Thesis Draft

Total Page:16

File Type:pdf, Size:1020Kb

Thesis Draft Future Renaissance by Chris Luginbuhl A thesis exhibition presented to OCAD University in partial fulfillment of the requirements of the degree of Master of Fine Arts in Digital Futures Exhibition Details: TMAC, 32 Lisgar Ave. Toronto, Ontario, Canada, April 12-14, 2019 Chris Luginbuhl, 2019 Copyright Notice This work is licensed under the Creative Commons Attribution-NonCommercial- ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to: Share — to copy, distribute and transmit the work Remix — to adapt the work Under the following conditions: Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Noncommercial — You may not use this work for commercial purposes. Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. With the understanding that: Waiver — Any of the above conditions can be waived if you get permission from the copyright holder. Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license. Other Rights — In no way are any of the following rights affected by the license: Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations; The author's moral rights; Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights. Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this license or web page. ii Declaration I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I authorize OCAD University to lend this thesis to other institutions or individuals for the purpose of scholarly research. I understand that my thesis may be made electronically available to the public. I further authorize OCAD University to reproduce this thesis by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. Signature: _____________________________ iii Abstract Name: Chris Luginbuhl University Name: OCAD University Thesis Title: Future Renaissance Degree Title: MFA Program Title: Digital Futures Year of Defense: 2019 This document explores image making in collaboration with neural networks, particularly Generative Adversarial Networks (GANs). Research creation is used to develop a collaborative relationship with artificial intelligence (AI) which moves beyond the use of the computer as a simple tool in the image-making process. As a way of deepening this reflection, the images are developed using speculative fiction to imagine what intelligent machines’ creation myths might look like in the distant future, and this helps suggest how we might form AI in the present. GANs are found to help express visual ideas by providing a wealth of imagery and textural detail which can be modified with the selection of training data and transfer learning. The difficulty of training GANs can be mitigated by using other machine learning techniques such as object detection to gather training data, and by working with low-resolution imagery that reduces computational demands, increasing accessibility. iv Acknowledgements This project was propelled by the powerful interdisciplinary rocket fuel of the OCAD U Digital Futures Program, its faculty and students. I feel very fortunate to have worked with my supervisor Kate Hartman, whose support, positivity and critical eye kept this rocket from self-destructing many times over. My secondary supervisor Adam Tindale provided much helpful guidance on how to think, make, write and question. Kristy Boyce and Finlay Braithwaite contributed many helpful ideas and suggestions over the course of many long conversations about this project. I still feel like you both understand it a lot better than I do. Along the way I was graciously assisted with discussions, support and troubleshooting from various people at github.com and codementor.io. I would particularly like to thank Tushar Gupta for his patient help getting me up and running with GANs, as well as the numberless developers and researchers who freely offer their expertise online for the benefit of everyone. I am deeply grateful to my parents who gave me a love for science, art and books, and who generously supported me through all my struggles. Finally, I would like to particularly thank Camilla who inspired me with her example and gave me encouragement to pursue this degree and this project at every stage. v Contents: Chapter 1 - Introduction ......................................................................................................... 1 1.1 Project Motivation...................................................................................................................... 1 1.2 Renaissance as Inspiration .......................................................................................................... 2 1.3 Materials and Physical Images.................................................................................................... 3 1.4 Research Questions .................................................................................................................... 3 1.5 Terminology and Limitations in This Work................................................................................. 4 1.6 Document Structure ................................................................................................................... 5 Chapter 2 - Literature and Context Review ...................................................................... 6 2.1 Roots of AI and Robotics ............................................................................................................ 6 2.2 Speculative Fiction...................................................................................................................... 7 2.3 Speculative Design...................................................................................................................... 8 2.4 Artificial Life ................................................................................................................................ 9 2.5 Information and Surveillance ................................................................................................... 10 2.6 Robotic Art ................................................................................................................................ 11 2.7 Mythology ................................................................................................................................ 12 2.8 Neural Networks, GANs, Image Analogies ............................................................................... 13 2.9 Artificial Intelligence Safety and Ethics .................................................................................... 16 2.10 Conclusion .............................................................................................................................. 17 Chapter 3 - Methodology .......................................................................................................18 3.1 Speculative Fiction.................................................................................................................... 18 3.2 Research Creation .................................................................................................................... 19 3.3 Collaboration ............................................................................................................................ 21 Chapter 4 - Processes.............................................................................................................22 4.1 Speculative Design Process ...................................................................................................... 22 4.2 Making Myth Images ................................................................................................................ 25 4.3 Face Detection & GANs, Part 1 ................................................................................................. 28 4.4 Increasing Expressiveness in GAN Images................................................................................ 33 4.5 Making the Digital Images Physical - CNC Gilding .............................................................. 38 Chapter 5 - Results ..................................................................................................................43 5.1 Images for Final Exhibition ....................................................................................................... 44 5.2 Reflection on Results ................................................................................................................ 45 Chapter 6 - Summary and Conclusion .............................................................................48 6.1 Our Changing Relationship to AI............................................................................................... 50 6.2 Speculative Realism .................................................................................................................. 52 6.3 Machine Mythology and Spirituality .......................................................................................
Recommended publications
  • Universal Mythology: Stories
    Universal Mythology: Stories That Circle The World Lydia L. This installation is about mythology and the commonalities that occur between cultures across the world. According to folklorist Alan Dundes, myths are sacred narratives that explain the evolution of the world and humanity. He defines the sacred narratives as “a story that serves to define the fundamental worldview of a culture by explaining aspects of the natural world, and delineating the psychological and social practices and ideals of a society.” Stories explain how and why the world works and I want to understand the connections in these distant mythologies by exploring their existence and theories that surround them. This painting illustrates the connection between separate cultures through their polytheistic mythologies. It features twelve deities, each from a different mythology/religion. By including these gods, I have allowed for a diversified group of cultures while highlighting characters whose traits consistently appear in many mythologies. It has the Celtic supreme god, Dagda; the Norse trickster god, Loki; the Japanese moon god, Tsukuyomi; the Aztec sun god, Huitzilopochtli; the Incan nature goddess, Pachamama; the Egyptian water goddess, Tefnut; the Polynesian fire goddess, Mahuika; the Inuit hunting goddess, Arnakuagsak; the Greek fate goddesses, the Moirai: Clotho, Lachesis, and Atropos; the Yoruba love goddess, Oshun; the Chinese war god, Chiyou; and the Hindu death god, Yama. The painting was made with acrylic paint on mirror. Connection is an important element in my art, and I incorporate this by using the mirror to bring the audience into the piece, allowing them to see their reflection within the parting of the clouds, whilst viewing the piece.
    [Show full text]
  • Aztec Mythology
    Aztec Mythology One of the main things that must be appreciated about Aztec mythology is that it has both similarities and differences to European polytheistic religions. The idea of what a god was, and how they acted, was not the same between the two cultures. Along with all other native American religions, the Aztec faith developed from the Shamanism brought by the first migrants over the Bering Strait, and developed independently of influences from across the Atlantic (and Pacific). The concept of dualism is one that students of Chinese religions should be aware of; the idea of balance was primary in this belief system. Gods were not entirely good or entirely bad, being complex characters with many different aspects and their own desires and motivations. This is highlighted by the relation between Quetzalcoatl and Tezcatlipoca. When the Spanish arrived with their European sensibilities, they were quick to name one good and one evil, identifying Quetzalcoatl with Christ and Tezcatlipoca with Satan during their attempts to integrate the Nahua peoples into Christianity. But to the Aztecs neither god would have been “better” than the other; they are just different and opposing sides of the same duality. Indeed, their identities are rather nebulous, with Quetzalcoatl often being referred to as “White Tezcatlipoca” and Tezcatlipoca as “Black Quetzalcoatl”. The Mexica, as is explained in the history section, came from North of Mexico in a location they named “Aztlan” (from which Europeans developed the term Aztec). During their migration south they were exposed to and assimilated elements of several native religions, including those of the Toltecs, Mayans, and Zapotecs.
    [Show full text]
  • Onassis Stegi You and AI: Through the Algorithmic Lens
    Onassis Stegi You and AI: Through the Algorithmic Lens Curated by Irini Mirena Papadimitriou, Creative Director, FutureEverything Commissioned and Produced by Onassis Stegi 24 June - 25 July, 2021 Pedion Areos - Athens Throughout history, humans have imagined how artificial intelligence might transform society. How intelligent machines could make us more efficient, productive and predictable. What began as a dream has today become a reality. AI is everywhere. From personal and home devices and rapidly expanding into public space. But as AI starts to shape our everyday lives, who shapes AI? And how are we affected by machine decision making we might not even be aware of? You and AI invites you to explore work that challenges our fantasies of AI and opens up critical discussions about the increasing implementation of these systems and their impact on human subjectivity in the social, working and democratic contexts. Unfolding through three thematic areas, it is investigating ideas around AI, civic space and participation, how we perceive the world and are being seen through algorithms, and questioning the meaning of intelligence within AI. Thematic Area 1 - AI, CIVIC SPACE, PARTICIPATION & DEMOCRACY In a world dominated by algorithms and where AI is always watching – is everyone included? Or does the machine decide who should be seen and heard? The first thematic area, AI, civic space, participation and democracy, presents works that show worlds through artificial, invisible systems and new digital bureaucracies. Worlds that are increasingly quantified and categorised by algorithmic systems, and where everything is redefined, accepted or excluded based on machine decision making systems and automation.
    [Show full text]
  • Every Creation Story
    Every Creation Story Creation from chaos Chaos (cosmogony) Enûma Eliš (Babylonian creation myth) Genesis creation myth (Judaism, Christianity and Islam) Greek cosmogonical myth Jamshid Korean creation narratives Kumulipo Leviathan (Book of Job 38–41 creation myth) Mandé creation myth Pangu Raven in Creation Serer creation myth Sumerian creation myth Tungusic creation myth Unkulunkulu Väinämöinen Viracocha Earth diver Earth-diver Ainu creation myth Cherokee creation myth Iroquois creation myth Väinämöinen Yoruba creation myth Ob-Ugric creation myth Emergence Emergence Hopi creation myth Maya creation of the world myth Diné Bahaneʼ (Navajo) Zuni creation myth ( creation of self ) Ex nihilo Debate between sheep and grain Barton cylinder Ancient Egyptian creation myths Kabezya-Mpungu Māori myths Mbombo Ngai Popol Vuh World parent World parent Coatlicue Enûma Eliš Greek cosmogonical myth Greek cosmogonical myth Heliopolis creation myth Hiranyagarbha creation myth Kumulipo Rangi and Papa Völuspá Divine twins Divine twins Proto-Indo-European creation myths Regional Africa Ancient Egyptian creation myths Fon creation myth Kaang creation story (Bushmen) Kintu myth (Bugandan) Mandé creation myth Mbombo (Kuba, Bakuba or Bushongo/Boshongo) Ngai (Kamba, Kikuyu and Maasai ) Serer creation myth (cosmogony of the Serer people of Senegal, the Gambia and Mauritania) Unkulunkulu (Zulu) Yoruba creation Americas Mesoamerica Coatlicue (Aztec) Maya creation of the world myth Popol Vuh (Quiché Mayan) Mid North America Anishinaabeg creation stories Cherokee creation
    [Show full text]
  • Press Release: Ai: More Than Human
    PRESS RELEASE: AI: MORE THAN HUMAN AI: More than Human 16 May–26 Aug 2019, Barbican Centre Media View: 15 May 2019, 10am –1pm www.barbican.org.uk/morethanhuman #morethanhuman @barbicancentre An exhibition conceived and curated by Barbican International Enterprises Co-produced with Groninger Forum Lead Sponsor Bupa Global Supporting sponsor CMS Media Partners: Dazed Media and Time Out Opening in May 2019, the Barbican presents a major new exhibition: AI: More than Human – an unprecedented survey of creative and scientific developments in artificial intelligence, exploring the evolution of the relationship between humans and technology. Part of Life Rewired, the Barbican’s 2019 season exploring what it means to be human when technology is changing everything, AI: More than Human tells the rapidly developing story of AI, from its extraordinary ancient roots in Japanese Shintoism and Ada Lovelace and Charles Babbage’s early experiments in computing, to AI’s major developmental leaps from the 1940s to the present day to show how an age-old dream of creating intelligence has already become today’s reality. Told through some of the most prominent and cutting-edge research projects, from DeepMind, Jigsaw, Massachusetts Institute of Technology Computer Science Artificial Intelligence Laboratory (MIT CSAIL), IBM, Sony Computer Science Laboratories, Google Arts and Culture, Google PAIR, Affectiva, Lichtman Lab at Harvard, Eyewire, Wake Forest Institute for Regenerative Medicine, Wyss Institute and Emulate Inc. The exhibition presents commissions
    [Show full text]
  • January/February 2007 Inside
    Bringing history into accord with the facts in the tradition of Dr. Harry Elmer Barnes The Barnes Review A JOURNAL OF NATIONALIST THOUGHT & HISTORY VOLUME XIII NUMBER 1 JANUARY/FEBRUARY 2007 www.barnesreview.org The Amazing Baltic Origins of Homer’s Epics A Christmas Day Civil War Atrocity: The Wilson Massacre Japan’s Emperor Komei Killed by Rothschild Agents The Nazis & Pearl Harbor: Was the Luftwaffe Involved? Exposing the Judas Goats: The Enemy Within vs. American Nationalists ALSO: • Gen. Leon Degrelle • September 11 Foul Ups Psychopaths in History: • Founding Myths • The Relevance of Christianity Who are they? Do you have one next door? • Much more . Bringing History Into Accord With the Facts in the Tradition of Dr. Harry Elmer Barnes the Barnes Review AJOURNAL OF NATIONALIST THOUGHT &HISTORY JANUARY/FEBRUARY 2007 O VOLUME XIII O NUMBER 1 11 TABLE OF CONTENTS BALTIC ORIGIN OF HOMER’S TALES EXPERIENCES WITH AN ADL AGENT 4 JOHN TIFFANY 40 MICHAEL COLLINS PIPER The tall tales of the still universally read storyteller Homer A Judas Goat is an animal trained to lead others to the involve ancient Greeks, so we naturally assume (as do slaughterhouse. A human “Judas Goat” performs the same almost all scholars) any events related to them must have function in an allegorical way. Typical of this human breed taken place in the Mediter ranean. But we tend to forget of “Judas Goat” was an ADL agent the author knew per- the Greeks originally came from somewhere else, some- sonally, and liked. Roy Bullock was charming, skilled and where to the north.
    [Show full text]
  • The Amazing Twins
    1 Table of Contents Table of Contents Themes Page 2 Booklist Page 3 Maya: Ancient and Modern Page 5 Life Among the Maya Page 6 Questions and Activities Page 7 Maya Religion Page 8 Mayan Language Page 10 Go Down in History Page 12 Glyph Chart Page 14 Maya Math Page 16 Document Your Birthday Page 24 Maya Huipiles Page 28 Maya Figurines Page 31 The Maya Ball Game Page 32 Literature and Story Page 33 Popol Wuj: Part One Page 34 Popol Wuj: Part Two Page 36 Popol Wuj: Part Three Page 39 Chilam Balam of Chumayel Page 41 Presented by the Nashville Public Library and Vanderbilt Center for Latin American Studies 2 The Amazing Twins Themes to build on from the story Creation Stories The Ancient Maya Modern Life of the Maya Glyphs and Symbolic Writing Archeology Maya Architecture Clothing and Culture Weaving Class and the Structures of Society History of Food Folktales and Mythology Maya Ball Games Numeration and Maya Math Illustrations/Artwork Storytelling Puppets and Puppetry Presented by the Nashville Public Library and the Vanderbilt Center for Latin American Studies 3 Books from the Nashville Public Library Allan, Tony Gods of Sun and Sacrifice: Aztec & Maya Myth j299.792 A418g Ancona, George Mayeros: A Yucatec Maya Family j972.6 A54m Brill, Marlene Targ Journey for Peace JB M536b Cameron, Ann Colibri Spanish YA Fiction Cameron Coulter, Laurie Secrets in Stone j497.415 C85526s Crandell, Rachel Hands of the Maya: Villagers at Work and Play j972.83 C8912h Crosher, Judith Technology in the Time of the Maya j609.72 C94t Day, Nancy Your Travel Guide to Ancient Maya Civilization j972.81016 D2747y Eboch, Chris Life Among the Maya j972.81 E167L The Well of Sacrifice JUV Fiction Eboch Fisher, Leonard E.
    [Show full text]
  • The Practice of Art and AI
    Gerfried Stocker, Markus Jandl, Andreas J. Hirsch The Practice of Art and AI ARS ELECTRONICA Art, Technology & Society Contents Gerfried Stocker, Markus Jandl, Andreas J. Hirsch 8 Promises and Challenges in the Practice of Art and AI Andreas J. Hirsch 10 Five Preliminary Notes on the Practice of AI and Art 12 1. AI–Where a Smoke Screen Veils an Opaque Field 19 2. A Wide and Deep Problem Horizon– Massive Powers behind AI in Stealthy Advance 25 3. A Practice Challenging and Promising– Art and Science Encounters Put to the Test by AI 29 4. An Emerging New Relationship–AI and the Artist 34 5. A Distant Mirror Coming Closer– AI and the Human Condition Veronika Liebl 40 Starting the European ARTificial Intelligence Lab 44 Scientific Partners 46 Experiential AI@Edinburgh Futures Institute 48 Leiden Observatory 50 Museo de la Universidad Nacional de Tres de Febrero Centro de Arte y Ciencia 52 SETI Institute 54 Ars Electronica Futurelab 56 Scientific Institutions 59 Cultural Partners 61 Ars Electronica 66 Activities 69 Projects 91 Artists 101 CPN–Center for the Promotion of Science 106 Activities 108 Projects 119 Artists 125 The Culture Yard 130 Activities Contents Contents 132 Projects 139 Artists 143 Zaragoza City of Knowledge Foundation 148 Activities 149 Projects 155 Artists 159 GLUON 164 Activities 165 Projects 168 Artists 171 Hexagone Scène Nationale Arts Science 175 Activities 177 Projects 182 Artists 185 Kersnikova Institute / Kapelica Gallery 190 Activities 192 Projects 200 Artists 203 LABoral Centro de Arte y Creación Industrial 208 Activities
    [Show full text]
  • Ars Electronica Futurelab
    Ars Electronica Futurelab Andreas J. Hirsch Edited by Horst Hörtner, Roland Haring, Hideaki Ogawa Alchemists of the Future Ars Electronica Futurelab The First 25 Years and Beyond ARS ELECTRONICA FUTURELAB 25 Years of Ars Electronica Futurelab The creation of the Futurelab was in equal measure an accident or a stroke of luck (right people, right time, right place) and the unavoidable consequence of the original Ars Electronica idea of a merging of art, technology, and society. It was certainly also an urgent necessity—actually the only chance—to make the planned Ars Electronica Center with its groundbreaking innovations, high artistic standards, and clear didactical goals a fully functioning “Museum of the Future.” In mid-1995, entrusted with this task, we were faced with so many technical and creative challenges that there was simply only one way forward: putting together a team of ambitious and visionary artists and technicians and striving to turn this great vision, which up to that point had existed only on paper, into reality. To realize his idea of an Ars Electronica Center, Hannes Leopoldseder had in advance invited experts and artists from all over the world to develop visions for this new kind of center and, not surprisingly, the invitees outdid themselves with spectacular scenarios ranging from LED wallpaper with which all walls would be covered (at that time there were not yet LED flatscreens on the market) to kinetic components that would change the building constantly. Alas, there was then the reality, a reality in which it was not enough to cobble these kinds of prototypes together for a short demonstration at a fair or art exhibition, but rather one in which they had to stand up to the real world of permanent exhibitions where they were on show six days a week, with only one day for maintenance and repair.
    [Show full text]
  • Sotheby's Press Release
    New York | +1 212 606 7176 | Derek Parsons | [email protected] | Hallie Freer | [email protected] London | Mitzi Mina | [email protected] SOTHEBY’S TO PRESENT NATIVELY DIGITAL: A CURATED NFT SALE Highlighted By: The First NFT Ever Minted, Kevin McCoy’s Quantum CryptoPunk #7523 by Larva Labs The Shell Record by Leading Generative Artist Anna Ridler Left to right: Quantum by Kevin McCoy, CryptoPunk #7523 by Larva Labs, The Shell Record by Anna Ridler Online Auction 3 - 10 June 2021 NEW YORK, 6 May 2021 – Sotheby’s is pleased to announce Natively Digital: A Curated NFT Sale, representing the first time a major auction house will bring together a group survey of the leading NFT artists to auction. Hosted directly through Sotheby’s online auction platform, Natively Digital will feature some of the most sought after works made throughout the seven-year history of the medium; the curated auction will be highlighted by Kevin McCoy’s Quantum, the first NFT ever minted, the only existing masked “Alien” Cryptopunk by Larva Labs, and The Shell Record by leading generative artist, Anna Ridler. The additional NFT artists and artworks included in the auction will be unveiled in the lead up to the sale, which will be open for bidding from 3 – 10 June. Natively Digital marks Sotheby’s second dedicated sale of NFTs, following ‘The Fungible’ Collection with digital artist Pak, which achieved a total of nearly $17 million across a multi-day sale event that attracted more than 3,000 unique buyers. Following the announcement earlier this week that Sotheby’s will accept cryptocurrency via Coinbase as a form of payment for Banksy’s Love is in the Air, buyers will have the option to pay with fiat or cryptocurrency (Bitcoin or Ether).
    [Show full text]
  • Sotheby's Press Release
    New York | +1 212 606 7176 | Derek Parsons | [email protected] | Hallie Freer | [email protected] London | Mitzi Mina | [email protected] SOTHEBY’S TO PRESENT NATIVELY DIGITAL: A CURATED NFT SALE Highlighted By: The First NFT Ever Minted, Kevin McCoy’s Quantum CryptoPunk #7523 by Larva Labs The Shell Record by Leading Generative Artist Anna Ridler Left to right: Quantum by Kevin McCoy, CryptoPunk #7523 by Larva Labs, The Shell Record by Anna Ridler Online Auction 3 - 10 June 2021 NEW YORK, 6 May 2021 – Sotheby’s is pleased to announce Natively Digital: A Curated NFT Sale, representing the first time a major auction house will bring together a group survey of the leading NFT artists to auction. Hosted directly through Sotheby’s online auction platform, Natively Digital will feature some of the most sought after works made throughout the seven-year history of the medium; the curated auction will be highlighted by Kevin McCoy’s Quantum, the first NFT ever minted, the only existing masked “Alien” Cryptopunk by Larva Labs, and The Shell Record by leading generative artist, Anna Ridler. The additional NFT artists and artworks included in the auction will be unveiled in the lead up to the sale, which will be open for bidding from 3 – 10 June. Natively Digital marks Sotheby’s second dedicated sale of NFTs, following ‘The Fungible’ Collection with digital artist Pak, which achieved a total of nearly $17 million across a multi-day sale event that attracted more than 3,000 unique buyers. Following the announcement earlier this week that Sotheby’s will accept cryptocurrency via Coinbase as a form of payment for Banksy’s Love is in the Air, buyers will have the option to pay with fiat or cryptocurrency (Bitcoin or Ether).
    [Show full text]
  • Download Program As
    AGENDA APRIL 4 9:00 Words from us 9:10 Opening remarks Bianca Scheffler, Head Information Standards & Governance Group Digital & Information Services at Swiss Re 9:20 Building a useful chatbot: Beyond the ML and NLP Andreea Hossmann, Principal Product Manager at Swisscom, Zürich, Switzerland 9:50 Deep learning for automated language teaching and assessment Helen Yannakoudakis, Senior Research Associate at the University of Cambridge, UK 10:10 Data-driven automatic sign language processing Sarah Ebling, Senior Researcher at the University of Zürich/University of Applied Sciences of Special Needs Education (HfH), Zürich, Switzerland 10:30 Icebreaker Mirna Šmidt 10:50 Coffee 11:20 Using AI in women’s health Franziska Dammeier, Senior Data Scientist at Ava AG, Zürich, Switzerland 11:40 Artificial Intelligence approaches for personalized medicine Maria Rodriguez Martinez, Technical Lead of Systems Biology at IBM Research, Zürich, Switzerland 12:00 Combining remote sensor data capture with advanced signal processing and machine learning to innovate clinical research for neurodegenerative and psychiatric diseases Lito Kriara, Digital Biomarker Data Scientist at Roche, Basel, Switzerland 12:20 Art exhibition intro Luba Elliott, Sofia Crespo 12:40 Lunch 13:40 Algorithm selection and configuration with Monte-Carlo Tree Search Michele Sebag, Deputy Director at the Lab. of Computer Science at Université Paris-Sud, Orsay, France 14:10 Causality and robust machine learning Christina Heinze-Deml, Postdoctoral Researcher at ETH Zürich, Zürich, Switzerland
    [Show full text]