Sample File Nature of Skill Challenges, with Unique Applications and Examples

Total Page:16

File Type:pdf, Size:1020Kb

Sample File Nature of Skill Challenges, with Unique Applications and Examples CONTENTS 4 THE TEMPLE BETWEEN 114 CAMPAIGN WORKBOOK: By Ari Marmell RUINS OF STARMANTLE A Scales of War Adventure Path By Bruce R. Cordell adventure. The PCs return to Overlook, Campaign Workbook returns with an once again having averted disaster in encounter adapted from the Forgotten Elsir Vale, and gaining a potent new Realms novel Spellplague. ally in the process. But they return to an uneasy city—and the warm welcome they’ve grown used to has chilled. And now there are ON THE COVER Illustration by Michael Komarck rumors of something strange happening with the city’s temples and shrines. As the PCs investigate, they uncover another startling truth of Overlook, the real reason the city has 3 EDITORIAL become so important in the war, and the nature of their true enemy in the city. An adventure for 9th-level PCs. 119 RULING SKILL CHALLENGES By Mike Mearls 72 TOUCH OF MADNESS Mike continues to educate on the By Robert J. Schwalb Sample file nature of skill challenges, with unique applications and examples. Updated from 3rd Edition, this adventure is the first in a three-part series. The PCs 122 SAVE MY GAME must face and eliminate a strange, aberrant By Stephen Radney-MacFarland threat to the town of Wellspring. A notable A DM’s best friend? Stephen group of adventurers known as the Radney-MacFarland, back with Stormcrows recently set off from the city to more advice and letters from the retrieve a potent artifact of Ioun, and never mailbag. returned. Now bizarre monstrosities are attacking Wellspring, and the heroes must 125 DUNGEONCRAFT uncover the nature of the threat seemingly By James Wyatt unleashed by the missing adventurers. An James discusses the latest changes adventure for 10th-level PCs. to his fledgling campaign. DUNGEONS & DRAGONS, D&D, DUNGEON, DRAGON, d20, d20 System, Wizards of the Coast, all other Wizards of the Coast prod- uct names, and their respective logos are trademarks of Wizards of the Coast, LLC, in the U.S.A. and other countries. TM This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2008 Wizards of the Coast, LLC. No portion of this work may be reproduced in any form without written permission. For more DUNGEONS & DRAGONS articles, adventures, and information, visit www.wizards.com/dnd TM EDITORIAL 161 DUNGEON December 2008 Battle in Seattle In the spirit of this month’s Dragon editorial, in which I ask readers to tell me their favorite supplements of all Editor-in-Chief Chris Youngs time, I proposed doing something similar in Dungeon with adventures. Plus, what better way to ponder gifts for the gamers on your holiday shopping list than think about your—and their—all-time favorites? Senior Art Director Stacy Longstreet, Jon Schindehette Web Specialist Chris Sims w But when I brought up the editorial topic with Bart, it Bart: “Your dollar is as good as mine.” Web Production Bart Carroll, Steve Winter kicked off a heated debate. Okay, it wasn’t all that heated. I mean, we live in Seattle. Most debates around here aren’t And that’s about where it ended. Okay, okay—I may have Contributing Authors Bruce R. Cordell, Ari Marmell, heated. It’s too wet and gray. What’s the point? Anyway, taken some liberties with the dialog. Bart may not be that Stephen Radney-MacFarland, it got about as heated as an argument between two damp much of an ass (“may” being the operative word). And we’re Mike Mearls, Robert J. Schwalb, Seattlites can get, which is something like this: clearly big spenders here on the staff of D&D Insider. But you James Wyatt get the idea. Me: “I think that in the spirit of the Dragon editorial, I’d Developers Stephen Radney-MacFarland, like to talk about my favorite published adventure of all “Touch of Madness” was conceived over a year ago as a 4th Peter Schaefer, Rodney Thompson time. Then I’d like to ask the fans to send in their favorite Edition adventure, before we really knew what 4th Edition Editors Miranda Horner, Gary Sarli adventures. adventures would look like. We had broad ideas (bigger encounter areas, more varied monsters, and we knew they’d Cover Artist Michael Komarck Bart: “Uh huh.” be easier to run), but that’s it. Rob then reverse engineered it Contributing Artists Rob Alexander, Ryan Barger, to be a 3E adventure, then updated it to 4th Edition. Confus- Wayne England, David Griffin, Me: “Since we’re also releasing ‘Touch of Madness,’ which ing, I know. William O’Connor, Raven Mimura is an updated 3E adventure, it would be cool to see what Cartographers Kyle Hunter, Robert Lee, other adventure folks would want to see an update or In any event, I’m happy with the result, as well as with the Mike Schley spin-off of, especially if they’re old Dungeon adventures.” culmination of the heroic tier of Scales of War. “The Temple Sample file Between” is pretty crazy, and we finally pull back the curtain Publishing Production Specialists Angelika Lokotz, Erin Dorries, Bart: “Oh, no question. Tomb of Horrors. That’s everyone’s on one of the major villains of the campaign in this one. Only Christopher Tardiff favorite. Dumbass.” one more week and it’ll be available. Web Development Mark A. Jindra Me: “Hey, no need for the name calling. That’s just mean. But until then, solve our debate. Let us know which pub- D&D Creative Manager Christopher Perkins Are you sure?” lished adventure from previous editions is your favorite of all time. If your favorite is a Dungeon adventure, all the better. Executive Producer, Bart: “Of course I’m sure. Everyone knows Tomb of Horrors In fact, if you have a favorite print and a favorite Dungeon D&D Insider Ken Troop would win. I’d put money on it.” adventure, vote below or send in your favorite to dndinsider@ Director of RPG R&D Bill Slavicsek wizards.com. We’d love to hear from you! And I’d love it if Me: “What about Against the Giants? Or Vault of the Drow? you can make me a dollar richer … and make Bart eat his Or any of the Temples of Elemental Evil? People love those. I words. Not that I’m trying to skew the results… think #1 would be Against the Giants.” Bart: “Alas, you’re so stupid. And ugly. And did I mention Special Thanks stupid? Tomb of Horrors for the win.” Richard Baker, Greg Bilsland, Logan Bonner, Michele Carter, Jennifer Clarke Wilkes, Andy Collins, Bruce R. Cordell, Jeremy Me: “Whatever. Jerk. And I’ll take your bet. They usual?” Crawford, Rob Heinsoo, Peter Lee, Julia Martin, Mike Mearls, Kim Mohan, David Noonan, Stephen Radney-MacFarland, Peter Schaefer, Stephen Schubert, Chris Sims, Rodney Thompson, Rob Watkins, James Wyatt “ Our eyes are open, our fi sts are closed. Our walls are stone, our shields are steel. Our faces are many, our soul is dwarf. And thus is there no foe against whom Overlook cannot stand.” It is an ancient Overlook proverb—some would Sample file even call it a prayer— and it’s about to be put to the ultimate test. by Ari Marmell An adventure for 9th-level characters illustrations by Michael Komarck, the Rob Alexander and William O'Connor ✦ cartography by Mike Schley Temple Between TM & © 2008 Wizards of the Coast, Inc. All rights reserved. Decemberber 20082008 | DUNGEON 161161 4 The Temple Between The western end of Elsir Vale has been greatly other worlds. In the course of the Adventure Path, WHAT IS AN troubled in recent days. The threat of the orc hordes the PCs have already discovered one, traveling to the ADVENTURE PATH? from beyond the Stonehome Mountains, though Shadowfell through the caverns beneath the Happy turned back at Bordrin’s Watch, still lingers in the Beggar poorhouse. What they do not yet know— Scales of War is the fourth Adventure Path to people’s minds. Peculiar and hostile creatures of though they might discover it soon enough—is that a appear in the pages of Dungeon® Magazine. But shadow lurk in the caverns and caves below. Political gateway to the Astral Sea waits in a great cathedral what, you ask, is an Adventure Path? Quite simply, squabbling grows among the city’s powerful dwarf beneath the Stonehome Mountains, and a doorway to it is a series of related adventures intended to form clans. the Feywild lies hidden where the Elsir River flows a complete D&D campaign that takes your players All this makes the city particularly vulnerable from the mountains. (The region might well also con- from 1st level all the way to, in the case of Scales to an enemy nobody saw coming—that nobody even tain a portal to the Elemental Chaos, but if so, it does of War, 30th level. imagined. This enemy has goals and objectives far not influence this adventure.) Previous Adventure Paths, presented with the beyond the ultimately unimportant Elsir Vale, but the No, the humans and elves and dwarves of Elsir 3rd Edition D&D® rules, took characters from 1st first step is the utter subjugation of Overlook. Vale know nothing about this, but not everyone is so to 20th level. But with all three tiers in the new edi- An enemy who, at least in part, is already here.
Recommended publications
  • Githzerai by Robert J
    ® Contents FEATURES 5 PLAYER’S HANDBOOK 3 DEBUT: GITHZERAI By Robert J. Schwalb 12 Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series. This time, we’re presenting one of the races from PH3: the githzerai. 2 1 DOMAINS OF DREAD: MONADHAN By Daniel Marthaler Arantor, condemned undead dragon, rules this realm of betrayal with a tyrant’s claw. Learn about Monadhan, the domain filled with the most fearsome betrayers in existence … including the legendary Kas! 52 DOMAINSSample OF EBERRON ANfileD THE FORGOTTEN REALMS 25 By Logan Bonner Divine Power introduced the concept of domains. Now get all the information you need for domains for deities of Eberron and the Realms. 93 FI GHTER ESSENTIALS By Robert J. Schwalb This first article in an ongoing series for all classes introduces some character creation and tactical basics for character classes. Plus, this installment features new content for the tempest and battle rager fighters, the new builds featured in Martial Power. 1 5 B AZAAR OF THE BIZARRE: ITEMS OF PRIMAL POWER 39 By Kolja Raven Liquette These new primal-themed magic items are suitable for many classes, but they’re 5 especially great for your barbarian, shaman, druid, or warden. 06 CHANNEL DIVINITY: BAHAMUT 60 By Robert J. Schwalb A new series premieres with support for worshipers of CLUMNSO the Platinum Dragon. A player’s companion article to “Deities & Demigods: Bahamut.” 07 DEITIES & DEMIGODS: BAHAMUT By Robert J. Schwalb 4 E DITORIAL Everything DMs need to know about the worshipers 96 ESI D GN & DEVELOPMENT: ITEM SETS and advocates for Bahamut, ready and waiting to be By Logan Bonner and Peter Schaefer dropped into your campaign.
    [Show full text]
  • Githzerai by Robert J
    ISSUE 378 | AUGusT 2009 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents FEATURES 5 PLAYER’S HANDBOOK 3 DEBUT: GITHZERAI By Robert J. Schwalb 12 Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series. This time, we’re presenting one of the races from PH3: the githzerai. 12 DOMAINS OF DREAD: MONADHAN By Daniel Marthaler Arantor, condemned undead dragon, rules this realm of betrayal with a tyrant’s claw. Learn about Monadhan, the domain filled with the most fearsome betrayers in existence … including the legendary Kas! 25 DOMAINS OF EBERRON AND THE FORGOTTEN REALMS 25 By Logan Bonner Divine Power introduced the concept of domains. Now get all the information you need for domains for deities of Eberron and the Realms. 39 FIGHTER ESSENTIALS By Robert J. Schwalb This first article in an ongoing series for all classes introduces some character creation and tactical basics for character classes. Plus, this installment features new content for the tempest and battle rager fighters, the new builds featured in Martial Power. 51 BAZAAR OF THE BIZARRE: ITEMS OF PRIMAL POWER 39 By Kolja Raven Liquette These new primal-themed magic items are suitable for many classes, but they’re 5 especially great for your barbarian, shaman, druid, or warden. 60 CHANNEL DIVINITY: BAHAMUT 60 By Robert J. Schwalb A new series premieres with support for worshipers of COLUMNS the Platinum Dragon. A player’s companion article to “Deities & Demigods: Bahamut.” 70 DEITIES & DEMIGODS: BAHAMUT By Robert J. Schwalb 4 EDITORIAL Everything DMs need to know about the worshipers 96 DESIGN & DEVELOPMENT: ITEM SETS and advocates for Bahamut, ready and waiting to be By Logan Bonner and Peter Schaefer dropped into your campaign.
    [Show full text]
  • Technical Readout: 3075
    TABLE OF CONTENTS INTRODUCTION 4 Leopard Pocket WarShip 106 Gladiator 206 CUTTING EDGE 8 Union Pocket WarShip 108 Von Rohrs 208 INNER SPHERE 10 Mule Pocket WarShip 110 Kiso 210 Nighthawk Mk. XXI PA(L) 12 Excalibur Pocket WarShip 112 Sabre 212 Tornado PA(L) 14 CLAN 114 Vulture 214 Djinn 16 Aerie PA(L) 116 Samarkand (Carrier) 216 Kobold 18 Afreet 118 FEDERATED SUNS 218 Asura 20 Clan Medium 120 Darter Scout Car 220 Rottweiler 22 Corona 122 Prometheus Combat Support Bridgelayer 222 Se’irim 24 Rogue Bear 124 BattleAxe 224 Trinity 26 Golem 126 Hammerhands 226 Void 28 Bellona Hover Tank 128 Jabberwocky EngineerMech 228 Phalanx 30 SM1 Tank Destroyer 130 Centurion 230 Tengu 32 Bear Cub 132 Vampire 232 Grenadier 34 Crimson Hawk 134 Robinson (Transport) 234 Hauberk 36 Ocelot 136 CAPELLAN CONFEDERATION 236 Nephilim 38 “Pariah” 138 Korvin Tank 238 Shedu 40 Sun Cobra 140 Stork Light Refueling Craft 240 Crow Scout Helicopter 42 Balius 142 Firebee 242 MIT 23 MASH Vehicle 44 Ryoken II 144 Koschei 244 Tamerlane Strike Sled 46 Cygnus 146 Xanthos 246 Saxon APC 48 Jupiter 148 DemolitionMech 248 Hiryo Armored Infantry Transport 50 Erinyes 150 Lightning 250 Danai Support Vehicle 52 Cecerops 152 Du Shi Wang (Battleship) 252 Condor Hover Tank (Upgrade) 54 Orc 154 FREE WORLDS LEAGUE 254 JES I Tactical Missile Carrier 56 Procyon 156 Mauna Kea Command Vessel 256 Thumper Artillery Vehicle 58 Chrysaor 158 Paramour Mobile Repair Vehicle 258 DI Morgan Assault Tank 60 Basilisk 160 Icarus II 260 JI-50 “Jifty” Transportable Field Repair Unit 62 Triton 162 Patron LoaderMech 262 O-66 HMRV “Oppie” 64 Delphyne 164 Eagle 264 Malak 66 AGE OF WAR 166 Deathstalker 266 Valiant 68 TERRAN HEGEMONY 168 Aquarius and Lyonesse 268 Wight 70 Cobra Transport VTOL 170 Explorer JumpShip 270 Mongoose II 72 Turhan 172 LYRAN COMMONWEALTH 272 Preta 74 Merkava Mk.
    [Show full text]
  • Elminster's Forgetten Realms.Pdf
    TM ™ CREDITS Design Art Director Ed Greenwood Kate Irwin Editing Cover Illustrations Susan Morris, James Wyatt Jesper Ejsing (front) Tyler Jacobson (back) Editorial Assistance Jennifer Clarke Wilkes, Matt Sernett Graphic Designer Soe Murayama, Emi Tanji Managing Editor Kim Mohan Interior Illustrations Ed Greenwood, Eric Belisle, Julie Dillon, Rick Development and Editing Lead Drennan, Wayne England, Randy Gallegos, Jeremy Crawford Ralph Horsley, Tyler Jacobson, Michael Komarck, Howard Lyon, Patrick McEvoy, William D&D R&D Senior Producer O’Connor, Lorraine Schleter, Mark Tedin, Christopher Perkins Beth Trott D&D R&D Group Manager Photography Mike Mearls Jen Glicksohn D&D Senior Creative Director Graphic Production Manager Jon Schindehette Angie Lokotz D&D Brand Team Prepress Manager Nathan Stewart, Liz Schuh, Laura Tommervik, Jefferson Dunlap Shelly Mazzanoble, Chris Lindsay, Hilary Ross Imaging Technician Carmen Cheung Production Manager Cynda Callaway 62039888000001 EN Current Customer Service U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6034-7 contact info: Wizards of the Coast LLC Wizards of the Coast p/a Hasbro First Printing: U.S., CANADA, ASIA PACIFIC, c/o Hasbro UK Ltd. Belgium NV/SA October 2012 & LATIN AMERICA P.O. Box 43 Industrialaan 1 Wizards of the Coast LLC Newport, NP19 4YD, UK 1702 Groot-Bijgaarden 9 8 7 6 5 4 3 2 1 P.O. Box 707 Tel: +08457 12 55 99, Belgium Renton, WA 98057-0707 Email: [email protected] Tel: +32.70.233.277 +1-800-324-6496 Email: [email protected] www.wizards.com/customerservice Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ed Greenwood Presents Elminster’s Forgotten Realms, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
    [Show full text]
  • 54342-Sample.Pdf
    Sample file 620_10925_Ch1.indd 1 5/11/07 9:30:47 AM CREDITS DESIGNERS SENIOR ART DIRECTOR D&D JASON BULMAHN, JAMES JACOBS, STACY LONGSTREET ERIK MONA ART DIRECTOR KARIN POWELL EDITORS PENNY WILLIAMS, BETH GRIESE COVER ARTIST MICHAEL KOMARCK FREELANCE COORDINATOR GWENDOLYN F.M. KESTREL INTERIOR ARTISTS MIGUEL COIMBRA, THOMAS DENMARK, EDITING MANAGER BRIAN HAGAN, JON HODGSON, KIM MOHAN FRED HOOPER, WARREN MAHY, FRANZ VOHWINKEL, BEN WOOTEN, JAMES ZHANG DESIGN MANAGER CHRISTOPHER PERKINS CARTOGRAPHERS MIKE SCHLEY DEVELOPMENT MANAGER JESSE DECKER GRAPHIC DESIGNERS KARIN POWELL, NICK ISAAC DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN RANDALL CREWS, KRIS WALKER ROBERT JORDAN Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, & LATIN AMERICA Hasbro UK Ltd BELGIUM Wizards of the Coast, Inc. Caswell Way ’t Hofveld 6D P.O. Box 707 Newport, Gwent NP9 0YH 1702 Groot-Bijgaarden Renton WA 98057-0707 GREAT BRITAIN Belgium +1-800-324-6496 Please keep this address for your records +32 2 467 3360 620-10925720-001-EN DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s ISBN: 978-0-7869-4358-6 Guide, Monster Manual, Expedition to the Ruins of Greyhawk, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.
    [Show full text]
  • THE BOOK of ROGUISH LUCK a Character Sourcebook for Rogues, Bards, and Troublemakers
    ® THE BOOK OF ROGUISH LUCK A character sourcebook for rogues, bards, and troublemakers By Wolfgang Baur Requires use of the Third Edition rules. This book utilizes updated material from the v. 3.5 revision. Additional Credits Editing: Richard Thompson • Proofreading: Scott Fitzgerald Gray Cover Illustration: Michael Komarck • Interior Illustrations: Tyler Walpole Production: Sue Weinlein Cook Development: Monte Cook and Mike Mearls Cover and Interior Page Design: Peter Whitley Playtesters: Edward Albert, Caroline Bowker, Jake Bowlin, Grant Brownewell, Bill Collins, Jason Daly, Thomas E. Eng, Kelly Graham, Jeff Grubb, Christopher Hayes, Bryan Kline, Christopher C. Knall, Dan Long, Lance Marrou, Marianne Marrou, Steve McLaughlin, Jason Mical, Kate Novak, Sean O’Connor, Andrew Ornatov, Charles Ott, Raiford Palmer, Tony Pittelkau,Sample David Recht, Adam file Roy, Dennis Serra, Del Shand, and Nicolas Shand For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. Artwork ©2005 Monte J. Cook. All other content ©2005 Wolfgang Baur. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of The Book of Roguish Luck is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate later versions of the license and document.
    [Show full text]
  • Arcana Evolved Spell Treasury
    Sample file By Monte Cook and Jeffery A. Dobberpuhl Requires use of Monte Cook’s Arcana Evolved, published by Malhavoc Press. Requires use of the Third Edition rules. This book utilizes updated material from the v. 3.5 revision. Additional Credits Editing: Scott Fitzgerald Gray and Sue Weinlein Cook Production and Proofreading: Sue Weinlein Cook • Cover Illustration: Michael Komarck Interior Illustrations: Eric Lofgren, Scott Purdy, Tyler Walpole, Sam Wood, Ben Wootten • Cover and Interior Page Design: Lisa Chido Playtesters: Bill Collins, David Davidson, David Fischer, Robert Fite, Robben Leaf, Walt Mancing, Scott Moore, Mark Nagy, Colin Staron, Søren K. Thustrup Special Thanks: To the designers, developers, and editors of the spells of the core rules v. 3.0 and 3.5 For supplemental material, visit Monte Cook’s Website: <www.montecook.com> ® 2 ARCANA EVOLVED SPELL TREASURY Table of Contents Introduction: The Joy of Spells Spells Beginning With F............................................84 Integrating New Spells ...............................................4 Spells Beginning With G ...........................................98 Research....................................................................4 Spells Beginning With H..........................................109 Acquisition.................................................................5 Spells Beginning With I............................................119 Adventuring...............................................................6 Spells Beginning With J ...........................................124
    [Show full text]
  • 2019 Unclaimed Property Report
    NOTICE TO OWNERS OF ABANDONED PROPERTY: 2019 UNCLAIMED PROPERTY REPORT State Treasurer John Murante 402-471-8497 | 877-572-9688 treasurer.nebraska.gov Unclaimed Property Division 809 P Street Lincoln, NE 68508 Dear Nebraskans, KUHLMANN ORTHODONTICS STEINSLAND VICKI A WITT TOM W KRAMER TODD WINTERS CORY J HART KENNETH R MOORE DEBRA S SWANSON MATHEW CLAIM TO STATE OF NEBRASKA FOR UNCLAIMED PROPERTY Reminder: Information concerning the GAYLE Y PERSHING STEMMERMAN WOLFE BRIAN LOWE JACK YOUNG PATRICK R HENDRICKSON MOORE KEVIN SZENASI CYLVIA KUNSELMAN ADA E PAINE DONNA CATHERNE COLIN E F MR. Thank you for your interest in the 2019 Property ID Number(s) (if known): How did you become aware of this property? WOODWARD MCCASLAND TAYLORHERDT LIZ “Claimant” means person claiming property. amount or description of the property and LARA JOSE JR PALACIOS AUCIN STORMS DAKOTA R DANNY VIRGILENE HENDRICKSON MULHERN LINDA J THOMAS BURDETTE Unclaimed Property Newspaper Publication BOX BUTTE Unclaimed Property Report. Unclaimed “Owner” means name as listed with the State Treasurer. LE VU A WILMER DAVID STORY LINDA WURDEMAN SARAH N MUNGER TIMOTHY TOMS AUTO & CYCLE Nebraska State Fair the name and address of the holder may PARR MADELINE TIFFANY ADAMS MICHAEL HENZLER DEBRA J property can come in many different Husker Harvest Days LEFFLER ROBERT STRATEGIC PIONEER BANNER MUNRO ALLEN W REPAIR Claimant’s Name and Present Address: Claimant is: LEMIRAND PATTNO TOM J STREFF BRIAN WYMORE ERMA M BAKKEHAUG HENZLER RONALD L MURPHY SHIRLEY M TOOLEY MICHAEL J Other Outreach
    [Show full text]
  • The Book of Roguish Luck the Book of Roguish Luck
    THE BOOK OF ROGUISH LUCK THE BOOK OF ROGUISH LUCK ™ ™ he silent footstep. The turn of a card. The glitter of a knife in the dark, and quiet kill. These are the tools of TTadventurers who live by their wits, deep in the shad- ows. But even skilled rogues adore and worship Lady Luck, who often holds the difference between success and failure. W The Book of Roguish Luck offers a new luck subsystem for all W olfgang Baurolfgang Press Malhavoc classes, plus the bandit, gutter mage, and shadowsworn core Baurolfgang Press Malhavoc classes and three new prestige classes. In addition, it presents expanded guild rules, the shadow magic school of rogue spells, expanded sneak attack rules, new equipment, more than 30 feats, and almost 80 spells. This book expands thieves’ guilds to include complete stats, resources, and initiation rituals. The Book of Roguish Luck also shows you how to fence goods, gamble to win, pick locks, bribe officials, and—simply put—raise hell. It even includes guidelines for use with Monte Cook’s Arcana Evolved. Stealthier. Smarter. Tricksier. Luckier. Malhavoc Press is game designer Monte Cook’s d20 System imprint devoted to publishing unusual magic, monsters, and evocative game elements that go beyond traditional fantasy. Malhavoc Press products exhibit a mastery of the d20 System rules that only one of the 3rd Edition Dungeons & Dragons® designers can offer you. Free bonus material at WWW.MONTECOOK.COM Requires the Dungeons & Dragons® Core Books, Third Edition, published by Wizards of the Coast® ©2005 Wolfgang Baur Dungeons & Dragons, D&D, and Wizards of the Coast are registered trademarks of Wizards of the Coast, Inc.
    [Show full text]
  • 50000-Sample.Pdf
    Sample file 95365720_ToM_Chp1.indd 1 1/4/06 9:59:37 AM CREDITS DESIGNERS ART DIRECTOR D&D MATTHEW SERNETT, ARI MARMELL, KARIN JAQUES DAVID NOONAN, ROBERT J. SCHWALB COVER ARTIST DEVELOPMENT TEAM TODD LOCKWOOD ANDY COLLINS, JESSE DECKER, MIKE DONAIS, STEVE SCHUBERT, ROB WATKINS INTERIOR ARTISTS ED COX, CARL CRITCHLOW, DAARKEN, EDITORS WAYNE ENGLAND, CARL FRANK, BRIAN HAGAN, CHRIS THOMASSON, M. ALEXANDER JURKAT, MICHAEL KOMARCK, HOWARD LYON, PENNY WILLIAMS CHRIS MALIDORE, RAVEN MIMURA, LUCIO PARRILLO, MICHAEL PHILLIPPI, ERIC POLAK, EDITING MANAGER STEVE PRESCOTT, SCOTT ROLLER, JOEL THOMAS, KIM MOHAN FRANCIS TSAI, FRANZ VOHWINKEL, DESIGN MANAGER JAMES ZHANG CHRISTOPHER PERKINS CARTOGRAPHER DEVELOPMENT MANAGER MIKE SCHLEY JESSE DECKER GRAPHIC DESIGNER DIRECTOR OF RPG R&D KARIN JAQUES BILL SLAVICSEK GRAPHIC PRODUCTION PRODUCTION MANAGERS SPECIALIST JOSH FISCHER, RANDALL CREWS ANGELIKA LOKOTZ SENIOR ART DIRECTOR RPG R&D IMAGE TECHNICIAN STACY LONGSTREET CHRISTINA WYLIE Some information in this book is taken from or derived from “Lord of Darkness” by Nicholas J. Thalasinos and “Shadow’s City” by Phillip Larwood, both originally presented in issue #322 of Dragon Magazine. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.
    [Show full text]
  • Temple Between
    “ Our eyes are open, our fi sts are closed. Our walls are stone, our shields are steel. Our faces are many, our soul is dwarf. And thus is there no foe against whom Overlook cannot stand.” It is an ancient Overlook proverb—some would even call it a prayer— and it’s about to be put to the ultimate test. by Ari Marmell An adventure for 9th-level characters illustrations by Michael Komarck, tthehe Rob Alexander and William O'Connor ✦ cartography by Mike Schley TTempleemple BetweenBetween TM & © 2008 Wizards of the Coast, Inc. All rights reserved. Decemberber 20082008 | DUNGEON 161161 4 The Temple Between The western end of Elsir Vale has been greatly other worlds. In the course of the Adventure Path, WHAT IS AN troubled in recent days. The threat of the orc hordes the PCs have already discovered one, traveling to the ADVENTURE PATH? from beyond the Stonehome Mountains, though Shadowfell through the caverns beneath the Happy turned back at Bordrin’s Watch, still lingers in the Beggar poorhouse. What they do not yet know— Scales of War is the fourth Adventure Path to people’s minds. Peculiar and hostile creatures of though they might discover it soon enough—is that a appear in the pages of Dungeon® Magazine. But shadow lurk in the caverns and caves below. Political gateway to the Astral Sea waits in a great cathedral what, you ask, is an Adventure Path? Quite simply, squabbling grows among the city’s powerful dwarf beneath the Stonehome Mountains, and a doorway to it is a series of related adventures intended to form clans.
    [Show full text]
  • FIGHTING DOMAINS Domain Benefits
    2 Book of Experimental Might II: Bloody, Bold, and Resolute Table of Contents Introduction: DANGEROUS DESIGNS Overview ....................................................................................................................................................3 Using This Book ........................................................................................................................................3 Chapter One: FIGHTING DOMAINS Domain Benefits .......................................................................................................................................5 Basic Power and Bonus Power .....................................................................................................................................................5 Key Feat and Domain Feats ...........................................................................................................................................................5 Design Decisions: Domain Feats ..........................................................................................................................................................6 Selecting Fighting Domains..................................................................................................................6 Domain Descriptions...............................................................................................................................6 The Domain of Agility...................................................................................................................................................................6
    [Show full text]