better in art courses will count toward degree requirements. 6. Transfer course work substituted for required UNT art courses must be approved by a student’s faculty adviser during the degree plan process. Major in Communication Design Following is one suggested four-year degree plan. Students are encouraged to see their adviser each semester for help with program decisions and enrollment. BFA with a Major in Communication Design FRESHMAN YEAR FRESHMAN YEAR FALL HOURS SPRING HOURS ART 1080, Introduction to Communication ART 1450, Design II 3 Design1 3 ART 1510, Drawing II 3 ART 1200, Art Appreciation 1 3 ENGL 1320, College Writing II 3 ART 1440, Design -
Sensory Study in Restaurant Interior Design Xue Yu Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2009 Sensory study in restaurant interior design Xue Yu Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Art and Design Commons Recommended Citation Yu, Xue, "Sensory study in restaurant interior design" (2009). Graduate Theses and Dissertations. 11104. https://lib.dr.iastate.edu/etd/11104 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Sensory study in restaurant interior design by Xue Yu A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF ARTS Major: Art and Design (Interior Design) Program of Study Committee: Fred Malven, Major Professor Cigdem Akkurt Thomas Leslie Iowa State University Ames, Iowa 2009 Copyright © Xue Yu, 2009. All rights reserved. ii TABLE OF CONTENT LIST OF FIGURES iv LIST OF TABLES vi ABSTRACT vii CHAPTER1. INTRODUCTION 1 Problem Statement 1 Purpose of Study 1 Organization of Document 2 CHAPTER 2. LITERRATURE REVIEW 3 Overview 3 Sight 3 Ornament and Scale 4 Sunlight 5 Kaplan and Kaplan’s Preference Theory 6 Smell 8 Fragrance 9 Hearing 10 Haptic 11 Touch 11 Temperature and Humidity 12 Kinesthesia 12 CHAPTER 3. FRAME WORK 17 Restaurant market analysis 17 Trend 18 Target customer 18 Framework 19 Sight sensory design framework 20 Smell and hearing sensory design framework 25 Haptic sensory design framework 26 Interaction sensory design framework 31 CHAPTER 4. -
Developing an Arabic Typography Course for Visual Communication Design
Developing an Arabic Typography course for Visual Communication Design Students in the Middle East and North African Region A thesis submitted to the School of Visual Communication Design, College of Communication and Information of Kent State University in partial fulfillment of the requirements for the degree of Master of Fine Arts by Basma Almusallam May, 2014 Thesis written by Basma Almusallam B.F.A, Kuwait University, 2008 M.F.A, Kent State University, 2014 Approved by ___________________________ Jillian Coorey, M.F.A., Advisor ___________________________ AnnMarie LeBlanc, M.F.A., Director, School of Visual Communication Design ___________________________ Stanley T. Wearden, Ph.D., Dean, College of Communication and Information Table of Contents TABLE OF CONTENTS………………………………………………………………...... iii LIST OF FIGURES……………………………………………………………………….. v PREFACE………………………………………………………………………………..... vi CHAPTER I. INTRODUCTION…………………………………………………………. 1 The Current Issue………………………………………………….. 1 Core Objectives……………………………………………………. 3 II. THE HISTORY OF THE ARABIC WRITING SYSTEM, CALLIGRAPHY AND TYPOGRAPHY………………………………………....………….. 4 The Arabic Writing System……………………………………….. 4 Arabic Calligraphy………………………………………………… 5 The Undocumented Art of Arabic Calligraphy……………….…… 6 The Shift Towards Typography and the Digital Era………………. 7 The Pressing Issue of the Present………………………………….. 8 A NOTE ON THE PROCESS…………………………………………………………….. 10 Applying a Framework for Research Documentation…………….. 11 Mental Model……………………………………………………… 12 Proposed User Testing……………………………………………. -
The Sound Design Guide
The Sound Design Guide a transparent resource for sound & fire information get your LEED on! Scan this code to access our LEED credit calculator and score points for your project! if your walls could talk they would ask for us Architects and specifi ers face many design challenges, knowing what your walls really want shouldn’t be one of them. Walls and ceilings are not something just to hold up paint, they play a critical role in your building design. As a manufacturer, we have taken great strides in simplifying this part of the building envelope by providing new comprehensive tools and rich online resources to you, the architect and specifi er. Our product specifi cations and sustainability tools, available at www.PABCOgypsum.com and ARCAT, have been paired with new continuing education courses that cover everything from sound and acoustic challenges to discussions related to new 2015 industry standards. Meet your design goals with ease. Be it our trusted FLAME CURB®, light-weight LITECORE®, protective PABCO GLASS® or our award winning QuietRock®; we have what the job demands. what the job demands PABCO® Gypsum technical services: 866.282.9298 www.PABCOgypsum.com QuietRock® acoustical products: 800.797.8159 www.QuietRock.com get your LEED on! Scan this code to access our LEED credit calculator and score points for your project! if your walls could talk they would ask for us Architects and specifi ers face many design challenges, knowing what your walls really want shouldn’t be one of them. Walls and ceilings are not something just to hold up paint, they play a critical role in your building design. -
Communication Design: Principles, Methods, and Practice
Communications Title Pages 8/3/04 1:11 PM Page 1 Communication Design CommDesign 00 a 09/03/04 1:47 PM Page ii Communications Title Pages 8/3/04 1:11 PM Page 2 Communication Design Principles, Methods, a ND PRACTICE Jorge Frascara ALLWORTH PRESS NEW YORK CommDesign 00 a 09/03/04 1:47 PM Page iv © 2004 Jorge Frascara All rights reserved. Copyright under Berne Copyright Convention, Universal Copyright Convention, and Pan-American Copyright Convention. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form, or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior permission of the publisher. 08 07 06 05 04 5 4 3 2 1 Published by Allworth Press An imprint of Allworth Communications, Inc. 10 East 23rd Street, New York, NY 10010 Cover design by Derek Bacchus Page design, composition, and typography by Sharp Des!gns, Lansing, MI library of congress cataloging-in-publication data Frascara, Jorge. Communication design : principles, methods, and practice / Jorge Frascara. p. cm. ISBN: 1-58115-365-1 Includes bibliographical references and index. 1. Commercial art. 2. Graphic arts. 3. Visual communication. I. Title. NC997.F695 2004 741.6—dc22 2004018346 Printed in Canada CommDesign 00 a 09/03/04 1:47 PM Page v To my wife, Guillermina Noël CommDesign 00 a 09/03/04 1:47 PM Page vi CommDesign 00 a 09/03/04 1:47 PM Page vii Contents xi Acknowledgments xiii Introduction 1 1 | A Description of the Field 3 Design and Communication 3 The Designer and Other Professionals 4 “Graphic -
ENT 4470 - Sound Design 2 Cl Hrs, 2 Lab Hrs, 3 Cr Pre Or Co-Requisite: ENT 2370
New York City College of Technology, CUNY Entertainment Technology Dept. 186 Jay Street, Room V-203 Brooklyn, NY 11201 (718) 260-5588 http://www.entertainmenttechnology.org/ ENT 4470 - Sound Design 2 cl hrs, 2 lab hrs, 3 cr Pre or Co-requisite: ENT 2370 Course Description: An investigation of the techniques and practices of sound design, emphasizing the use of modern computer-based recording and playback techniques. Sampling, hard-disk playback systems, sequencing, MIDI, systems integration, the use of surround systems, low- frequency elements and specials to achieve a variety of effects will be covered. Sound design practices will include script analysis, sound cue construction, integration with director and communication with other members of the design team. Additional areas of concentration will include development of cues based on functional, transitional, underscoring, surreal and hyper-real techniques; integration of musical and soundscape aesthetics; practice on Macintosh computer platforms using Digital Performer, Pro-Tools and a variety of plug-ins; programming of automation equipment and development of robust redundant systems capable of sustaining a high-use theatrical environment. Course Objectives: Students who successfully complete this course will be able to: • Analyze a proposed project (e.g. a play script) for its technical and storytelling needs. • Collaborate effectively as part of a production team. • Select and create the appropriate sound and music cues based on type and usage. • Determine the proper playback, reinforcement, and/or public address system strategy as applicable to specific projects. • Select and program the appropriate automation system for a specific project. • Design and implement the three systems—show, communications, and monitoring— necessary for all projects. -
The Contribution of Typography and Information Design to Health Communication
The contribution of typography and information design to health communication Book or Report Section Accepted Version Walker, S. (2017) The contribution of typography and information design to health communication. In: Cooper, R. and Tsekleves, E. (eds.) Design for health. Routledge, pp. 92- 109. ISBN 9781472457424 Available at http://centaur.reading.ac.uk/66530/ It is advisable to refer to the publisher’s version if you intend to cite from the work. See Guidance on citing . Publisher: Routledge All outputs in CentAUR are protected by Intellectual Property Rights law, including copyright law. Copyright and IPR is retained by the creators or other copyright holders. Terms and conditions for use of this material are defined in the End User Agreement . www.reading.ac.uk/centaur CentAUR Central Archive at the University of Reading Reading’s research outputs online Thematic Unit: Communication Design for Public Health The contribution of typography and information design to health communication abstract This chapter is about the role that information design, and typography and graphic communication play in effective public health communication. It introduces the way that information designers work, particularly in relation to what have been called ‘functional texts’ – those that enable people to take some kind of action, or to better understand something. Examples of late-nineteenth- and early-twentieth-century printed ephemera are used to draw attention to the ways that language and visual presentation work together to enhance the meaning of a particular message. The role of pictures in health communication is discussed with reference to Isotype and the work of Otto and Marie Neurath. -
MULTI-SENSORY MATERIALITY Expanding Human Experience and Material Potentials with Advanced Hololens Technologies and Emotion
MULTI-SENSORY MATERIALITY Expanding Human Experience and Material Potentials with Advanced HoloLens Technologies and Emotion Sensing Wearables MARCUS FARR1 and ANDREA MACRUZ2 1American University Sharjah / Tongji [email protected] 2Tongji University [email protected] Abstract. What is the current state of human/material perception relative to advanced architectural technology? What sensory experiences are possible, and how are they designed and deployed? What happens when advanced HoloLens technologies are used in conjunction with wearable emotion-sensing technologies to connect people with deeper sensory experiences relative to materiality and space? Does this offer a heightened pedagogical perspective when teaching architecture? This paper responds to these questions by expanding on and critiquing a small scale digitally augmented project created in an academic setting. The project focuses on relationships between technology and human sensory experience relative to specific augmented and sensorial engagements. It employs an overlap of HoloLens technology to make and enhance the design experience and wearable emotion sensors to evaluate the human experience. Keywords. Technology; Sensory; Materiality; Augmented. 1. Introduction The work explores what it means to design spaces with high degrees of sensory feedback and potential. It is made in tandem with technology using Rhino, Houdini, Fologram, and HoloLens as a primary decision-making tools relative to the creation of space. The Rhino plugin Fologram extends the experience by offering a user an additional sensory experience while wearing the HoloLens headset or by using the iPhone app. To monitor and evaluate the reaction to the projects, users also wear emotion-sensing UpMood bracelets that collect biodata from the user and result in 11 different emotional states, stress level and BPM, every 1.5 to 3 mins. -
Technology and the Senses: Multi-Sensory Design in the Digital Age
Technology and the Senses: Multi-sensory Design in the Digital Age Rebecca Breffeilh (student) Mona Azarbayjani (PhD, Assistant Professor at the Center for Integrated Building Design Research) UNC Charlotte, School of Architecture Technology and the Senses: Multi-sensory Design in the Digital Age ABSTRACT both the design process and the experience of architecture. With the As society progresses into the future, the direction that architecture is heading, the impact of technology on different aspects thinking process of the technological of our lives will continue to increase. The approach needs to be reconsidered in challenge for architects lies in order to balance the sensory one. Thus, determining how to combine the theoretical arguments in regards to technological advancements with the significance of multi-sensory design fundamental sensual qualities. For will be studied in this paper, along with architecture in the Digital Age, case studies of how technology and the technological implementation too often senses can work in conjunction with each overshadows multi-sensory design. other. However, when done carefully, technology and digital media can be used THE PERCEPTION OF SPACE to help stimulate the senses and enhance the perception of a place. Through the The dynamic nature of perception means venues of light, sound, and touch, this that it is “continuously changing by paper investigates how technology and various extents” (Kreji, 2008). Not only the senses can work together to impact do people perceive things differently in the experience of a place. the same situation or environment, they also apply different meanings to what INTRODUCTION they perceive. It is this variability that makes it very challenging for architects to Through academics, architects are taught produce spaces that are equally beneficial to address various design aspects of and meaningful to their occupants. -
A New Paradigm for Sound Design
Proc. of the 9th Int. Conference on Digital Audio Effects (DAFx-06), Montreal, Canada, September 18-20, 2006 A NEW PARADIGM FOR SOUND DESIGN Ananya Misra, Perry R. Cook†, Ge Wang Department of Computer Science (†also Music) Princeton University, Princeton, USA {amisra|prc|gewang}@cs.princeton.edu ABSTRACT separate a sound scene into the following components: (1) Deter- A sound scene can be defined as any “environmental” sound that ministic events: composed of highly sinusoidal components, of- has a consistent background texture, with one or more potentially ten perceived as pitched events, such as a bird’s chirp or a baby’s recurring foreground events. We describe a data-driven framework cry; (2) Transient events: brief non-sinusoidal events, such as foot- for analyzing, transforming, and synthesizing high-quality sound steps; (3) Stochastic background: the “din” or residue remaining scenes, with flexible control over the components of the synthe- after the removal of deterministic and transient components, such sized sound. Given one or more sound scenes, we provide well- as wind, ocean waves, or street noise. defined means to: (1) identify points of interest in the sound and TAPESTREA analyzes and synthesizes each component sepa- extract them into reusable templates, (2) transform sound compo- rately, using algorithms suitable to the component type. It applies nents independently of the background or other events, (3) contin- spectral modeling [1] to extract deterministic events, and time- ually re-synthesize the background texture in a perceptually con- domain analysis to detect transient events. Each event can then vincing manner, and (4) controllably place event templates over be transformed and synthesized individually. -
Sean Michael Savoie ˘ Lighting Designer 7358 Pershing Ave
Sean Michael Savoie ˘ Lighting Designer 7358 Pershing Ave. Apt 2W z St. Louis, MO 63130 z 513.319.8407 [email protected] Professional Vita Employment Washington University in St. Louis St. Louis, MO Lighting Designer / Production Manager (Summer 2007 ˘ Present) • Teach all Lighting Design courses and others as assigned • Lead Designer for main stage productions and supervisor of student designs • Production Manager for Performing Arts Department • Design / Technology Coordinator The Muny St. Louis, MO Production Manager ( 2008 ˘ 2011) • Manage build, installation and tech of a very demanding seven show summer season • Coordination between IATSE crew and Broadway designers, directors and stage managers • 11,000 seat performance venue; over $7 million budget; Broadway’s top performers • Oversee design internship company • Nation’s oldest and largest outdoor musical theatre University of Cincinnati, College Conservatory of Music Cincinnati, OH Production Manager / Adjunct Instructor (Autumn 2005 ˘ Summer 2007) • Technical coordinator of all CCM Dance & Preparatory Department concerts • Technical coordinator of all CCM Unsupported (non-mainstage) workshops for Drama, Opera and Musical Theatre • Average academic year will include about 14 productions • Coordinate and manage student crews for any non-university performance group • Instructor of Stage Lighting I in BFA curriculum (full year course) • Instructor of Introduction to Lighting (quarterly) • Numerous lectures on Architectural Lighting Design & Practice Cincinnati Fringe Festival Cincinnati,