CSE 167 (WI 2021) Homework 0 FAQ/Compilation Notes Contents
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Preview Objective-C Tutorial (PDF Version)
Objective-C Objective-C About the Tutorial Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. This is the main programming language used by Apple for the OS X and iOS operating systems and their respective APIs, Cocoa and Cocoa Touch. This reference will take you through simple and practical approach while learning Objective-C Programming language. Audience This reference has been prepared for the beginners to help them understand basic to advanced concepts related to Objective-C Programming languages. Prerequisites Before you start doing practice with various types of examples given in this reference, I'm making an assumption that you are already aware about what is a computer program, and what is a computer programming language? Copyright & Disclaimer © Copyright 2015 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book can retain a copy for future reference but commercial use of this data is not allowed. Distribution or republishing any content or a part of the content of this e-book in any manner is also not allowed without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] ii Objective-C Table of Contents About the Tutorial .................................................................................................................................. -
“A Magnetzed Needle and a Steady Hand”
“A Magne)zed Needle and a Steady Hand” Alternaves in the modern world of Integrated Development Environments Jennifer Wood CSCI 5828 Spring 2012 Real Programmers hp://xkcd.com/378/ For the rest of us • Modern Integrated Development Environments (IDE) – A one-stop shop with mul)ple features that can be easily accessed by the developer (without switching modes or ac)vang other u)li)es) to ease the task of creang soYware – A mul)tude of IDEs exist for each programming language (Java, C++, Python, etc.) and each plaorm (desktops, cell phones, web-based, etc.) – Some IDEs can handle mul)ple programming languages, but most are based in just one – There are many good free IDEs out there, but you can also pay for func)onality from $ to $$$$ – IDEs are like opinions, everyone has one and everyone thinks everyone else's s)nks Why are IDEs a good thing? • They aack many of the sources of accidental difficul)es in soYware development by having: – Real-)me protec)on from fault generang typos and bad syntax – High levels of abstrac)on to keep developers from being forced to redevelop basic (and not so basic) classes and structures for every project – IDE increases the power of many development tools by merging them into one that provides “integrated libraries, unified file formats, and pipes and filters. As a result, conceptual structures that in principle could always call, feed, and use one another can indeed easily do so in prac)ce.” (Brooks, 1987). • A core focus of IDE developers is con)nuous improvement in transparency to minimize searching for func)ons -
Programming Java for OS X
Programming Java for OS X hat’s so different about Java on a Mac? Pure Java applica- tions run on any operating system that supports Java. W Popular Java tools run on OS X. From the developer’s point of view, Java is Java, no matter where it runs. Users do not agree. To an OS X user, pure Java applications that ignore the feel and features of OS X are less desirable, meaning the customers will take their money elsewhere. Fewer sales translates into unhappy managers and all the awkwardness that follows. In this book, I show how to build GUIs that feel and behave like OS X users expect them to behave. I explain development tools and libraries found on the Mac. I explore bundling of Java applications for deployment on OS X. I also discuss interfacing Java with other languages commonly used on the Mac. This chapter is about the background and basics of Java develop- ment on OS X. I explain the history of Java development. I show you around Apple’s developer Web site. Finally, I go over the IDEs commonly used for Java development on the Mac. In This Chapter Reviewing Apple Java History Exploring the history of Apple embraced Java technologies long before the first version of Java on Apple computers OS X graced a blue and white Mac tower. Refugees from the old Installing developer tan Macs of the 1990s may vaguely remember using what was tools on OS X called the MRJ when their PC counterparts were busy using JVMs. Looking at the MRJ stands for Mac OS Runtime for Java. -
Opensource Software in Mac OS X V. Zhhuta
Foss Lviv 2013 191 - Linux VM з Wordpress на Azure під’єднано до SQL-бази в приватному центрі обробки даних. Як бачимо, бізнес Microsoft вже дуже сильно зав'язаний на Open Source! Далі в доповіді будуть розглянуті подробиці інтероперабельності платформ з Linux Server, Apache Hadoop, Java, PHP, Node.JS, MongoDb, і наостанок дізнаємося про цікаві Open Source-розробки Microsoft Research. OpenSource Software in Mac OS X V. Zhhuta UK2 LImIted t/a VPS.NET, [email protected] Max OS X stem from Unix: bSD. It contains a lot of things that are common for Unix systems. Kernel, filesystem and base unix utilities as well as it's own package managers. It's not a secret that Mac OS X has a bSD kernel Darwin. The raw Mac OS X won't provide you with all power of Unix but this could be easily fixed: install package manager. There are 3 package manager: MacPorts, Fink and Homebrew. To dive in OpenSource world of mac os x we would try to install lates version of bash, bash-completion and few other utilities. Where we should start? First of all you need to install on you system dev-tools: Xcode – native development tools that contain GCC and libraries. Next step: bring a GIU – X11 into your system. Starting from Mac OS 10.8 X11 is not included in base-installation and it's need to install Xquartz(http://xquartz.macosforge.org). Now it's time to look closely to package managers MacPorts Site: www.macports.org Latest MacPorts release: 2.1.3 Number of ports: 16740 MacPorts born inside Apple in 2002. -
LAZARUS FREE PASCAL Développement Rapide
LAZARUS FREE PASCAL Développement rapide Matthieu GIROUX Programmation Livre de coaching créatif par les solutions ISBN 9791092732214 et 9782953125177 Éditions LIBERLOG Éditeur n° 978-2-9531251 Droits d'auteur RENNES 2009 Dépôt Légal RENNES 2010 Sommaire A) À lire................................................................................................................5 B) LAZARUS FREE PASCAL.............................................................................9 C) Programmer facilement..................................................................................25 D) Le langage PASCAL......................................................................................44 E) Calculs et types complexes.............................................................................60 F) Les boucles.....................................................................................................74 G) Créer ses propres types..................................................................................81 H) Programmation procédurale avancée.............................................................95 I) Gérer les erreurs............................................................................................105 J) Ma première application................................................................................115 K) Bien développer...........................................................................................123 L) L'Objet..........................................................................................................129 -
Xcode Package from App Store
KH Computational Physics- 2016 Introduction Setting up your computing environment Installation • MAC or Linux are the preferred operating system in this course on scientific computing. • Windows can be used, but the most important programs must be installed – python : There is a nice package ”Enthought Python Distribution” http://www.enthought.com/products/edudownload.php – C++ and Fortran compiler – BLAS&LAPACK for linear algebra – plotting program such as gnuplot Kristjan Haule, 2016 –1– KH Computational Physics- 2016 Introduction Software for this course: Essentials: • Python, and its packages in particular numpy, scipy, matplotlib • C++ compiler such as gcc • Text editor for coding (for example Emacs, Aquamacs, Enthought’s IDLE) • make to execute makefiles Highly Recommended: • Fortran compiler, such as gfortran or intel fortran • BLAS& LAPACK library for linear algebra (most likely provided by vendor) • open mp enabled fortran and C++ compiler Useful: • gnuplot for fast plotting. • gsl (Gnu scientific library) for implementation of various scientific algorithms. Kristjan Haule, 2016 –2– KH Computational Physics- 2016 Introduction Installation on MAC • Install Xcode package from App Store. • Install ‘‘Command Line Tools’’ from Apple’s software site. For Mavericks and lafter, open Xcode program, and choose from the menu Xcode -> Open Developer Tool -> More Developer Tools... You will be linked to the Apple page that allows you to access downloads for Xcode. You wil have to register as a developer (free). Search for the Xcode Command Line Tools in the search box in the upper left. Download and install the correct version of the Command Line Tools, for example for OS ”El Capitan” and Xcode 7.2, Kristjan Haule, 2016 –3– KH Computational Physics- 2016 Introduction you need Command Line Tools OS X 10.11 for Xcode 7.2 Apple’s Xcode contains many libraries and compilers for Mac systems. -
B-Human 2018
Team Report and Code Release 2018 Thomas R¨ofer1;2, Tim Laue2, Arne Hasselbring2, Jannik Heyen2, Bernd Poppinga2, Philip Reichenberg2, Enno R¨ohrig2, Felix Thielke2 1 Deutsches Forschungszentrum f¨urK¨unstliche Intelligenz, Enrique-Schmidt-Str. 5, 28359 Bremen, Germany 2 Universit¨atBremen, Fachbereich 3, Postfach 330440, 28334 Bremen, Germany Revision: November 14, 2018 Contents 1 Introduction 4 1.1 About Us........................................4 1.2 About the Document..................................4 2 Getting Started6 2.1 Download........................................6 2.2 Components and Configurations...........................7 2.3 Building the Code...................................8 2.3.1 Project Generation...............................8 2.3.2 Visual Studio on Windows...........................8 2.3.3 Xcode on macOS................................9 2.3.4 Linux...................................... 10 2.4 Setting Up the NAO.................................. 11 2.4.1 Requirements.................................. 11 2.4.2 Installing the Operating System....................... 12 2.4.3 Creating Robot Configuration Files for a NAO............... 12 2.4.4 Managing Wireless Configurations...................... 13 2.4.5 Installing the Robot.............................. 13 2.5 Copying the Compiled Code.............................. 13 2.6 Working with the NAO................................ 14 2.7 Starting SimRobot................................... 15 2.8 Calibrating the Robots................................. 16 2.8.1 Overall Physical -
Installing a Development Environment
IBM TRIRIGA Anywhere Version 10 Release 4.2 Installing a development environment IBM Note Before using this information and the product it supports, read the information in “Notices” on page 13. This edition applies to version 10, release 4, modification 2 of IBM TRIRIGA Anywhere and to all subsequent releases and modifications until otherwise indicated in new editions. © Copyright IBM Corporation 2014, 2015. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents Chapter 1. Preparing the IBM TRIRIGA Trademarks .............. 15 Anywhere environment ........ 1 Installing the Android development tools..... 1 Installing the iOS development tools ...... 3 Installing the Windows development tools .... 5 Chapter 2. Installing IBM TRIRIGA Anywhere .............. 7 Chapter 3. Installing an integrated development environment ....... 9 Chapter 4. Deploying apps by using MobileFirst Studio .......... 11 Notices .............. 13 Privacy Policy Considerations ........ 14 © Copyright IBM Corp. 2014, 2015 iii iv Installing a development environment Chapter 1. Preparing the IBM TRIRIGA Anywhere environment Before you can build and deploy the IBM® TRIRIGA® Anywhere Work Task Management app, you must set up the computer on which IBM TRIRIGA Anywhere is installed. Procedure 1. Prepare the environment for building the app: Android Install the Android development tools. iOS Install the iOS development tools. Windows Install the Windows development tools 2. Install IBM TRIRIGA Anywhere 3. Optional: Install an integrated development environment. 4. Deploy the app with MobileFirst Studio. Installing the Android development tools Oracle JDK and Android SDK are required to build Android mobile apps. About this task If you install the integrated development environment, which includes MobileFirst Studio and Eclipse, you must also install the Android Development Tools (ADT) plug-in. -
Fulltext PDF 3,1 MB
alpaka Parallel Programming – Online Tutorial Lecture 00 – Getting Started with alpaka Lesson 04: Installation www.casus.science Lesson 04: Installation How to download alpaka ● Install git for your operating system: ● Linux: sudo dnf install git (RPM) or sudo apt install git (DEB) ● macOS: Enter git --version in your terminal, you will be asked if you want to install git ● Windows: Download the installer from https://git-scm.com/download/win ● Open the terminal (Linux / macOS) or PowerShell (Windows) ● Navigate to a directory of your choice: cd /path/to/some/directory ● Download alpaka: git clone -b release-0.5.0 https://github.com/alpaka-group/alpaka.git alpaka Parallel Programming – Online Tutorial – Lesson 04: Installation | 2 Lesson 04: Installation Install alpaka’s dependencies ● alpaka only requires Boost and a modern C++ compiler (g++, clang++, Visual C++, …) ● Linux: ● sudo dnf install boost-devel (RPM) ● sudo apt install libboost-all-dev (DEB) ● macOS: ● brew install boost (Using Homebrew, https://brew.sh) ● sudo port install boost (Using MacPorts, https://macports.org) ● Windows: vcpkg install boost (Using vcpkg, https://github.com/microsoft/vcpkg) ● Depending on your target platform you may need additional packages ● NVIDIA GPUs: CUDA Toolkit (https://developer.nvidia.com/cuda-toolkit) ● AMD GPUs: ROCm / HIP (https://rocmdocs.amd.com/en/latest/index.html) alpaka Parallel Programming – Online Tutorial – Lesson 04: Installation | 3 Lesson 04: Installation Preparing alpaka for installation, Part 1 ● CMake is the preferred system -
The TEX Live Guide TEX Live 2012
The TEX Live Guide TEX Live 2012 Karl Berry, editor http://tug.org/texlive/ June 2012 Contents 1 Introduction 2 1.1 TEX Live and the TEX Collection...............................2 1.2 Operating system support...................................3 1.3 Basic installation of TEX Live.................................3 1.4 Security considerations.....................................3 1.5 Getting help...........................................3 2 Overview of TEX Live4 2.1 The TEX Collection: TEX Live, proTEXt, MacTEX.....................4 2.2 Top level TEX Live directories.................................4 2.3 Overview of the predefined texmf trees............................5 2.4 Extensions to TEX.......................................6 2.5 Other notable programs in TEX Live.............................6 2.6 Fonts in TEX Live.......................................7 3 Installation 7 3.1 Starting the installer......................................7 3.1.1 Unix...........................................7 3.1.2 MacOSX........................................8 3.1.3 Windows........................................8 3.1.4 Cygwin.........................................9 3.1.5 The text installer....................................9 3.1.6 The expert graphical installer.............................9 3.1.7 The simple wizard installer.............................. 10 3.2 Running the installer...................................... 10 3.2.1 Binary systems menu (Unix only).......................... 10 3.2.2 Selecting what is to be installed........................... -
Introduction to Programming with Xojo, Will Motivate You to Learn More About Xojo Or Any Other Programming Language
Page 1 of 291 Introduction CONTENTS 1. Foreword 2. Acknowledgments 3. Conventions 4. Copyright & License Page 2 of 291 Foreword When you finish this book, you won’t be an expert developer, but you should have a solid grasp on the basic building blocks of writing your own apps. Our hope is that reading Introduction to Programming with Xojo, will motivate you to learn more about Xojo or any other programming language. The hardest programming language to learn is the first one. This book focuses on Xojo - because it’s easier to learn than many other languages. Once you’ve learned one language, the others become easier, because you’ve already learned the basic concepts involved. For example, once you know to write code in Xojo, learning Java becomes much easier, not only because the languages are similar and you already know about arrays, loops, variables, classes, debugging, and more. After all, a loop is a loop in any language. So while this book does focus on Xojo, the concepts that are introduced are applicable to many iii different programming languages. Where possible, some commonalities and differences are pointed out in notes. Before you get started, you’ll need to download and install Xojo to your computer. To do so, visit http://www.xojo.com and click on the download link. Xojo works on Windows, macOS and Linux. It is free to download, develop and test - you only need to buy a license if you want to compile your apps. Page 3 of 291 Acknowledgements Special thanks go out to Brad Rhine who wrote the original versions of this book with help from Geoff Perlman (CEO of Xojo, Inc). -
Teamcity 7.1 Documentation.Pdf
1. TeamCity Documentation . 4 1.1 What's New in TeamCity 7.1 . 5 1.2 What's New in TeamCity 7.0 . 14 1.3 Getting Started . 26 1.4 Concepts . 30 1.4.1 Agent Home Directory . 31 1.4.2 Agent Requirements . 32 1.4.3 Agent Work Directory . 32 1.4.4 Authentication Scheme . 33 1.4.5 Build Agent . 33 1.4.6 Build Artifact . 34 1.4.7 Build Chain . 35 1.4.8 Build Checkout Directory . 36 1.4.9 Build Configuration . 37 1.4.10 Build Configuration Template . 38 1.4.11 Build Grid . 39 1.4.12 Build History . 40 1.4.13 Build Log . 40 1.4.14 Build Number . 40 1.4.15 Build Queue . 40 1.4.16 Build Runner . 41 1.4.17 Build State . 41 1.4.18 Build Tag . 42 1.4.19 Build Working Directory . 43 1.4.20 Change . 43 1.4.21 Change State . 43 1.4.22 Clean Checkout . 44 1.4.23 Clean-Up . 45 1.4.24 Code Coverage . 46 1.4.25 Code Duplicates . 47 1.4.26 Code Inspection . 47 1.4.27 Continuous Integration . 47 1.4.28 Dependent Build . 47 1.4.29 Difference Viewer . 49 1.4.30 Guest User . 50 1.4.31 History Build . 51 1.4.32 Notifier . 51 1.4.33 Personal Build . 52 1.4.34 Pinned Build . 52 1.4.35 Pre-Tested (Delayed) Commit . 52 1.4.36 Project . 53 1.4.37 Remote Run . ..