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The Dark Project
Game Narrative Review ==================== Your name: Michel Sabbagh Your school: Worcester Polytechnic Institute Your email: [email protected] Month/Year you submitted this review: December 2016 ==================== Game Title: Thief: The Dark Project Platform: Microsoft Windows Genre: First-person stealth game Release Date: November 30, 1998 Developer: Looking Glass Studios Publisher: Eidos Interactive Writer/Project Leader/Lead Designer: Ken Levine/Greg LoPiccolo/Tim Stellmach Overview Set in a steampunk metropolis dubbed “the City,” Thief: The Dark Project puts players in the shoes of Garrett, a witty and highly disciplined master thief. After proving his abilities by stealing priceless artifacts and escaping an assassination attempt by a crime lord, Garrett is offered a fortune to retrieve a mysterious artifact known as the Eye. As he gathers the talismans necessary to access the haunted cathedral harboring this mystical relic, Garrett becomes embroiled in a conflict between the City’s two major warring factions, the technocratic Order of the Hammer and the nature-worshipping Pagans. Characters • Garrett “I guess if you’re rich enough you can build any sort of madhouse to live in.” Garrett is a sarcastic kleptomaniac whose only wish in life is to steal in peace. He spent his orphaned youth on the City’s streets surviving as a pickpocket so he could “keep his ribs from meeting his spine.” Garrett was taken in by the Keepers, a secret organization devoted to preserving balance in the City, after impressing one of their agents by attempting to rob him. He was trained in the arts of stealth and subterfuge as he grew up, but found it more enticing to make use of these skills as an independent thief than to remain with the Keepers. -
Thiefds Pc Man Eng 18/5/04 5:21 Pm Page 2
ThiefDS_pc_man_eng 18/5/04 5:21 pm Page 2 2 ThiefDS_pc_man_eng 18/5/04 5:21 pm Page 3 Contents Getting Started .................................................................4 Running Thief: Deadly Shadows ........................................5 Controls............................................................................6 The Story ..........................................................................8 Game Screens...................................................................9 Managing Your Games....................................................10 Playing Thief: Deadly Shadows........................................11 Using the HUD ...............................................................11 Moving Around ..............................................................12 Looking Around .............................................................13 Using Weapons and Items ..............................................13 Firing Arrows and Projectiles ..........................................14 Fighting and Dying .........................................................15 Picking Locks ..................................................................16 City Map.........................................................................17 Finding and Selling Loot .................................................18 Being Stealthy.................................................................19 Viewing Mission Objectives............................................20 Winning Missions ...........................................................20 -
Come, Thief PDF Book
COME, THIEF PDF, EPUB, EBOOK Jane Hirshfield | 104 pages | 28 Mar 2012 | BLOODAXE BOOKS LTD | 9781852249243 | English | Tyne and Wear, United Kingdom Come, Thief PDF Book Official Sites. Want to Read Currently Reading Read. But if you do not wake up, I shall come upon you as a thief, and you will not know which hour I shall come upon you. Black Girl, Call Home. It stands on the top of the mountain and looks for more mountain, steeper pitches. A few times, you held another beyond any measure. Trouble in Mind. I do like Jane Hirshfield's poems. Berean Study Bible Remember, then, what you have received and heard. I can go back to it again and again and each time find something new, whether it's a fresh way of looking at the world or just sheer admiration of her spare but expansive style and incisive eye. Not a bell, but the sound of the bell in the -bell--shape, lashing full strength with the first blow from inside the iron. Love in August White moths against the screen in August darkness. Other changes include an increase in the number of AI behaviors. If you will not wake up, I will come like a thief, and you will not know at what hour I will come against you. A gauge at the bottom of the screen called the 'Light Gem' indicates how visible the protagonist is. Whatever direction you turned toward was face to face. Unsourced material may be challenged and removed. Her poems press the experiential. Clear your history. -
Thief 2 PC 2/23/00 6:27 PM Page Ii
Thief 2 PC 2/23/00 6:27 PM Page ii EPILEPSY WARNING ESRB RATING CONTENTS A very small percentage of individuals may experience This product has been rated by the Entertainment epileptic seizures when exposed to certain light Software Rating Board. For information about the ESRB Installing Thief 2: The Metal Age . 2 patterns or flashing lights. Exposure to certain patterns rating, or to comment about the appropriateness of Uninstalling Thief 2: The Metal Age . 3 or backgrounds on a television screen or while playing the rating, please contact the ESRB at 1-800-771-3772. video games may induce an epileptic seizure in these System Requirements . 3 individuals. Certain conditions may induce previously HANDLING YOUR COMPACT DISC undetected epileptic symptoms even in persons who Thief 2: The Metal Age . 4 have no history of prior seizures or epilepsy. If you, or ¥ The PC compact disc is intended for use exclusively Introduction . 5 anyone in your family, has an epileptic condition, on IBM compatible systems with the minimum consult your physician prior to playing. If you configurations specified on the system requirements Game Screens . 6 experience any of the following while playing a video of the game purchased. Difficulty Level & Mission Objectives . 11 game Ð dizziness, altered vision, eye or muscle ¥ Avoid bending the disc. Do not touch, smudge or twitches, loss of awareness, disorientation, any scratch its surface. Loadout . 11 involuntary movement, or convulsions Ð IMMEDIATELY ¥ Do not leave the disc in direct sunlight or near a In-Game Interface . 12 discontinue use and consult your physician before radiator or other source of heat. -
Manual En.Pdf
T3_manual_pc_v5.qxd 4/26/04 10:03 PM Page 1 TABLE OF CONTENTS STEALTH TIPS ... Key Commands _ _ _ _ _ _ _ _ _ _ _2 • Avoid toe-to-toe combat. Guards are tough. Quick Start _ _ _ _ _ _ _ _ _ _ _ _ _3 Use stealth to defeat them. The Story _ _ _ _ _ _ _ _ _ _ _ _ _ _4 • Hide in the shadows and avoid bright areas. Game Screens _ _ _ _ _ _ _ _ _ _ _ _5 • Use the Light Gem to see how visible you Managing Your Games _ _ _ _ _ _ _6 are. If it appears dark, you’re practically invisible to nearby opponents. If it’s bright, Playing Thief: Deadly Shadows _ _ _8 you’re partially or fully visible. Using the HUD _ _ _ _ _ _ _ _ _8 Be silent! Your footsteps are quieter when Moving Around _ _ _ _ _ _ _ _ _9 • you move slowly and avoid loud surfaces like Looking Around _ _ _ _ _ _ _ _10 metal. Avoid stumbling over boxes or barrels. Using Weapons and Items _ _ _10 Firing Arrows and Projectiles _ _11 • Observe your opponent’s patterns before Fighting and Dying _ _ _ _ _ _ _12 you move. To avoid being caught, move when Picking Locks _ _ _ _ _ _ _ _ _ _13 your enemy’s back is turned. City Map _ _ _ _ _ _ _ _ _ _ _ _14 • To assess stealthiness, listen closely to your Finding and Selling Loot _ _ _ _16 opponent. -
Game Concept Submission Document Title: Thief 4
Game Concept Submission Document Title: Thief 4—Dagger of Ways (Working Title) Genre: Action-Stealth w/ Horror Submitted by: Ion Storm Thief 4 Team Date Submitted: March 2004 High Concept Thief 4—Dagger of Ways is a dark, stylish game that takes place in a modern criminal underworld. It is the story of a talented thief who gets drawn into a hidden war with a mysterious supernatural cult. Character Garrett is a young loner who needs no one; other people just get in his way. He considers himself a thief, not a hero. He wants only to ply his trade and accumulate enough wealth to live in style. Garrett is grim and cynical—the classic anti-hero, bothered by his own troubled past. He doesn‟t want to get involved in the larger schemes of the world, but ultimately has no choice. As a note, we want to leverage the well-defined, cynical character that was developed for the previous games in the Thief series; it‟s the same Garrett, simply moved into a recognizable, modern world. Setting Garrett resides in "the City," a highly realistic, yet unsettling urban nightscape. This is not the unrecognizable setting from the earlier Thief games; this is modern Earth, at night, with some stylized elements—a blend of New York, Los Angeles, Boston and other American cities. Game environments will feature recognizable elements from modern day society--streets populated by civilian pedestrians, derelict convenience stores and dark back-alleys. We want to present a darkly colorful world of shadow, neon and moonlight, wherein Garrett will explore rooftops and street corners in one mission and a corrupt senator‟s mansion in another. -
Little Book of Big Companies
The Little Book of Big Companies by CS 3100 Junior Seminar Joey Bennett Chris Mitchell Neil Butcher Lacy Morrow Brian Clee Nathan Mudford Chris Detsch Michael Pestrak Benjamin Dummer Jacob Pollard Alex Fitzgerald Brent Simmons Paul Hopkins Amanda Smith Kaleb Huddleston Alyssa Tyler Molly Lancaster Gabriel Triggs Dylan McGoun Adam Van Hine Keith Miller Alex Weidner Nathan Hernandez Zach Wright December 3, 2013 2 Copyright c 2013 Contents Prologue ......................................... 5 I Gaming Companies ................................ 7 1 Bethesda .................................... 9 2 Oculus VR .................................. 13 3 Riot Games .................................. 17 4 Square Enix .................................. 21 5 Valve ...................................... 25 6 Zynga ..................................... 29 II Software/Hardware Companies ........................ 33 7 Adobe ..................................... 35 8 DataArt .................................... 39 9 Google ..................................... 43 10 Intel ...................................... 49 11 Microsoft ................................... 53 12 National Instruments ............................ 59 13 NetApp, Inc. ................................. 63 14 Red Hat .................................... 69 3 4 CONTENTS 15 SAS ...................................... 73 16 Sony ...................................... 77 III Other Companies ................................. 81 17 Audible .................................... 83 18 Netflix ....................................