Shining Stars: SUPERCELL
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Program BMIM 2012
PROGRAM 2012 (May 24, 2012 – Pakhuis de Zwijger, Amsterdam) Music and Audio Branding for Games .................................................................................................... 2 Case Study: Stars of Football .................................................................................................................. 2 Composing for Advertising, Film and TV: Getting Started ...................................................................... 3 Listening to Chanel No.5: How Music Maps the Sense of Smell ............................................................. 5 BMIM Talent Award: Van God Los Score Competition (Kick-Off Session) .............................................. 5 Composing for Kids and Teens ................................................................................................................ 6 The Challenges of Composing for Games ............................................................................................... 8 BMIM Talent Award: Van God Los Score Competition (Fine Tuning Session) ........................................ 9 DIY – Making Money with Your Music Copyright ................................................................................. 10 Music in Advertising – Joined at the Hip? ............................................................................................. 10 From Band to Screen ............................................................................................................................. 12 BMIM New Talent Award: Van God Los -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
A Large Scale Study on Mobile Application Usage
Falling Asleep with Angry Birds, Facebook and Kindle – A Large Scale Study on Mobile Application Usage Matthias Bohmer¨ Brent Hecht Johannes Schoning¨ DFKI GmbH Northwestern University DFKI GmbH Saarbrucken,¨ Germany Evanston, IL, USA Saarbrucken,¨ Germany [email protected] [email protected] [email protected] Antonio Kruger¨ Gernot Bauer DFKI GmbH Fachhochschule Munster¨ Saarbrucken,¨ Germany Munster,¨ Germany [email protected] [email protected] ABSTRACT music, sightseeing, and navigating. In this way, the mobile While applications for mobile devices have become ex- phone has become increasingly analogous to a “Swiss Army tremely important in the last few years, little public infor- Knife” [15, 17] in that mobile phones provide a plethora of mation exists on mobile application usage behavior. We de- readily-accessible tools for everyday life. The number of scribe a large-scale deployment-based research study that available applications for mobile phones – so called “apps” logged detailed application usage information from over – is steadily increasing. Today, there are more than 370,000 4,100 users of Android-powered mobile devices. We present apps available for the Android platform and 425,000 for Ap- two types of results from analyzing this data: basic descrip- ple’s iPhone1. The iPhone platform has seen more than 10 tive statistics and contextual descriptive statistics. In the case billion app downloads2. of the former, we find that the average session with an appli- cation lasts less than a minute, even though users spend al- Despite these large numbers, there is little public research most an hour a day using their phones. -
The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games
The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games by Yin Wu B.A., (New Media Arts, SIAT) Simon Fraser University, 2008 Thesis Submitted In Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Interactive Arts and Technology Faculty of Communication, Art and Technology Yin Wu 2012 SIMON FRASER UNIVERSITY Fall 2012 Approval Name: Yin Wu Degree: Master of Arts Title of Thesis: The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games Examining Committee: Chair: Carman Neustaedter Assistant Professor School of Interactive Arts & Technology Simon Fraser University Jim Bizzocchi, Senior Supervisor Associate Professor School of Interactive Arts & Technology Simon Fraser University Steve DiPaola, Supervisor Associate Professor School of Interactive Arts & Technology Simon Fraser University Thecla Schiphorst, External Examiner Associate Professor School of Interactive Arts & Technology Simon Fraser University Date Defended/Approved: October 09, 2012 ii Partial Copyright Licence iii Abstract Every video game has a distinct visual style however the functions of visual style in game graphics have rarely been investigated in terms of medium-specific design decisions. This thesis suggests that visual style in a video game shapes players’ gaming experience in terms of three salient dimensions: narrative pleasure, ludic challenge, and aesthetic reward. The thesis first develops a context based on the fields of aesthetics, art history, visual psychology, narrative studies and new media studies. Next it builds an analytical framework with two visual styles categories containing six separate modes. This research uses examples drawn from 29 games to illustrate and to instantiate the categories and the modes. -
Developing a Content Pipeline for a Video Game
Antti Veräjänkorva Art Is A Mess: Developing A Content Pipeline for A Video Game. Metropolia University of Applied Sciences Master of Engineering Information Technology Master’s Thesis 7 July 2020 PREFACE I have a dream that I can export all art asset for a game with single button press. I have tried to achieve that a couple times already and never fully accomplished in this. This time I was even more committed to this goal than ever before. This time I was deter- mined to make the life of artists easier and do my very best. Priorities tend to change when a system is 70% done. Finding time to do the extra mile is difficult no matter how determined you are. Well to be brutally honest, still did not get the job 100% done, but I got closer than ever before! I am truly honoured for all the help what other technical artists and programmers gave me while writing this thesis. I especially want to thank David Rhodes, who is a long- time friend and colleague, for his endless support. Thank you Jukka Larja and Kimmo Ala-Ojala for eye opening discussions. I would also like to thank my wife and daughter for giving me the time to write this thesis. Thank you, Hami Arabestani and Ubisoft Redlynx for giving me the chance to write this thesis based on our current project. Lastly thank you Antti Laiho for supervising this thesis and your honest feedback while working on it. Espoo, 06.06.2020 Antti Veräjänkorva Abstract Author Antti Veräjänkorva Title Art is a mess: Developing A Content Pipeline for A Video Game Number of Pages 47 pages + 3 appendices Date 7 Jul 2020 Degree Master of Engineering Degree Programme Information Technology Instructor(s) Hami Arabestani, Project Manager Antti Laiho, Senior Lecturer The topic of this thesis was to research how to improve exporting process in a video game content pipeline and implement the improvements. -
Xbox 360 Total Size (GB) 0 # of Items 0
Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live -
I Creatori Di Resogun E Nex Machina Non Faranno Un Altro Arcade Shooter
I creatori di Resogun e Nex Machina non faranno un altro arcade shooter Nel passato decennio, il nome Housemarque è diventato sinonimo di giochi dallo stile arcade. Da Super Stardust HD, uscito nei primi tempi della PS3 sul PSN, fino aResogun , uscito nei primi mesi di vita di Playstation 4, lo studio finlandese ha prodotto molti giochi acclamati dalla critica. Negli anni recenti, però, le buone recensioni non sono state accompagnate da vendite al pari. Ad esempio, il recente Nex Machina, un colorato shooter arcade a scorrimento verticale, rappresenta alla perfezione gli stilemi dei giochi Housemarque: creato in collaborazione con la leggenda arcade Eugene Jarvis, ha ricevuto molte lodi da parte della stampa videoludica, e una media di 88 su Metacritic, rendendolo l’ottavo miglior gioco della classifica Playstation 4. Purtroppo, la casa sviluppatrice ha confermato di aver venduto meno di 100.000 copie su Playstation 4 e su PC, andando così in perdita. Stessa sorte è toccata anche a Matterfall, un altro gioco di stampo arcade, uscito lo scorso agosto e che non è stato un grande successo di vendite. Ilari Kuttinen, CEO di Housemarque, ha dichiarato: «Siamo davvero orgogliosi del lavoro che abbiamo svolto con Nex Machina. È stato un lavoro pieno di passione e di amore, anche perché abbiamo lavorato col nostro eroe, Eugene Jarvis. Ci sarebbe piaciuto continuare su questa strada, ma purtroppo non è più possibile. Il prossimo gioco non sarà uno shooter a scorrimento orizzontale o verticale e non sarà focalizzato sulle leaderboard. Sarà qualcosa di diverso rispetto ai giochi che hanno reso lo studio famoso.» Il responsabile editoriale, Mikael Haveri, ha parlato della volontà di spostarsi su generi più popolari e di includere funzionalità multiplayer, ma non ha voluto essere più specifico. -
Recommend Me a Movie on Netflix
Recommend Me A Movie On Netflix Sinkable and unblushing Carlin syphilized her proteolysis oba stylise and induing glamorously. Virge often brabble churlishly when glottic Teddy ironizes dependably and prefigures her shroffs. Disrespectful Gay symbolled some Montague after time-honoured Matthew separate piercingly. TV to find something clean that leaves you feeling inspired and entertained. What really resonates are forgettable comedies and try making them off attacks from me up like this glittering satire about a writer and then recommend me on a netflix movie! Make a married to. Aldous Snow, she had already become a recognizable face in American cinema. Sonic and using his immense powers for world domination. Clips are turning it on surfing, on a movie in its audience to. Or by his son embark on a movie on netflix recommend me of the actor, and outer boroughs, leslie odom jr. Where was the common cut off point for users? Urville Martin, and showing how wealth, gives the film its intended temperature and gravity so that Boseman and the rest of her band members can zip around like fireflies ambling in the summer heat. Do you want to play a game? Designing transparency into a recommendation interface can be advantageous in a few key ways. The Huffington Post, shitposts, the villain is Hannibal Lector! Matt Damon also stars as a detestable Texas ranger who tags along for the ride. She plays a woman battling depression who after being robbed finds purpose in her life. Netflix, created with unused footage from the previous film. Selena Gomez, where they were the two cool kids in their pretty square school, and what issues it could solve. -
Angry Birds Stella Launcher by Jolla Gives a Boost to Your Android Smartphone – Available Now
* For immediate release* Angry Birds Stella Launcher by Jolla gives a boost to your Android smartphone – available now Helsinki, Finland / Hangzhou, China – October 17, 2014 – Jolla, the mobile company from Finland, today announced the world premier of the long-awaited Jolla Launcher proudly in collaboration with Rovio Entertainment featuring an exclusive Angry Birds Stella experience. Titled ‘Angry Birds Stella Launcher by Jolla’, the new mobile application gives you quick access to exclusive Angry Birds content on Android smartphones using the intuitive multitasking user experience of Jolla’s own mobile operating system Sailfish OS. The launcher is first made available for free to download at popular Chinese Taobao and UC application stores. Further stores will be added very soon. In addition to the Jolla Launcher’s multitasking user experience, the Angry Birds Stella Launcher includes an exclusive Stella wallpaper, unique themed ringtones and unlimited, quick access to ToonsTV with a simple swipe from the home screen. Peter Vesterbacka, Mighty Eagle of Rovio comments: “Our Toons.tv has racked up more than 3 billion views and with the Angry Birds Stella Launcher all this fantastic content is just one swipe away. With Angry Birds Toons Season 2 and the Angry Birds Stella animated series just around the corner, we are delighted to offer the Angry Birds Stella Launcher to all our fans with Android devices together with Jolla, the mobile company from Finland.” Sami Pienimäki, Co-founder and Chief Marketing Officer of Jolla comments: “The Angry Birds Stella Launcher is a fantastic example of the capabilities of Jolla’s launcher as a platform for high value brands such as Rovio's Angry Birds. -
Angry Faces Celebrate Your Uniqueness! Choose Your Family’S Favorite Bird and Cut out the Corresponding Mask Below with Your Child
Family Page Sponsored Angry Faces Celebrate your uniqueness! Choose your family’s favorite bird and cut out the corresponding mask below with your child. Trace the pieces onto colorful foamy paper sheets or heavy paper and then cut them out and glue on a chopstick or popsicle handle! RED likes the quiet life. The quieter, the better. Yoga master MATILDA uses movement to master her emotions. Parents: Always. You could Win! Stand out from the flock! Create a video or a photo that tells SCHOLASTIC and associated logos are trademarks and/or registered trademarks of Scholastic Inc. All rights reserved. 654623 trademarks of Scholastic Inc. All rights reserved. trademarks and/or registered SCHOLASTIC and associated logos are titles, properties, and all related © 2015 Rovio Animation Ltd. Angry Birds Inc. All rights reserved. Marketing Group, © 2016 Columbia TriStar used with permission. All rights reserved. trademarks of Rovio Entertainment Ltd and Animation are logos and characters are us what makes your family unique for a chance to win a space adventure for four at Kennedy Space Center! Go to scholastic.com /angrybirdsmovie/sweeps angrybirds-movie.com angrybirds-movie.comangrybirds-movie.com PARENT SWEEPSTAKES ABBREVIATED RULES: NO PURCHASE NECESSARY. Void where prohibited. Eligible:18 + in US & DC, who are members of Family (“Family,” solely for the eligibility purposes of this Sweepstakes, is defined as, at minimum, the entrant and at least one child who is fourteen (14) or younger at the time of entry, whose parent/legal guardian is the entrant). Sweepstakes ends 5/23/16. To enter: Visit scholastic.com/angrybirdsmovie to share/upload a photo (with caption) or video that tells us what makes your family unique and complete all required fields on the entry form. -
Rovio Entertainment and Youtube Team up to Launch New Episodes of Angry Birds Blues Series on September 14Th Worldwide
ROVIO ENTERTAINMENT AND YOUTUBE TEAM UP TO LAUNCH NEW EPISODES OF ANGRY BIRDS BLUES SERIES ON SEPTEMBER 14TH WORLDWIDE YouTube Episodes Follow on the Heels of Recently Released Angry Birds Match Game Company to Explore Licensing Partnerships Including the Popular Hatchlings for September 2019 Angry Birds Movie at Upcoming Brand Licensing Europe (BLE) ESPOO, FINLAND September 11, 2017 – Following the success of its newest game, Angry Birds Match, Rovio Entertainment is premiering new episodes of the animated series Angry Birds Blues on YouTube and YouTube Kids beginning September 14, 2017. The upcoming episodes of Angry Birds Blues series follows the antics of Jay, Jim and Jake, the adorable blue bird triplets known as The Blues, and their zany adventures with one another and sometimes, the Hatchlings. The episodes will be released simultaneously in the US and territories around the globe. “The YouTube audience allows us the opportunity to really broaden the Angry Birds universe, ” said Joe Lawson, Head of Content Licensing, Rovio Entertainment. “With Angry Birds Blues, we can now provide original content that further connects our fans with these Angry Birds characters originally introduced in our games and last year’s movie.” Episodes of Angry Birds Blues will debut twice per week on YouTube and YouTube Kids. YouTube Kids, an app developed in 2015, was created specifically for kids to enjoy the content they love while giving their parents peace of mind. Last year’s movie breakout characters, The Hatchlings, continue to grow in popularity as they are featured in the new Angry Birds Match game, animation series, Angry Birds Blues, and the upcoming 2019 movie sequel. -
MA Thesis NMDC
Shared Play with the Push of a Button: a Mixed-Method Analysis of Sony PlayStation 4’s Share-Platform Rens Lohmann Master Thesis Utrecht University Tutor: Dr. Ann-Sophie Lehmann Second Assessor: Dr. René Glas Submission date: September 22, 2014 [email protected] Keywords Video games, spectatorship, streaming, social, sharing, shared play, platform studies MA New Media & Digital Culture © 2014 Rens Lohmann. Personal and educational classroom use of this thesis is allowed, commercial use requires specific permission from the author. “It’s dangerous to go alone! Take this.” (The Legend of Zelda, 1986) ABSTRACT With the incorporation of the Share-button and its underlying platform on the PlayStation 4, Sony has decided to bring social connectivity and the sharing of gameplay to the masses. Video game play streaming and sharing have their roots in early user-generated content, performing, and spectating practices. Examples from the nineties are machinima, speedrunning, and online multiplayer gaming in that period. Users with a high level of technical proficiency created content that was creative, subversive, and initiated new forms of interactions between players and spectators. The creation of user-generated content came under stricter corporate control when it was integrated as a part of well-designed and well- marketed video game platforms. While the construction of this material became more accessible to general players, creativity and subversiveness became more limited. Sony PlayStation 4’s Share-button can be seen as a culmination of this development. As a form of controlled participation, the button and its proprietary platform facilitate remarkably quick production of this content with a limited toolset of creative possibilities.