Rappan Athuk Reloaded Lvl 4-40
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TM The Granddaddy of All Dungeons! Bigger, better and tougher than before. This dungeon is the real deal. From the nefari- ous black skeletons to the lair of the lich Zelkor to its gate to the Abyss itself, Rappan Athuk is the most famous and feared dungeon in all the lands. This huge multi-level dungeon is the grand-daddy of all dungeon crawls. Not some simple grid of square rooms and straight corridors that conveniently fit on a page of graph paper, this dungeon of caverns, passages and hidden chambers defies even the most experienced adventurers to travel its halls. You Got the Largest, Now Get the Best! With 9 new levels and expansions of the original 26, Rappan Athuk is back in all its deadly glory. With a vastly expanded wilderness section detailing the lairs and bandits of the countryside, now it is possible to die before you even enter the dungeon. This boxed set contains three booklets, one detailing the dungeon, one containing stats for the monsters and NPCs and one compiling all the maps. Rappan Athuk Reloaded is so challenging, it includes monsters your characters have never imagined in their worst nightmares. This Product Requires the use of the Dungeons and Dragons ® Player’s Hand- book, Revised Edition 3.5, Pulblished by Wiz- ards of the Coast®. This book contains the original levels from Rappan Athuk 1, 2, and 3 as well as five additional levels never seen before until now. © 2006, Necromancer Games www.necromancergames.com INTRODUCTION Credits Concept and Design: Playtesters: Bill Webb Richard (Bixby) Oliver, Eric (Elision) Lillywhite, Fraser (Alick- thron) McKay, Dale (Flail the Great) Haines, John (Speigel) Authors: Murdoch, Ian (Helman)Thompson, Pearson (Frac) Keyes, Bill Webb, Clark Peterson, WDB Kenower J.P. (They/Them) Johnston, Louis (The Berserker) Roberts, and Greg Raglund Jennifer (Lydia Deets) Chalfan, Brian (I AM a Wizard) Wilson, Developer: Mike (Bofred) Tierney, Dean (Vorpal Bunny) Yasuda, Alan Bill Webb (Ho-chi-Mihn) Belardinelli, Lisa (but I like druids) Brown, Scott Ragland, Janet Kirkland, Skeeter Green, Bob Sarvas, Dan Producer: “Frost” Corwin, Ken McKinney, Adam Grim, Fred Clevenger, Clark Peterson Richard Hughes, Kyle Haberman, James Serra, Robert Geiger, Editor: Jeremy Foglesong, Stephanie Christianson, Jon Bursch, Kristine Patrick Lawinger and Bill Webb Bryan, Rick Bulpin, Scott Harlen, Garrett Mercier, Zeb Corey, Karl Johnson, C.J. Land, David Peterson, John Ackerman, Mike Art Direction and Design: Weber, Chip Schweiger, Joe Weimortz, Christopher Laurent, Mike Chaney Conrad Claus, Timothy Laurent, Karl Harden, Nicolas Laurent, Interior Art: the GenCon 2001, 2002, 2003, 2004, and 2005 Demo Teams, Brian LeBlanc Ainsley Christofferson, Kathy Christofferson, Donna and Emily Peterson, and Jillian (Demon-Baby) and Krista Webb. Front Cover Art: .Special Thanks: John Masse’ Gary Gygax, Bob Bledsaw, Dave Arneson, and Robert J. Kuntz for giv- Cartography: ing us “first edition feel” in the first place. Most of all we want to thank Ed Bourelle our fans who have supported Necromancer in its quest to get “back to the dungeon”. Bill also wants to thank Scott Stabbert Victor Armer, Front & Back Cover Design: and Richard for inspiring that “little kid” to learn how to kill their PCs Mike Chaney way back in 1977. At last count, there have been 446 players killed since I first conceived this place. Product Update Password for Rappan Athuk Reloaded: Bill Webb This product requires the use of the Dungeons and Dragons® Player’s Handbook, published by Wizards of the Coast®. This product utilizes updated material from the v3.5 revision. ©2006 Necromancer Games, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. Necromancer Games, Necromancer Games, Inc. and the Necromancer Games logo, Rappan Athuk Reloaded, Rappan Athuk—the Dungeon of Graves and The Tome of Horrors are trademarks of Necromancer Games, Inc. All rights reserved. All characters, names, places, items, art, and text herein are copyrighted by Necromancer Games, Inc. “d20 System” and the d20 System logo are trademarks owned by Wizards of the Coast and are used under the terms of the d20 Trademark License. The mention of or reference to any company or product in these pages is TM not a challenge to the trademark or copyright concerned. Dungeons and Dragons® and Wizards of the Coast® are trademarks of Wizards of the Coast, and are used in accordance with the Open Game and d20 Trademark Licenses contained in the Legal Appendix. Creature Collection and Relics & Rituals are trademarks of Sword and Sorcery Studio. This book uses the supernatural for settings, characters, and themes. All mystical and supernatural ele- Necromancer ments are fiction and intended for entertainment purposes only. Reader discretion is advised. Games Check out Necromancer Games online athttp://www.necromancergames.com ThirdEditionRules, And check out Sword and Sorcery Studio online at: http://www.swordsorcery.com FirstEditionFeel PRINTED IN CHINA. 1 RAPPAN ATHUK RELOADED Book One Introduction 3 Wilderness Areas: Dying Outside the Dungeon 8 Ground Level: The Sunken Graveyard and the Mausoleum 28 Level 1: The Lair of the “Dung Monster” 32 Level 1A: The Temple of Final Sacrament 36 Level 2: Marthek’s Place and Ambro’s Base 42 Level 3: “Beware of Purple Worms!” 47 Level 3A: “The Well”—Zelkor’s Lair 53 Level 3B: Down the Well 60 Level 4: The Upper Temple of Orcus 71 Level 4A: The Upper Caverns 77 Level 5: Banth’s Lair and the Wight Catacombs 82 Level 6: The Maze 88 Level 6A: Caves and Caverns—The Lair of the Spider Queen 94 Level 7: The Gates of Hell 99 Level 7A: The Hall of Kazleth, the Phase Minotaur King 106 Level 8: Caves and Caverns—The Tomb of the Evil King 109 Level 8A: The Tomb of the Beacon 114 Level 9: The Lower Temple of Orcus 123 Level 9A: Caves and Caverns—The Hydra’s Lair 127 Level 9B: The Well of Agamemnon—Upper Level 134 Level 9C: The Well of Agamemnon—Lower Level 139 Level 9D: The Bloodways (4 sublevels) 144 Level 10: The Lava Pit 165 Level 10A: The Giant Cavern 169 Level 10B: The Goblin Outpost 179 Level 10C: The Talon of Orcus 183 Level 11: The Waterfall and Akbeth’s Grave 190 Level 11A: The Gates to the Goblin City and the Vampire Lair 195 Level 12: The Slave Pits 198 Level 12A: The Goblin City and the Hall of the Titan Cyclops 207 Level 13: The Portal of Darkness 220 Level 13A: The Goblin Barracks 223 Level 14: The Chapel of Orcus 227 Level 15: The Den of the Master 230 Book Two Appendix A: Monsters 233 Appendix B: NPCs of Rappan Athuk 260 Appendix C: New Monsters 300 Appendix D: Legal 327 2 INTRODUCTION I NTRODUCTION Once upon a time, there was an idea—an idea for- mulated by Gary Gygax and Dave Arneson in 1974 and Why did we do this revision? published in a little paperback book called Underworld Rappan Athuk is the granddaddy of all dungeons, Adventures. The idea was simple: it is a lot of fun to go conceived when the game was new, renowned as the into a dungeon and kill evil monsters. Why is the dungeon “real deal” by DMs and players alike. Perhaps the great- there? No one knows. Why do the monsters usually fight est statement a player can make about sheer terror his rather than talk? We aren’t really sure. Why are there character is feeling is to say: “I was more scared than 16 trolls in a cave with a jug of alchemy? No one cares. when we were in Rappan Athuk”. What do all the monsters eat? We don’t know that either Rappan Athuk was originally released under the 3.0 (although “adventurer” probably tops the list). And we rules in 2000. Two additional tomes of material were don’t have to know these things. This isn’t an ecology released in 2001. The areas of wilderness surrounding experiment, it’s a dungeon—the quintessential setting the dungeon and several other nifty tidbits were released for pure swords and sorcery adventuring. as web-support over time as well. What this book does is This adventure pays homage to that original idea. bring all that together in one place, revise it for the 3.5 True, there are opportunities for role playing, but most rules, and add a bunch of new material generated from of this module is dedicated to “roll playing”. Hopefully, tabletop play since the dungeon was first released. while exploring the halls of Rappan Athuk, you will This book contains 6 never-before seen levels (includ- recall the thrill of discovery, the terror in your heart ing one that is really a 4-level set) and a vastly expanded when you fought your first skeleton, the joy of rolling wilderness section. It also has revised and amended your first natural 20 and the despair you felt when that statistics and tactic of the various NPCs and monsters 1 came up for your poison save. that replace our earlier efforts. This module, Rappan Athuk — The Dungeon of This book is simply bigger, better and more complete Graves, is nothing more and nothing less than a good, than its predecessors. With a little effort, it’s the only old-fashioned, First Edition dungeon crawl updated for dungeon you will ever need, even if it doesn’t use all the Revised Third Edition play. Very difficult, it should strike monsters in the SRD. Oh, and yes, level 15 is still just fear into the hearts of the most stalwart adventurers. It intended for the DM to read—Orcus is still supposed to be offers an abundance of traps, tricks and monsters.