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Thèse Numérique
Université de Montréal Des typologies mécaniques à l’expérience esthétique Fonctions et mutations du genre dans le jeu vidéo par Dominic Arsenault Département d‘histoire de l‘art et études cinématographiques Faculté des arts et des sciences Thèse présentée à la Faculté des arts et des sciences en vue de l‘obtention du grade de Philosophiæ Doctor (Ph. D.) en études cinématographiques Août 2011 © Dominic Arsenault, 2011 Université de Montréal Faculté des études supérieures et postdoctorales Cette thèse intitulée : Des typologies mécaniques à l‘expérience esthétique : fonctions et mutations du genre dans le jeu vidéo Présentée par : Dominic Arsenault a été évaluée par un jury composé des personnes suivantes : Olivier Asselin, président-rapporteur Bernard Perron, directeur de recherche Samuel Archibald, membre du jury Renée Bourassa, examinatrice externe Sébastien Roy, représentant du doyen de la FES i Résumé Cette thèse examine en profondeur la nature et l‘application du concept de genre en jeu vidéo. Elle se divise en trois parties. La première fait l‘inventaire des théories des genres en littérature et en études cinématographiques. Les propriétés essentielles du genre comme concept sont identifiées : il s‘agit d‘une catégorisation intuitive et irraisonnée, de nature discursive, qui découle d‘un consensus culturel commun plutôt que de systèmes théoriques, et qui repose sur les notions de tradition, d‘innovation et d‘hybridité. Dans la deuxième partie, ces constats sont appliqués au cas du genre vidéoludique. Quelques typologies sont décortiquées pour montrer l‘impossibilité d‘une classification autoritaire. Un modèle du développement des genres est avancé, lequel s‘appuie sur trois modalités : l‘imitation, la réitération et l‘innovation. -
2K Games and Irrational Games Announce Bioshock(R) Infinite
2K Games and Irrational Games Announce BioShock(R) Infinite August 12, 2010 2:01 PM ET Creators of original BioShock(R) look to the sky in the next chapter of the award-winning franchise NEW YORK, Aug 12, 2010 (BUSINESS WIRE) -- 2K Games announced today that BioShock(R) Infinite, a first-person shooter, is currently in development at Irrational Games, the studio behind the original BioShock(R) which has sold over 4 million units worldwide. Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShock Infinite is currently planned for release during calendar 2012. Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown. The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities. "We are excited to expand the world of BioShock, which is one of the industry's most critically acclaimed and beloved franchises," said Christoph Hartmann, president of 2K. -
A Guide to the Josh Brandt Video Game Collection Worcester Polytechnic Institute
Worcester Polytechnic Institute DigitalCommons@WPI Collection Guides CPA Collections 2014 A guide to the Josh Brandt video game collection Worcester Polytechnic Institute Follow this and additional works at: http://digitalcommons.wpi.edu/cpa-guides Suggested Citation , (2014). A guide to the Josh Brandt video game collection. Retrieved from: http://digitalcommons.wpi.edu/cpa-guides/4 This Other is brought to you for free and open access by the CPA Collections at DigitalCommons@WPI. It has been accepted for inclusion in Collection Guides by an authorized administrator of DigitalCommons@WPI. Finding Aid Report Josh Brandt Video Game Collection MS 16 Records This collection contains over 100 PC games ranging from 1983 to 2002. The games have been kept in good condition and most are contained in the original box or case. The PC games span all genres and are playable on Macintosh, Windows, or both. There are also guides for some of the games, and game-related T-shirts. The collection was donated by Josh Brandt, a former WPI student. Container List Container Folder Date Title Box 1 1986 Tass Times in Tonestown Activision game in original box, 3 1/2" disk Box 1 1989 Advanced Dungeons & Dragons - Curse of the Azure Bonds 5 1/4" discs, form IBM PC, in orginal box Box 1 1988 Life & Death: You are the Surgeon 3 1/2" disk and related idtems, for IBM PC, in original box Box 1 1990 Spaceward Ho! 2 3 1/2" disks, for Apple Macintosh, in original box Box 1 1987 Nord and Bert Couldn't Make Heads or Tails of It Infocom, 3 1/2" discs, for Macintosh in original -
Deus Ex (2000) by Ion Storm Inc
A zeitgeist game is reflective of its corresponding social climate. Titles that gain zeitgeist status have in some way challenged the norms of their associated era and revolutionised a pre-established genre by bending traditional conventions. Thus, zeitgeist titles are also timeless. They transcend time, remaining popular and famous due to the societal standpoints they raise and the impact their innovation has on the wider gaming communities and markets. Sci-Fi cyberpunk FPS/RPG Deus Ex (2000) by Ion Storm Inc. is an example of one such title that has built upon its sociological, artistic and technical influences to create a game that resonates innovation through its unique application of emergent gameplay; driven by character interaction and choice. Through analysis of these three fundamental influences in relation to the unique emergent gameplay construction of Deus Ex and correspondingly by comparing the game with its peers gives insight into how this game achieved zeitgeist status. Deus Ex was not the first game to challenge the norm by hybridising FPS/RPG genres. It was inspired by the gameplay of previous FPS/RPG 90’s games Ultima Underworld (1992) and System Shock (1994) by Looking Glass. (Spector, 2000). However, Spector also states he wanted to build upon the foundation laid by these games. He goes on to say his influence for the setting of the game came from his research into millennial conspiracies and his wife’s obsession with the X-Files. (2000). The game world of Deus Ex acts as a basis for the innovative success of its emergent gameplay. Without a lively game world gameplay choices would feel uninspiring. -
Bioshock® Infinite: Burial at Sea – Episode Two Available for Download Starting Today
BioShock® Infinite: Burial at Sea – Episode Two Available for Download Starting Today March 25, 2014 8:00 AM ET Irrational Games delivers its final episode and concludes the story of BioShock Infinite and Burial at Sea NEW YORK--(BUSINESS WIRE)--Mar. 25, 2014-- 2K and Irrational Games announced today that BioShock® Infinite: Burial at Sea – Episode Two is downloadable* in all available territories** on the PlayStation®3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC starting today. BioShock Infinite: Burial at Sea – Episode Two, developed from the ground up by Irrational Games, is the final content pack for the award-winning BioShock Infinite, and features Elizabeth in a film noir-style story that provides players with a different perspective on the BioShock universe. “I think the work the team did on this final chapter speaks for itself,” said Ken Levine, creative director of Irrational Games. “We built something that is larger in scope and length, and at the same time put the player in Elizabeth’s shoes. This required overhauling the experience to make the player see the world and approach problems as Elizabeth would: leveraging stealth, mechanical insight, new weapons and tactics. The inclusion of a separate 1998 Mode demands the player complete the experience without any lethal action. BioShock fans are going to plotz.” *BioShock Infinite is not included in this add-on content, but is required to play all of the included content. **BioShock Infinite: Burial at Sea – Episode Two will be available in Japan later this year. About BioShock Infinite From the creators of the highest-rated first-person shooter of all time***, BioShock, BioShock Infinite puts players in the shoes of U.S. -
The Dark Project
Game Narrative Review ==================== Your name: Michel Sabbagh Your school: Worcester Polytechnic Institute Your email: [email protected] Month/Year you submitted this review: December 2016 ==================== Game Title: Thief: The Dark Project Platform: Microsoft Windows Genre: First-person stealth game Release Date: November 30, 1998 Developer: Looking Glass Studios Publisher: Eidos Interactive Writer/Project Leader/Lead Designer: Ken Levine/Greg LoPiccolo/Tim Stellmach Overview Set in a steampunk metropolis dubbed “the City,” Thief: The Dark Project puts players in the shoes of Garrett, a witty and highly disciplined master thief. After proving his abilities by stealing priceless artifacts and escaping an assassination attempt by a crime lord, Garrett is offered a fortune to retrieve a mysterious artifact known as the Eye. As he gathers the talismans necessary to access the haunted cathedral harboring this mystical relic, Garrett becomes embroiled in a conflict between the City’s two major warring factions, the technocratic Order of the Hammer and the nature-worshipping Pagans. Characters • Garrett “I guess if you’re rich enough you can build any sort of madhouse to live in.” Garrett is a sarcastic kleptomaniac whose only wish in life is to steal in peace. He spent his orphaned youth on the City’s streets surviving as a pickpocket so he could “keep his ribs from meeting his spine.” Garrett was taken in by the Keepers, a secret organization devoted to preserving balance in the City, after impressing one of their agents by attempting to rob him. He was trained in the arts of stealth and subterfuge as he grew up, but found it more enticing to make use of these skills as an independent thief than to remain with the Keepers. -
Winona Daily News Winona City Newspapers
Winona State University OpenRiver Winona Daily News Winona City Newspapers 12-4-1970 Winona Daily News Winona Daily News Follow this and additional works at: https://openriver.winona.edu/winonadailynews Recommended Citation Winona Daily News, "Winona Daily News" (1970). Winona Daily News. 1030. https://openriver.winona.edu/winonadailynews/1030 This Newspaper is brought to you for free and open access by the Winona City Newspapers at OpenRiver. It has been accepted for inclusion in Winona Daily News by an authorized administrator of OpenRiver. For more information, please contact [email protected]. Light snow or Oil pai ntings freezing rain for sale tonight, Saturday classified section Captors flown to Cuba Cross thin but well MONTREAL (AP) - Cu- this condition was not af- a good collection of revolu- ment worked out between ban Intermediaries handed fected by his ordeal. They tionary literature, but it's Canadian officials and the over a kidnaped British dip- said they expected him to very unlikely he was con- kidnapers. lomat early today after the remain at the hospital •'for verted,'' Mrs. Cross said. The negotiations took Canadian government flew at least a day" and a more "Two men with subma- place at the Expo site and his captors to political asy- thorough examination would chine guns guarded him day in a house in North Montreal lum in Cuba. be made. and night, and he said he where Cross had been held British Trade Commission- His wife, waiting in Bern, kept hoping they were well since he was kidnaped Oct. er Richard Cross was turn- Switzerland, for news of trained in controlling them." 5 by members of the FLQ, ed over to Canadian authori- her husband said she hoped , Mrs. -
A Chronicle of Map Interfaces in Games
Maps, Navigation and Transportation: Find a way DIS ’20, July 6–10, 2020, Eindhoven, Netherlands Paper to Pixels: A Chronicle of Map Interfaces in Games Z O. Toups,1,3 Nicolas LaLone,4 Katta Spiel,5 Bill Hamilton2,3 1Play & Interactive Experiences for Learning Lab / 2Participatory Live Experiences Laboratory 3Computer Science Department, New Mexico State University, Las Cruces, NM, USA 4Bridge Lab, Department of Information Systems and Quantitative Analysis, College of Information Science and Technology, University of Nebraska at Omaha, Omaha, NE, USA 5e-Media Research Lab, KU Leuven, BE & Centre for Teacher Education, University of Vienna, AT [email protected], [email protected], [email protected], [email protected] ABSTRACT More than physical navigation, maps navigate the complex Game map interfaces provide an alternative perspective on and dynamic world of human culture. Maps on news media the worlds players inhabit. Compared to navigation applica- show political and socio-economic divides. Maps can show us tions popular in day-to-day life, game maps have different where people like ice cream over frozen yogurt or can be used affordances to match players’ situated goals. To contextualize by sports commentators showing us where specific athletes and understand these differences and how they developed, we have placed a ball or puck over time. present a historical chronicle of game map interfaces. Starting Despite that ubiquity, maps in and of themselves are generally from how games came to involve maps, we trace how maps static, a relic of the paper to which they owe their creation. are first separate from the game, becoming more and more There is so much more that maps can provide users given the integrated into play until converging in smartphone-style inter- growing ubiquity of computation and the increasing digital faces. -
Video Game Collection MS 17 00 Game This Collection Includes Early Game Systems and Games As Well As Computer Games
Finding Aid Report Video Game Collection MS 17_00 Game This collection includes early game systems and games as well as computer games. Many of these materials were given to the WPI Archives in 2005 and 2006, around the time Gordon Library hosted a Video Game traveling exhibit from Stanford University. As well as MS 17, which is a general video game collection, there are other game collections in the Archives, with other MS numbers. Container List Container Folder Date Title None Series I - Atari Systems & Games MS 17_01 Game This collection includes video game systems, related equipment, and video games. The following games do not work, per IQP group 2009-2010: Asteroids (1 of 2), Battlezone, Berzerk, Big Bird's Egg Catch, Chopper Command, Frogger, Laser Blast, Maze Craze, Missile Command, RealSports Football, Seaquest, Stampede, Video Olympics Container List Container Folder Date Title Box 1 Atari Video Game Console & Controllers 2 Original Atari Video Game Consoles with 4 of the original joystick controllers Box 2 Atari Electronic Ware This box includes miscellaneous electronic equipment for the Atari videogame system. Includes: 2 Original joystick controllers, 2 TAC-2 Totally Accurate controllers, 1 Red Command controller, Atari 5200 Series Controller, 2 Pong Paddle Controllers, a TV/Antenna Converter, and a power converter. Box 3 Atari Video Games This box includes all Atari video games in the WPI collection: Air Sea Battle, Asteroids (2), Backgammon, Battlezone, Berzerk (2), Big Bird's Egg Catch, Breakout, Casino, Cookie Monster Munch, Chopper Command, Combat, Defender, Donkey Kong, E.T., Frogger, Haunted House, Sneak'n Peek, Surround, Street Racer, Video Chess Box 4 AtariVideo Games This box includes the following videogames for Atari: Word Zapper, Towering Inferno, Football, Stampede, Raiders of the Lost Ark, Ms. -
Read Book Ultimo: 9 Ebook, Epub
ULTIMO: 9 PDF, EPUB, EBOOK Hiroyuki Takei,Stan Lee | 210 pages | 21 Nov 2013 | Viz Media, Subs. of Shogakukan Inc | 9781421558844 | English | San Francisco, United States Ultimo: 9 PDF Book Download as PDF Printable version. Um die Rezensionen bei uns vorzeigbar und hilfreich zu halten, werden wir jede Rezension entfernen, die diesen Richtlinien oder unseren Nutzungsbedingungen widerspricht. Im Besitz Jetzt kaufen Jetzt vorbestellen. Many aspects of the previous plot still seemed to be present, but Britannia appeared to be a world much more firmly under the Guardian's grasp. Bleib mit Freunden in Kontakt. Archived from the original on February 28, Ultimo East is 1. Deine Freunde. Reihe Kaufen 9. Anzahl: 5 pro Seite 15 pro Seite 30 pro Seite 60 pro Seite. However, he criticized its technical issues, and docked the game one star from a perfect score until "after EA patches it up some. Yelp Sep 30, Following the Avatar 's escape from Pagan , he is transported back to Britannia for one final battle with the Guardian, who is increasingly ruining the physical and moral fabric of that land by use of eight columns. Name that government! We highly recommend purchasing from Ultimo Motors!! Keine Aktivierung oder Internetverbindung zum Spielen erforderlich. The player is able to accomplish this via an Armageddon spell cast behind a Barrier of Life, which takes the Avatar and the Guardian to a higher plane out of Britannia. Most of the game consists of traveling through the dungeons to recover the glyphs and visiting the Shrines of the Virtues to meditate and cleanse them. -
Edge Interview
CREATE PEOPLE, PLACES, THINGS People DORIAN HART Meet the numbers guy who helped create smarter shooters Long before he was in the industry, Dorian created games for children at holiday camps: “I just liked to make up games. I had an obsession with game rules” 118 EDG248.c_people.indd 118 11/7/12 4:06 PM CV orian Hart is the man who worked out Hart’s interests in stat-tweaking and storytelling URL www.cardhunter.com precisely how hard a Big Daddy should combine again in his current project: a browser- Selected Softography Ultima Underworld II, Thief, System Shock, Thief II, System Shock 2, be to kill. BioShock’s melancholy, based fusion of RPG dungeon crawling with Terra Nova, Flight Unlimited II, Freedom Force, lumbering beasts had health bars that trading card battle mechanics called Card Hunter. Freedom Force Vs The 3rd Reich, BioShock, Drequired an approach more tactical than a full- It’s being developed by Blue Manchu, a studio set Choice Of The Star Captain, Card Hunter frontal assault, and encounters with the diver-suited up by Irrational Games co-founder Jonathan Chey. protectors gave rise to the game’s most emergent But while Hart’s first contact with the game and interesting scenarios. Players would lure industry was an interview for a writer’s role with splicers into attacking the Daddy, or set trip mines the studio that became known as Looking Glass, and traps around corners before goading the he soon found himself working on level design monster into a suicidal charge. But one thing on Ultima Underworld II, System Shock and all the divergent approaches had in common is Thief. -
Star Trek Armada II
Star Trek Armada II 01.28.02 "STAR TREK ARMADA II" 1.1 PATCH RELEASED Activision has released the latest patch, version 1.1, for "Star Trek Armada II." Download. 12.18.01 NEW REVIEWS OF "STAR TREK ARMADA II" Available Now Several online publications have reviewed Activision and Mad Doc Software's "Star Star Trek: Armada II Trek Armada II." GamesDomain review. Gaming Age Review. PC.IGN.COM review. Electric Play review. Gamespy Review. Gamezilla Review. HomeLAN Federation review. 12.04.01 "STAR TREK ARMADA II" DEMO NOW AVAILABLE A demo version of Activision and Mad Doc Software's real-time strategy game "Star Trek Armada II" is now available. Download demo. 12.04.01 GAMESPOT REVIEWS "STAR TREK ARMADA II" Gamespot has posted their review of "Star Trek Armada II." Full review. 11.16.01 "STAR TREK ARMADA II" NOW AVAILABLE Activision and Mad Doc Software's real time strategy game "Star Trek Armada II" is now available for purchase in retail and online stores. http://gaming.startrek.com/games/armada2/ (1 of 2)12/12/2003 7:04:35 AM Star Trek Armada II 11.08.01 GAMESMANIA PREVIEWS "STAR TREK ARMADA II" Gamesmania has posted a preview of Activision and Mad Doc Software's upcoming real time strategy game "Star Trek Armada II." Preview. 10.23.01 THREE NEW PREVIEWS OF "STAR TREK ARMADA II" Gamespot, PC.IGN.COM and Voodoo Extreme have all posted previews of Activision and Mad Doc Software's upcoming real time strategy game "Star Trek Armada II" Gamespot Preview. PC.IGN.COM Preview.