Game Feel: a Game Designer's Guide to Virtual Sensation
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Tricks, Empty Rooms, and Basic Trap Design
Tricks, Empty Rooms, & Basic Trap Design By Courtney C. Campbell PREFACE From the Dungeon Master’s Guide, page 171 Table V. F.: Chamber or Room Contents 1-12 Empty 13-14 Monster Only 15-17 Monster and Treasure 18 Special 19 Trick/Trap 20 Treasure And right there is the heart of the issue. Gygax lays out the essence of role-playing games in that single table. He provides methods of producing flowcharts (the random dungeon generator) and fills each node with an encounter: Empty rooms, monsters, traps, treasure and “special”. This system maps to any role playing game since. There is a scene: either nothing happens, you have an antagonist, you deal with a threat, or you receive a reward. There are a selection of options of which scene to reach next (often depending on the events in the first scene). One is selected, you move onto the next scene (room) and repeat the process again. What a wonderful concept! Brilliant in the way it cuts right to the heart of what makes a role-playing game fun. Immediately after (or before in the case of the Monster Manual) and in the years following several of these items were given great support. Across the various iterations of Dungeons and Dragons there are literally thousands of monsters and dozens of books and tables devoted to traps. But what about the other 70% of the table? I’ve already addressed the treasure entry, in my document “Treasure”, available at http://hackslashmaster. blogspot.com/2010/11/treasure-update.html giving you the tools to create tons of interesting treasure. -
Cheats Wii U
Cheats wii u click here to download Here you can find everything you need to know about Wii U Cheat Codes. [SPOILER] [SPOILER] [SPOILER] [SPOILER] [SPOILER] Do not use Cheats for Wii u (GC/WII). Wii U Hacking and Homebrew. Hello and welcome to /r/WiiUHacks! Before you start posting here, please read the rules below and the sticky. The ultimate WiiU cheats resource. We have the latest Wii U cheats, WiiU cheat codes, tips, walkthroughs and videos for WiiU games. For the Wii U, GameFAQs has game information and a community message board for game discussion. PyCheat is a simple cheat code loader based on pyGecko which can apply cheats "all the time" instead of. TCPGecko (Gecko dotNet) - How to Apply Cheats Codes in Wii U Games - (Wii U RAM Hacking. Hello all! In this video, I show you how to hack a game on Wii U, very simply, this method works for any game. The IGN Cheats database for Wii U contains codes, Easter eggs, exploits, tricks, and more for Wii U games. Select a game below to see its. Wii U Cheats - New Super Mario U: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for New Super Mario Bros. Wii U Cheats - Super Smash Bros. for Wii U / 3DS: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super. Wii U Cheats - Zombi U: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for ZombiU for Wii U. If you've. -
Piracy Or Productivity: Unlawful Practices in Anime Fansubbing
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Aaltodoc Publication Archive Aalto-yliopisto Teknillinen korkeakoulu Informaatio- ja luonnontieteiden tiedekunta Tietotekniikan tutkinto-/koulutusohjelma Teemu Mäntylä Piracy or productivity: unlawful practices in anime fansubbing Diplomityö Espoo 3. kesäkuuta 2010 Valvoja: Professori Tapio Takala Ohjaaja: - 2 Abstract Piracy or productivity: unlawful practices in anime fansubbing Over a short period of time, Japanese animation or anime has grown explosively in popularity worldwide. In the United States this growth has been based on copyright infringement, where fans have subtitled anime series and released them as fansubs. In the absence of official releases fansubs have created the current popularity of anime, which companies can now benefit from. From the beginning the companies have tolerated and even encouraged the fan activity, partly because the fans have followed their own rules, intended to stop the distribution of fansubs after official licensing. The work explores the history and current situation of fansubs, and seeks to explain how these practices adopted by fans have arisen, why both fans and companies accept them and act according to them, and whether the situation is sustainable. Keywords: Japanese animation, anime, fansub, copyright, piracy Tiivistelmä Piratismia vai tuottavuutta: laittomat toimintatavat animen fanikäännöksissä Japanilaisen animaation eli animen suosio maailmalla on lyhyessä ajassa kasvanut räjähdysmäisesti. Tämä kasvu on Yhdysvalloissa perustunut tekijänoikeuksien rikkomiseen, missä fanit ovat tekstittäneet animesarjoja itse ja julkaisseet ne fanikäännöksinä. Virallisten julkaisujen puutteessa fanikäännökset ovat luoneet animen nykyisen suosion, jota yhtiöt voivat nyt hyödyntää. Yhtiöt ovat alusta asti sietäneet ja jopa kannustaneet fanien toimia, osaksi koska fanit ovat noudattaneet omia sääntöjään, joiden on tarkoitus estää fanikäännösten levitys virallisen lisensoinnin jälkeen. -
Senate Gives Obama Christmas Present and Then He Gets Hawaiian
E-reader News Edition 24/12/09 - 25/12/09 http://www.LibertyNewsprint.com Senate gives Obama Christmas present and then he gets Hawaiian holiday By Tabassum Zakaria (Front Oahu (even some of the Secret forecast for the entire time we’re Row Washington) Service agents on the ground there … Friday it’s 81 and sunny, Christmas Laser Beam Submitted at 12/24/2009 7:58:48 PM were in Hawaiian shirts) and Saturday it’s 81 and sunny. So I Cats Are the Reason everyone in the first family was think that the weather ought to for the Season [Humor] How much better could it get? greeted with the traditional lei lend itself to some outdoor President Barack Obama won a around their necks. activity,” White House By Adam Frucci (Gizmodo) hard-fought victory on his Then it was off to their Kailua spokesman Bill Burton told Submitted at 12/25/2009 6:33:56 AM signature domestic issue — home, past lush green rolling reporters on Air Force One. healthcare reform — first thing in hills, with gawkers stopping “This is an opportunity for the What happens when a couple of the morning with the Senate vote to take pictures, wave, call president to recharge his engineers decide to make a and then he left the frozen tundra someone, flash the “hang loose” batteries, knowing that as Christmas edition of SNL's of Washington, D.C., (we’re sign and essentially give the president you never really get to Lasercats sketch? Some talking about the weather) for the Obamas a warm welcome. -
Focus: the Communication Arts, Part 2. INSTITUTION Virginia Association of Teachers of English
DOCUMENT RESUME ED 088 046 CS 200 931 AUTHOR Wimer, Frances, Ed. TITLE Focus: The Communication Arts, Part 2. INSTITUTION Virginia Association of Teachers of English. PUB DATE 73 NOTE 66p. JOURNAL CIT Virginia English Bulletin; v23 n2 Entire Issue Winter 1973 EDRS PRICE MF-$0.75 HC-$3.15 DESCRIPTORS Authors; College Freshmen; *Communication Skills; *Composition (Literary); Drama; *English Instruction; Language Skills; Literature; Reading Instruction; Secondary Education; Teaching Methods; Teaching Techniques ABSTRACT The articles and authors featured in this issue are: "Preparing for Future Shock in English and Reading Instruction" by James R. Squire, "Great Expectations: Communicative Arts in the High School; or, Resetting the Clocks" by R. W. Reising and R. J. Rundus, "Some Expectations in English for College Freshmen" by May Jane Tillman, "The Role of the English Teacher in English Instruction" by Joseph E. Mahony, "Poor Fluency: A Communications Impasse," by Jan A. Guffin, "Composition: Task Competencies" by Charles K. Stallard, "Drama and Experimental Teaching" by Jane Schisgall, "Language Disabilities" by Blanche Hope Smith, "Syntactic Symmetry: Balance on the English Sentence" by Donald Nemanich, "Games Pupils Play," by Julia L. Shields, and "Great English Teaching Ideas" by Robert C. Small, Jr.(LL) U S DEPARTMENT OF HEALTH. VOLUME =II NUMBER 2 WINTER1973 EDUCATION & WELFARE NATIONAL INSTITUTE OF EDUCATION THIS DOCUMENT HAS BEEN REPRO DUCED EXACTLY AS RECEIVED FROM THE PERSON OR ORGANIZATION ORIGIN ATING IT POINTS OF VIEW OR OPINIONS STATED DO NOT NECESSARILY REPRE SENT OFFICIAL NATIONAL INSTITUTE OF EDUCATION POSITION OR POLICY Virginia English $ Bullerin "PERMISSION TO REPRODUCE THIS COPY- RIGHTED MATERIAL HAS BEEN GRANTED BY VIRGINIA ASSOCIATION OF TEACHERS OF ENGLISH Virginia Association o Teachers of English TO ERIC AND ORGANIZATIONS OPERATING UNDER AGREEMENTS WITH THE NATIONAL IN- STITUTE OF EDUCATION. -
Way to Grow News for Urban Gardeners
way to grow news for urban gardeners JUNE/JULY 2009 | VOLUME 32 | NUMBER 3 Do Goats Belong in Your Garden? Jennie Grant, President & Founder, Goat Justice League, and a Seattle Tilth instructor “The prudent man does not make the goat his gardener,” says an old Hungarian prov- erb, and it certainly is hard to imagine how a goat could beautify your garden. However, a farm animal “garden room” adds tremen- dous interest to your yard, and with a hand- some goat shed and lots of wood chips, it lends a certain charm. Goats are always up to something interesting–relaxing in the sun, chewing their cud, or trying figure out a way to break out of their yard and eat your prize rose bushes. While adding interest to the garden, for many Seattleites, the primary reason to keep goats is the milk they produce. There is Children pick flowers at our Teaching Peace Through Gardening program with the Atlantic something very satisfying about opting out Street Center. of the factory farm system and drinking a glass of milk from your own goat. Also, fresh Summer Partnerships Continued on page 3 Lisa Taylor, Children’s Program Manager Freeway Park, Occidental Square, Cascade Each week of the academy we will work Seattle Tilth will be collaborating with three Playground and Belltown Cottage Park. with 50 youth at Aki Kurose Middle School fantastic community partners this summer to grow a container garden, explore soils and to offer organic gardening education to tar- Atlantic Street Center composting and provide organic gardening geted populations in the Seattle area. -
Unit 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1
UNIT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 UNIT 1 - DIGITAL INFORMATION UNIT OVERVIEW Students explore the way computers store and represent complex information like numbers, text, images, and sound. The unit begins with students investigating what it means to represent information, and challenges students to design their own representation systems. Students then learn the ideas behind real-world systems used to represent complex information. Later lessons focus on the challenges that arise from digitizing information, such as the need to compress it, or questions of intellectual property. The unit project emphasizes the profound impact digital information has on modern life. UNIT PHILOSOPHY AND PEDAGOGY ESTABLISHING A STRONG CLASSROOM CULTURE: This unit is designed to be hands-on, collaborative, and exploratory. A major focus of the unit is building a positive classroom culture in which students work together, explore problems, and communicate about their thinking. Most lessons either feature physical manipulatives or a digital widget, and the bulk of lesson time should be spent with students exploring these tools together to develop an understanding of the concepts they highlight. The course intentionally does not start with programming since, in many classrooms, some students have experience with programming and others do not. Choosing to begin with digital information and the internet lets you build community in the room while exploring a topic that is likely to be accessible to all students. The supportive and inclusive classroom environment built in this unit should help set a positive tone that can be carried through the school year. -
Terry “Trickman” Minnich and Jeff Lee Home of Terry Minnich – Glendale Heights, IL
Terry “Trickman” Minnich and Jeff Lee Home of Terry Minnich – Glendale Heights, IL *** Date: October 13, 2015 Location: Home of Terry Minnich (157 Golden Dr.) – Glendale Heights, IL Interviewer(s): Jordan Mynes, Fulgencio Torres Transcription: Jared Wohn, Zhanna Badasyan, Silvia Nunez Length: 2 hours, 30 minutes, 15 seconds Project: History of CoinOp in Chicago [00:00:00] Jordan Mynes [JM]: Alright I’m Jordan Mynes Fulgencio Torres [FT]: And Fulgencio Torres JM: And we’re interviewing Trickman Terry and I forgot your name, sorry Jeff Lee [JL]: Jeff Lee! 2 JM: Jeff Lee, and this is for our class History of Video Games with Carly Kocurek and the Chicago CoinOp Archive and just real quick tell us about yourselves, how’d you first get into video games? Terry Trickman [TM]: You first or JL: Well I got into video games back in 1981. I was working as an artist I was working at Triton College in River Grove and I got a call one day from a friend of mine, Richard Tracy, who I’ve known for a number of years socially. We played music together and he knew one of my hobbies was playing games war games, cards, and board games all kinds of stuff like that and he had recently taken a job at D. Gottlieb & Co. which was one of the three, four , five pinball companies in chicago. Chicago being the home of pinball and D. Gottlieb invented the flipper game back in the 30s and JM: It was mostly tilt before that right? JL: Yeah, I guess, I guess so that’s all they did All: [laughs] JL: Supposedly, supposedly, David Gottlieb or even probably one of his engineers invented the flipper then right and anyway the video game boom had commenced and a lot of the companies, Bally Midway, Williams, and Stern, had jumped on that bandwagon. -
Key Agreement from Weak Bit Agreement
Key Agreement from Weak Bit Agreement Thomas Holenstein Department of Computer Science Swiss Federal Institute of Technology (ETH) Zurich, Switzerland [email protected] ABSTRACT In cryptography, much study has been devoted to find re- Assume that Alice and Bob, given an authentic channel, lations between different such assumptions and primitives. For example, Impagliazzo and Luby show in [9] that imple- have a protocol where they end up with a bit SA and SB , respectively, such that with probability 1+ε these bits are mentations of essentially all non-trivial cryptographic tasks 2 imply the existence of one-way functions. On the other equal. Further assume that conditioned on the event SA = hand, many important primitives can be realized if one-way SB no polynomial time bounded algorithm can predict the δ functions exist. Examples include pseudorandom generators bit better than with probability 1 − 2 . Is it possible to obtain key agreement from such a primitive? We show that [7], pseudorandom functions [5], and pseudorandom permu- 1−ε tations [12]. for constant δ and ε the answer is yes if and only if δ > 1+ε , both for uniform and non-uniform adversaries. For key agreement no such reduction to one-way functions The main computational technique used in this paper is a is known. In fact, in [10] it is shown that such a reduction strengthening of Impagliazzo’s hard-core lemma to the uni- must be inherently non-relativizing, and thus it seems very form case and to a set size parameter which is tight (i.e., hard to find such a construction. -
Reflections on the Night Journey: an Experimental Video Game
Reflections on The Night Journey: an Experimental Video Game By Tracy Fullerton Tracy Fullerton is an experimental game designer and an Associate Professor in the Interactive Media Division of the USC School of Cinematic Arts where she is the Director of the Electronic Arts Game Innovation Lab, a design think tank that has produced a number of independent games, including Cloud, flOw and The Night Journey (discussed in this article). She is also the author of Game Design Workshop: a Playcentric Approach to Creating Innovative Games, a design book formalizing the creative approach used in the Game Innovation Lab and USC games curriculum. In December of 2008, she was installed as the Electronic Arts Endowed Chair in Interactive Entertainment at USC. Games as an aesthetic form are at a moment of crisis. As has been often pointed out by the popular press, the digital game industry, only thirty odd years old, has quickly become a powerful economic force in the realm of entertainment media, surpassing the revenues of the film industry’s box office. I have remarked elsewhere on the fact that games are played in 90% of U.S. households and young people in the U.S. spend an average of 20 minutes per day playing video games.1 But, while these are certainly impressive facts, they hardly point to games as an important artistic force. Games are conventionally seen as entertainment for children, lacking in artistic merit, and prone to unrepentant violence. They lag far behind media such as film and books in their recognized cultural value. By many accounts, the predominant entertainment form of the coming century will be digital and playful but also vapid and violent. -
A Stylistic Analysis of 2Pac Shakur's Rap Lyrics: in the Perpspective of Paul Grice's Theory of Implicature
California State University, San Bernardino CSUSB ScholarWorks Theses Digitization Project John M. Pfau Library 2002 A stylistic analysis of 2pac Shakur's rap lyrics: In the perpspective of Paul Grice's theory of implicature Christopher Darnell Campbell Follow this and additional works at: https://scholarworks.lib.csusb.edu/etd-project Part of the Rhetoric Commons Recommended Citation Campbell, Christopher Darnell, "A stylistic analysis of 2pac Shakur's rap lyrics: In the perpspective of Paul Grice's theory of implicature" (2002). Theses Digitization Project. 2130. https://scholarworks.lib.csusb.edu/etd-project/2130 This Thesis is brought to you for free and open access by the John M. Pfau Library at CSUSB ScholarWorks. It has been accepted for inclusion in Theses Digitization Project by an authorized administrator of CSUSB ScholarWorks. For more information, please contact [email protected]. A STYLISTIC ANALYSIS OF 2PAC SHAKUR'S RAP LYRICS: IN THE PERSPECTIVE OF PAUL GRICE'S THEORY OF IMPLICATURE A Thesis Presented to the Faculty of California State University, San Bernardino In Partial Fulfillment of the Requirements for the Degree Master of Arts in English: English Composition by Christopher Darnell Campbell September 2002 A STYLISTIC ANALYSIS OF 2PAC SHAKUR'S RAP LYRICS: IN THE PERSPECTIVE OF PAUL GRICE'S THEORY OF IMPLICATURE A Thesis Presented to the Faculty of California State University, San Bernardino by Christopher Darnell Campbell September 2002 Approved.by: 7=12 Date Bruce Golden, English ABSTRACT 2pac Shakur (a.k.a Makaveli) was a prolific rapper, poet, revolutionary, and thug. His lyrics were bold, unconventional, truthful, controversial, metaphorical and vulgar. -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games.