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games assets portfolio FULL GAME CREDITS ACTIVISION InXILE Starbreeze Call of Duty: Ghosts Heist The walking dead Call of Duty: Advanced Warfare Call of Duty: Black Ops 3 IO INTERACTIVE SQUARE ENIX Call of Duty: Infinity Warfare Hitman: Absolution Bravely Default BIOWARE KABAM THQ Dragon Age: Inquisition Spirit Lords Darksiders Saints Row 2 CRYSTAL DYNAMICS KONAMI Tomb Raider 2013 Silent Hill: Shattered Memories TORUS Rise of the Tomb Raider Barbie: Life in the Dreamhouse MIDWAY Falling Skies: Planetary Warfare ELECTRONIC ARTS NFL Blitz 2 How to Train Your Dragon 2 DarkSpore Penguins of Madagascar FIFA 09/10/11/12/13/14/15/16/17/18/19 PANDEMIC STUDIOS Fight Night 4 The Sabateur VICIOUS CYCLE Harry Potter – Deathly Hallows Part 1 & 2 Ben 10: Alien Force NBA Live 09/10/12/13 ROCKSTAR GAMES Dead Head Fred NCAA Football 09/10/11/12/13/14 LA Noire NFL Madden 11/12/13/14/15 / 18 Max Payne 2 2K NHL 09/10/11/12/13/16/17/18 Max Payne 3 NBA 2K14/15 Rory Mcilroy PGA Tour Red Dead Redemption Tiger Woods 11/12/13 Grand Theft Auto V 505 GAMES Warhammer Online: Age of Reckoning Takedown (Trailer) UFC 1/ 2 /3 SONY COMPUTER ENTERTAINMENT NFS – Payback God of War 2 EPIC GAMES Battlefield 1 In the name of Tsar Sorcery Gears of War 2 Killzone: Shadow Fall UBISOFT Assassin’s Creed GAMELOFT Starlink Asphalt 9 Steep Rainbow 6 KEYFRAME ANIMATION ASSET CREATION MOCAP CLEANUP LIGHTING FX UBISOFT Assassin Creed Odyssey UBISOFT UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey Electronic Arts -
Jonathan G Edwards Introduction: Projects
Jonathan G Edwards Resume Email: [email protected] Linkedin: https://www.linkedin.com/in/jonedwards3d/ Website: http://jonedwards3d.com/ Phone: (818) 282-3032 Introduction: Technical Artist with over 7 years of experience specializing in the development of animation and motion capture pipelines for games using Maya and Motionbuilder. Python is my primary language and I develop using the PyMel, PySide and pyfbsdk toolkits. Rigger with experience setting up characters suitable for real-time engines and high-fidelity, pre-rendered workflows. I thrive on making the iteration and integration process as painless for artists and engineers as possible by becoming the bridge between the two. Animator with experience in pre-visualization, rough layout, data clean-up, keyframe, camera and final polish workflows for both Motionbuilder and Maya. Projects: VR / AR ● Microsoft (2018) - Technical Artist / Rigger / Animator Games ● Agents of Mayhem (2017) - Technical Artist / Animator ● Injustice 2 (2017) - Technical Artist / Animator ● Allegiant | VR Experience (2016) - Technical Artist / Animator ● BattleCry (2014) - Technical Artist / Rigger / Animator ● Junga World (2014) - Technical Artist / Rigger / Animator ● Saints Row IV (2013) - Technical Artist / Animator ● Tomb Raider (2013) - Technical Artist / Animator Commercials: ● Muppets Band-Aid Commercial (2012) - Rigger / Animator After Effects: ● Frame Machine - Look dev projects (2014) - FX Artist / Animator / Technical Artist Skills: Pipeline Development: Python / PySide / Motionbuilder / Maya / Shotgun Maya: Rigging / Animation / PyMel Motionbuilder: Rigging / Animation / pyfbsdk Unity: Animation / C# / Shading(HLSL). After Effects: Scripting / Mettle / Compositing / Animation / VFX Photoshop: Texture Touch-ups / Texture Management Pipeline Development: ● Data Management: Modules that handle how data comes in, gets conformed, how to store it, organize it and access it, either abstractly on a platform like Windows or app-specific i.e. -
25 Jahre Koch Media – Ein Jubiläum (PDF Download)
25 JAHRE KOCH MEDIA - EIN JUBILÄUM Während Unternehmen in manch anderen Branchen mit 25 Und so ist die Entwicklung von Koch Media in den vergange- Jahren noch zu den Newcomern zählen würden, ist diese nen 25 Jahren auch ein Mutmacher: Sie zeigt, dass man mit Zeitspanne in der Entertainment-Branche kaum zu überbli- der Entwicklung und dem Vertrieb von Games auch in und cken. Zu schnell kommen und gehen Trends und mit ihnen aus Deutschland heraus enorm erfolgreich sein kann. häufig auch ganze Unternehmen. Das gilt ganz besonders für die Games-Branche, die zwar seit vielen Jahren stark Koch Media hat sich in den vergangenen 25 Jahren zu einem wächst, deren dynamische Entwicklung aber selbst Bran- integralen Bestandteil der deutschen Games-Branche ent- chen-Urgesteine von Zeit zu Zeit überfordert. Das 25-jähri- wickelt. Als Gründungsmitglied des BIU – Bundesverband ge Jubiläum von Koch Media ist daher ein Meilenstein, der Interaktive Unterhaltungssoftware und mit Dr. Klemens Kun- gar nicht hoch genug geschätzt werden kann. dratitz als aktivem Vorstand des Verbandes hat sich Koch Media immer für die Themen der Branche und die Weiter- Die Erfolgsgeschichte von Koch Media ist auch mit dem entwicklung der gamescom engagiert. Seit vielen Jahren ist Blick auf ihren Entstehungsort einmalig. Die Geschichte der Koch Media Partner von Spiele-Entwicklern in Deutschland deutschen Games-Branche ist sehr wechselhaft, nur wenige wie aktuell von King Art oder hat eigene Studios wie Deep Unternehmen schaffen es über viele Jahre, hier Games zu Silver Fishlabs. Doch darf man das Unternehmen nicht nur entwickeln und zu verlegen. Das Image von Games hat sich auf seine Rolle in Deutschland beschränken: Mit Niederlas- erst in den vergangenen Jahren verbessert und war zuvor sungen in allen europäischen Kernmärkten, in Nordamerika allzu lange von Klischees bestimmt. -
Announcement from Embracer Group's Extra General Meeting
Press release Stockholm, 16 November 2020 Announcement from Embracer Group's extra general meeting The extra general meeting of Embracer Group AB ("Embracer" or the "Company") was held today on 16 November 2020 in Stockholm and the following resolutions were passed by the meeting. Authorisation for the board to issue shares, convertibles and/or warrants The extra general meeting resolved, in accordance with the board of directors' proposal, to authorize the board of directors during the period up until the next annual general meeting to, on one or more occasions, resolve to issue B shares, convertibles and/or warrants with right to convert into and subscribe for B shares respectively, with or without preferential rights for the shareholders, in the amount not exceeding ten (10) percent of the total number of shares in the Company at the time when the authorization is used the first time, to be paid in cash, in kind and/or by way of set-off. The purpose for the board to resolve on issuances with deviation from the shareholders preferential rights in accordance with the above is primarily for the purpose to raise new capital to increase the flexibility of the Company or in connection with acquisitions. In connection with issuances in accordance with the above, the board of directors shall, when determining the number of shares, warrants or convertibles that may be issued pursuant to the authorization, consider and deduct the number of shares the Company holds itself at every given time after any possible reclaim of shares that have been issued in connection with acquisitions. -
Embracer Group Acquires Easy Trigger
Press release Karlstad, Sweden, 5 August 2021 Embracer Group acquires Easy Trigger Embracer Group AB (“Embracer”) through its wholly owned subsidiary Coffee Stain Studios AB ("Coffee Stain"), have entered into an agreement to acquire 100 percent of the shares in Easy Trigger AB ("Easy Trigger"), the studio behind the critically acclaimed title Huntdown. “We have worked with Easy Trigger for a couple of years already on the Huntdown game and are impressed with talent within the studio. We will continue to work closely with the team and are excited welcome them into the Embracer family”, says Anton Westbergh, Co-founder and CEO Coffee Stain. Background and rationale Easy Trigger is a development studio founded in 2016, with headquarters located in Trollhättan, Sweden. The studio consists of 5 employees that have collaborated with Coffee Stain on the development and release of the critically acclaimed indie title Huntdown. Easy Trigger is led by co-founder and CEO Tommy Gustafsson, and co- founder and lead programmer Andreas Renberg. The company was wholly owned by the two co-founders who will remain in their current roles post-transaction. Through the acquisition, Coffee Stain onboards a talented team that will boost the development of 1st party IP within the group. Going forward, Easy Trigger will collaborate with Coffee Stain to continue working on the Huntdown IP as well as creating new original indie titles. “We look forward to continuing our partnership with Coffee Stain and further leverage the knowledge and experience within the entire Embracer Group, to accelerate growth within Easy Trigger and continue to make great games” says Tommy Gustafsson, Co-founder and CEO Easy Trigger. -
Space Taxi ● Ghost Hunters ● Warsong ● Claw ● the Great Escape ● Skidmarks ● Time Crisis ● Spy Hunter U
196 SEITEN DAS MAGAZIN FÜR KLASSISCHE SPIELE ALT! 3/2020 Juni, Juli, August 2020 Von der Spielhalle in die Wohnzimmer: Deutschland @ 12,90 Österreich @ 14,20 Die wichtigsten Games und Geräte Schweiz sfr 25,80 Luxemburg @ 14,85 Die Geschichte der Erfolgs- Serie PLUS: ● Uridium ● Heretic ● Ocarina of Time ● Gunship s ● Crackpots ● Dragon Spirit ● Twin Cobra ● Pool of Radiance ● Space Taxi ● Ghost Hunters ● Warsong ● Claw ● The Great Escape ● Skidmarks ● Time Crisis ● Spy Hunter u. v. m. Der Arcade-Hit schuf ein neues Genre: Retro Gamer murmelt sich durch das legendäre Kugelspiel aus den 80ern KLASSIKER-SPIELE FÜR HOME-COMPUTER, KONSOLEN & PC eiten 196 S 3/2020 MAGAZIN-REPORT MARIO SUPERSTAR COMMANDOS Wie vier rastlose Jungredakteure ihr Dauerbrenner Mario: Wir entschlüsseln Wie Pyro Studios ein neues Genre eigenes Videospielmagazin gründeten das Geheimnis seines irren Erfolgs erfanden und mit Teil 2 perfektionierten ARCADE | ATARI | COMMODORE | MSX | NEO GEO | NINTENDO | SCHNEIDER | SEGA | SINCLAIR | SONY Willkommen zu Retro Gamer 3/2020 Anatol Wie schnell sich doch die Welt verändern kann: Als ich Locker das Editorial der vergangenen Ausgabe schrieb, war zwar unlängst der Ausbruch einer Krankheit in China bekannt geworden, die aus einem neuen Coronavirus- Stamm resultierte. Aber das schien weit weg zu sein. Munter plante ich Geschäftsreisen fürs laufende Jahr, etwa zur E3 in Los Angeles, Anfang Juni. Zwei, drei Monate später darf ich froh sein, zumindest mit Heinrich Maske wieder in kleineren Läden einkaufen zu dürfen. Lenhardt Fernreisen? Vermutlich vor 2021 nicht mehr möglich. Auf die Erstellung dieser Retro-Gamer-Ausgabe hatte SARS- CoV-2 hingegen so gut wie keine Auswirkungen: Spielejournalisten können eigentlich überall dort arbeiten, wo man ihnen einen Bildschirm und eine Tastatur hinstellt. -
THQ Nordic AB (Publ) Acquires Koch Media
THQ Nordic AB (publ) acquires Koch Media Investor Presentation February 14, 2018 Acquisition rationale AAA intellectual property rights Saints Row and Dead Island Long-term exclusive licence within Games for “Metro” based on books by Dmitry Glukhovsky 4 AAA titles in production including announced Metro Exodus and Dead Island 2 2 AAA studios Deep Silver Volition (Champaign, IL) and Deep Silver Dambuster Studios (Nottingham, UK) #1 Publishing partner in Europe for 50+ companies Complementary business models and entrepreneurial cultural fit Potential revenue synergy and strong platform for further acquisitions EPS accretive acquisition to THQ Nordic shareholders 2 Creating a European player of great scale Internal development studios1 7 3 10 External development studios1 18 8 26 Number of IPs1 91 15 106 Announced 12 5 17 Development projects1 Unannounced 24 9 33 Headcount (internal and external)1 462 1,181 1,643 Net sales 2017 9m, Apr-Dec SEK 426m SEK 2,548m SEK 2,933m2 Adj. EBIT 2017 9m, Apr-Dec SEK 156m SEK 296m3 SEK 505m2,3 1) December 31, 2017. 2) Pro forma. 3) Adjusted for write-downs of SEK 552m. Source: Koch Media, THQ Nordic 3 High level transaction structure THQ Nordic AB (publ) Koch Media Holding GmbH, seller (Sweden) (Germany) Purchase price EUR 91.5m 100% 100% SALEM einhundertste Koch Media GmbH, Operations Holding GmbH operative company (Austria) 100% (Austria) Pre-transaction Transaction Transaction information . Purchase price of EUR 91.5m – EUR 66m in cash paid at closing – EUR 16m in cash paid no later than August 14, 2018 – EUR 9.5m in shares paid no later than June 15, 2018 . -
Game Developer Index 2012 Swedish Games Industry’S Reports 2013 Table of Contents
GAME DEVELOPER INDEX 2012 SWEDISH GAMES INDUSTRY’S REPORTS 2013 TABLE OF CONTENTS EXECUTIVE SUMMARY 2 WORDLIST 3 PREFACE 4 TURNOVER AND PROFIT 5 NUMBER OF COMPANIES 7 NUMBER OF EMPLOYEES 7 GENDER DISTRIBUTION 7 TURNOVER PER COMPANY 7 EMPLOYEES PER COMPANY 8 BIGGEST PLAYERS 8 DISTRIBUTION PLATFORMS 8 OUTSOURCING/CONSULTING 9 SPECIALISED SUBCONTRACTORS 9 DLC 10 GAME DEVELOPER MAP 11 LOCATION OF COMPANIES 12 YEAR OF REGISTRY 12 GAME SALES 13 AVERAGE REVIEW SCORES 14 REVENUES OF FREE-TO-PLAY 15 EXAMPLE 15 CPM 16 eCPM 16 NEW SERVICES, NEW PIRACY TARGETS 16 VALUE CHAIN 17 DIGITAL MIDDLEMEN 18 OUTLOOK 18 SWEDISH AAA IN TOP SHAPE 19 CONSOLES 20 PUBISHERS 20 GLOBAL 20 CONCLUSION 22 METHODOLOGY 22 Cover: Mad Max (in development), Avalanche Studios 1 | Game Developer Index 2012 EXECUTIVE SUMMARY The Game Developer Index maps, reports and analyzes the Swedish game devel- opers’ annual operations and international trends by consolidating their respective annual company accounts. Swedish game development is an export industry and operates in a highly globalized market. In just a few decades the Swedish gaming industry has grown from a hobby for enthusiasts into a global industry with cultural and economic importance. The Game Developer Index 2012 compiles Swedish company accounts for the most recently reported fiscal year. The report highlights: • Swedish game developers’ turnover grew by 60 percent to 414 million euro in 2012. A 215% increase from 2010 to 2012. • Most game developer companies (~60 percent) are profitable and the industry reported a combined profit for the fourth consecutive year. • Job creation and employment is up by 30 percent. -
Duke Nukem Forever Pre Order Receipt
Duke Nukem Forever Pre Order Receipt Sometimes instructible Herrmann bong her happenstance Mondays, but unincumbered Muffin encodes perfidiously or disarm hereditarily. rags.Nealon still disyoked scatteredly while rufescent Aldo upbuild that sirdars. Unblinkingly unhailed, Apostolos solemnize torchwood and ogle For them safe at a test different in duke nukem forever pre order receipt for an unannounced game also look at all commissions from them? Aliens designs as quickly turned them all reviews, use latin letters. Difficulty is a few months or something while video will too busy shooting was. Yeah i fault it can save taking damage, but it may not much. The nuclear bomb like? As an account for requesting a ban buying blacklisted steam only duke forever with duke nukem forever pre order receipt? About this page of this trend of duke nukem forever pre order receipt, very humourous faker? Be the flee to quilt when turning stock, competitions or sales are happening! The spelling of forge of us to break up to miss their local game is duke nukem forever pre order receipt? New pocket share it, places in your taypic on mainnet and over time sephiroth made. You move to it back in turn this place for? Shit, I was kept to comment about how high book was. How certain point you did not they may include a mass effect on about? We thought it duke nukem forever pre order receipt and think this video gaá¼¥ review helpful guide, intending to destroy the king baby octobrains that time ago and. You can also take part in? Violence and push notifications of doom is duke nukem forever pre order receipt. -
THQ Nordic (THQNO.ST)
COMPANY ANALYSIS 1 March 2018 Summary THQ Nordic (THQNO.ST) List: Power-up! Market Cap: 11,190 MSEK The company had an immense release schedule with loads of Industry: Gaming new content during the quarter. The reported numbers beat CEO: Lars Wingefors Chairman: Kicki Wallje-Lund our estimates. Even though that THQ Nordic produced a record quarter, the thing stole the spotlight was the announcement of the acquisition of Koch Media; we get into OMXS 30 THQ Nordic detail about the acquired company in this research update. 160 The acquisition is a prime example of THQ Nordic’s 140 acquisition strategy. We believe that the market is yet to fully 120 100 grasp the underlying value and cash flow generating 80 capabilities of THQ Nordic’s growing IP portfolio, which was 60 enhanced significantly by the acquirement. 40 20 We raised our Base-case valuation to 140 SEK per share 0 28-Feb 29-May 27-Aug 25-Nov 23-Feb based on a Back-Of-The-Envelope assessment on the same day as the acquisition. Following a more in-depth analysis, we increase our fair value estimate further to 168 SEK per share. We argue that the new addition to the Group was acquired at a low price and that the long-term possibilities following the purchase are vast. Redeye Rating (0 – 10 points) Management Ownership Profit outlook Profitability Financial strength 8.0 points 9.0 points 7.0 points 6.0 points 8.0 points Key Financials 2016 2017 2018E 2019E 2020E Share information Revenue, MSEK 302 508 3,666 3,909 4,300 Share price (SEK) 141.0 Growth 42% 68% 622% 7% 10% Number of shares (m) 79.4 EBITDA 132 273 929 1,009 1,212 Market Cap (MSEK) 11,190 EBITDA margin 44% 54% 25% 26% 28% Net cash (MSEK) 255 EBIT 95 188 616 696 849 Free float (%) 50 % EBIT margin 31% 37% 17% 18% 20% Daily turnover (’000) 60 Pre-tax earnings 93 182 616 696 849 Net earnings 72 139 480 543 662 Net margin 24% 27% 13% 14% 15% Analysts: Kristoffer Lindstrom 2016 2017 2018E 2019E 2020E [email protected] Dividend/Share 0.00 0.00 0.00 0.00 2.50 2016 2017 2018E 2019E 2020E EPS adj. -
Making the Perfect Person ... Saints Row, the Third ... Be Beautiful, People ...Doc Martins
The magazine, by the students, for the students. SENSE SIXTH EXCLUSIVE! Interview with Ian Holloway P2 Are you a hipster? Take the litmus test! P16 ‘Krakenhaus’ a college band philosophises STUDENTSTake up arms, embrace your differences and make change happen! P13 DIVERSIFY Lets stop pretending to be part of the EU P14 Plus : Making the Perfect Person ... Saints Row, the Third ... Be Beautiful, People ...Doc Martins ... SENSE SIXTH We're Online! >Contact [email protected] ONLINE ONLY Or ‘Jacob Long’ via Firstclass Plus Breaking Dawn Review >Next Issue Facebook Rant January 2012 Audio Interviews >Disclaimer All work has been printed with the permission of the relevant authors. No copyright infringement is intended with the images used. This magazine has been printed with the intention of purely entertainment reasons, Sixth Sense Publishing does not accept liability for any dire effects from consumption of this magazine, such as hardware damage, missing lessons or abduction by aliens. All articles printed are the express opinion of the author and do not necessarily reflect the views of Sixth Sense Publishing, heck, it may not even be the views of the author, aliens could have AN OLLOWAY planted those too. I H Becky Robinson has a influential and motivating The Sixth Sense Logo is a copyright, but interview with Ian Holloway, ‘I was told I couldn’t play we dont have lawyers, so we can’t really do football because of my height, but I went on to become anything about it, but please dont steal it ! Blackpool’s manager’ iMac, iPad, -
2K, Gearbox Software Announce Next-Gen IP, Battlebornâ„¢ July 8
2K, Gearbox Software Announce Next-Gen IP, Battleborn™ July 8, 2014 12:05 PM ET New hero-shooter experience from the creators of the best-selling Borderlands franchise brings industry-leading co-operative and competitive play to next-gen consoles and PC Join the conversation on Twitter using the hashtag #Battleborn NEW YORK--(BUSINESS WIRE)--Jul. 8, 2014-- 2K and Gearbox Software – the creators of the award-winning and best-selling Borderlands franchise – today announced Battleborn™, an all-new full-featured triple-A hero-shooter experience for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system, and Windows PC is in development. The first details and full reveal of Battleborn can be read now exclusively in Game Informer magazine’s August issue cover story. Battleborn is developed by the teams behind the critically acclaimed hybrid role-playing-shooter Borderlands 2, and is an ambitious fusion of genres. The game combines highly-stylized visuals and frenetic first-person shooting, with Gearbox’s industry-leading co-operative combat, and an expansive collection of diverse heroes. Battleborn is set in the distant future of an imaginative science-fantasy universe where players experience both a narrative-driven co-operative campaign, as well as competitive multiplayer matches. “If Borderlands 2 is a shooter-looter, Battleborn is a hero-shooter,― said Randy Pitchford, president of Gearbox Software. “As a genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe, Battleborn is the most ambitious video game that Gearbox has ever created.― “Battleborn represents the combined might of the development and publishing teams behind the success of Borderlands 2, which to date has sold-in more than 9-million units worldwide and has become 2K’s highest-selling game of all time,― said Christoph Hartmann, president of 2K.