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STEWARDSHIP SUCCESS STORIES and CHALLENGES the Sticky Geranium (Geranium Viscosissimum Var
“The voice for grasslands in British Columbia” MAGAZINE OF THE GRASSLANDS CONSERVATION COUNCIL OF BRITISH COLUMBIA Fall 2007 STEWARDSHIP SUCCESS STORIES AND CHALLENGES The Sticky Geranium (Geranium viscosissimum var. viscosissimum) is an attractive hardy perennial wildflower that can be found in the grasslands of the interior. The plant gets its name from the sticky glandular hairs that grow on its stems and leaves. PHOTO BRUNO DELESALLE 2 BCGRASSLANDS MAGAZINE OF THE GRASSLANDS CONSERVATION COUNCIL OF BRITISH COLUMBIA Fall 2007 The Grasslands Conservation Council of British Columbia (GCC) was established as a society in August 1999 and as a registered charity on December 21, IN THIS ISSUE 2001. Since our beginning, we have been dedicated to promoting education, FEATURES conservation and stewardship of British Columbia’s grasslands in collaboration with 13 The Beauty of Pine Butte Trish Barnes our partners, a diverse group of organizations and individuals that includes Ashcroft Ranch Amber Cowie government, range management specialists, 16 ranchers, agrologists, ecologists, First Nations, land trusts, conservation groups, recreationists and grassland enthusiasts. The GCC’s mission is to: • foster greater understanding and appreciation for the ecological, social, economic and cultural impor tance of grasslands throughout BC; • promote stewardship and sustainable management practices that will ensure the long-term health of BC’s grasslands; and • promote the conservation of representative grassland ecosystems, species at risk and GCC IN -
Published 26 February 2019 LKFF 2018
1–25 NOVEMBER LONSM_350_ .pdf 1 2018. 8. 22. �� 8:48 It is my pleasure to introduce to you the 13th instalment of the London Korean Film Festival, our annual celebration of Korean Film in all its forms. Since 2006, the Korean Cultural Centre UK has presented the festival with two simple goals, namely to be the most inclusive festival of national cinema anywhere and to always improve on where we left off. As part of this goal Daily to Seoul and Beyond for greater inclusivity, in 2016 the main direction of the festival was tweaked to allow a broader, more diverse range of Korean films to be shown. With special themes exploring different subjects, the popular strands covering everything from box office hits to Korean classics, as well as monthly teaser screenings, the festival has continued to find new audiences for Korean cinema. This year the festival once again works with critics, academics and visiting programmers on each strand of the festival and has partnered with several university film departments as well. At the time of writing, this year’s festival will screen upwards of 55 films, with a special focus entitled ‘A Slice of Everyday Life’. This will include the opening and closing films, Microhabitat by Jeon Go-woon, and The Return by Malene Choi. C ‘A Slice of Everyday Life’ explores valuable snapshots of the sometimes-ignored M lives of ordinary Koreans, often fragile individuals on the edge of society. One Y will also see director Lee Myung-se's films in the Contemporary Classics strand and Park Kiyong's films in the Indie Firepower strand. -
Blizzard's Worlds Collide When Heroes of the Storm™ Launches June 2
Blizzard's Worlds Collide When Heroes of the Storm™ Launches June 2 Everyone's invited to join the battle for the Nexus when open beta testing begins on May 19 IRVINE, Calif.--(BUSINESS WIRE)-- Rally your fellow heroes and get ready for battle, because the portal to the Nexus is about to bust wide open! Blizzard Entertainment announced today that Heroes of the Storm™ will officially launch on June 2, following an open beta testing period beginning May 19. The free-to-play online team brawler brings together a diverse cast of iconic characters from Blizzard's far-flung realms of science fiction and fantasy, including the Warcraft®, StarCraft®, and Diablo® universes, and challenges them to compete in epic, adrenaline-charged battles. Heroes of the Storm invites players to customize heroes to suit their style and then team up with friends for some all-out mayhem. The game features a variety of gameplay modes for players of every skill level, including Cooperative, in which players team up against computer-controlled opponents, and Quick Match, an accessible way to jump in and play versus others. Experienced players can also join forces against other teams of players in highly competitive, draft-style ranked play. "With its focus on team play and fast-paced fun, Heroes of the Storm is a fresh take on a very popular genre," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We've built Heroes of the Storm in a way that makes it accessible to new players, but also challenging enough for veterans who really want to put their skills to the test. -
Blizzcon Is Bigger Than Ever with Nine Stages, 12 Trucks, 200+ Broadcast Streams
BlizzCon Is Bigger Than Ever With Nine Stages, 12 Trucks, 200+ Broadcast Streams The live stages feed into central Master Control, ‘Post Hub’ BY JASON DACHMAN, CHIEF EDITOR NOVEMBER 2, 2018 We distribute to a huge number amount of platforms and we also localize in 18 different languages. All of our esports programming is free, and we make the decision what goes on R Logotext Lorem TaglineBlizzCon Virtual Ticket holistically across Blizzard [based on] what we feel our community would want access to. Peter Eminger, Sr. Director Blizzard With 40,000 fans onsite watching five live esports stages and four content stages sprawled across a million square feet at Anaheim Convention Center, it simply doesn’t get any bigger for the Blizzard Entertainment pro- duction operation than BlizzCon. In addition, Blizzard’s Global Broadcast team is distributing a whopping 211 unique broadcast streams to 17 outlets in 18 languages. “For us, the live event and the broadcasts are very linked together because so much of the broadcast is from these live stages. Our show is definitely bigger this year,” says Pete Emminger, senior director, Blizzard Entertain- ment. “We’re really lucky in that we have a lot of consistent crew, so this year has actually been the smoothest year so far. Plus, we’ve really had a great year at Blizzard overall, so we’re extremely excited to finally be here at BlizzCon, which is really a celebration for us as much as it is [for the fans].” A Blizzard of Activity: A Dozen Mobile Units Onsite Serving Nine Stages Now in its 14th year, the convention features everything from live esports competitions to Q&A panels and announcements to demos of upcoming game releases to concerts and much more. -
November 2014 Issue
SOUTH DAKOTA SCHOOL OF MINES & TECHNOLOGY FOUNDATIONUpdate November 2014 A Quarterly Publication for Alumni & Friends Energy Resources Initiative The South Dakota School of Mines & Technology has launched an interdisciplinary energy initiative to advance Inside knowledge and better serve the upstream and downstream oil and gas This industry. With robust programs in geology and Issue geological engineering, civil and environmental engineering, chemical Foundation engineering, mining Annual engineering, mechanical Report engineering and materials and metallurgical Alumni engineering, SDSM&T Association is well positioned to geomechanical and Industry demands can be workforce,” Hrncir said in Contributors meet emerging needs hydrological properties, met now with students his testimony. and catalyze economic mineralogy, and who are well prepared to One example of this Around and development related to composition of shale and go directly into industry. collaboration is the recent About energy production. other fine-grained rocks. Duane Hrncir, development of a minor “The energy industry The School of Mines’ former provost and vice in petroleum systems. Grubby is rapidly growing in our geological engineering president for academic This minor was created for sale region,” said President graduates have a 100 affairs, testified about the to be interdisciplinary to Heather Wilson. “Many of percent placement rate university’s expanding provide students from our graduates are already and are offered the highest energy efforts. many degree programs the hired into the industry, average starting salary— “The energy industry opportunity to gain skills and we are well positioned nearly $71,000 annually. It has changed significantly needed by the petroleum to expand both teaching also helps that SDSM&T over the past 30 years. -
Transmedia Storytelling in the Warcraft Universe: the Role of Intermediality in Shaping the Warcraft Lore
Transmedia Storytelling in the Warcraft Universe: the Role of Intermediality in Shaping the Warcraft Lore Eszter Barabás A research Paper submitted to the University of Dublin, in partial fulfillment of the requirements for the degree of Master of Science Interactive Digital Media 2020 Declaration I have read and I understand the plagiarism provisions in the General Regulations of the University Calendar for the current year, found at: http://www.tcd.ie/calendar I have also completed the Online Tutorial on avoiding plagiarism ‘Ready, Steady, Write’, located at http://tcd-ie.libguides.com/plagiarism/ready-steady-write I declare that the work described in this research Paper is, except where otherwise stated, entirely my own work and has not been submitted as an exercise for a degree at this or any other university. Signed: Eszter Barabás 2020 Permission to lend and/or copy I agree that Trinity College Library may lend or copy this research Paper upon request. Signed: Eszter Barabás 2020 Summary This paper examines the popular franchise known as Warcraft, applying the theory of intermediality to the different mediums that contribute to it, analyzing each of their roles and how intermediality manifests across all platforms. The three established forms of intermediality, that of medial transposition, media combination and intermedial references are used, as well as the concept of transmedia storytelling, considered a fourth type. These categories are first introduced and defined, along with the vast network of media artifacts that contribute to the Warcraft lore. Each consecutive chapter focuses on one form of intermediality, applying it to a few representative works from the Warcraft franchise. -
The-Stinging-Fly-42V2-Sampler.Pdf
‘… God has specially appointed me to this city, so as though it were a large thoroughbred horse which because of its great size is inclined to be lazy and needs the stimulation of some stinging fly…’ —Plato, The Last Days of Socrates A sampler of work from Issue 42 Volume Two Summer 2020 Editor: Danny Denton Publisher: Declan Meade Assistant Editor: Sara O’Rourke Poetry Editor: Cal Doyle Eagarthóir Filíochta: Aifric MacAodha Reviews Editor: Lily Ní Dhomhnaill Online Editor: Ian Maleney Contributing Editors: Dan Bolger, Mia Gallagher, Lisa McInerney, Thomas Morris and Sally Rooney The Stinging Fly gratefully acknowledges the support of The Arts Council/An Chomhairle Ealaíon. A Note on Navigation: Please feel free to scroll freely through these pages. From the contents page – coming up next – you can also click through to particular stories, essays or poems. Click on the text in the box below, wherever it appears, and we will return you safely to the contents page. the stinging fly NEW WRITERS, NEW WRITING the stinging fly NEW WRITERS, NEW WRITING CONTENTS Danny Denton Editorial 4 Various Pandemic Notes from Contributors 5 FICTION Aude Enigma Of The Bend (translated by Cristy Stiles) 21 Robin Fuller Chinese Whispers 35 Niamh Campbell This Happy (an extract) 65 Yan Ge The Little House 74 Alex Bell Caledonia Whipping Boy 109 Philip Ó Ceallaigh My Life In The City 118 NONFICTION Ali Isaac The Word & The Kiss Are Born From The Same Body Part 47 Lisa McInerney Fantastic Babies: Notes on a K-pop Music Video 93 POETRY Celia Parra As I said I am (translated by Patrick Loughnane) 34 Dylan Brennan Desertion 64 Michael Dooley Eavesdropping 73 Nidhi Zak/Aria Eipe Featured Poet – Two poems 88 Ruth Wiggins O 92 Katie O’Sullivan Sonnet to a SoftBoy™ (He Microwaved My Heart) 107 Jess McKinney The Good Kind of Green 108 Emily S. -
Battle Commencing in 3 . . . 2 . . . 1 . . . Heroes of the Storm™ Now Live
Battle Commencing in 3 . 2 . 1 . Heroes of the Storm™ Now Live Download Blizzard Entertainment's action-packed free-to-play online team brawler today at www.heroesofthestorm.com IRVINE, Calif.--(BUSINESS WIRE)-- Grab your warglaives, load up your chain gun, and prepare to go ham on the core—Heroes of the Storm™ is now LIVE! Players can download the game free at www.heroesofthestorm.com and (stage) dive into pulse- pounding battle, smashing through forts, brawling with mercenaries, and annihilating the enemy's base as iconic heroes from the Blizzard multiverse. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20150602007041/en/ Heroes of the Storm delivers rowdy team brawls with quick matches, dynamic Battlegrounds, and Blizzard's trademark strategic gameplay and humor. In Heroes of the Storm, players form teams of five heroes or villains from Blizzard's different game universes, including Warcraft®, StarCraft®, and Diablo®, and battle other teams for glory in the Nexus. No matter which roles they choose, players are able to make meaningful contributions to their team's war effort, and everyone is rewarded for a team victory. "Nowhere else can you find your favorite heroes and villains from different Blizzard games teaming up and duking it out in short, action-packed battles," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "Players battled each other in over 100 million matches during testing, and we saw tons of surprising strategies and insane last-minute wins—we can't wait to see what else players come up with now that Heroes of the Storm is officially live." Fun and variety lie at the heart of Heroes of the Storm. -
Choosing a Pro Gaming Monitor for Starcraft II/League of Legends and Other RTS Games
If you’d like to contact Grubby for personalIf you’d coaching like to contact ($125/hour) Grubby aQuire Mastery or justfor contact personal himcoaching as a ($125/hr)fan, email [email protected] just contact him as a fan, email: [email protected] Monitor tips from the Pros or orfind find him him onon: /@FollowGrubby Manuel “Grubby” Schenkhuizen i, I’m Manuel, better known in the gaming world as “Grubby,” Grubby’s Tip: If you are forced to H and I know what it takes to win at StarCraft II. Read on and raise your monitor with any books, I you will, too. recommend some light reading such as When I was 18 years old, I took a sabbatical from my studies to “A Treatise of Human Nature” by David travel the world for a year. I traveled all over Asia, the United States Hume or “On the Origin of Species” by and Europe to play international competitions in PC games. Gamers Charles Darwin. (This way you can learn refer to this as electronic sports (eSports), and it’s increasingly something about the game or your opponents when the PC popular amongst a wide demography and increasing amount of is off!) Someone recently told me on Twitter that he uses a people. Despite having been a gamer pretty much my whole life, 1300-page physics book, and I guess that could work, too. I can hardly believe that I’ve been a professional gamer for almost nine years now. My job’s seriously fun, and funnily enough, seriously serious. -
An Antitrust Analysis of Esports
Tiebreaker: An Antitrust Analysis of Esports MAX MIROFF* Electronic sports (esports) offers a novel case study in how antitrust analysis should approach multi-sided markets that rely on the ability of numerous entities to access intellectual property (IP). A game publisher’s IP in its game allows for permissible monopolization, but also creates opportunities for anticompetitive IP misuse. Tournament organizers, teams, players, broadcasters, spectators, and advertisers all need access to publishers’ IP to participate in esports markets. As publishers vertically integrate into the downstream market for esports content in their games, they rationally seek to minimize competitive pressure from other entities in the market. A publisher can do this by using its IP monopoly in its game to dominate the downstream esports market in its game by, for example, refusing to license broadcast rights to independent tournament organizers. This Note argues that in order to promote consumer welfare through market competition, antitrust law should restrict game publishers from using IP rights in their games to monopolize the downstream esports market for those games. Because multi-sided markets which rely on access to IP and blur the lines between producer, intermediary, and consumer are likely to grow, the stakes for effective antitrust analysis in these markets will only continue to climb. Part I introduces the esports industry and overviews how antitrust law can be used to shape more competitive markets for the benefit of esports consumers. Part II provides an economic analysis of esports in order to define antitrust-relevant esports markets in which enforcement could be appropriate. Part III outlines the structure of a tying claim against publishers that use their IP monopoly over their games to acquire or maintain a monopoly over esports content produced with their games. -
University of Cape Town
The copyright of this thesis vests in the author. No quotation from it or information derived from it is to be published without full acknowledgementTown of the source. The thesis is to be used for private study or non- commercial research purposes only. Cape Published by the University ofof Cape Town (UCT) in terms of the non-exclusive license granted to UCT by the author. University title: OHNELAND by: Mark Curry Submitted in accordance with the requirements for the degree of MASTER OF ARTS Town (Creative Writing) in the faculty of the Humanities at the University of CapeCape Town of supervisor: AlProf. S. Watson February 2001 This work has not been submitted previously in whole, or in part, for theUniversity award of any degree. It is my own work. Each significant contribution to, and quotation in, this dissertation from the work, or works, of other people has been attributed, and has been cited and referenced. Signature: ACKNOWLEDGEMENTS There are many people to whom gratitude is owed during the several years it has taken to complete this work. First, I'd like to thank Stephen Watson for support, advice and his helpful criticism from the outset. Others have offered comments and critique and I'd like to thank Greg Robinson, Alex Moore, Martin Theron and Jinty Jackson in this regard. Many others have been indispensable for their assistance In various ways, notably Kwak Giroong, Kim Chang-dae, Kim Mun-hee, Kwak Young-hwa, John Bennet, Michael Roilo, Lee Myong-soon, Nam Hyun-kook, Cho Jae-ho, Cho Jae kook, Jung Dong-hun, David Wardle, Martin Kuessner, the TownS.H.C., Park Mi-kyoung, and my family. -
Blizzard Entertainment to Resurrect Diablo® II in 2021 for PC and Consoles
Blizzard Entertainment to Resurrect Diablo® II in 2021 for PC and Consoles February 19, 2021 Diablo II: Resurrected™ faithfully remasters Diablo II and its award-winning expansion with hauntingly detailed high-res 3D visuals and Dolby 7.1 surround sound, while preserving its timeless gameplay Coming later this year to Windows® PC, Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and Nintendo Switch™ Sign up for a chance to take part in the upcoming PC technical alpha test by visiting Diablo2.com IRVINE, Calif.--(BUSINESS WIRE)--Feb. 19, 2021-- Diablo® II, one of the most acclaimed titles in PC gaming history, returns . and Hell has never looked better. Blizzard Entertainment today revealed Diablo II: Resurrected™, the definitive remastering of Diablo II and its Lord of Destruction® expansion—two hallmark entries in the company’s genre-defining action role-playing series. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20210219005510/en/ Diablo II was hailed by Time magazine as “arguably the best role-playing game of all time, the best dungeon-crawler of all time and the best PC game of all time.”* Diablo II: Resurrected welcomes back veteran heroes and invites a new generation of players to experience the game’s sinfully dark storyline, thrilling loot chase, and visceral hack-and-slash gameplay with modernized visuals that take advantage of the latest gaming hardware. Diablo II: Resurrected takes the 2D sprite-based classic and brings it into the present with full 3D physically-based rendering, dynamic lighting, revamped animations and spell effects—all stunningly delivered in up to 4K resolution.† All 27 minutes of the game’s classic cinematics, chronicling the journey of the mysterious Dark Wanderer, are being remade—shot for shot—from the ground up.