Jan Tschichold and the Language of Modernism
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												  The Architecture Analysis and Design Language: an Overview OutlineInstitut Supérieur de l’Aéronautique et de l’Espace The Architecture Analysis and Design Language: an overview Outline 1. AADL a quick overview 2. AADL key modeling constructs 1. AADL components 2. Properties 3. Component connection 3. AADL: tool support AADL Tutorial -- MODELS'15 2 Introduction > ADL, Architecture Description Language: » Goal : modeling software and hardware architectures to master complexity … to perform analysis » Concepts : components, connections, deployments. » Many ADLs : formal/non formal, application domain, … > ADL for real-time critical embedded systems: AADL (Architecture Analysis and Design Language). AADL Tutorial -- MODELS'15 3 AADL: Architecture Analysis & Design Language > International standard promoted by SAE, AS-2C committee, released as AS5506 family of standards > Version 1.0 (2004), version 2 (2009), 2.1 (2012) » Based on feedback from the aerospace industry > Annex document to address specific needs » Behavior, data, error modeling, code generation, … > AADL objectives are “to model a system” » With analysis in mind » To ease transition from well-defined requirements to the final system : code production > Require semantics => any AADL entity has a semantics (natural language or formal methods). AADL Tutorial -- MODELS'15 4 AADL components > AADL model : hierarchy/tree of components » Textual, graphical representations, XMI serialization > AADL component models a software or a hardware entity » May be organized in packages : reusable » Has a type/interface, one or several implementations » May
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												  Jan Tschichold and the New Typography Graphic Design Between the World Wars February 14–July 7, 2019Jan Tschichold and the New Typography Graphic Design Between the World Wars February 14–July 7, 2019 Jan Tschichold. Die Frau ohne Namen (The Woman Without a Name) poster, 1927. Printed by Gebrüder Obpacher AG, Munich. Photolithograph. The Museum of Modern Art, New York, Peter Stone Poster Fund. Digital Image © The Museum of Modern Art/Licensed by SCALA / Art Resource, NY. Jan Tschichold and the New February 14– Typography: Graphic Design July 7, 2019 Between the World Wars Jan Tschichold and the New Typography: Graphic Design Between the World Wars, a Bard Graduate Center Focus Project on view from February 14 through July 7, 2019, explores the influence of typographer and graphic designer Jan Tschichold (pronounced yahn chih-kold; 1902-1974), who was instrumental in defining “The New Typography,” the movement in Weimar Germany that aimed to make printed text and imagery more dynamic, more vital, and closer to the spirit of modern life. Curated by Paul Stirton, associate professor at Bard Graduate Center, the exhibition presents an overview of the most innovative graphic design from the 1920s to the early 1930s. El Lissitzky. Pro dva kvadrata (About Two Squares) by El Lissitzky, 1920. Printed by E. Haberland, Leipzig, and published by Skythen, Berlin, 1922. Letterpress. The Museum of Modern Art, New York, While writing the landmark book Die neue Typographie Jan Tschichold Collection, Gift of Philip Johnson. Digital Image © (1928), Tschichold, one of the movement’s leading The Museum of Modern Art/Licensed by SCALA / Art Resource, NY. © 2018 Artists Rights Society (ARS), New York. designers and theorists, contacted many of the fore- most practitioners of the New Typography throughout Europe and the Soviet Union and acquired a selection The New Typography is characterized by the adoption of of their finest designs.
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												  Graphic Design in the Postmodern EraGraphic Design in the Postmodern Era By Mr. Keedy This essay was based on lectures presented at FUSE 98, San Francisco, May 28, and The AIGA National Student Design Conference, CalArts, June 14, 1998. It was first published in 1998 in Emigre 47. Any discussion of postmodernism must be preceded by at least a provisional definition of modernism. First there is modernism with a capital "M," which designates a style and ideology and that is not restricted to a specific historical moment or geographical location. Modernist designers from the Bauhaus in Germany, the De Style in Holland, and Constructivism in Russia, share essentially the same Modernist ideology as designers like Paul Rand, Massimo Vignelli, and Eric Spiekermann. Its primary tenet is that the articulation of form should always be derived from the programmatic dictates of the object being designed. In short, form follows function. Modernism was for the most part formed in art schools, where the pedagogical strategies were developed that continue to this day in design schools. It is a formalist, rationalist, visual language that can be applied to a wide range of circumstances. All kinds of claims can and have been made in an effort to keep Modernism eternally relevant and new. The contradiction of being constant, yet always new, has great appeal for graphic designers, whose work is so ephemeral. Then there is the modern, with a small "m." It is often confused with Modernism with a big M, but being a modern designer simply means being dedicated to working in a way that is contemporary and innovative, regardless of what your particular stylistic or ideological bias may be.
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												  A Pattern Approach to Interaction DesignA Pattern Approach to Interaction Design Jan O. Borchers Department of Computer Science Darmstadt University of Technology Alexanderstr. 6, 64283 Darmstadt, Germany [email protected] ABSTRACT perts need to work together very closely with team members To create successful interactive systems, user interface de- from other disciplines. Most notably, they need to coop- signers need to cooperate with developers and application erate with application domain experts to identify the con- domain experts in an interdisciplinary team. These groups, cepts, tasks, and terminology of the product environment, however, usually miss a common terminology to exchange and with the development team to make sure the internal ideas, opinions, and values. system design supports the interaction techniques required. This paper presents an approach that uses pattern languages However, these disciplines lack a common language: It is to capture this knowledge in software development, HCI, difficult for the user interface designer to explain his guide- and the application domain. A formal, domain-independent lines and concerns to the other groups. It is often even definition of design patterns allows for computer support more problematic to extract application domain concepts without sacrificing readability, and pattern use is integrated from the user representative in a usable form. And it is into the usability engineering life cycle. hard for HCI people, and for application domain experts even more so, to understand the architectural and techno- As an example, experience from building an award-winning logical constraints and rules that guide the systems engineer interactive music exhibit was turned into a pattern language, in her design process.
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												  Photo/Graphics Michel WlassikoffSYMPOSIUMS 1 Michel Frizot Roxane Jubert Victor Margolin Photo/Graphics Michel Wlassikoff Collected papers from the symposium “Photo /Graphisme“, Jeu de Paume, Paris, 20 October 2007 © Éditions du Jeu de Paume, Paris, 2008. © The authors. All rights reserved. Jeu de Paume receives a subsidy from the Ministry of Culture and Communication. It gratefully acknowledges support from Neuflize Vie, its global partner. Les Amis and Jeunes Amis du Jeu de Paume contribute to its activities. This publication has been made possible by the support of Les Amis du Jeu de Paume. Contents Michel Frizot Photo/graphics in French magazines: 5 the possibilities of rotogravure, 1926–1935 Roxane Jubert Typophoto. A major shift in visual communication 13 Victor Margolin The many faces of photography in the Weimar Republic 29 Michel Wlassikoff Futura, Europe and photography 35 Michel Frizot Photo/graphics in French magazines: the possibilities of rotogravure, 1926–1935 The fact that my title refers to technique rather than aesthetics reflects what I take to be a constant: in the case of photography (and, if I might dare to say, representation), technical processes and their development are the mainsprings of innovation and creation. In other words, the technique determines possibilities which are then perceived and translated by operators or others, notably photographers. With regard to photo/graphics, my position is the same: the introduction of photography into graphics systems was to engender new possibilities and reinvigorate the question of graphic design. And this in turn raises another issue: the printing of the photograph, which is to say, its assimilation to both the print and the illustration, with the mass distribution that implies.
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												  Pattern Languages in HCI: a Critical ReviewHUMAN–COMPUTER INTERACTION, 2006, Volume 21, pp. 49–102 Copyright © 2006, Lawrence Erlbaum Associates, Inc. Pattern Languages in HCI: A Critical Review Andy Dearden Sheffield Hallam University Janet Finlay Leeds Metropolitan University ABSTRACT This article presents a critical review of patterns and pattern languages in hu- man–computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for de- veloping and communicating information and knowledge to support good de- sign. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to in- teraction design. The review explores four key issues: What is a pattern? What is a pattern language? How are patterns and pattern languages used? and How are values reflected in the pattern-based approach to design? Following on from the review, a future research agenda is proposed for patterns and pattern languages in HCI. Andy Dearden is an interaction designer with an interest in knowledge sharing and communication in software development. He is a senior lecturer in the Com- munication and Computing Research Centre at Sheffield Hallam University. Janet Finlay is a usability researcher with an interest in design communication and systems evaluation. She is Professor of Interactive Systems in Innovation North at Leeds Metropolitan University. 50 DEARDEN AND FINLAY CONTENTS 1. INTRODUCTION 2. THE SCOPE OF THIS REVIEW 2.1. General Software Design Patterns 2.2. Interface Software Design Patterns 2.3. Interaction Design Patterns 3. A SHORT HISTORY OF PATTERNS 3.1.
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												  Prudent Design Principles for Information Flow ControlPrudent Design Principles for Information Flow Control Iulia Bastys Frank Piessens Andrei Sabelfeld Chalmers University of Technology Katholieke Universiteit Leuven Chalmers University of Technology Gothenburg, Sweden Heverlee, Belgium Gothenburg, Sweden [email protected] [email protected] [email protected] ABSTRACT Motivation. Recent years have seen a proliferation of research Recent years have seen a proliferation of research on information on information flow control [16, 17, 19, 39, 49, 55, 67, 70, 72, 73], flow control. While the progress has been tremendous, it has also leading to applications in a wide range of areas including hard- given birth to a bewildering breed of concepts, policies, conditions, ware [8], operating system microkernels [59] and virtualization and enforcement mechanisms. Thus, when designing information platforms [32], programming languages [36, 37], mobile operating flow controls for a new application domain, the designer iscon- systems [44], web browsers [12, 43], web applications [13, 45], and fronted with two basic questions: (i) What is the right security distributed systems [50]. A recent special issue of Journal of Com- characterization for a new application domain? and (ii) What is the puter Security on verified information flow60 [ ] reflects an active right enforcement mechanism for a new application domain? state of the art. This paper puts forward six informal principles for designing While the progress has been tremendous, it has also given birth information flow security definitions and enforcement mechanisms: to a bewildering breed of concepts, policies, conditions, and en- attacker-driven security, trust-aware enforcement, separation of policy forcement mechanisms. These are often unconnected and ad-hoc, annotations and code, language-independence, justified abstraction, making it difficult to build on when developing new approaches.
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												  Design Discourse: a Way Forward for Theistic Evolutionism?View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Helsingin yliopiston digitaalinen arkisto NZSTh 2018; 60(3): 435–451 Erkki Vesa Rope Kojonen* Design Discourse: A Way Forward for Theistic Evolutionism? https://doi.org/10.1515/nzsth-2018-0025 Summary: It is usually supposed that biological design arguments (where biologi- cal complex order is seen as evidence of a Creator) are made obsolete by Darwi- nian evolutionary theory. However, philosopher Alvin Plantinga and others have defended the continued possibility of a rational “design discourse”, in which biological order is taken as a sign of God’s purposeful action. In this article, I consider two objections to design discourse: (1) a theological objection to biologi- cal design based on the problem of natural evil, and (2) the evolutionary objec- tion, according to which evolutionary theory removes the justification for any biological design perception. Whereas Plantinga’s own response utilizes the arguments of the Intelligent Design movement, I argue in favor of utilizing “de- sign discourse” as part of a theistic evolutionist view. Keywords: theistic evolutionism, teleology, design argument, problem of natural evil, Alvin Plantinga Zusammenfassung: Es wird gemeinhin angenommen, dass biologische Design Argumente (welche die komplexe biologische Ordnung als Beweis für einen Schöpfer erachten) durch Darwins Evolutionstheorie obsolet werden. Der Philo- soph Alvin Plantinga und andere haben jedoch die Möglichkeit eines fortgeführ- ten rationalen „Design Diskurses“ verteidigt, der die biologische Ordnung als ein Zeichen Gottes zielgerichteter Handlung begreift. In diesem Artikel betrachte ich zwei Einwände gegen den Design Diskurs: (1) einen theologischen Einwand zum biologischen Design basierend auf dem Problem der natürlichen Übel und (2) den evolutionären Einwand, nach dem die Evolutionstheorie die Berechtigung jeder biologischen Design Vorstellung aufhebt.
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												  The Legacy of Jan TschicholdDamani Douglas Tanya Goetz Digital Media Foundations 1112 December 7, 2020 The Legacy of Jan Tschichold As the vast empire of woodcut printing crumbles beneath the mass integration of lithography and photography, 20th century avant-garde typography continued to revolutionize because of typographers like Jan Tschichold. Jan Tschichold was a well-known calligrapher, graphic designer, typographer, author, and teacher who had a significant impact on transforming the world of modernist typography and graphic design. His influence reverberates through generations as his very name has become a staple in the history of graphic design and modernist typography. Jan Tschichold was born on April 2, 1902 in Ledzig, Germany, where he would spend his childhood training in the visual arts. Jan Tschichold grew up with his mother and father, Maria & Franz Tschichold. His father was a sign writer, and as such, he provided Tschichold with an early introduction into the world of lettering and calligraphy. Despite Tschichold’s attraction to the graphic arts, particularly calligraphy and typography, he became an illustration teacher because his parents worried he would Figure 1. Early Work from Jan Tschichold, 1923 become a fruitless artist. Even so, at seventeen Tschichold began to douse himself in typographic studies and practices. He furthered developed his calligraphic ability while adding engraving, wood cut printing, lithography, bookbinding and many other creative skills to his arsenal. Though self-taught, Tschichold’s extensive studies and passion for the graphic arts separated him from multitudes of typographers and graphic designers at the time. Tschichold’s artistic curiosity led him to Weimar, Germany to see the first public exhibition of an influential German art school known as The Bauhaus in 1923.
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												  Spatial Expressions in Design Idea Capture LanguagesOpen University Computing Department Research Report 95/16 Spatial Expressions in Design Idea Capture Languages Martin Stacey Computing Department, The Open University, Milton Keynes, UK. [email protected] Paper for the AID'96 Workshop on Visual Representation, Reasoning and Interaction in Design Convened by J.C.B. Damski and N.H. Narayanan. Abstract. Intelligent support systems for conceptual design in engineering have so far failed to support spatial thinking in conceptual design. But multimedia interface technology including techniques for recognising speech and drawn gestures offers solutions to the HCI problems involved in computer support for spatial conceptual design. Effective computer support could be made possible by the use of a design idea capture language for expressing and changing shapes and qualitative spatial and functional relationships, fluently in a machine-understandable way. The design idea capture language would serve to constrain the expression of design ideas sufficiently to enable the successful use of AI techniques for generating coherent spatial representations from sets of spatial expressions in the language. This paper discusses the design meanings required for spatial conceptual design with reference to linguistic studies of spatial expressions in natural language, which show that geometric approaches are insufficient for representing spatial relationships important in design. 1. Introduction So far spatial aspects of conceptual design have been neglected in the development of intelligent support systems for conceptual design in engineering. This paper takes the view that the goal of research on intelligent design support systems for engineering should be developing systems that provide workspaces in which designers express their ideas as they create them, so that creating computer representations of designs to support AI reasoning is coextensive with designing.
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												  Technical Communication As Design: a Design Pedagogy StudyIowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2020 Technical communication as design: A design pedagogy study Philip Brandon Gallagher Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Recommended Citation Gallagher, Philip Brandon, "Technical communication as design: A design pedagogy study" (2020). Graduate Theses and Dissertations. 17885. https://lib.dr.iastate.edu/etd/17885 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Technical communication as design: A design pedagogy study by Philip Brandon Gallagher A dissertation submitted to the graduate faculty in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Major: Rhetoric and Professional Communication Program of Study Committee: Charlie Kostelnick, Major Professor Barbara Blakely Stacy Tye-Williams Margaret LaWare Carol Faber The student author, whose presentation of the scholarship herein was approved by the program of study committee, is solely responsible for the content of this dissertation. The Graduate College will ensure this dissertation is globally accessible and will not permit alterations after a degree is conferred. Iowa State University Ames, Iowa 2020 Copyright © Philip Brandon Gallagher, 2020. All rights reserved. ii DEDICATION To my most compassionate, loving, supportive, and unflappable family, I want you to know that I could not have accomplished this feat without each and every one of you.
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												  Architecture Description Language) COMS W4115 Alan Khara Ask2206 February 11, 20141 of 13 General Purpose ADL (Architecture Description Language) COMS W4115 Alan Khara Ask2206 February 11, 2014 1.0 Introduction In the design of system architecture1, a blueprint of the system typically comes second, after requirements are gathered in the process of architecture development. This is followed by design verification and, later, implementation. Initially, the domain of Architecture Description Languages (ADLs) was confined to the design phase and was highly motivated by Object Oriented paradigm [1] [2] [3]. ADLs were mainly graphical in nature, with numerous Line and Box representations that were later standardized by Object Management Group (OMG) in Unified Model Language2 (UML) [4][5]. Being quickly adopted by industry, UML was infested with ambiguous features: a given relationship between components of a system could be ambiguous and yield two different interpretations of the same drawing [2]. Research during the last decade has worked to solve this problem on two different fronts. One line of research seeks to extend UML in order to make it less ambiguous [6] [7] [8] [9]. Another kind of research is finding new ADLs (graphical and text based) that have more rigorous and well defined semantics [10] [11] [12][13]. Both of these trends are important with respect to defining the problem scope of the proposed project. Because they are mainly driven by industry, efforts to extend UML are inherently domain- specific [14]. The primary motivation behind the development of UML is to overcome ambiguity and reduced the communication gap that exists among various stakeholders. This is tackled by either introducing constraints or adding new vocabulary.