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Multiprocessing Contents
Multiprocessing Contents 1 Multiprocessing 1 1.1 Pre-history .............................................. 1 1.2 Key topics ............................................... 1 1.2.1 Processor symmetry ...................................... 1 1.2.2 Instruction and data streams ................................. 1 1.2.3 Processor coupling ...................................... 2 1.2.4 Multiprocessor Communication Architecture ......................... 2 1.3 Flynn’s taxonomy ........................................... 2 1.3.1 SISD multiprocessing ..................................... 2 1.3.2 SIMD multiprocessing .................................... 2 1.3.3 MISD multiprocessing .................................... 3 1.3.4 MIMD multiprocessing .................................... 3 1.4 See also ................................................ 3 1.5 References ............................................... 3 2 Computer multitasking 5 2.1 Multiprogramming .......................................... 5 2.2 Cooperative multitasking ....................................... 6 2.3 Preemptive multitasking ....................................... 6 2.4 Real time ............................................... 7 2.5 Multithreading ............................................ 7 2.6 Memory protection .......................................... 7 2.7 Memory swapping .......................................... 7 2.8 Programming ............................................. 7 2.9 See also ................................................ 8 2.10 References ............................................. -
First Quarter Fiscal 2012 Results
May 10, 2012 Dear Fellow Shareholders: Today, we are very happy to share with you our strong first quarter results. NEXON Co., Ltd. (“Nexon”) delivered record revenue, operating income and net income, and these results come on the back of a very strong 2011. Nexon’s solid performance in Q1 underscores yet again that our unique free-to-play business model and focus on immersive online games together are a robust engine for growth and profitability at scale. We experienced growth across all of our key financial metrics, which we will discuss in more detail below. Our performance in China was particularly robust during the quarter, and Korea delivered very strong growth as well. Performance in North America suffered as a result of certain operational challenges from Q4 that continued in Q1. Overall, our performance exceeded our revised guidance for the first quarter. As we mentioned in our previous shareholder letter, our approach to financial reporting is different from many public companies. Each quarter, we post a shareholder letter like this one, along with our financial statements, on our website at http://ir.nexon.co.jp/en/. We host a question-and-answer conference call the same day with our management team, on which we answer as many questions as we have time for. We ask that interested analysts and investors please submit questions for management prior to the earnings conference call via the following email address: [email protected]. We believe this approach ensures that we are providing the information shareholders want in order to gain a deeper understanding of our business. -
Supplemental Material
Supplemental Material A. Mulsemedia Rendering Devices Table 1 contains a list of rendering devices, categorized by function and type and sorted in release year. Note that the following list of devices is by no means exhaustive to provide various rendering function. Table 1. List of Mulsemedia Rendering devices. Product Year Sensation Type Notation Glove GloveOne6 2014 Vibrotactile feedback Mood Glove1 2016 Vibrotactile feedback Include vibration and temperature Senso Glove2 2016 Haptic display fluctuation Manus VR5 2016 Vibrotactile feedback Avatar VR7 2017 Vibrotactile feedback Hi5 VR Glove3 2018 Vibrotactile feedback Plexus4 2018 Vibrotactile feedback Cynteract9 2018 Force feedback Under Hands Omni8 Force feedback development Exoskeleton Dexmo10 2016 Force feedback HGlove11 2017 Force feedback Include realistic touch and force HaptX12 2017 Haptic display feedback VRgluv13 2017 Force feedback SenseGlove14 2018 Force feedback CyberGlove15 2009 Force feedback Thimble VRTouch16 2017 Force feedback Tactai Touch17 2017 Force feedback Chair Emoti-chair19 2009 Haptic display MMOne VR Chair21 2015 Haptic display Telepod22 2016 Vibrotactile Roto VR Chair18 2017 Haptic display Provide sense of weightlessness Voyage20 2017 Haptic display Provide sense of weightlessness Yaw VR Motion 2018 Haptic display Include locomotion and vibrotactile Simulator23 Under Feel Three24 Haptic display Include locomotion and vibrotactile development Vest Interactor Vest26 1994 Vibrotactile feedback 3RD Space Vest27 2007 Vibrotactile feedback Tactile Gaming Vest28 -
NEXON Co., Ltd. Was Listed on the First Section of the Tokyo Stock Exchange on December 14, 2011
BUSINESS REPORT TO SHAREHOLDERS January 1 to December 31, 2011 Stock Code: 3659 NEXON Co., Ltd. was listed on the first section of the Tokyo Stock Exchange on December 14, 2011. 1 President’s Message No. 1 Global Entertainment Company Globalization+Creativity I am very pleased to be reporting our first financial results as a listed company. As you know, NEXON Co., Ltd. (“Nexon”) went public on the first section of the Tokyo Stock Exchange on December 2011. I am very grateful since this was entirely thanks to the support we have received from all of you. It was an honor for us to achieve this important milestone in the history of our company, and I want to extend my heartfelt welcome to our new shareholders to participate in Nexon’s growth. President’s Message Under the management philosophy “Globalization and Creativity— We are connecting the world via the development of creative entertainment,” our company’s business vision is to become the number one Global Entertainment Company by delivering original games that provide great value globally. With our operations headquartered in Japan, we are implementing this policy by expanding our business to countries throughout the world. As of the end of December 2011, Nexon had more than 50 games in more than 100 countries worldwide, either directly or through partnerships in each country. As an organization focused on steady growth and high returns, we will remain focused on expanding our free-to-play online games business globally. Please give us your continued support and encouragement. Seungwoo Choi, President and Chief Executive Officer 2 About NEXON Business Strategy ToTo globallyglobally offeroffer o ourur plplayersayers f ufunn a nandd e nentertainingtertaining e experiencesxperiences t hthroughrough o uourr free-to-playfree-to-play onlineonline games.games. -
Consolidated Financial Results for the Year Ended December 31, 2011 (Under Japanese GAAP)
February 14, 2012 Consolidated Financial Results for the Year Ended December 31, 2011 (Under Japanese GAAP) Company name: Nexon Co., Ltd. Stock exchange listing: Tokyo Stock Exchange Stock Code: 3659 URL: http://www.nexon.co.jp/ Representative: Seung Woo Choi, President and CEO Contact: Owen Mahoney, Chief Financial Officer and Chief Administrative Officer Tel +81-3-3523-7910 Scheduled date of ordinary shareholders’ meeting: March 27, 2012 Scheduled date for filing of annual securities report: March 28, 2012 Scheduled date of commencement of dividend payment: - (Amounts of less than one million yen are rounded to the nearest million yen) 1.Consolidated Financial Results for the Fiscal Year Ended December 31, 2011 (From January 1, 2011 to December 31, 2011) (1) Consolidated Results of Operations (Percentage show year-on-year changes) Revenues Operating income Ordinary income Net income Million yen % Million yen % Million yen % Million yen % Year ended December 31, 2011 87,613 25.6 38,249 26.7 36,905 29.6 25,755 19.0 Year ended December 31, 2010 69,781 35.3 30,183 49.9 28,479 27.4 21,638 22.5 (Noted)Comprehensive income: Year ended December 31, 2011 20,271 Million yen Year ended December 31, 2010 16,562 Million yen Net income per Net income per Ratio of ordinary Ratio of operating Return on equity share (basic) share (diluted) income to total income to revenues Yen Yen % % % Year ended December 31, 2011 71.65 68.32 21.8 20.5 43.7 Year ended December 31, 2010 6,131.79 6,128.50 40.0 26.1 43.3 (Reference) Equity in net income of affiliates: Year ended December 31, 2011 -1,316 Million yen Year ended December 31, 2010 -224 Million yen (Note) The Company effected a 1:100 stock splits on July 21, 2011, therefore, basic net income per share and diluted net income per share for the Year ended December 31, 2011 are prepared to reflect the stock split, while the per share information for the Year ended December 31, 2010 does not reflect the stock split . -
This Checklist Is Generated Using RF Generation's Database This Checklist Is Updated Daily, and It's Completeness Is Dependent on the Completeness of the Database
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