Rappan Athuk Reloaded Lvl 4-40

Total Page:16

File Type:pdf, Size:1020Kb

Rappan Athuk Reloaded Lvl 4-40 TM The Granddaddy of All Dungeons! Bigger, better and tougher than before. This dungeon is the real deal. From the nefari- ous black skeletons to the lair of the lich Zelkor to its gate to the Abyss itself, Rappan Athuk is the most famous and feared dungeon in all the lands. This huge multi-level dungeon is the grand-daddy of all dungeon crawls. Not some simple grid of square rooms and straight corridors that conveniently fit on a page of graph paper, this dungeon of caverns, passages and hidden chambers defies even the most experienced adventurers to travel its halls. You Got the Largest, Now Get the Best! With 9 new levels and expansions of the original 26, Rappan Athuk is back in all its deadly glory. With a vastly expanded wilderness section detailing the lairs and bandits of the countryside, now it is possible to die before you even enter the dungeon. This boxed set contains three booklets, one detailing the dungeon, one containing stats for the monsters and NPCs and one compiling all the maps. Rappan Athuk Reloaded is so challenging, it includes monsters your characters have never imagined in their worst nightmares. This Product Requires the use of the Dungeons and Dragons ® Player’s Hand- book, Revised Edition 3.5, Pulblished by Wiz- ards of the Coast®. This book contains the original levels from Rappan Athuk 1, 2, and 3 as well as five additional levels never seen before until now. © 2006, Necromancer Games www.necromancergames.com INTRODUCTION Credits Concept and Design: Playtesters: Bill Webb Richard (Bixby) Oliver, Eric (Elision) Lillywhite, Fraser (Alick- thron) McKay, Dale (Flail the Great) Haines, John (Speigel) Authors: Murdoch, Ian (Helman)Thompson, Pearson (Frac) Keyes, Bill Webb, Clark Peterson, WDB Kenower J.P. (They/Them) Johnston, Louis (The Berserker) Roberts, and Greg Raglund Jennifer (Lydia Deets) Chalfan, Brian (I AM a Wizard) Wilson, Developer: Mike (Bofred) Tierney, Dean (Vorpal Bunny) Yasuda, Alan Bill Webb (Ho-chi-Mihn) Belardinelli, Lisa (but I like druids) Brown, Scott Ragland, Janet Kirkland, Skeeter Green, Bob Sarvas, Dan Producer: “Frost” Corwin, Ken McKinney, Adam Grim, Fred Clevenger, Clark Peterson Richard Hughes, Kyle Haberman, James Serra, Robert Geiger, Editor: Jeremy Foglesong, Stephanie Christianson, Jon Bursch, Kristine Patrick Lawinger and Bill Webb Bryan, Rick Bulpin, Scott Harlen, Garrett Mercier, Zeb Corey, Karl Johnson, C.J. Land, David Peterson, John Ackerman, Mike Art Direction and Design: Weber, Chip Schweiger, Joe Weimortz, Christopher Laurent, Mike Chaney Conrad Claus, Timothy Laurent, Karl Harden, Nicolas Laurent, Interior Art: the GenCon 2001, 2002, 2003, 2004, and 2005 Demo Teams, Brian LeBlanc Ainsley Christofferson, Kathy Christofferson, Donna and Emily Peterson, and Jillian (Demon-Baby) and Krista Webb. Front Cover Art: .Special Thanks: John Masse’ Gary Gygax, Bob Bledsaw, Dave Arneson, and Robert J. Kuntz for giv- Cartography: ing us “first edition feel” in the first place. Most of all we want to thank Ed Bourelle our fans who have supported Necromancer in its quest to get “back to the dungeon”. Bill also wants to thank Scott Stabbert Victor Armer, Front & Back Cover Design: and Richard for inspiring that “little kid” to learn how to kill their PCs Mike Chaney way back in 1977. At last count, there have been 446 players killed since I first conceived this place. Product Update Password for Rappan Athuk Reloaded: Bill Webb This product requires the use of the Dungeons and Dragons® Player’s Handbook, published by Wizards of the Coast®. This product utilizes updated material from the v3.5 revision. ©2006 Necromancer Games, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. Necromancer Games, Necromancer Games, Inc. and the Necromancer Games logo, Rappan Athuk Reloaded, Rappan Athuk—the Dungeon of Graves and The Tome of Horrors are trademarks of Necromancer Games, Inc. All rights reserved. All characters, names, places, items, art, and text herein are copyrighted by Necromancer Games, Inc. “d20 System” and the d20 System logo are trademarks owned by Wizards of the Coast and are used under the terms of the d20 Trademark License. The mention of or reference to any company or product in these pages is TM not a challenge to the trademark or copyright concerned. Dungeons and Dragons® and Wizards of the Coast® are trademarks of Wizards of the Coast, and are used in accordance with the Open Game and d20 Trademark Licenses contained in the Legal Appendix. Creature Collection and Relics & Rituals are trademarks of Sword and Sorcery Studio. This book uses the supernatural for settings, characters, and themes. All mystical and supernatural ele- Necromancer฀ ments are fiction and intended for entertainment purposes only. Reader discretion is advised. Games Check out Necromancer Games online athttp://www.necromancergames.com Third฀Edition฀Rules, And check out Sword and Sorcery Studio online at: http://www.swordsorcery.com First฀Edition฀Feel PRINTED IN CHINA. 1 RAPPAN ATHUK RELOADED Book One Introduction 3 Wilderness Areas: Dying Outside the Dungeon 8 Ground Level: The Sunken Graveyard and the Mausoleum 28 Level 1: The Lair of the “Dung Monster” 32 Level 1A: The Temple of Final Sacrament 36 Level 2: Marthek’s Place and Ambro’s Base 42 Level 3: “Beware of Purple Worms!” 47 Level 3A: “The Well”—Zelkor’s Lair 53 Level 3B: Down the Well 60 Level 4: The Upper Temple of Orcus 71 Level 4A: The Upper Caverns 77 Level 5: Banth’s Lair and the Wight Catacombs 82 Level 6: The Maze 88 Level 6A: Caves and Caverns—The Lair of the Spider Queen 94 Level 7: The Gates of Hell 99 Level 7A: The Hall of Kazleth, the Phase Minotaur King 106 Level 8: Caves and Caverns—The Tomb of the Evil King 109 Level 8A: The Tomb of the Beacon 114 Level 9: The Lower Temple of Orcus 123 Level 9A: Caves and Caverns—The Hydra’s Lair 127 Level 9B: The Well of Agamemnon—Upper Level 134 Level 9C: The Well of Agamemnon—Lower Level 139 Level 9D: The Bloodways (4 sublevels) 144 Level 10: The Lava Pit 165 Level 10A: The Giant Cavern 169 Level 10B: The Goblin Outpost 179 Level 10C: The Talon of Orcus 183 Level 11: The Waterfall and Akbeth’s Grave 190 Level 11A: The Gates to the Goblin City and the Vampire Lair 195 Level 12: The Slave Pits 198 Level 12A: The Goblin City and the Hall of the Titan Cyclops 207 Level 13: The Portal of Darkness 220 Level 13A: The Goblin Barracks 223 Level 14: The Chapel of Orcus 227 Level 15: The Den of the Master 230 Book Two Appendix A: Monsters 233 Appendix B: NPCs of Rappan Athuk 260 Appendix C: New Monsters 300 Appendix D: Legal 327 2 INTRODUCTION I NTRODUCTION Once upon a time, there was an idea—an idea for- mulated by Gary Gygax and Dave Arneson in 1974 and Why did we do this revision? published in a little paperback book called Underworld Rappan Athuk is the granddaddy of all dungeons, Adventures. The idea was simple: it is a lot of fun to go conceived when the game was new, renowned as the into a dungeon and kill evil monsters. Why is the dungeon “real deal” by DMs and players alike. Perhaps the great- there? No one knows. Why do the monsters usually fight est statement a player can make about sheer terror his rather than talk? We aren’t really sure. Why are there character is feeling is to say: “I was more scared than 16 trolls in a cave with a jug of alchemy? No one cares. when we were in Rappan Athuk”. What do all the monsters eat? We don’t know that either Rappan Athuk was originally released under the 3.0 (although “adventurer” probably tops the list). And we rules in 2000. Two additional tomes of material were don’t have to know these things. This isn’t an ecology released in 2001. The areas of wilderness surrounding experiment, it’s a dungeon—the quintessential setting the dungeon and several other nifty tidbits were released for pure swords and sorcery adventuring. as web-support over time as well. What this book does is This adventure pays homage to that original idea. bring all that together in one place, revise it for the 3.5 True, there are opportunities for role playing, but most rules, and add a bunch of new material generated from of this module is dedicated to “roll playing”. Hopefully, tabletop play since the dungeon was first released. while exploring the halls of Rappan Athuk, you will This book contains 6 never-before seen levels (includ- recall the thrill of discovery, the terror in your heart ing one that is really a 4-level set) and a vastly expanded when you fought your first skeleton, the joy of rolling wilderness section. It also has revised and amended your first natural 20 and the despair you felt when that statistics and tactic of the various NPCs and monsters 1 came up for your poison save. that replace our earlier efforts. This module, Rappan Athuk — The Dungeon of This book is simply bigger, better and more complete Graves, is nothing more and nothing less than a good, than its predecessors. With a little effort, it’s the only old-fashioned, First Edition dungeon crawl updated for dungeon you will ever need, even if it doesn’t use all the Revised Third Edition play. Very difficult, it should strike monsters in the SRD. Oh, and yes, level 15 is still just fear into the hearts of the most stalwart adventurers. It intended for the DM to read—Orcus is still supposed to be offers an abundance of traps, tricks and monsters.
Recommended publications
  • Set's Daughters
    N1W s Handbook, er’ y gons® Plads of the Coast® d Edition, Requires theThir useWizar of the y eons and Dra lished b Necropolis Dung pub Set’s Daughters by Jay Barnson Set’s Daughters is an adventure for 10th level characters. It is designed as an introduction to the Necropolis epic-adventure by Gary Gygax, published by Necromancer Games. As such, this module references creatures and notes from Necropolis. This adventure takes characters from a more traditional fantasy world to the mysterious, ancient land of Khemit in search of a murderous trio and a mystery from the past. If you enjoy this supplement, look for more releases for the D20 System by Necromancer Games Necromancer Games “Third Edition Rules, First Edition Feel” www.necromancergames.com Necropolis Set’s Daughters Credits Author D20 Content Editor Jay Barnson Erica Balsley Developer Layout and Typesetting Bill Webb Charles A. Wright Producer Front Cover Art Clark Peterson Nate Pride Editor Interior Art Bill Webb Nate Pride Managing Editor Kevin Walker Art Director Rich Thomas This product requires the use of the Dungeons and Dragons® Player’s Handbook, published by Wizards of the Coast®. ©2003 Bill Webb and Clark Peterson, Necromancer Games, Inc. All rights reserved. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. Necromancer Games, Necromancer Games, Inc. and the Necromancer Games logo, Necropolis is a trademark of Necromancer Games, Inc. All rights reserved. All characters, names, places, items, art and text herein are copyrighted by Necromancer Games, Inc. “D20 System” and the D20 System logo are trademarks owned by Wizards of the Coast and are used under the terms of the D20 Trademark License contained in the Legal Appendix.
    [Show full text]
  • Visions Visions
    CC07 Special Edition Release Gothic Visions BY TIMOTHY K. WICKHAM WITH THE LEGENDARY GAMES ARTISTS FOREWARD BY CLARK PETERSON MAKE YOUR GAME LEGENDARY! An illustration book designed to enhance any horror-themed game but especially for use with Legendary Games’ line of Gothic Adventure Path Plug-Ins. Gothic Visions contains full-page and half-page print-ready illustrations from every Gothic Adventure Path product for use as visual aids when running our adventures or using our products in conjunction with campaigns of your own design. • 3 • Credits • 4 • An Old School Halloween Present BY CLARK PETERSON • 5 • Welcome to Adventure Path Plug-Ins BY JASON NELSON • 6 • Treasury of the Macabre ART by COLBY STEVENSON • 12 • DITION RELEASE Gothic Heroes: Pregenerated Characters E ART by HUGO SOLIS; CARTOGRAPHY by ROB LAZZERETTI PECIAL • 22 • S The Murmmuring Fountain ART by COLBY STEVENSON; CARTOGRAPHY by ROB LAZZERETTI • 26 • GOTHIC VISIONS: The Fiddler’s Lament ART by COLBY STEVENSON HAM K • 30 • Tomes of Ancient Knowledge HY K. WIC T ART by COLBY STEVENSON TIMO • 34 • Construct Codex ART by COLBY STEVENSON anD JASON JUTA • 42 • Bios • 43 • Legal ©2012 Legendary Games. Permission granted to photocopy this page for personal use only. Gothic Visions Credits Author: Timothy K. Wickham Layout and Design: Timothy K. Wickham Art: Jason Juta, Hugo Solis, Colby Stevenson Cartography: Rob Lazzaretti Foreward: Clark Peterson Legendary Games Team Members: Clinton Boomer, Jason Nelson, Neil Spicer, Greg A. Vaughan and Clark Peterson Special Thanks: Erik Mona, Lisa Stevens, James Jacobs and the Paizo staff and to all the authors of the amazing Carrion Crown Adventure Path! About Legendary Games Legendary Games is an all-star team of authors and designers, coordinated by Clark Peterson of Necromancer Games, Inc.
    [Show full text]
  • Necromancer Games Is Not Affiliated with Wizards of the Coast, LLC, and Make No Claim to Or Challenge to Any Trademarks Held by Wizards of the Coast, LLC
    Giants & Dragons Teaser Quests of Doom Author: Ed Greenwood Editor: Steven Winter Cartography: Ed Greenwood Layout and Typesetting: Charles A. Wright Developer: Steven Winter Interior Art: Chris McFann Necromancer Games is not affiliated with Wizards of the Coast, LLC, and make no claim to or challenge to any trademarks held by Wizards of the Coast, LLC. Necromancer Games, Inc., 2014, all rights reserved. Product Identity: The following items are hereby identified as Necromancer Games Inc.’s Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Game Content: product and product line names, logos and identifying marks including trade dress; artifacts; creatures; characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product Identity. Previously released Open Game Content is excluded from the above list. Necromancer Games 5th Edition Rules, 1st Edition Feel 1 Quests of Doom Giants & Dragons — By Ed Greenwood — Wise rogues join the government, where their larceny has the cover of can do the trick. In either case, a pack of wolves or other hungry, desperate “legality” and the cash comes in heaps and piles from deceitful receipts creatures shadowing the characters is a nice bit of added motivation for and pocketed procurements rather than in small, bloodstained purses from the PCs to seek a safe refuge.
    [Show full text]
  • The Wurst of Grimtooth's Traps.Pdf
    Created by: Additional Rick Loomis, Steve Crompton, Liz Content for Wurst Of...: Danforth and the staff of Flying Buffalo. Scott Greene, Clark Peterson and Steve Crompton Original Contributors: New d20 Content: Grimtooth the Troll with Paul O’Connor, Betty Kopf, Pat Scott Greene and Clark Peterson Mueller, Rick Loomis, S.S.Crompton, Scot Rhoads, Todd Diesen, Mike Stackpole, Michael Austin, Cliff Baird, Developer: Michael von Glahn, Greg Day, Michael Arner, Caroline Bill Webb and Clark Peterson J. Maher, Larry DiTillo, Charles Mollenhauer, Pat Mueller, Andy Beauchamp, Ted Rassieur, Matt Nadelhaft, Bran- Producer: don Corey, Chris Andrews, Roy Cram, Todd Miller, Clark Peterson Chris Alexander, Paul Ronkas, Brian Lawton, Chris Herborth, Andrew Bander, Joseph Yeager, Chris Hubbard, Layout and Design: Dan Lambert, Bob Brown, David Stevens, Phil Dean, Mike Chaney Barry Sullivan, Charles Scott Kimball, Maughn Matsuoka, David McConnell, Jason Lujan, Sefan Jones, J. Walker, Interior Art: John R. Greer, John T. T. Logenbaugh, Lara Abrash, Steve Crompton, Michael Von Glahn and Scott Jackson Mark O’Green, Edward Schoonover, Pat Mueller, J.E. Todd, Brian Hammond, Mark Bassett, Dan Manning, Special Thanks: Matt Nadelhaft, Fred Meyer, David Steven Moskowitz, To Rick Loomis, Steve Crompton and the folks at Flying P.D.J. Wright, Rick Bourgeois, Dr. Paul Ronkas, Chris Buffalo who were good enough to let us come over and play in Crotty, Brent Jones, Joe Formichella, Laurel Goulding, the Dungeon of Doom! It was a pleasure to be able to bring Andrew Bander, Brian Lawton, Dan Logans, George Grimmy to the new edition of the rules. Andricopulos, David Stevens, Brian Moroz, John R.
    [Show full text]
  • Sample File Credits
    Sample file CREDITS AUTHOR: Jeff Lee EDITING AND DEVELOPMENT: Jason Nelson ARTISTS: Arrahman Rendi, Julio Rocha, Takashi Tan DESIGN AND LAYOUT: Richard Kunz LEGENDARY GAMES TEAM MEMBERS: Anthony Adam, Alex Augunas, Kate Baker, Jesse Benner, Clinton J. Boomer, Robert Brookes, Benjamin Bruck, Carl Cramer, Paris Crenshaw, Joel Flank, Matthew Goodall, Jim Groves, Amanda Hamon Kunz, Steve Helt, Thurston Hillman, Tim Hitchcock, Victoria Jaczko, Jenny Jarzabski, N. Jolly, Jonathan H. Keith, Michael Kortes, Jeff Lee, Nicolas Logue, Will McCardell, Julian Neale, Jason Nelson, Jen Page, Richard Pett, Tom Phillips, Alistair Rigg, Alex Riggs, David N. Ross, Wendall Roy, Amber Scott, Mark Seifter, Tork Shaw, Mike Shel, Loren Sieg, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, Mike Welham, Linda Zayas-Palmer, and Clark Peterson PUBLISHER: Jason Nelson EXECUTIVE PARTNER: Neil Spicer Sample file BUSINESS DIRECTOR: Rachel Ventura Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/ compatibility for more information on the compatibility license.
    [Show full text]
  • The Platinum Appendix
    SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J.
    [Show full text]
  • Collectors Checklist by Richard © 2001, Version 2.7
    Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .
    [Show full text]
  • Open Gaming License, Version 1.0A
    LEGAL INFORMATION Permission to copy, modify and distribute the files collectively known as the System Reference Document (“SRD”) is granted solely through the use of the Open Gaming License, Version 1.0a. This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material. The text of the Open Gaming License itself is not Open Game Content. Instructions on using the License are provided within the License itself. The following items are designated Product Identity, as defined in Section 1(e) of the Open Game License Version 1.0a, and are subject to the conditions set forth in Section 7 of the OGL, and are not Open Content: Dungeons & Dragons, D&D, Dungeon Master, Monster Manual, d20 System, Wizards of the Coast, d20 (when used as a trademark), Forgotten Realms, Faerûn, character names (including those used in the names of spells or items), places, Red Wizard of Thay, Heroic Domains of Ysgard, Ever-Changing Chaos of Limbo, Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of Vile Darkness, beholder, gauth, carrion crawler, tanar’ri, baatezu, displacer beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti.
    [Show full text]
  • CR182 GOODMAN.Indd
    GAMES IN FOCUS Adventure module gold Build a profitable module market by dventure modules are underrated. For are in a slump, but they’re actually in a “back JOSEPH years, some publishers have said “adven- to basics” mode. The days of d20 System Ature modules don’t sell.” But a growing splat books are over, as every store with five elf GOODMAN number of publishers are proving them wrong. sourcebooks on the shelf knows. The publish- President, Between Paizo Publishing, Goodman Games, ers that survived the d20 boom-and-bust cycle Goodman Games Green Ronin, Necromancer Games, and of learned to provide what gamers really need — course Wizards of the Coast, your store has a and what gamers really need on a regular basis wide assortment of adventure modules to offer are fantastic adventures. your d20 System and Dungeons & Dragons customers — and you should be making money Advantages of a strong modules category off them. When properly stocked, displayed, and pro- Adventure modules add a steady stream of moted, adventure modules have several obvious Adventure incremental sales to every role-playing game advantages as a category. line in your store. Just as Repeat Purchase Module: modules add video game consoles When a game master finishes a steady drive sales of game his level 1 adventure module, cartridges, properly he needs a level 2 adventure stream of designed role-play- module. Two weeks later he’ll incremental ing game lines use need a level 3 module, then sales to core rulebooks to level 4, and from there the drive sales of adven- cycle continues.
    [Show full text]
  • The Native Races Of: Introduction
    The Native Races of: Introduction The planes are a vast and wondrous expans full of incredible sights and sounds that make the material plane seem banal and dull by extension. Though few are lucky enough to be able to leave their world behind and explore the incredible and fantastic locations offered by other planes of existence, the handful that are are forever changed by the experience. We want to bring some of that magic to your gaming table, and bring the planes alive, one plane at a time. For now, we’ve decided to begin with the elemental plane of fire. There are a variety of reasons, including the fact that it is the home of the iconic City of Brass, the fact that it hasn’t been explored with as much depth as many other planes, and the fact that it is home to numerable human-like (if not exactly humanoid) races. But mostly, we chose the elemental plane of fire because we felt that it had great potential not only as a beautiful backdrop for games, but also for a setting unto itself, with its own movers and shakers, and its own concerns and problems, separate from the material plane. This short piece provides a sample of some of the game mechanics for The Traveler’s Guide to the Elemental Plane of Fire. It provides racial traits for the four main native races on the plane (azer, efreeti, fire elementals, and salamanders), as well as the first five levels of each race’s associated class, which is designed to allow players access to the various abilities and powers that are often associated with such exotic entities, through a means that allows for high degrees of flexibility and customizability.
    [Show full text]
  • Table of Contents Credits
    CREDITS Author: Ari Marmell Cover Artist: Claudio Pozas Additional Material: Owen K. C. Stephens Internal Artists: Joan Guardiet, Jeremy McHugh, Editor: Joseph Browning Claudio Pozas and Joe Calkins Layout: Suzi Yee Ari’s Special Thanks: To C. A. Suleiman, C. Robert Cargill, Eytan Bernstein, and Rob Schwalb. Without their thoughts and suggestions, this book wouldn’t be even remotely as cool as it is. Thanks, guys. To Clark Peterson, for the initial idea, and for being generous enough to relinquish it. And with the utmost respect to the life and memory of E. Gary Gygax, without whom this book, and this hobby, and this author’s career and deep love of fantasy, would never have existed. You created something incredible, Gary. Thank you. TABLE OF CONTENTS Author’s Introduction.................................................... 3 Savage Warrior ......................................................51 Chapter One: Races......................................... 4 Savage Warrior Paragon Paths ...................... 63 Earth Gnome........................................................... 4 Ferocious Brawler.................................... 63 Racial Traits ..................................................... 4 Inexorable Vanguard............................... 64 Physical Qualities ............................................. 5 Raging Berserker ..................................... 65 Playing an earth gnome ................................... 5 Unmoving Bastion................................... 65 Earth Gnome Adventurers..............................
    [Show full text]
  • Aegis-Of-Empires-Pla
    Credits AUTHOR: Greg A. Vaughan ARTISTS: Guillermo Cartay, Tyler Clark, Jacqueline Hines, Matthias Kinnigkeit, Mitch Mueller, Tamires Para, Beatrice Pelagatti, Julio Rocha CARTOGRAPHY: Michael Tumey EDITING AND DEVELOPMENT: Anthony Trim, Jason Nelson DESIGN AND LAYOUT: Craig Williams LEGENDARY GAMES TEAM MEMBERS: Anthony Adam, Michael Allen, Alex Augunas, Kate Baker, Jesse Benner, Clinton J. Boomer, Robert Brookes, Benjamin Bruck, Carl Cramer, Paris Crenshaw, Joel Flank, Andrew J. Gibson, Jeff Gomez, Matthew Goodall, Jim Groves, Amanda Hamon Kunz, Steve Helt, Thurston Hillman, Tim Hitchcock, Victoria Jaczko, Jenny Jarzabski, N. Jolly, Jonathan H. Keith, Michael Kortes, Jeff Lee, Nicolas Logue, Will McCardell, Julian Neale, Jason Nelson, Jen Page, Richard Pett, Tom Phillips, Alistair Rigg, Alex Riggs, Wren Rosario, David N. Ross, Wendall Roy, Amber Scott, Mark Seifter, Tork Shaw, Mike Shel, Loren Sieg, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, Mike Welham, Linda Zayas-Palmer, and Clark Peterson PUBLISHER: Jason Nelson EXECUTIVE PARTNER: Neil Spicer BUSINESS DIRECTOR: Rachel Ventura Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo
    [Show full text]