User Experience and User Interface Design for Robert's Rules of Order /I Approved
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The Architecture Analysis and Design Language: an Overview Outline
Institut Supérieur de l’Aéronautique et de l’Espace The Architecture Analysis and Design Language: an overview Outline 1. AADL a quick overview 2. AADL key modeling constructs 1. AADL components 2. Properties 3. Component connection 3. AADL: tool support AADL Tutorial -- MODELS'15 2 Introduction > ADL, Architecture Description Language: » Goal : modeling software and hardware architectures to master complexity … to perform analysis » Concepts : components, connections, deployments. » Many ADLs : formal/non formal, application domain, … > ADL for real-time critical embedded systems: AADL (Architecture Analysis and Design Language). AADL Tutorial -- MODELS'15 3 AADL: Architecture Analysis & Design Language > International standard promoted by SAE, AS-2C committee, released as AS5506 family of standards > Version 1.0 (2004), version 2 (2009), 2.1 (2012) » Based on feedback from the aerospace industry > Annex document to address specific needs » Behavior, data, error modeling, code generation, … > AADL objectives are “to model a system” » With analysis in mind » To ease transition from well-defined requirements to the final system : code production > Require semantics => any AADL entity has a semantics (natural language or formal methods). AADL Tutorial -- MODELS'15 4 AADL components > AADL model : hierarchy/tree of components » Textual, graphical representations, XMI serialization > AADL component models a software or a hardware entity » May be organized in packages : reusable » Has a type/interface, one or several implementations » May -
A Glossary of User-Centered Design Strategies for Implemen- Tation Experts
TBM ORIGINAL RESEARCH A glossary of user-centered design strategies for implemen- Downloaded from https://academic.oup.com/tbm/advance-article-abstract/doi/10.1093/tbm/iby119/5232646 by guest on 07 December 2018 tation experts Alex R. Dopp,1, Kathryn E. Parisi,1 Sean A. Munson,2 Aaron R. Lyon3 1Department of Psychological Abstract Science, University of Arkansas, User-centered design (UCD), a discipline that seeks to ground Implications Fayetteville, AR 72701, USA the design of an innovation in information about the people 2 Practice: Use of shared language around user-cen- Department of Human Centered who will ultimately use that innovation, has great potential tered design (as presented in this glossary) can Design and Engineering, University of Washington, Seattle, WA to improve the translation of evidence-based practices from maximize the usefulness of interdisciplinary 98195, USA behavioral medicine research for implementation in health care efforts to promote the implementation of evi- 3Department of Psychiatry and settings. UCD is a diverse, innovative field that remains highly dence-based practices through improved design. Behavioral Sciences, University of variable in terms of language and approaches. Ultimately, we Washington School of Medicine, produced a glossary of UCD-related strategies specifically for Seattle, WA 98195, USA experts in implementation research and practice, with the goal Policy: Policymakers who wish to promote a of promoting interdisciplinary collaboration in implementation user-centered culture in health services should efforts. We conducted a focused literature review to identify consider the value of tools like this glossary in key concepts and specific strategies of UCD to translate into developing shared language and interdisciplinary the implementation field. -
Games User Research and Physiological Game Evaluation
Chapter 4 Games User Research and Physiological Game Evaluation Lennart E. Nacke Abstract This chapter introduces physiological measures for game evaluation in the context of games user research (GUR). GUR consists of more than playtest- ing game; it comprises a collection of methods that allow designers to bring their creations closer to the initial vision of the player experience. With the prices of physiological sensors falling, and the advancement of research in this area, physi- ological evaluation will soon become a standard tool in GUR and game evaluation. Since mixed-method approaches are of increasingly prominent value, this chap- ter describes core GUR methods with a special focus on physiological evaluation, keeping in mind both benefits and limitations of the approach in academic and industrial applications. 4.1 Introduction From the academic domains of human-computer interaction, human factors, and social psychology, robust and scientific user-testing approaches have been adopted in a game industry field called games user research (GUR) to ensure optimal qual- ity of the user experience (UX) in games and virtual entertainment products. In the games industry, the domains of quality assurance (QA) and game testing are focus- ing on finding technical errors in the game code (i.e., bugs) and ensuring smooth execution of the game on a technical level. By contrast, GUR is concerned with evaluation through the observation and analysis of players. A game designer com- municates their thoughts to the player using the game. In turn, the user researcher applies methods that are inspired by psychology and user-centered design to evalu- ate the player. -
Design Statement Interior Design
Design Statement Interior Design Sam recrystallizes his salvo singeing heartily, but sharp-tongued Gomer never effaced so betweentimes. Innumerous Chariot frill or blast-off some taenia anarchically, however julienne Traver trichinised logarithmically or settled. Igor still savors compactedly while acerous Walter craning that sheik. Its fluid and sophisticated look at the best consultant will provide the interior is so one is brought to interior design innovation, but together the stress on. Norman is adept at composing convincing personal essays in medicine, written in nursing. As air Of Houston's Top Interior Design Firms We anticipate Full Service making-key Interior Design. Its best statement interior design statements was employed for your document to? You statements designed spaces inspire. Thus, his overall dark neutral color palette will be livened up big bright with rich accents, such sound deep reds and burnt oranges. Why Is A Needs Statement Important? Statement Ceilings are Romantic and Dramatic interior design. This rule goes with accessories, too. The proposed solution and scope and goals of the solution are made clear through this statement. Interior Design Artist Statement Ms Lawson's Foundations 1. What you statements interior is basically puts your statement! Without it, you would face major obstacles and may never see the light of day. Management tool to designing which continue to know what is designed with statements showcase your post the designers. The Houzz Community recommends this professional. Download it to create stunning partitions in small room like i could this user needs and organizational skills you can be something that. Why ello Lob Jakora! We have many different types of subcontractors that we work with on a regular basis and can highly recommend. -
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design Jan O. Borchers Department of Computer Science Darmstadt University of Technology Alexanderstr. 6, 64283 Darmstadt, Germany [email protected] ABSTRACT perts need to work together very closely with team members To create successful interactive systems, user interface de- from other disciplines. Most notably, they need to coop- signers need to cooperate with developers and application erate with application domain experts to identify the con- domain experts in an interdisciplinary team. These groups, cepts, tasks, and terminology of the product environment, however, usually miss a common terminology to exchange and with the development team to make sure the internal ideas, opinions, and values. system design supports the interaction techniques required. This paper presents an approach that uses pattern languages However, these disciplines lack a common language: It is to capture this knowledge in software development, HCI, difficult for the user interface designer to explain his guide- and the application domain. A formal, domain-independent lines and concerns to the other groups. It is often even definition of design patterns allows for computer support more problematic to extract application domain concepts without sacrificing readability, and pattern use is integrated from the user representative in a usable form. And it is into the usability engineering life cycle. hard for HCI people, and for application domain experts even more so, to understand the architectural and techno- As an example, experience from building an award-winning logical constraints and rules that guide the systems engineer interactive music exhibit was turned into a pattern language, in her design process. -
Pattern Languages in HCI: a Critical Review
HUMAN–COMPUTER INTERACTION, 2006, Volume 21, pp. 49–102 Copyright © 2006, Lawrence Erlbaum Associates, Inc. Pattern Languages in HCI: A Critical Review Andy Dearden Sheffield Hallam University Janet Finlay Leeds Metropolitan University ABSTRACT This article presents a critical review of patterns and pattern languages in hu- man–computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for de- veloping and communicating information and knowledge to support good de- sign. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to in- teraction design. The review explores four key issues: What is a pattern? What is a pattern language? How are patterns and pattern languages used? and How are values reflected in the pattern-based approach to design? Following on from the review, a future research agenda is proposed for patterns and pattern languages in HCI. Andy Dearden is an interaction designer with an interest in knowledge sharing and communication in software development. He is a senior lecturer in the Com- munication and Computing Research Centre at Sheffield Hallam University. Janet Finlay is a usability researcher with an interest in design communication and systems evaluation. She is Professor of Interactive Systems in Innovation North at Leeds Metropolitan University. 50 DEARDEN AND FINLAY CONTENTS 1. INTRODUCTION 2. THE SCOPE OF THIS REVIEW 2.1. General Software Design Patterns 2.2. Interface Software Design Patterns 2.3. Interaction Design Patterns 3. A SHORT HISTORY OF PATTERNS 3.1. -
Persona Creation Based on Secondary Data: a Study on Perceived Reliability in UX Design
Aalto University School of Science Degree Programme in Information Networks Pekka Siika-aho Persona Creation Based on Secondary Data: A Study on Perceived Reliability in UX design Master’s Thesis Espoo, May 24, 2016 Supervisor: Professor Marko Nieminen Thesis advisors: Sami Vihavainen, D.Sc. (Tech) Hanna-Riikka Sundberg, D.Sc. (Tech) This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 687921. Abstract of master’s thesis Author Pekka Siika-aho Title of thesis Persona Creation Based on Secondary Data: A Study on Perceived Reliability in UX design Master’s programme Degree Programme in Information Networks Thesis supervisor Professor Marko Nieminen Major or Minor/Code T3008 Department Department of Computer Science Thesis advisors Sami Vihavainen, D.Sc (Tech) Hanna-Riikka Sundberg, D.Sc (Tech) Date Number of pages Language 24. 5. 2016 V + 67 English Abstract While personas are a widely used tool in the UX industry, they are expensive and time- consuming to create. This study examines utilization of secondary data as a less resource and time-consuming method for creating personas. Typically personas have been created from qualitative data that is gathered specifically for persona creation. By using secondary data, the time for user research can potentially be reduced thus bringing down also the cost and time needed to create the personas. In this study, personas were created based on secondary data available from public sources. The personas were then evaluated qualitatively by UX designers on their perceived reliability. Prior to this study, UX designers’ perceived reliability of personas created on secondary data hasn't been studied. -
An Interdisciplinary Approach
Education of Interaction Design – an Interdisciplinary Approach Anirudha Joshi Industrial Design Centre, Indian Institute of Technology, Mumbai, India Anirudha Joshi is a faculty member at the Industrial Design Centre, IIT Mumbai. He teaches and does research in the field of Human-Computer Interaction (HCI) design. His area of research interest is interaction design for needs of developing countries like India. He also works in the area overlapping between software engineering and HCI. He has authored papers related to HCI and given talks in Indian and international conferences and journals. Anirudha conducts workshops on HCI for IT professionals and is also a consultant to several IT companies on HCI projects. Recently, he was the co-chair of the program committee of the first India HCI conference held in December, 2004 in Bangalore. Before joining IIT Mumbai, Anirudha worked in the field of interaction design for software, multimedia and the Internet. Anirudha has a BTech in Electrical Engineering from IIT Mumbai, and a Masters in Design in Visual Communication also from IIT Mumbai. Email: [email protected] The field of interaction design is multidisciplinary in nature. A professional interaction designer needs to take the central responsibility towards all creative aspects of an interactive product. This alone can ensure that well- designed interactive products will emerge with conceptual integrity that proceeds from the thinking of one mind. Education of interaction design therefore needs to be multidisciplinary. The Industrial Design Centre (IDC) in IIT Bombay has had an interdisciplinary approach towards design education for several years. The results of this approach have been very effective for the field of interaction design. -
Introduction to User Research
Introduction to User Research USER RESEARCH CAN HElP you acquire a deep understanding of your users' needs and how these needs are being met. With this research foundation, you can make informed design decisions throughout the product development process. Moreover, research can reveal opportunities for new apps and inspire innovative solutions that improve upon existing apps. This chapter wilt review a variety of user research methods such as shadowing, field interviews, and diary studies and will suggest ways to tailor these methods for your app. After reading this chapter, you should be able to develop and execute a user research plan for your own app. Chapter 4, "Analyzing User Research:' will subsequently explain how to interpret user research findings and incorporate them into your app designs. 39 Common User Research Questions- As you start planning your user research, you may have questions concerning the benefits and costs. Answers to these questions and others are included in this section. WHAT WILL I LEARN? The outcome of user research will depend on a number offactors, such as the methods used, the domain explored, and your research goals. Common themes uncovered through early-stage user research include user needs, context of use, perceptions, pain points, language, and norms. User Needs At the most basic level, user research will help you understand your users' needs. Questions you may be able to explore include how they do things today, what's important to them, and what needs have not been met. Having this knowledge will help you make both high-level (e.g., overall app concept) and low-level (e.g., screen layout) design decisions. -
Prudent Design Principles for Information Flow Control
Prudent Design Principles for Information Flow Control Iulia Bastys Frank Piessens Andrei Sabelfeld Chalmers University of Technology Katholieke Universiteit Leuven Chalmers University of Technology Gothenburg, Sweden Heverlee, Belgium Gothenburg, Sweden [email protected] [email protected] [email protected] ABSTRACT Motivation. Recent years have seen a proliferation of research Recent years have seen a proliferation of research on information on information flow control [16, 17, 19, 39, 49, 55, 67, 70, 72, 73], flow control. While the progress has been tremendous, it has also leading to applications in a wide range of areas including hard- given birth to a bewildering breed of concepts, policies, conditions, ware [8], operating system microkernels [59] and virtualization and enforcement mechanisms. Thus, when designing information platforms [32], programming languages [36, 37], mobile operating flow controls for a new application domain, the designer iscon- systems [44], web browsers [12, 43], web applications [13, 45], and fronted with two basic questions: (i) What is the right security distributed systems [50]. A recent special issue of Journal of Com- characterization for a new application domain? and (ii) What is the puter Security on verified information flow60 [ ] reflects an active right enforcement mechanism for a new application domain? state of the art. This paper puts forward six informal principles for designing While the progress has been tremendous, it has also given birth information flow security definitions and enforcement mechanisms: to a bewildering breed of concepts, policies, conditions, and en- attacker-driven security, trust-aware enforcement, separation of policy forcement mechanisms. These are often unconnected and ad-hoc, annotations and code, language-independence, justified abstraction, making it difficult to build on when developing new approaches. -
Design Discourse: a Way Forward for Theistic Evolutionism?
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Helsingin yliopiston digitaalinen arkisto NZSTh 2018; 60(3): 435–451 Erkki Vesa Rope Kojonen* Design Discourse: A Way Forward for Theistic Evolutionism? https://doi.org/10.1515/nzsth-2018-0025 Summary: It is usually supposed that biological design arguments (where biologi- cal complex order is seen as evidence of a Creator) are made obsolete by Darwi- nian evolutionary theory. However, philosopher Alvin Plantinga and others have defended the continued possibility of a rational “design discourse”, in which biological order is taken as a sign of God’s purposeful action. In this article, I consider two objections to design discourse: (1) a theological objection to biologi- cal design based on the problem of natural evil, and (2) the evolutionary objec- tion, according to which evolutionary theory removes the justification for any biological design perception. Whereas Plantinga’s own response utilizes the arguments of the Intelligent Design movement, I argue in favor of utilizing “de- sign discourse” as part of a theistic evolutionist view. Keywords: theistic evolutionism, teleology, design argument, problem of natural evil, Alvin Plantinga Zusammenfassung: Es wird gemeinhin angenommen, dass biologische Design Argumente (welche die komplexe biologische Ordnung als Beweis für einen Schöpfer erachten) durch Darwins Evolutionstheorie obsolet werden. Der Philo- soph Alvin Plantinga und andere haben jedoch die Möglichkeit eines fortgeführ- ten rationalen „Design Diskurses“ verteidigt, der die biologische Ordnung als ein Zeichen Gottes zielgerichteter Handlung begreift. In diesem Artikel betrachte ich zwei Einwände gegen den Design Diskurs: (1) einen theologischen Einwand zum biologischen Design basierend auf dem Problem der natürlichen Übel und (2) den evolutionären Einwand, nach dem die Evolutionstheorie die Berechtigung jeder biologischen Design Vorstellung aufhebt. -
MINUTES Board of Architecture and Interior Design the Breakers One South Court Road Palm Beach, Florida 33480 561.655.6611 July
MINUTES Board of Architecture and Interior Design The Breakers One South Court Road Palm Beach, Florida 33480 561.655.6611 July 28, 2008 9:00 a.m. General Business Meeting Call to Order Mr. Kuritzky, Chair called the meeting to order at 9:05 a.m. Board Members Present: John Ehrig E. Wendell Hall Rossana Dolan Lourdes Solera Eric Kuritzky, Chair Mary Jane Grigsby Roymi Membiela Wanda Gozdz Joyce Shore Board Member Absent: Garrick Gustafson, unexcused Others Present: Mary Ellen Clark, Board Counsel David Minacci, Prosecuting Attorney Juanita Chastain, Executive Director Terri Estes, Government Analyst Trent Manausa Emory Johnson Dwight Chastain Bob Lamar David DeHaas Mickey Marrero Ingrid Burgos Willie Peterson Steven Mickley Board of Architecture and Interior Design July 28-29, 2008 General Business Page 1 of 27 Court Reporter: Alexandra Ramirez, Official Reporting Services, LLC, 524 S. Andrews Avenue, Suite 302N, Ft. Lauderdale, FL 33301 Disciplinary Cases Mr. Minacci requested that the board approve the following cases on a consent agenda. Settlement Stipulation Licensed DBPR vs. Oscar Benetiz Case Numbers 2006-066090 and 2007-013072 PCP: Rodriguez, Wirtz and Gustafson DBPR vs. Hugo De Ley and J Design Group, Inc. Case Numbers 2007-062663 and 2007-049107 PCP: Rodriguez, Wirtz, and Gustafson DBPR vs. William Edwin Wallace Case Number 2007-065241 PCP: Rodriguez, Wirtz, and Gustafson Unlicensed DBPR vs. Teena M. Benton and Benton Drafting and Design Case Number 2007-008550 PCP: Rodriguez, Wirtz, and Gustafson Motion: Ms. Membiela moved that the board approve the settlement stipulations as presented. Second: Mr. Hall seconded the motion and it passed unanimously.