Opengl® the Industry’S Foundation for High-Performance Graphics

Total Page:16

File Type:pdf, Size:1020Kb

Opengl® the Industry’S Foundation for High-Performance Graphics TM OpenGL® The Industry’s Foundation for High-Performance Graphics Developer-Driven Advantages ■ Industry standard. An independent consortium, the OpenGL Architecture Review Board, guides the OpenGL specification. With broad industry support, OpenGL is the only truly open, vendor-neutral, multiplatform graphics standard. ■ Stable. OpenGL implementations have been avail- able for more than seven years on a wide variety of platforms. Additions to the specification are well controlled, and proposed updates are announced in time for developers to adopt changes. Backward compatibility requirements ensure that existing applications do not become obsolete. ■ Reliable and portable. All OpenGL applications produce consistent visual display results on any OpenGL API-compliant hardware, regardless of operating system or windowing system. ■ Evolving. Because of its thorough and forward- looking design, OpenGL allows new hardware innova- tions to be accessible through the API via the OpenGL Most Widely Adopted Graphics Standard extension mechanism. In this way, innovations appear OpenGL is the premier environment for developing in the API in a timely fashion, letting application portable, interactive 2D and 3D graphics applications. developers and hardware vendors incorporate new Since its introduction in 1992, OpenGL has become features into their normal product release cycles. the industry’s most widely used and supported 2D and ■ Scalable. OpenGL API-based applications can run 3D graphics application programming interface (API), on systems ranging from consumer electronics to bringing thousands of applications to a wide variety PCs, workstations, and supercomputers. As a result, of computer platforms. OpenGL fosters innovation applications can scale to any class of machine that and speeds application development by incorporating the developer chooses to target. a broad set of rendering, texture mapping, special ■ effects, and other powerful visualization functions. Easy to use. OpenGL is well structured with an intu- Developers can leverage the power of OpenGL across itive design and logical commands. Efficient OpenGL all popular desktop and workstation platforms, routines typically result in applications with fewer lines ensuring wide application deployment. of code than those that make up programs generated using other graphics libraries or packages. In addition, High Visual Quality and Performance OpenGL drivers encapsulate information about the Any visual computing application requiring maximum underlying hardware, freeing the application developer performance—from 3D animation to CAD to visual from having to design for specific hardware features. simulation—can exploit high-quality, high-perfor- ■ Well-documented. Numerous books have been mance OpenGL capabilities. These capabilities allow published about OpenGL, and a great deal of sample developers in diverse markets such as broadcasting, code is readily available, making information about CAD/CAM/CAE, entertainment, medical imaging, OpenGL inexpensive and easy to obtain. and virtual reality to produce and display incredibly compelling 2D and 3D graphics. Datasheet The OpenGL Visualization Programming Pipeline IMAGING PATH Image Unpack Pixels Pixel Operations Image Rasterization Display Lists Texture Memory Fragment Operations TO FRAME BUFFER GEOMETRY PATH Geometry Unpack Vertices Vertex Operations Geometric Rasterization OpenGL operates on image data as well as geometric primitives. Simplifies Software Development, Speeds Architected for Flexibility and Differentiation Time-to-Market Although the OpenGL specification defines a particular OpenGL routines simplify the development of graphics graphics processing pipeline, platform vendors have the software—from rendering a simple geometric point, line, freedom to tailor a particular OpenGL implementation or filled polygon to the creation of the most complex lighted to meet unique system cost and performance objectives. and texture-mapped NURBS curved surface. OpenGL gives Individual calls can be executed on dedicated hardware, software developers access to geometric and image primitives, run as software routines on the standard system CPU, display lists, modeling transformations, lighting and texturing, or implemented as a combination of both dedicated hard- anti-aliasing, blending, and many other features. ware and software routines. This implementation flexibility Every conforming OpenGL implementation includes the full means that OpenGL hardware acceleration can range from complement of OpenGL functions. The well-specified OpenGL simple rendering to full geometry and is widely available standard has language bindings for C, C++, Fortran, Ada, and on everything from low-cost PCs to high-end workstations Java™. All licensed OpenGL implementations come from and supercomputers. Application developers are assured a single specification and language binding document and are consistent display results regardless of the platform imple- required to pass a set of conformance tests. Applications mentation of the OpenGL environment. utilizing OpenGL functions are easily portable across a wide Using the OpenGL extension mechanism, hardware developers array of platforms for maximized programmer productivity can differentiate their products by developing extensions that and shorter time-to-market. allow software developers to access additional performance All elements of the OpenGL state—even the contents of the and technological innovations. texture memory and the frame buffer—can be obtained by an OpenGL application. OpenGL also supports visualization API Hierarchy applications with 2D images treated as types of primitives that can be manipulated just like 3D geometric objects. As shown in the OpenGL visualization programming pipeline diagram WINDOWS APPLICATION UNIX APPLICATION above, images and vertices defining geometric primitives are passed through the OpenGL pipeline to the frame buffer. GLU GLU Available Everywhere Supported on all UNIX® workstations, and shipped standard GDUWGL OpenGL XlibGLX OpenGL with every Windows NT® and Windows® 95 PC, no other graphics API operates on a wider range of hardware platforms ■ OpenGL applications use the window system’s and software environments. OpenGL runs on every major window, input, and event mechanism operating system including Mac® OS, OS/2®, UNIX, Windows ■ GLU supports quadrics, NURBS, complex polygons, 95, Windows NT, Linux, OPENStep, Python, and BeOS; matrix utilities, and more it also works with every major windowing system, including Presentation Manager, Win32, and X/Window System™. This diagram demonstrates the relationship between OpenGL OpenGL is callable from Ada, C, C++, Fortran, and Java GLU and windowing APIs. and offers complete independence from network protocols and topologies. The Foundation for Advanced APIs OpenGL Applications (partial list) Leading software developers use OpenGL, with its robust Company Application rendering libraries, as the 2D/3D graphics foundation for higher-level APIs. Developers leverage the capabilities of 3D ANIMATION AND MODELING OpenGL to deliver highly differentiated, yet widely supported Alias|Wavefront Maya™ vertical market solutions. For example, Open Inventor™ Byte by Byte Soft F/X 3D provides a cross-platform user interface and flexible scene Caligari truSpace graph that makes it easy to create OpenGL applications. CrystalGraphics Crystal 3D Impact Pro IRIS Performer™ leverages OpenGL functionality and delivers Hash Inc. Hash 3D Animation System additional features tailored for the demanding high frame rate Hollywood FX Inc. Hollywood FX markets such as visual simulation and virtual sets. OpenGL Kinetix 3D Studio Max, Character Studio Optimizer™ is a toolkit for real-time interaction, modification, Lightscape Lightscape MultiGen GameGen™, MultiGen® Creator and rendering of complex surface-based models such as Newtek LightWave 3D those found in CAD/CAM and special effects creation. The Nichimen Graphics N-World Fahrenheit Scene Graph, scheduled for release in 1999, will Softimage Digital Studio, Softimage 3D® leverage OpenGL capabilities to provide a platform for appli- Strata StudioPro™ cations and APIs across diverse market segments, allowing Template Graphics Software LiveWork 3D, 3Space Publisher reduced development time, maximized performance, and high visual quality. CAD/CAM & DIGITAL PROTOTYPING ® Governance Bentley Systems MicroStation CoCreate SolidDesigner The OpenGL Architecture Review Board (ARB), an inde- Dassault Systèmes CATIA® pendent consortium formed in 1992, governs the OpenGL EDS Unigraphics Unigraphics® specification. Composed of members from many of the Kinetix 3D Studio VIZ industry’s leading graphics vendors, the ARB defines confor- Matra Datavision EUCLID Quantum mance tests and approves OpenGL enhancements. Currently Parametric Technology Corp. Pro/ENGINEER®, PT/Modeler the board includes representatives from Compaq, Evans Parasolid UG/Creator & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, SDRC I-DEAS™ Microsoft, and Silicon Graphics. The OpenGL ARB Web SolidWorks SolidWorks site can be found at www.opengl.org. The OpenGL Performance Characterization Committee, VISUAL SIMULATION AND VIRTUAL REALITY another independent organization, creates and maintains Advanced Visual Systems AVS/Express™ OpenGL benchmarks and publishes the results of those Coryphaeus Software Designer’s Workbench™ benchmarks on its Web site: DataPath RealiMation www.specbench.org/gpc/opc.static/index.html. IBM Visualization Data Explorer MultiGen
Recommended publications
  • Open Inventor Toolkit ACADEMIC PROGRAM FAQ Updated June 2018
    Open Inventor Toolkit ACADEMIC PROGRAM FAQ Updated June 2018 • How can my organization qualify for this program ? • What support will my organization get under this program ? • How can I make an application available to collaborators • Can I use Open Inventor Toolkit in an open source project ? • What can I do with Open Inventor Toolkit under this program ? • What are some applications of Open Inventor Toolkit ? • What's the value of using Open Inventor Toolkit ? • What is Thermo Fisher expecting from my organization in exchange for the ability to use Open Inventor Toolkit free of charge ? • How does Open Inventor Toolkit relate to visualization applications ? • Can I use Open Inventor Toolkit to extend visualization applications ? • What languages, platforms and compilers are supported by Open Inventor Toolkit ? • What are some key features of Open Inventor Toolkit ? How can my organization qualify for this program ? Qualified academic and non-commercial organizations can apply for the Open Inventor Toolkit Academic Program. Through this program, individuals in your organization can be granted Open Inventor Toolkit development and runtime licenses, at no charge, for non-commercial use. Licenses provided under the Open Inventor Toolkit Academic Program allow you to both create and distribute software applications based on Open Inventor Toolkit. However, your application must be distributed free-of-charge for educational or research purposes. Your application must not generate commercial revenue nor be deployed by a corporation for in-house use nor be used in any other commercial manner Contact your account manager and we will provide you with more information on the details to qualify for this program.
    [Show full text]
  • Top-Down Archaeology with a Geometric Language
    483 Computer-Aided Design and Applications © 2008 CAD Solutions, LLC http://www.cadanda.com Top-Down Archaeology with a Geometric Language Dario Lucia*, Francesco Martire*, Alberto Paoluzzi* and Giorgio Scorzelli* *Università degli Studi “Roma Tre”, {lucia, martire, paoluzzi, scorzell}@dia.uniroma3.it Fig. 1: (a) 2D map of the Palatino hill in Rome; (b) the 3D PLaSM reconstruction of the emperor’s palace (Domus Flavia, Domus Augustana and Hippodrome of Domitian). ABSTRACT In this paper we discuss a fast reconstruction of an archaeological site consisting of many different and connected parts. In particular, we discuss the geometric reconstruction of the Domus Flavia and the Domus Augustana, both built by Emperor Domitian on the Palatine hill in Rome, including the adjacent Hippodromus. The Domus Flavia was the official part of the palace, while the Domus Augustana was the emperor’s luxurious private residence. They are the most impressive ruins remaining today on the Palatine. The aim of this paper is to introduce the reader to the power of generative semantics, and to show how fast and easy is the generation of complex VR models if using a generative language. For this purpose, we capitalize on a novel parallel framework for high- performance solid and geometric modeling, that (a) compiles the generating expressions of the model into a dataflow network of concurrent threads, and (b) splits the model into fragments to be distributed to computational nodes and generated independently. We trust that both the language and its kernel are suitable for Cell-BE (Broadband Engine) implementation, that someone believes the reference architecture for advanced modeling, imaging and simulation of next years.
    [Show full text]
  • Sun Ultratm 5 Workstation Just the Facts
    Sun UltraTM 5 Workstation Just the Facts Copyrights 1999 Sun Microsystems, Inc. All Rights Reserved. Sun, Sun Microsystems, the Sun logo, Ultra, PGX, PGX24, Solaris, Sun Enterprise, SunClient, UltraComputing, Catalyst, SunPCi, OpenWindows, PGX32, VIS, Java, JDK, XGL, XIL, Java 3D, SunVTS, ShowMe, ShowMe TV, SunForum, Java WorkShop, Java Studio, AnswerBook, AnswerBook2, Sun Enterprise SyMON, Solstice, Solstice AutoClient, ShowMe How, SunCD, SunCD 2Plus, Sun StorEdge, SunButtons, SunDials, SunMicrophone, SunFDDI, SunLink, SunHSI, SunATM, SLC, ELC, IPC, IPX, SunSpectrum, JavaStation, SunSpectrum Platinum, SunSpectrum Gold, SunSpectrum Silver, SunSpectrum Bronze, SunVIP, SunSolve, and SunSolve EarlyNotifier are trademarks, registered trademarks, or service marks of Sun Microsystems, Inc. in the United States and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the United States and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. OpenGL is a registered trademark of Silicon Graphics, Inc. Display PostScript and PostScript are trademarks of Adobe Systems, Incorporated, which may be registered in certain jurisdictions. Netscape is a trademark of Netscape Communications Corporation. DLT is claimed as a trademark of Quantum Corporation in the United States and other countries. Just the Facts May 1999 Positioning The Sun UltraTM 5 Workstation Figure 1. The Ultra 5 workstation The Sun UltraTM 5 workstation is an entry-level workstation based upon the 333- and 360-MHz UltraSPARCTM-IIi processors. The Ultra 5 is Sun’s lowest-priced workstation, designed to meet the needs of price-sensitive and volume-purchase customers in the personal workstation market without sacrificing performance.
    [Show full text]
  • Open Inventor® 3D Graphics Toolkit for Industrial-Strength Application Development
    DataSheet Open Inventor® 3D Graphics Toolkit for Industrial-Strength Application Development • Speed up your application design, development and maintenance cycles • Increase your performance with advanced 3D visualization and programming • Protect your investment by abstracting low-level, underlying graphics technology • Rely on advanced support of leading open standards Open Inventor® is an object-oriented, cross-platform 3D Open Inventor® delivers enhanced productivity, performance, graphics toolkit for the development of industrial-strength, flexibility and reliability for development of your most demanding interactive, 3D graphics applications using C++, .NET or Java. applications that require robust and evolutionary technologies to meet the highest challenges in 3D visualization. Open Inventor® provides the power and functionality of OpenGL® at an object-oriented level. The easy-to-use API, extensible architecture, and large set of advanced components provide developers with a high-level platform for rapid prototyping and development of high-end, advanced 3D graphics applications. Core Features Object-Oriented 3D API Open Inventor® offers a comprehensive object-oriented set (more than 1300 ready- to-use classes) integrated in a user-friendly framework for rapid development. The scene graph paradigm provides ready-to-use graphics programming patterns, and the object-oriented design encourages extensibility and customization to satisfy specific requirements. Open Inventor® is the most widely used scene graph API in the developer community. Optimized 3D Rendering Open Inventor® has been tuned for improved performance by utilizing the latest relevant OpenGL® features and extensions, automatically taking care of OpenGL® optimization techniques to provide a much higher-level programming interface. Advanced Support of OpenGL® Shaders OpenGL® shader rendering techniques can be applied to any Open Inventor® shape to further enhance the 3D visual experience by using special effects.
    [Show full text]
  • Algebraic Methods for Geometric Modeling Julien Wintz
    Algebraic Methods for Geometric Modeling Julien Wintz To cite this version: Julien Wintz. Algebraic Methods for Geometric Modeling. Mathematics [math]. Université Nice Sophia Antipolis, 2008. English. tel-00347162 HAL Id: tel-00347162 https://tel.archives-ouvertes.fr/tel-00347162 Submitted on 14 Dec 2008 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Universit´ede Nice Sophia-Antipolis Ecole´ Doctorale STIC THESE` Pr´esent´ee pour obtenir le titre de : Docteur en Sciences de l’Universit´ede Nice Sophia-Antipolis Sp´ecialit´e: Informatique par Julien Wintz Algebraic Methods for Geometric Modeling Soutenue publiquement `al’INRIA le 5 Mai 2008 devant le jury compos´ede : Pr´esident : Andr´e Galligo Universit´ede Nice, France Rapporteurs : Gershon Elber Technion, Israel Tor Dokken Sintef, Norway Examinateurs : Pascal Schreck Universit´eLouis Pasteur, France Christian Arber Missler, France Directeur : Bernard Mourrain Inria Sophia-Antipolis, France Algebraic methods for geometric modeling Julien Wintz Abstract The two fields of algebraic geometry and algorithmic geometry, though closely related, are traditionally represented by almost disjoint communi- ties. Both fields deal with curves and surfaces but objects are represented in different ways. While algebraic geometry defines objects by the mean of equations, algorithmic geometry use to work with linear models.
    [Show full text]
  • 19 Siemens PLM Software
    Chapter 19 Siemens PLM Software (Unigraphics)1 Author’s note: As discussed below, this organization has had a multitude of different names over the years. Many still refer to it simply as UGS and, although that name is no longer formally used, I have used it throughout this chapter. McDonnell Douglas Automation In order to understand how today’s Siemens PLM Software organization and the Unigraphics software evolved one has to go back to an organization in Saint Louis, Missouri called McAuto (McDonnell Automation Company), a subsidiary of the McDonnell Aircraft Corporation. The aircraft industry was one of the first users of computer systems for engineering design and analysis and McDonnell was very proactive in this endeavor starting in the late 1950s. Its first NC production part was manufactured in 1958 and computers were used to help layout aircraft the following year. In 1960 McDonnell decided to utilize this experience and enter the computer services business. Its McAuto subsidiary was established that year with 258 employees and $7 million in computer hardware. Fifteen years later, McAuto had become one of the largest computer services organizations in the world with over 3,500 employees and a computer infrastructure worth over $170 million. It continued to grow for the next decade, reaching over $1 billion in revenue and 14,000 employees by 1985. Its largest single customer during of this period was the military aircraft design group of its own parent company. A significant project during the 1960s and 1970s was the development of an in- house CAD/CAM system to support McDonnell engineering.
    [Show full text]
  • Openscenegraph 3.0 Beginner's Guide
    OpenSceneGraph 3.0 Beginner's Guide Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines Rui Wang Xuelei Qian BIRMINGHAM - MUMBAI OpenSceneGraph 3.0 Beginner's Guide Copyright © 2010 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: December 2010 Production Reference: 1081210 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-849512-82-4 www.packtpub.com Cover Image by Ed Maclean ([email protected]) Credits Authors Editorial Team Leader Rui Wang Akshara Aware Xuelei Qian Project Team Leader Reviewers Lata Basantani Jean-Sébastien Guay Project Coordinator Cedric Pinson
    [Show full text]
  • Getting Started First Steps with Mevislab
    Getting Started First Steps with MeVisLab 1 Getting Started Getting Started Published April 2009 Copyright © MeVis Medical Solutions, 2003-2009 2 Table of Contents 1. Before We Start ..................................................................................................................... 1 1.1. Welcome to MeVisLab ................................................................................................. 1 1.2. Coverage of the Document .......................................................................................... 1 1.3. Intended Audience ....................................................................................................... 1 1.4. Requirements .............................................................................................................. 2 1.5. Conventions Used in This Document ............................................................................ 2 1.5.1. Activities ........................................................................................................... 2 1.5.2. Formatting ........................................................................................................ 2 1.6. How to Read This Document ....................................................................................... 2 1.7. Related MeVisLab Documents ..................................................................................... 3 1.8. Glossary (abbreviated) ................................................................................................. 4 2. The Nuts
    [Show full text]
  • Perry L Miller IV 724-309-7201 [email protected]
    Perry L Miller IV 724-309-7201 [email protected] Areas of Interest Computer Graphics as it applies to Computer Aided Design (CAD), Engineering (CAE), Scientific Visualization, and Geographic Information Systems (GIS); Browser-based 3D (WebGL); Software Engineering principles and best practices; Non-Uniform Rational B-Splines (NURBS). Education Iowa State University of Science and Technology, Ames, Iowa. Doctor of Philosophy, Mechanical Engineering, December 2000. Thesis: Blade geometry description using B-Splines and general surfaces of revolution. Advisor: Dr. James H. Oliver Iowa State University of Science and Technology, Ames, Iowa. Master of Science, Mechanical Engineering, August 1995. Thesis: Interactive turbomachinery blade modeler. Advisor: Dr. James H. Oliver University of Pittsburgh, Pittsburgh, Pennsylvania Bachelor of Science, Mechanical Engineering, December 1992. Experience ESI Group, Farmington Hills, MI. Senior Software Engineering. Apr 2015 – Present. • Front-end developer specializing in 3D visualization of Computer Aided Design (CAD) and Computer Aided Engineering (CAE) data in the browser using WebGL. • Furthering the development of Ciespace's WebGL-based 3D viewer to enable integration into ESI's products that run in the browser or on the desktop using Electron (e.g., ESI-Player). • Daily use of WebGL, Node.js, Webpack, React, as well as familiarity with (and occasional use of) React-Native and Redux. • Often use Node.js or C++ to make supporting command-line utilities, most of which convert 3D CAD formats into the viewer's JSON-based model file. Ciespace Corporation, Pittsburgh, PA. Senior Software Engineer. Oct 2011 – Apr 2015. • Developed WebGL-based 3D viewer for Computer Aided Engineering (CAE) product that runs in modern browsers.
    [Show full text]
  • Visual Medicine: Part
    VisualVisual Medicine:Medicine: PartPart oneone -- FoundationsFoundations ofof MedicalMedical ImagingImaging Visual Programming for Prototyping of Medical Imaging Applications Florian Link MeVis Research Bremen, Germany [email protected] Overview • Introduction to MeVisLab • Visual Programming • Examples • VTK / ITK Integration • MeVisLab SDK Features IEEE Visualization 2006 Visual Programming 2/37 MeVisLab MeVisLab is: • MeVis Research and Development Platform • Medical Image Processing and Visualization • Rapid Application Prototyping IEEE Visualization 2006 Visual Programming 3/37 History 1993: ILAB1 – 1997: ILAB2 & 3 2000: ILAB4 2002: MeVisLab 2004: www.mevislab.de IEEE Visualization 2006 Visual Programming 4/37 Licensing • MeVisLab Basic is free for non-commercial usage • Many algorithms presented in this tutorial can be explored with MeVisLab Basic • Full MeVisLab SDK is available at academic and commercial rates • 3 month evaluation version available IEEE Visualization 2006 Visual Programming 5/37 Other Visualization Platforms • Amira • Analyze • AVS Express • IBM Data Explorer/OpenDX • Khoros/VisQuest • LONI • SCIRun • … IEEE Visualization 2006 Visual Programming 6/37 Visual Programming New image processing algorithms are implemented as C++-modules C++-Module IEEE Visualization 2006 Visual Programming 7/37 Visual Programming Individual image processing modules Output are combined to networks using a graphical user interface Input IEEE Visualization 2006 Visual Programming 8/37 Visual Programming Each image processing module Output
    [Show full text]
  • Open Inventor Medical Edition
    PROVIDE ADVANCED IMAGE ANALYSIS CAPABILITIES DEVELOP ONCE, ACCESS EVERYWHERE IMPLEMENT IMAGE COMPUTING WORKFLOWS DELIVER UNRIVALED 2D/3D VISUALIZATION Open Inventor Medical Edition 3D graphics and image processing software for application developers Thermo Scientific™ Open Inventor™ Medical Edition is a software development toolkit (SDK) that provides state-of-the-art 3D graphics, image processing and visualization features for medical, dental, and research applications. Open Inventor supports developers using C++, .NET or Java and applications can be deployed in both desktop and cloud environments. Its easy-to-use API, extensible architecture, and large set of advanced built-in components provide developers with a high-level platform for integrating visualization capabilities into software applications in a simple and consistent way. Power your software development with Open Inventor Go to market faster About Open Inventor Medical Edition Medical Edition • Object-oriented API and components Open Inventor Medical Edition provides the tools you need to Open Inventor Medical Edition is a cross-platform software • Develop in C++, .NET or Java build visualization and image processing applications with state- development toolkit (SDK) for implementing commercial of-the-art features and performance. and research applications with 2D and 3D image computing • Advanced debugging and productivity tools Image and volume data workflows in medical and dental markets. Based on the widely • Easy integration with existing applications Open Inventor can load images, volumes or stacks of images used Open Inventor 3D toolkit, this edition provides high-level from DICOM and other standard formats. Data can be rendered image visualization, processing and analysis through an object- Deliver state-of-the-art 3D using slices, multiplanar reconstruction (MPR), curved MPR, slab oriented API.
    [Show full text]
  • Business Requirements and Emerging Opportunities
    2005:269 CIV MASTER’S THESIS Towards Usage of Simplifi ed Geometry Models Business requirements and emerging opportunities MALIN LUDVIGSON MASTER OF SCIENCE PROGRAMME Mechanical Engineering Luleå University of Technology Department of Applied Physics and Mechanical Engineering Division of Computer Aided Design 2005:269 CIV • ISSN: 1402 - 1617 • ISRN: LTU - EX - - 05/269 - - SE Preface This thesis work has been conducted at the department Design Methods & Systems at Volvo Aero Corporation (VAC) in Trollhättan, in collaboration with the Division of Computer Aided Design at Luleå university of technology. The work is the final project for receiving the Master of Science degree in mechanical engineering at Luleå university of technology, and has been carried out in a period of 5 month in the year of 2005. The project has been interesting from day one and to perform a work needed among the personnel at Volvo Aero make it extra inspiring. There are many people within and without the Volvo Group that have helped me along the way which have contributed to the results found. Extra thanks you to all of you whom took part in the interviews carried out. You have all inspired me throughout the work. No name mentioned, no one forgotten. I specially want to thank my supervisors Niklas Hultman and Ola Isaksson, department Design Methods & Systems, at Volvo Aero that have supported, helped and guided me throughout the work. I would also like to thank my supervisor/ examiner, Tobias Larsson at Luleå university of technology. You have always been there in case needed. At last but not the least I would like to thank Linus Rosenius for your loving support.
    [Show full text]