Gaming Citizenship: Video Games As Lessons in Civic Life
Journal of Contemporary Rhetoric, Vol. 4, No.3/4, 2014, pp. 39-57. Gaming Citizenship: Video Games as Lessons in Civic Life Amber Davisson Danielle Gehm Citizenship is a relationship between strangers who may have little in common beyond a shared geopoliti- cal space. The strength of a citizenry is dependent, in part, on individuals who are able to envision the larger society, imagine themselves as part of it, and act on that sense of imagined connectedness. Media have long been resources for developing that imagination. This essay looks at the media format of video games to understand how the proceduralism in digital technology can function rhetorically by mimicking rituals of civic life and, in the process, commenting on those rituals. Video games use a combination of fictive worlds and concrete rules to argue for what it means to be a good citizen. Keywords: Citizenship, Fictive Worlds, Imagination, Procedural Rhetoric, Video Games The identity of citizen is both a status conferred by the state and a vision of self that must be adopted and acted on by members of that state in order that a society might sustain itself. The process of adopting the identity requires the ability to imagine oneself as a member of a community of individuals among whom there may be very little in common beyond a shared location. At its core, according to Lauren Berlant, “citizenship is a rela- tion among strangers who learn to feel it as a common identity based on shared historical, legal, or familial connection to a geopolitical space.”1 Thomas Bridges depicts the pro- cess of seeing oneself as connected to a larger community that extends beyond familial, ethnic, or religious ties as an “extraordinary” act, without which “a liberal democracy cannot be established, let alone flourish.”2 It is the shared identity of citizen that allows a community to act as a body politic and not simply as a collection of autonomous individ- uals being ruled by a common legislative and judicial system.
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