SEGA SAMMY HOLDINGS INC. Stock Code 6460 Key Points of Financial Results by the Numbers First Half of FY2015 (Fiscal Year Ending March 31, 2015) SEGA SAMMY

Total Page:16

File Type:pdf, Size:1020Kb

SEGA SAMMY HOLDINGS INC. Stock Code 6460 Key Points of Financial Results by the Numbers First Half of FY2015 (Fiscal Year Ending March 31, 2015) SEGA SAMMY Winter Business Report for the six months ended September 30, 2014 Edition From April 1, 2014 to September 30, 2014 Contents P Key Points of Financial Results by the Numbers 1 SEGA SAMMY in 2014 Interim P 3 A Message from Management P 2014 winter Segment 5 Information SEGA SAMMY P Looking back with a “Key Person” REPORT 7 Review of Activities up to the Second Quarter Casinos and the SEGA SAMMY Group Strong Performance in the Digital Game Area of Consumer Business P 11 Latest News P 13 Group Information SEGA SAMMY HOLDINGS INC. Stock Code 6460 Key Points of Financial Results by the Numbers First Half of FY2015 (Fiscal year ending March 31, 2015) SEGA SAMMY Interim Net sales Operating income in 2014 First half First half Net Sales (billions of yen) Operating Income (billions of yen) Net Income (billions of yen) First Half Full Year First Half Full Year First Half Full Year 30.7 billion billion 370.0 38.5 378.0 (Forecast) ¥154.2 ¥3.4 Full year (Announced on October 31, 2014) Full year (Announced on October 31, 2014) 18.0 (Forecast) 11.3 4.0 (Forecast) 162.2 154.2 12.3 3.4 (2.0) billion billion 2014/3 2015/3 2014/3 2015/3 2014/3 2015/3 ¥370.0 ¥18.0 During the first half of the fiscal year ending March 31, 2015, despite both sales and earnings exceeded the initial forecast thanks to robust unit sales of pachinko machines in the Pachislot and Pachinko Unit of pachislot machines sold for full year Machine Business, both sales and earnings decreased year on year due to reviewing of the sales schedule in some products in the Pachislot and Pachinko Machine Business. Additionally, Fiscal year ending Net sales of digital game area model testing operation method of pachislot machines in the Pachislot and Pachinko March 31, 2015 374,800 units Initial forecast Machine Business has been changed. In response to these changes, the sales schedules of some pachislot titles were revised, resulting in a down- Revised forecast ward revision of full-year consolidated results forecast for units Year on year % 222,998 +24 the fiscal year ending March 31, 2015 on In the pachislot machine business, the full year forecast for unit sales have The sales of digital game area in the Consumer Business October 31, 2014. been revised from 374 thousand units to 222 thousand units, due to the ne- have been expanding at a good rate. During the first half cessity of having to adapt to the changes in operation methods of model of the fiscal year ending March 31, 2015, net sales testing, which is a part of the approval process. Meanwhile, in the pachinko amounted to ¥21.9 billion, an increase of 24% from machine business, as orders for the new Hokuto No Ken series, CR Hokuto ¥17.6 billion year on year. As digital game area continue Please see page 13 for detailed financial information. No Ken 6 Ken-ou was strong, the full year forecast for unit sales of pachinko to record robust sales primarily in Japan, full year net machines has been revised from 250 thousand units to 267 thousand units. sales are also expected to exceed last year’s result. 1 Key Points of Financial Results by the Numbers Business Segments of SEGA Amusement Machine SAMMY and Composition of Sales Business % Net sales by Business Segment 11.7 Net Sales ¥18.0 billion (-) Operating Income ¥0.1 billion (-) Other 4.2 % Net Sales ¥6.4 billion (down 10 % year on year) SEGA CORPORATION Development, Operating Loss billion (-) ¥1.0 Sammy Corporation production and sales Development, production of amusement machines and sales of pachislot Development and and pachinko machines operation of amusement centers Development and sales Amusement Center of game software Operations 13.5 % (down % year on year) Group Management Philosophy Net Sales ¥20.8 billion 5 By providing entertainment lled with dreams and excitement to people (-) throughout the world, we will strive Operating Loss ¥0.2 billion to enrich our society and culture. SEGA TOYS CO., LTD. TAIYO ELEC Co., Ltd. Planning, production and sales of toys Development, production and sales of pachinko During the first half of the fiscal year ending March 31, 2015, despite both sales and earnings exceeded and pachislot machines the initial forecast thanks to robust unit sales of pachinko machines in the Pachislot and Pachinko Machine Business, both sales and earnings decreased year on year due to reviewing of the sales schedule in some products in the Pachislot and Pachinko Machine Business. Additionally, TMS ENTERTAINMENT, LTD. Planning and production model testing operation method of pachislot machines in the Pachislot and Pachinko distribution of animation Machine Business has been changed. In response to these changes, the sales Sammy Networks Co., Ltd. schedules of some pachislot titles were revised, resulting in a down- Distribution service of Pachislot and game-related content for ward revision of full-year consolidated results forecast for mobile phones and PCs. Consumer the fiscal year ending March 31, 2015 on Pachinko Machine Business % % October 31, 2014. Business 39.3 31.3 Net Sales ¥60.6 billion (down 15 % year on year) Net Sales ¥48.2 billion (up 10 % year on year) Operating Income ¥7.3 billion (down 52 % year on year) Operating Income ¥0.9 billion (down 18 % year on year) Please see page 5 for results by segment. 2 A Message from Management President and Chief Executive Officer SEGA SAMMY HOLDINGS INC. Please look back and evaluate the first half of the Chairman, Representative Director and CEO of Sammy Corporation Q. Chairman, Representative Director and CEO of fiscal year ending March 31, 2015. SEGA CORPORATION Hajime Satomi uring the first half of the fiscal year ending have relatively higher margins decreased, which led March 31, 2015, consolidated net sales de- to the decrease in earnings. D creased 5% year on year to ¥154.2 billion, op- In addition, PHOENIX RESORT CO., LTD., a erating income decreased 72% year on year to ¥3.4 Group subsidiary, posted ¥2.7 billion in provisions for billion, and ordinary income decreased 77% year on dismantling of fixed assets in extraordinary loss for year to ¥3.3 billion, a decrease in both sales and some of the facilities of PHOENIX SEAGAIA RE- earnings compared with the same period in the pre- SORT, which PHOENIX RESORT CO., LTD. oper- vious fiscal year . ates. This resulted in net loss of ¥2.0 billion com- In the Pachislot and Pachinko Business, com- pared with net income of ¥11.3 billion in the same pared year on year, unit sales of pachinko machines period in the previous fiscal year. increased and unit sales of pachislot machine which What is the outlook for the SEGA SAMMY Group Q. for the fiscal year ending March 31, 2015? ased on business performance trends during methods for pachislot machines have been changed B the first half of the fiscal year ending March 31, at the Security Communications Association (“Ho- 2015, on October 31, 2014, the Group revised tsukyo”), which conducts model testing for pachinko its initially announced full-year consolidated results and pachislot machines, which is a part of the ap- forecasts downwards. The new results forecasts are; proval process. Dear Shareholders, net sales of ¥370.0 billion (a decrease of ¥80.0 bil- The changes to the testing methods became ef- During the first half of the fiscal year ending March 31, 2015, the Japanese lion from the previous forecast), operating income of fective from September 16, 2014, and as a result, ¥18.0 billion (a decrease of ¥17.0 billion from the the Group reviewed specifications for some pachislot economy saw upturns in company results and improvements in employment previous forecast), ordinary income of ¥17.0 billion (a titles scheduled for release in or after the third quar- conditions, led by the effects of monetary and financial policies. While the Jap- decrease of ¥18.0 billion from the previous forecast), ter, as well as sales schedules, etc. anese economy continued in gradual recovery trend, uncertainty still prevailed and net income of ¥4.0 billion (a decrease of ¥17.0 Because of this, annual unit sales projection of due to worries over stagnation in personal spending originating from an in- billion from the previous forecast). pachislot machines for this year was revised from crease in the consumption tax rate. In this climate, the SEGA SAMMY Group In the Pachislot and Pachinko Machines Business, 374 thousand units to 222 thousand units. On the has implemented various management measures to create a framework that the Group’s pillar for profits, the Group is required by other hand, for pachinko machines, because of ro- can deal speedily and flexibly with changes in the business environment, and the Act on Control and Improvement of Amusement bust performance of Pachinko CR Hokuto No Ken 6 has also fully committed to building a solid management foundation that can Business, etc. and other related laws and regulations Ken-ou, launched in the third quarter, annual unit accelerate future growth. The Group will invest in growth, while continuing to to undergo multiple approval processes in order to sales projection have been raised from 250 thou- sell products. sand units to 267 thousand units. pay appropriate dividends to its shareholders, in accordance with its profits. Recently, the Group have been informed by the In addition, in the Amusement Machines Sales The Group will continue to offer high-quality entertainment to people of all Japan Pachislot Machine Industry Association Business, Amusement Center Operations, and the ages around the world.
Recommended publications
  • "ALL OUT!!" Is the First Ever Animated TV Show About Rugby! to Be Produced by TMS and MADHOUSE! Broadcast Will Begin I
    N E W S R E L E A S E April 4th, 2016 TMS Entertainment Co., Ltd. "ALL OUT!!" is the first ever animated TV show about rugby! To be produced by TMS and MADHOUSE! Broadcast will begin in the fall of 2016 A team assembled from the sports production elite! A portrayal of the fire of youth! TMS Entertainment Co., Ltd. (Head office: Nakano-ku, Tokyo, President: Yoshiharu Suzuki, referred to below as TMS), will produce an animated TV series based on "ALL OUT!!", the authentic high school rugby manga created by Shiori Amase (currently serialized in Kodansha's 'Morning Two'). They will make the announcement of the broadcast beginning in the fall of 2016, and release teaser visuals. [Official TV show website] http://allout-anime.com/ [Official Twitter account] https://twitter.com/allout_anime [Official Facebook page] https://www.facebook.com/allout.animation ■ About ALL OUT!! "ALL OUT!!" is a high school rugby comic loved for its dynamic production and sensitive psychological portrayal. It has been serialized in the monthly "Morning Two" since 2012, and the comic has now been published up to Volume 7 (referred to below as "ongoing publication".) Volume 8 is scheduled for publication on February 23rd, with the simultaneous release of a Special Edition Volume 8 bundled with an original drama CD featuring the same cast as the animated TV show, as well as a Special Edition Volume 1 consisting of the previously published Volume 1 bundled with the original drama CD. ■ A stellar team has been assembled! The show is directed by Kenichi Shimizu, who has worked on "Parasyte -The Maxim-", "Avengers Confidential: Black Widow & Punisher", etc., and is widely active both in Japan and overseas.
    [Show full text]
  • Sega Sammy Holdings Integrated Report 2019
    SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit.
    [Show full text]
  • Sega Sammy Holdings Integrated Report 2019
    SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit.
    [Show full text]
  • FY Ending March 2013 3 Quarter Results Presentation
    FY Ending March 2013 3rd Quarter Results Presentation February 6th, 2013 SEGA SAMMY HOLDINGS INC. [Disclaimer] The contents of this material and comments made during the questions and answers etc of this briefing session are the judgment and forecasts of the Company’s management based on currently available information. These contents involve risk and uncertainty and the actual results may differ materially from these contents/comments. © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Contents 【FY Ending March 2013 3rd Quarter Results/ Full Year Forecast】 Results Highlight 2 Major Business Measures 3 Consolidated Income Statements (Summary) 4 Costs and Expenses Results 5 Consolidated Balance Sheet (Summary) 6 Segment Results Segment results: Pachislot and Pachinko Machines 7 Segment results: Amusement Machine Sales 10 Segment results: Amusement Center Operations 12 Segment results: Consumer Business 14 Appendix 18 -1- © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Results Highlight ・Net sales 207 billion yen, Operating income 7 billion yen, Net Income 3 billion yen Net Sales / Profits ・Year-on-year, sales and profits decreased Other ・Downward adjustment of full year forecast on February 5th ・Year-on-year, sales and profits decreased Pachislot and ・Pachislot unit sales decreased compared to the previous fiscal year Pachinko Machines ・Pachinko unit sales decreased compared to the previous fiscal year Segment breakdown Amusement ・Year-on-year, sales and profits decreased Machine Sales ・Stable distribution of earnings due to the utilization of revenue sharing model Amusement Center ・Year-on-year, sales and profits decreased Operations ・SEGA domestic same-store sales dropped compared to the previous fiscal year ・Sales decreased year-on-year but returning to profit Consumer Business ・Unit of the game software decreased year-on-year due to the reduction of the number of titles.
    [Show full text]
  • Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
    arts Article Found in Translation: Evolving Approaches for the Localization of Japanese Video Games Carme Mangiron Department of Translation, Interpreting and East Asian Studies, Universitat Autònoma de Barcelona, 08193 Bellaterra, Barcelona, Spain; [email protected] Abstract: Japanese video games have entertained players around the world and played an important role in the video game industry since its origins. In order to export Japanese games overseas, they need to be localized, i.e., they need to be technically, linguistically, and culturally adapted for the territories where they will be sold. This article hopes to shed light onto the current localization practices for Japanese games, their reception in North America, and how users’ feedback can con- tribute to fine-tuning localization strategies. After briefly defining what game localization entails, an overview of the localization practices followed by Japanese developers and publishers is provided. Next, the paper presents three brief case studies of the strategies applied to the localization into English of three renowned Japanese video game sagas set in Japan: Persona (1996–present), Phoenix Wright: Ace Attorney (2005–present), and Yakuza (2005–present). The objective of the paper is to analyze how localization practices for these series have evolved over time by looking at industry perspectives on localization, as well as the target market expectations, in order to examine how the dialogue between industry and consumers occurs. Special attention is given to how players’ feedback impacted on localization practices. A descriptive, participant-oriented, and documentary approach was used to collect information from specialized websites, blogs, and forums regarding localization strategies and the reception of the localized English versions.
    [Show full text]
  • Sega Sammy Holdings Integrated Report 2019
    SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit.
    [Show full text]
  • New Medium-Term Plan (FY2022/3-FY2024/3)
    SEGA SAMMY HOLDINGS INC. New Medium-Term Plan (FY2022/3-FY2024/3) 2021/5/13 Market forecasts, operating results forecast, and other information contained in these materials are based on judgements and projections of the Company’s Disclaimer managements from currently available information. Therefore, please understand that the contents herein involve risks and uncertainties, and the actual results could differ materially depending on various factors. © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Long-term vision Value (Mindset and DNA) “Creation is Life” × Mission (Raison d’être) “Always Proactive, “Constantly Creating, Forever Captivating” Always Pioneering” —Making life more colorful— Vision (Ideal self) Be a Game Changer Pachislot and Entertainment Pachinko Resort Sustainability Global Leading No.1 in Sales Opening Contents Provider and Utilization of IR Environment Empathy Edge Economics share -37- © SEGA SAMMY HOLDINGS INC. All Rights Reserved. New Medium-Term Plan (3 years) Beyond the Status Quo Goal -Breaking the Current Situation and Target Becoming a Sustainable Company- FY2024/3: Ordinary income 45.0 billion yen, ROE Over 10% Consumer area Pachislot and Pachinko Strategy Certification as a Investment Solidification of business operator Key Strategy in growth earnings base of IR -38- © SEGA SAMMY HOLDINGS INC. All Rights Reserved. New Medium-Term Plan (3 years): Management Policies and KPIs Improvement of ROE by shifting to the management focusing on capital efficiency ROE 2.9% 0.9% 4.6% 0.4% 5% 7% 10% (Forecast) (Forecast) (Forecast) 800 4,000 (Unit: Billion yen) 366.5 350.0 700 3,500 331.6 337.0 323.6 312.0 600 3,000 277.7 45.0 500 2,500 400 2,000 30.0 Sales1,500 25.2 300 20.0 1,000 14.5 200 Ordinary 7.4 100 Income 500 1.7 0 0 FY2018/3 FY2019/3 FY2020/3 FY2021/3 FY2022/3 FY2023/3 FY2024/3 Previous Mid-term Plan period (Road to 2020) Structural reform New Mid-term Plan -39- © SEGA SAMMY HOLDINGS INC.
    [Show full text]
  • Vgarchive : My Video Game Collection 2021
    VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs.
    [Show full text]
  • Fiscal 2019 Interim Business Report (From April 1, 2018 to September 30, 2018)
    Fiscal 2019 Interim Business Report (From April 1, 2018 to September 30, 2018) Our new head office’s lounge, featuring a ship’s cabin motif Stock Code: 6460 HEADLINES Consolidated Results Down Down Down 12% 62% 7.8pts. year on year year on year year on year Net sales Operating income Operating income margin ¥171.0 billion ¥10.2 billion 6.0% (Fiscal 2020 Target: At least 15%) Results by Business Segment Pachislot and Pachinko Entertainment Contents Business Resort Business Machines Business Net sales Net sales Net sales ¥58.6 billion ¥107.2 billion ¥5.1 billion down 34% year on year up 6% year on year up 8% year on year Operating income Operating income Operating loss ¥9.6 billion ¥6.1 billion ¥1.1 billion down 55% year on year down 39% year on year — year on year 1 遊技機事業におけるマルチブランド展開 パチンコ・パチスロの販売台数 ■ パチスロ遊技機 Interim Highlights ■ パチンコ遊技機 Launched Pachinko CR Shin Hokuto Muso Chapter 2 万台 September 2018 saw the nationwide 40 launch of Pachinko CR Shin Hokuto Muso SONIC FORCES ©SEGA Chapter 2—a legitimate successor to Pachinko CR Shin Hokuto Muso, highly Repeat Sales utilized to date. Please try our new of Packaged Games Expanded 30 pachinko machine, which includes an even more thrilling GentoRUSH feature Repeat sales titles performance of existing packaged games and is packed with new visual effects transitioned strongly in the global market and contributed to the rendered in an unmistakably Muso style. overall business result. Those include Total War, Creative Assembly’s 20 real-time strategy (RTS) series, Sonic, and the Ryu ga Gotoku series.
    [Show full text]
  • Anime/Games/J-Pop/J-Rock/Vocaloid
    Anime/Games/J-Pop/J-Rock/Vocaloid Deutsch Alice Im Wunderland Opening Anne mit den roten Haaren Opening Attack On Titans So Ist Es Immer Beyblade Opening Biene Maja Opening Catpain Harlock Opening Card Captor Sakura Ending Chibi Maruko-Chan Opening Cutie Honey Opening Detektiv Conan OP 7 - Die Zeit steht still Detektiv Conan OP 8 - Ich Kann Nichts Dagegen Tun Detektiv Conan Opening 1 - 100 Jahre Geh'n Vorbei Detektiv Conan Opening 2 - Laufe Durch Die Zeit Detektiv Conan Opening 3 - Mit Aller Kraft Detektiv Conan Opening 4 - Mein Geheimnis Detektiv Conan Opening 5 - Die Liebe Kann Nicht Warten Die Tollen Fussball-Stars (Tsubasa) Opening Digimon Adventure Opening - Leb' Deinen Traum Digimon Adventure Opening - Leb' Deinen Traum (Instrumental) Digimon Adventure Wir Werden Siegen (Instrumental) Digimon Adventure 02 Opening - Ich Werde Da Sein Digimon Adventure 02 Opening - Ich Werde Da Sein (Insttrumental) Digimon Frontier Die Hyper Spirit Digitation (Instrumental) Digimon Frontier Opening - Wenn das Feuer In Dir Brennt Digimon Frontier Opening - Wenn das Feuer In Dir Brennt (Instrumental) (Lange Version) Digimon Frontier Wenn Du Willst (Instrumental) Digimon Tamers Eine Vision (Instrumental) Digimon Tamers Ending - Neuer Morgen Digimon Tamers Neuer Morgen (Instrumental) Digimon Tamers Opening - Der Grösste Träumer Digimon Tamers Opening - Der Grösste Träumer (Instrumental) Digimon Tamers Regenbogen Digimon Tamers Regenbogen (Instrumental) Digimon Tamers Sei Frei (Instrumental) Digimon Tamers Spiel Dein Spiel (Instrumental) DoReMi Ending Doremi
    [Show full text]
  • Star Channels, Feb
    FEBRUARY 3 - 9, 2019 staradvertiser.com WORLD’S BEST DAD Matt LeBlanc and Liza Snyder are back as the Burnses for a third season of their classic family sitcom Man With a Plan. LeBlanc plays Adam, a father and contractor, who struggles to keep control of his brood of three unpredictable children now that his wife, Andi, is back at work. Premiering Monday, Feb 4, on CBS. WEEKLY NEWS UPDATE LIVE @ THE LEGISLATURE Join Senate and House leadership as they discuss upcoming legislation and issues of importance to the community. TOMORROW, 8:30AM | CHANNEL 49 | olelo.org/49 olelo.org ON THE COVER | MAN WITH A PLAN Raising hellions Family sitcom ‘Man With a Plan’ being a stay-at-home mom to their three kids. even more flavor to the mixed bag of char- returns for a third season As a result, Adam has to pick up a greater share acters as Adam’s contracting assistant and of the child care duties, and he begins to learn close friend, Lowell. that his kids aren’t as simple or innocent as he When asked why he was drawn to the con- By Joy Doonan always thought they were. cept of “Man With a Plan,” LeBlanc has said TV Media Adam, a guy who seems to take very little se- that, being a father in real life, he wanted the riously and would rather have a beer and read opportunity to play the classic sitcom family tarting in 2006, Matt LeBlanc took a five- the paper than engage in the bureaucracies man on TV.
    [Show full text]
  • Contesting the Myths of Samurai Baseball
    Contesting the Myths of Samurai Baseball Cultural Representations of Japan’s National Pastime Christopher T. Keaveney Hong Kong University Press The University of Hong Kong Pokfulam Road Hong Kong www.hkupress.hku.hk © 2018 Hong Kong University Press ISBN 978-988-8455-82-9 (Hardback) All rights reserved. No portion of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any infor- mation storage or retrieval system, without prior permission in writing from the publisher. British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. Front image: The poet Masaoka Shiki in baseball uniform, March 1890. © Shiki Museum, Matsuyama, Japan. Background image: Harry Yazaki embodies Samurai baseball in Vancouver Asahi: A Legend of Samurai Baseball. Source: Hara Hidenori, Bankūbā Asahigun: Legend of Samurai Baseball, Vol. 1. Tokyo: Shogakkan, 2013. © Hidenori Hara 2013. 10 9 8 7 6 5 4 3 2 1 Printed and bound by Paramount Printing Co. Ltd., Hong Kong, China Contents Acknowledgments viii Introduction: Myths of Japanese Baseball and the Game’s Cultural Representations 1 1. Samurai Baseball: The Popular Press and the Making of a National Pastime in Meiji and Taishō Japan 18 2. Portrait of the Artist as Yakyū Seinen: Masaoka Shiki and the Poetry of Baseball 37 3. Coming Home: Portraying Japanese Baseball on the Silver Screen 61 4. The One Constant: The Literature of Nostalgia and Catharsis in Postwar Japanese Baseball Fiction 93 5. Game On: Encounters with the Magic of Baseball in Japanese Postmodern Fiction 123 6.
    [Show full text]