Hazelnut: a Bidirectionally Typed Structure Editor Calculus
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Evolution of Lisp
1 The Evolution of Lisp Guy L. Steele Jr. Richard P. Gabriel Thinking Machines Corporation Lucid, Inc. 245 First Street 707 Laurel Street Cambridge, Massachusetts 02142 Menlo Park, California 94025 Phone: (617) 234-2860 Phone: (415) 329-8400 FAX: (617) 243-4444 FAX: (415) 329-8480 E-mail: [email protected] E-mail: [email protected] Abstract Lisp is the world’s greatest programming language—or so its proponents think. The structure of Lisp makes it easy to extend the language or even to implement entirely new dialects without starting from scratch. Overall, the evolution of Lisp has been guided more by institutional rivalry, one-upsmanship, and the glee born of technical cleverness that is characteristic of the “hacker culture” than by sober assessments of technical requirements. Nevertheless this process has eventually produced both an industrial- strength programming language, messy but powerful, and a technically pure dialect, small but powerful, that is suitable for use by programming-language theoreticians. We pick up where McCarthy’s paper in the first HOPL conference left off. We trace the development chronologically from the era of the PDP-6, through the heyday of Interlisp and MacLisp, past the ascension and decline of special purpose Lisp machines, to the present era of standardization activities. We then examine the technical evolution of a few representative language features, including both some notable successes and some notable failures, that illuminate design issues that distinguish Lisp from other programming languages. We also discuss the use of Lisp as a laboratory for designing other programming languages. We conclude with some reflections on the forces that have driven the evolution of Lisp. -
An Overview of the Mjølner BETA System∗
An overview of the Mjølner BETA System∗ Lars Bak,†Jørgen Lindskov Knudsen,‡ Ole Lehrmann Madsen†‡, Claus Nørgaard†, Elmer Sandvad† April 1991 ∗Presented at: Conference on Software Engineering Environments, 25-27 March 1991, Aberystwyth, Wales, Great Britain. †Mjølner Informatics ApS, Sience Park Aarhus, Gustav Wiedsvej 10, DK-8000 Arhus˚ C, Denmark, Phone: +45 86 20 20 00, Fax: +45 86 20 12 22, E-mail: [email protected], [email protected], [email protected] ‡Computer Science Department, Aarhus University, Ny Munkegade 116, DK-8000 Arhus˚ C, Denmark, Phone: +45 86 12 71 88, Fax: + 45 86 13 57 25, E-mail: jlknud- [email protected], [email protected] 1 Abstract The Mjøner BETA System is an integrated and interactive program- ming environment with support for industrial object oriented programming. The Mjølner BETA System is a result of the Scandinavian research project Mjølner. The integration of the various tools in the Mjølner BETA System is es- tablished by insisting that all tools in the system utilizes one single represen- tation of the program. This representation is abstract syntax trees (ASTs). All manipulations of the ASTs by the various tools are done, utilizing the metaprogramming system, which defines an interface to the AST, and ways to manipulate the AST. The Mjølner BETA System includes an implementation of the BETA programming language. In addition it includes a set of grammar-based tools, which can be used for any formal language that is defined by a context- free grammar. The grammar-based tools include a hyper structure editor, a metaprogramming system, and a fragment system. -
Venue Medley for the Novice
Venue Medley for the Novice Release 2.0 February, 1992 Address comments to: Venue User Documentation 1549 Industrial Road San Carlos, CA 94070 415-508-9672 Medley for the Novice Release 2.0 February 1992 Copyright 1992 by Venue. All rights reserved. Medley is a trademark of Venue. Xerox is a registered trademark and InterPress is a trademark of Xerox Corporation. UNIX is a registered trademark of UNIX System Laboratories. PostScript is a registered trademark of Adobe Systems Inc. Copyright protection includes material generated from the software programs displayed on the screen, such as icons, screen display looks, and the like. The information in this document is subject to change without notice and should not be construed as a commitment by Venue. While every effort has been made to ensure the accuracy of this document, Venue assumes no responsibility for any errors that may appear. Text was written and produced with Venue text formatting tools; Xerox printers were used to produce text masters. The typeface is Classic. PREFACE It was dawn and the local told him it was down the road a piece, left at the first fishing bridge in the country, right at the appletree stump, and onto the dirt road just before the hill. At midnight he knew he was lost. -Anonymous Welcome to the Medley Lisp Development Environment, a collection of powerful tools for assisting you in programming in Lisp, developing sophisticated user interfaces, and creating prototypes of your ideas in a quick and easy manner. Unfortunately, along with the power comes mind-numbing complexity. The Medley documentation set describes all the tools in detail, but it would be unreasonable for us to expect a new user to wade through all of it, so this primer is intended as an introduction, to give you a taste of some of the features. -
ADVANCES in STRUCTURE EDITORS Do They Really Pay Off?
ADVANCES IN STRUCTURE EDITORS Do They Really Pay Off? Andreas Gomolka and Bernhard G. Humm Hochschule Darmstadt, University of Applied Sciences, Haardtring 100, 64295 Darmstadt, Germany Keywords: Programming, Structure editor, Evaluation, Lisp, Eclipse. Abstract: Structure editors emphasise a high-fidelity representation of the underlying tree structure of a program, often using a clearly identifiable 1-to-1 mapping between syntax tree elements and on-screen artefacts. This paper presents layout and behaviour principles for structure editors and a new structure editor for Lisp. The evaluation of the editor’s usability reveals an interesting mismatch. Whereas by far most participants of a questionnaire intuitively favour the structure editor to the textual editor, objective improvements are measurable, yet not significant. 1 INTRODUCTION The remainder of the paper is structured as follows: Section 2 describes layout and behaviour Structure editors have fascinated designers of principles for structure editors. In Section 3, we development environments for decades (Hansen, present a new structure editor for Lisp via samples 1971, Borras et al., 1988, Ballance et al., 1992, Ko and screenshots and give some insights into its and Myers, 2006). The idea is simple and implementation. Section 4 describes how we convincing. The elements of the syntax tree of a evaluated the usability of the editor and in Section 5 program are mapped to on-screen artefacts and can we position our work in relation to other approaches. be edited directly. Section 6 concludes the paper with a critical The basis for this is the awareness that programs discussion. are more than just text (cf. Teitelbaum and Reps, 1981). -
Tiny Structure Editors for Low, Low Prices! (Generating Guis from Tostring Functions)
Tiny Structure Editors for Low, Low Prices! (Generating GUIs from toString Functions) Brian Hempel Ravi Chugh University of Chicago University of Chicago brianhempel@ uchicago.edu rchugh@ uchicago.edu Abstract—Writing toString functions to display custom data values is straightforward, but building custom interfaces to manipulate such values is more difficult. Though tolerable in many scenarios, this difficulty is acute in emerging value-centric IDEs—such as those that provide programming by examples Fig. 1. Selection regions and UI elements generated by tracing the execution of the toString function for an interval data type. (PBE) or bidirectional transformation (BX) modalities, in which users manipulate output values to specify programs. We present an approach that automatically generates custom GUIs from ordinary toString functions. By tracing the execution To do so, TSE instruments the execution of the toString of the toString function on an input value, our technique function applied to a value, and then overlays UI widgets on overlays a tiny structure editor upon the output string: UI widgets top of appropriate locations in the output string (Figure 1). for selecting, adding, removing, and modifying elements of the To determine these locations, TSE employs two key technical original value are displayed atop appropriate substrings. ideas: (a) a modified string concatenation operation that pre- We implement our technique—in a tool called TSE—for a serves information about substring locations and (b) runtime simple functional language with custom algebraic data types dependency tracing (based on Transparent ML [3]) to relate (ADTs), and evaluate the tiny structure editors produced by TSE those substrings to parts of the input value. -
Alembicue: a Projectional Editor & IDE for Container Application Architecture
Computer Science 18COC251 B627091 Alembicue: A projectional editor & IDE for container application architecture George Garside Supervisor: Dr. Daniel Reidenbach Loughborough University Summer 2019 Abstract The lack of a competent integrated development environment for Docker is a detriment to the field of containerisation and cloud computing. This project documents the development of Alembicue, a projectional and productive Docker IDE, implementing a more formally specified language definition, representative of what is necessary to create imagesfor use with a containerisation platform. Alembicue guarantees syntactic correctness with a projectional editor mutating an abstract syntax tree, incorporating contextual intentions and quick fixes to suggest and automatically apply standards and best practices. Alembicue’s launch has been a success, being received well by the community with tens of thousands of interested visitors to the project page, and elated testimonials from those having used the application and the innovative concepts portrayed within. Acknowledgements I would like to thank my supervisor, Dr. Daniel Reidenbach, for his consistent support and valuable feedback on my work. I would also like to thank my family and friends for their support in my studies. ii alembicate, v. 1627. transitive. Chiefly figurative: to produce, refine, or transform (an idea, emotion, etc.) as if in an alembic. Cf. alembicated adj. cue, n.2 1553. 1c. A stimulus or signal to perception, articulation, or other physiological response. Oxford English Dictionary (1989). alembicue, n. 2019. Chiefly emblematic: the juncture of the production of imagery and the container articulation process founded on the aforesaid. With apologies to linguists. iii Contents I Foundation 1 1 Introduction 2 1.1 Overview . -
Reportrapport
Centrum voor Wiskunde en Informatica REPORTRAPPORT The ABC structure editor. Structure-based editing for the ABC programming environment L.G.L.T. Meertens, S. Pemberton, G. van Rossum Computer Science/Department of Algorithmics and Architecture CS-R9256 1992 The ABC Structure Editor Structure-based Editing for the ABC Programming Environment Lambert Meertens, Steven Pemberton and Guido van Rossum CWI P.O. Box 4079, 1009 AB Amsterdam, The Netherlands Email: [email protected], [email protected], [email protected] Abstract ABC is an interactive programming language where both ease of learning and ease of use stood high amongst its principle design aims. The language is embedded in a dedicated environment that includes a structure-based editor. To fit in with the design aims, the editor had to be easy to learn, demanding a small command set, and easy to use, demanding a powerful command set and strong support for the user in composing programs, without enforcing a computer- science understanding of issues of syntax and the like. Some novel design rules have led to an interesting editor, where the user may enter and edit text either structurally or non-structurally, without having to use different “modes”. 1991 Mathematics Subject Classification: 68N15, 68Q50. 1991 CR Categories: D19, D.2.2, D.2.6, H.1.2, H.5.2. Keywords and Phrases: programming environments, human factors, user interfaces, editing, structure editing. 2 The ABC Structure Editor 1 Introduction This article concerns a dedicated structure editor that forms part of the ABC programming environment. Several novel ideas have been applied in its design. -
Structure Editors – Old Hat Or Future Vision?
Structure Editors – Old Hat or Future Vision? Andreas Gomolka, Bernhard Humm Hochschule Darmstadt – University of Applied Sciences, Haardtring 100, 64295 Darmstadt, Germany [email protected], [email protected] Abstract. Structure editors emphasise a natural representation of the underlying tree structure of a program, often using a clearly identifiable 1-to-1 mapping between syntax tree elements and on-screen artefacts. This paper presents layout and behaviour principles for structure editors and a new structure editor for Lisp. The evaluation of the editor‟s usability reveals an interesting mismatch. Whereas by far most participants of a questionnaire intuitively favour the structure editor to the textual editor, objective improvements are measurable, yet not significant. Keywords: Programming, structure editor, evaluation, Lisp, Eclipse 1 Introduction Structure editors have fascinated designers of development environments for decades [1, 2, 3, 4]. The idea is simple and convincing. The elements of the syntax tree of a program are mapped to on-screen artefacts and can be edited directly. The basis for this is the awareness that programs are more than just text [5]. A programmer designing a piece of code thinks in structures: classes, methods, blocks, loops, conditions, etc. Using a textual program editor he or she has to codify those syntactically using parentheses such as „{...}‟, „(...)‟, „[...]‟ or using keywords such as „begin ... end‟. The compiler then parses the syntactic elements and re-creates the structures in the form of an abstract or concrete syntax tree – the same structures which the programmer originally had in mind. This just seems inefficient and not intuitive. Structure editors fill this gap: What the programmer thinks is what he or she sees in the editor. -
An Interactive Programming System for Pascal
BIT 20 (1980), 163- 174 AN INTERACTIVE PROGRAMMING SYSTEM FOR PASCAL JERKER WILANDER Abstract. Interactive program development tools are being increasingly recognized as helpful in the construction of programs. This paper describes an integrated incremental program development system for Pascal called Pathcal. Pathcal contains facilities for creation, editing, debugging and testing of procedures and programs. The system facilities are all Pascal procedures or variables and because of this allows the programmer to program the system in itself. Keywords: Incremental programming, programming systems, debugging, Pascal. Introduction. Program development is today commonly supported by an interactive time- sharing system. A more advanced type of interactive program development tool is an incremental system- The basic programming cycle in an incremental system is not the execution of a program but rather a statement or a declaration. This property together with the ever present "database" of values and declarations constitutes an incremental system. The incremental system is the foundation of the next generation of programming support, the "programming environment". A programming environment contains all the tools in one integrated system and it should support the terminal by e.g. allowing editingof incorrect statements. It should provide the facilities that the operating system monitor usually provides, to allow programmability of all facilities. In a sense the programming environment could be viewed as a programming language oriented monitor which is incrementally extensible. The most important example of this kind of system is INTERLISP [13, but APL [2] has also gone a long way in this direction. For a more conventional looking language, EL1, the ECL system [3,4] could be mentioned. -
9. Medley Forgiveness: DWIM
AN Venue An Introduction to Medley Release 2.0 February, 1992 Address comments to: Venue User Documentation 1549 Industrial Road San Carlos, CA 94070 415-508-9672 An Introduction to Medley Release 2.0 February 1992 Copyright 01992 by Venue. All rights reserved. Medley is a trademark of Venue. Xerox4D is a registered trademark and InterPress is a trademark of Xerox Corporation. UNIX4D is a registered trademark of UNIX System Laboratories. PostScript is a registered trademark of Adobe Systems Inc. Copyright protection includes material generated from the software programs displayed on the screen, such as icons, scr.een display looks, and the like. The information in this document is subject to change without notice and should not be construed as a commitment by Venue. While every effort has been made to ensure the accuracy ofilis document, Venue assumes no responsibility for any errors that may appear. Text was written and produced with Venue text formatting tools; Xerox printers were used to produce text masters. The typeface is Classic. TABLE of CONTENTS Preface .................................................................................................................................................... vii 1. Brief Glossary ......................................................................................................................... 1-1 2. Typing and Typing Shortcuts Programmer's Assistant. ............................................................................................................ 2-1 If You Make a Mistake -
Declarative Specification of Template-Based Textual Editors
Declarative Specification of Template-Based Textual Editors Tobi Vollebregt Lennart C. L. Kats Eelco Visser [email protected] [email protected] [email protected] Software Engineering Research Group Delft University of Technology The Netherlands ABSTRACT bench [19]. Structure editors can be used for general-purpose lan- Syntax discoverability has been a crucial advantage of structure ed- guages or for domain-specific languages (DSLs). A modern exam- itors for new users of a language. Despite this advantage, structure ple of the former is the structure editor in MPS [23], for extensible editors have not been widely adopted. Based on immediate pars- languages based on Java. An example of the latter category is the ing and analyses, modern textual code editors are also increasingly DSL for modeling tax-benefit rules developed by IT services com- syntax-aware: structure and textual editors are converging into a pany Capgemini using the Cheetah system. Cheetah’s facilities for new editing paradigm that combines text and templates. Current discoverability and the use of templates are particularly effective text-based language workbenches require redundant specification to aid a small audience of domain expert programmers manage the of the ingredients for a template-based editor, which is detrimental verbose syntax based on legal texts. to the quality of syntactic completion, as consistency and complete- Despite their good support for discoverability, structure editors ness of the definition cannot be guaranteed. have not been widely adopted. Pure structure editors tend to in- In this paper we describe the design and implementation of a troduce an increased learning curve for basic editing operations. -
System Software and Compiler Design
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING Lecture Notes Course: System Software & Compiler Design Course Code:6CS01 Faculty: Dr. Shreenath KN SIDDAGANGA INSTITUTE OF TECHNOLOGY TUMKUR-3 An Autonomous Institution, Affiliated to VTU, Belagavi & Recognised by AICTE and Accredited by NBA, New Delhi UNIT I- LEXICAL ANALYSIS INRODUCTION TO COMPILING Translator: It is a program that translates one language to another. source code Translator target code Types of Translator: 1.Interpreter 2.Compiler 3.Assembler 1.Interpreter: It is one of the translators that translate high level language to low level language. high level language Interpreter low level language During execution, it checks line by line for errors. Example: Basic, Lower version of Pascal. 2.Assembler: It translates assembly level language to machine code. assembly language machine code Assembler Example: Microprocessor 8085, 8086. 3.Compiler: It is a program that translates one language(source code) to another language (target code). source code target code Compiler It executes the whole program and then displays the errors. Example: C, C++, COBOL, higher version of Pascal. Difference between compiler and interpreter: Compiler Interpreter It is a translator that translates high level to It is a translator that translates high level to low low level language level language It displays the errors after the whole program is It checks line by line for errors. executed. Examples: Basic, lower version of Pascal. Examples: C, C++, Cobol, higher version of Pascal. PARTS OF COMPILATION There are 2 parts to compilation: 1. Analysis 2. Synthesis Analysis part breaks down the source program into constituent pieces and creates an intermediate representation of the source program.