News Release

Total Page:16

File Type:pdf, Size:1020Kb

News Release News Release Embargoed till 27 July 3pm Singapore reaches out to 60 million gamers in China with the launch of Singapore Game Box Chinese Portal China the first international partner of the Singapore Game Box initiative Singapore/Shanghai, 27 July 2011 – The Media Development Authority of Singapore (MDA) and Singapore’s Cybersports and Online Gaming Association (SCOGA) have partnered with China Information Broadcast Network (CIBN) to tap on its database of 60 million gamers, in a move to introduce Singapore-made casual games into the Chinese market. The partnership was sealed under MDA’s Singapore Game Box initiative, which was launched in 2009 to accelerate the commercialisation of locally-made games by providing a mass base of gamers to provide feedback on these games. Thus far, the Singapore Game Box has reached out to more than 300,000 Singaporeans through a series of games events and competitions held at schools and malls. MDA now seeks to expand the reach of the Singapore Game Box, with China as its first international partner. To kickstart the partnership, MDA, SCOGA and CIBN are launching the Singapore Game Box Chinese Portal in conjunction with the 9 th China Digital Entertainment Expo & Conference 2011 also known as ChinaJoy, held in Shanghai from 28 – 30 July. Page 1 of 9 For a start, the free online portal (http://gamebox.catv.net ) will feature four popular, award-winning casual games made in Singapore but localised for the Chinese market, with five more games to be localised over the next year. The four games are Rocketbirds: Revolution! , Straw Hat Samurai: Duels , Fish-a-Fish and Tactics Anthem Online II , developed by Singapore games companies Ratloop Asia, Explosive Barrels, Activate Interactive and iCell Pte Ltd respectively (please see Annex for details). These games were selected by CIBN for their popularity and quality – having secured over 2 million players worldwide on platforms such as Facebook, and having clinched international industry awards at the Golden Joystick Awards in London and the Independent Games Festival in San Francisco. These games have now been localised in terms of language, visual elements and game flow to enhance their appeal to a Chinese audience. The Singapore Games Box Chinese portal is the only platform where Chinese gamers will be able to enjoy and provide feedback on these localised games. MDA hopes to secure 100,000 sign-ups during its launch at ChinaJoy, with the eventual target of reaching out to the 60 million registered users of CIBN, one of China’s most established broadband entertainment and digital services companies based in Beijing. Mr Thomas Lim, Director of Interactive Media, Games and Publishing, MDA, said: “A fun and innovative game can resonate with players anywhere. That is exactly what the Singapore Game Box Chinese Portal aims to do – to connect Singapore games to Chinese gamers and reach out beyond our shores. The portal will help our game developers gain visibility among gamers as well as games publishers who may wish to further explore business opportunities. “In the spirit of collaboration, we would also be happy to help Chinese games developers promote their casual games through the Singapore Game Box and explore internationalisation opportunities with Singapore games companies as well”. MDA and CIBN are also organising an inaugural Singapore-China Game Box Championship 2011 to help promote the portal to even more Chinese gamers. Gamers Page 2 of 9 are encouraged to sign up online for the China leg of the trans-national competition that will be held in Wuhan in early November. Four top players who master these games will then be selected to represent China to go on an all-expenses paid trip to Singapore end November. They will pit their skills against Singapore players in the grand finals where they stand to win RMB 30,000 yuan in prizes. Mr Wang Ping, chairman of CIBN, added: “This collaboration is a mark of the deepening partnership we have with Singapore in the digital media space which we have been cultivating since 2009. We are happy to partner MDA in hosting the Singapore-China Game Box Championship and extending full infrastructure support in the establishment of this portal, so that our Chinese gamers can truly experience gaming without borders.” The Singapore Game Box Chinese Portal will be showcased as part of the Singapore Pavilion at ChinaJoy. This is also the first time Singapore is participating in this key gaming event which is expected to see 200,000 trade visitors and consumers, signalling Singapore’s growing interest to further cultivate the Chinese games market. In conjunction with ChinaJoy, MDA is also leading a delegation of 20 Singapore games companies including IG-Interactive, Envee Media and the IGF-China award-winning Envisage Reality to explore collaboration opportunities in co-developing new titles with Chinese partners for the Chinese market. Leveraging Singapore’s strengths in cross- platform technologies and Serious Games which focus on learning and skills development, Singapore games developers will be seeking out publishers for their range of mobile, casual and online games. They also hope to share their social network know- how and experience with Chinese companies interested to venture into social games. One of the companies in the Singapore delegation, Time Voyager, is seeing some success with Chinese online game publishers and gaming venture capitalists during ChinaJoy. The four year-old Singapore developer of Massively Multi-player Online Role-Playing Games (MMORPG) has today announced a licensing deal with Kingsoft, one of China’s top 10 online games publishers which is listed on the Stock Exchange of Hong Kong. Time Voyager has also concurrently announced another investment deal involving Singapore’s Page 3 of 9 Gobi Digital Media Ventures Fund and Korea’s East Gate Partners Fund. These two business deals are worth a combined value of RMB 35 million yuan. Singapore’s Gobi Digital Media Ventures Fund was launched by Gobi Singapore, supported by MDA, in August 2010. The cross-border venture capital fund aims to promote bilateral industry co-operation by supporting Singaporean companies entering the Chinese market, as well as Chinese companies seeking to internationalise through Singapore. ### For media queries, please contact: Michelle Lim (Ms) Assistant Manager, Industry Communications Communications Media Development Authority Tel. : +65 8183 3947 Email : [email protected] About Media Development Authority of Singapore (MDA) The Media Development Authority of Singapore ( www.mda.gov.sg ) promotes the growth of globally competitive film, television, radio, publishing, music, games, animation and interactive digital media industries. It also regulates the media sector to safeguard the interests of consumers, and promotes a connected society. About China Information Broadcast Network (CIBN) Established in 1999, CIBN endeavours to harness the use of broadband network resources to provide value-added services on the Internet platform. Its core digital entertainment businesses include network gaming, wireless services, broadband entertainment and digital television. It currently has an established network of more than 300 marketing and distribution points around China. About Singapore’s Cybersports & Online Gaming Association (SCOGA) SCOGA was founded by a group of enthusiastic gamers and leaders who wanted to make a difference in the local gaming scene, especially in promoting Cybersports, or more commonly known as eSports. Today, its initiatives include cyberwellness and digital literacy programmes and it has worked with various government bodies, industry players, media, schools, gamers, parents and voluntary welfare organizations. SCOGA was formally registered with the Registry of Societies on February 2008. For more information, visit www.scoga.org . Page 4 of 9 Mr Thomas Lim (left), Director of Interactive Media, Games and Publishing, Media Development Authority of Singapore (MDA), officially launched the Singapore Game Box Chinese Portal together with Mr Qi Xiuhong (right), Vice President of China Information Broadcast Network (CIBN). From left: Mr Ku Kay Mok, general partner of Gobi Ventures Partners, Mr Thomas Lim, Director of Interactive Media, Games and Publishing, MDA, Mr Chris Loo, CEO of Time Voyager Pte Ltd and Mr JD Yu, general partner of South Korea’s East Gate Partners. Page 5 of 9 Annex Casual Games available on the Singapore Game Box Chinese Portal Fish A Fish (快乐小钓手) Developer : Activate Interactive Pte Ltd was founded in 1997, and currently has offices in Singapore, Beijing and Malaysia. Armed with its award- winning cross-platform game technology, it has developed more than 100 successful games for PC, mobile and TV, as well as games and virtual communities for clients including Disney, Lenovo, Levi’s, Microsoft, MTV, Samsung and Sony, among many others. Its social games such as Jovi Bears and Fish a Fish on Facebook have attracted millions of players worldwide. The company’s upcoming projects include browser-based massively multiplayer online role- playing games (MMORPGs), social games and iPhone/iPad multiplayer games. Activate Interactive also publishes and markets online games from global developer partners, reaching out to the emerging Asia market where it has direct distribution channels. Game Fish a Fish is an ‘action role-playing game’ (ARPG) which allows Introduction: players to explore exotic fishing spots, catch cute animated fishes and show them off in their customised aquariums.
Recommended publications
  • Minecraft Download Free Download
    MINECRAFT DOWNLOAD FREE DOWNLOAD Download Minecraft for Windows, Mac and Linux. Download server software for Java and Bedrock, and begin playing Minecraft with your friends. Learn more. Download Minecraft for Windows PC from FileHorse. 100% Safe and Secure ✔ Free Download (32-bit/64-bit) Latest Version 2021. Because of its focus on simplicity, discovery, randomized environments, freedom of choice, and ability to host incredibly large creations imagined by its players... Minecraft: Java Edition Download (PC). It is difficult to explain to uninformed persons in one word what the Minecraft game is, but to clarify for them why it has Certainly, one of the main reasons why many people want to download Minecraft for free is great freedom of self-expression and creativity. Free. Size: 126 MB. Android. Minecraft: Pocket Edition — It is an open world that consists of blocks, where the player can do anything: create a shelter, his own settlement, fight monsters, explore mines, tame an animal, and more. Карты длѕ Minecraft 1.17. Текѕтуры длѕ Minecraft 1.17. 8/10 (20211 votes) - Download Minecraft Free. Explore worlds, build your own and face up against all sorts of dangers in Minecraft, a sandbox game that combines block construction, action and adventures. One of the most successful games over the last few years is also one of the most peculiar... Minecraft download stands proud not most effective for the manner it evokes me creatively! But additionally due to its particular aesthetic. No different online game has unleashed my creativity like download Minecraft game.
    [Show full text]
  • Growth Opportunities for Online Games Beyond Facebook
    Growth Opportunities for Online Games Beyond Facebook Philip Reisberger Chief Revenue Officer Games Developer Conference San Francisco Bigpoint at a Glance The Company The Figures Founded 2002 70 active games, 30 languages Number of Employees 900+ More than 250+ million users Over 1 billion daily transactions Key Titles Battlestar Galactica Online, Drakensang Industry Accolades Online, DarkOrbit, Farmerama European Business Awards 2011 Unity Awards 2011 Locations Investor Allstars Awards 2011 Hamburg (GER), Berlin (GER) Startup of the Century Award 2011 San Francisco (USA) European Games Awards 2011 Malta, Sao Paulo (BRA) Browser Game of the Year 2011 Paris (FRA), London (UK) Mashable Best Online Game 2010 International Business Award 2010 2 What Happened in 2011 3 Facebook Growth Penetration of Total Internet Audience Out of 2.1 Billion Internet Users Worldwide Source: CNET 4 Social Games Explosion Top 10 Facebook Games of 2011 1. GARDENS OF TIME (PLAYDOM) 2. THE SIMS SOCIAL (EA) 3. CITYVILLE (ZYNGA) 4. DOUBLEDOWN CASINO (DOUBLEDOWN ENTERTAINMENT) 5. INDIANA JONES ADVENTURE WORLD (ZYNGA) 6. WORDS WITH FRIENDS (ZYNGA) 7. BINGO BLITZ (BUFFALO STUDIOS) 8. EMPIRES & ALLIES (ZYNGA) 9. SLOTOMANIA-SLOT MACHINES (PLAYTIKA) 10. DIAMOND DASH (WOOGA) Source: Mashable 5 In Europe, Facebook is building a dedicated gaming team… Goal to replicate US gaming ecosystem More then 500 million downloads of Angry Birds across all platforms Angry Birds Rio won "Best Mobile App for Consumers" at Global Mobile Awards, "Best Mobile Game" at the Mobile Excellence Awards and "Best Mobile Game" at the Golden Joystick Awards. 185% User Growth in 2011 – Berlin Start Up #3 on Facebook 14 million (01/11) => 40 million MAU (01/12).
    [Show full text]
  • Behavioral Escalation: Video Game As a Tool of Hybrid War
    DOI: 10.31703/gmcr.2020(V-I).06 | Vol. V, No. I (Winter 2020) URL: http://dx.doi.org/10.31703/gmcr.2020(V-I).06 | Pages: 68 – 82 p- ISSN: 2708-2105 L-ISSN: 2708-2105 Haseeb Ur Rehman Warrich * | Sahrish Jamil † | Fazal Rahim Khan ‡ Behavioral Escalation: Video Game as a Tool of Hybrid War Headings Abstract: Gaming industry in its short span of around forty years has evolved from a hobby to a huge economic industry. However, • Introduction undeniably, incredible advancement in video game graphics has • Review of Literature allowed this virtual world to manipulate and escalate its consumer’s behavior. Violent video games, according to Professor Robert Sparrow, • Methodology have long been used for political contestation and social unrest. The • Six Days in Fallujah study serves to analyze behavioral escalation through video games. This study has used Ian Bogust’s Procedural Rhetoric as a methodology (SDIF) to analyze video games. The results showed that video games are • Player Unknown’s persuasive interactive medium that escalate behavior and have great potential to be used as a tool of Hybrid war. Louis Jones stated that Battlegrounds propaganda and unconventional warfare is not a new thing, it dates • Findings back to Greeks. Colin Gray, military strategist, described the future warfare as similar to the historical one but with modern means of • References technology. Key Words: Behavioral escalation, Video games, Hybrid war, Gaming industry, Negative Effects, Positive effects. Introduction Apart from providing fun, pleasure and competency, video games have some negative effects when played for long time. Various psychological impacts on health and behavior are stated by researchers, which are similar to the effects produced by watching television excessively.
    [Show full text]
  • 2K and Bethesda Softworks Announce the Elder Scrolls(R) IV: Shivering Isles(TM) Now Available
    2K and Bethesda Softworks Announce The Elder Scrolls(R) IV: Shivering Isles(TM) Now Available March 27, 2007 8:03 AM ET NEW YORK, Mar 27, 2007 (BUSINESS WIRE) -- 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Bethesda Softworks(R), a ZeniMax Media company, today announced that The Elder Scrolls(R) IV: Shivering Isles(TM) for Windows, the official expansion for the award-winning The Elder Scrolls IV: Oblivion(R), is available now at retail stores throughout North America. The title will be available in European stores on March 30th. The Elder Scrolls IV: Shivering Isles features more than 30 hours of new gameplay and allows players to explore an entirely new plane of Oblivion - the realm of Sheogorath, the Daedric Prince of Madness. The Elder Scrolls IV: Shivering Isles adds to the existing world of Oblivion so players can continue with their existing save game/character, or create an all new character just to explore the new content. Within the Realm of Sheogorath, players can explore the two extreme sides of the god's madness - the sublimely creative and the completely psychotic. Something is happening to the Shivering Isles and Sheogorath himself looks to compel players to be his champion and defend his realm and its inhabitants from destruction. The Elder Scrolls IV: Shivering Isles will challenge players to survive his trials, tame a realm fraught with paranoia and despair, and wear the mantle of a god. The Elder Scrolls IV: Shivering Isles features a bizarre landscape split between the two sides - Mania and Dementia - filled with vast, twisting dungeons mirroring the roots of the trees they are buried within.
    [Show full text]
  • The Cake Is a Lie!« Polyperspektivische Betrachtungen
    Greg Grewell, Ken S. McAllister, Judd Ethan Ruggill »You Really Do Have Brain-Damage, Don’t You?«: Ridicule as Game Mechanic in the ›Portal‹-Series Early in Portal 2, the game’s Genetic Lifeform and Disk Operating System (GLaDOS) remarks to Chell, the player’s avatar: »Most people emerge from sus- pension terribly undernourished. I want to congratulate you on beating the odds and somehow managing to pack on a few pounds«. ¯1 It is a biting (albe- it funny) comment, and one that reverberates through a number of registers. First, the comment is part of a salvo of ›fat jokes‹ that permeate the game. There is the moment when Core 3 (AKA »Fact Sphere«) insists »You could stand to lose a few pounds«, for instance, or Wheatley’s repeated chants/taunts of »Fatty«. GLaDOS, of course, is the most consistently demeaning, chiding Chell for her »fat eyes« and proclaiming that »One of these times you’ll be so fat that you’ll jump, and just drop like a stone. Into acid, probably. Like a potato into a deep fat fryer«. Second, the fat jokes are intended to be insulting, not just funny. They are un- deniably nasty and depend on a certain cultural knowledge concerning body consciousness in relation to obesity. To be fathomable, a ›fat‹ or ›thin‹ joke-in- sult requires a concomitant social norm about an ›ideal‹ or ›normal‹ body. The presumption in Portal 2 – one drawn from real-world stereotypes – is that ›fat‹ equals incapable, undesirable, and even doomed. Third, while Chell is ostensibly the focus of these joke-insults, the player is their real target.
    [Show full text]
  • Free Minecraft Servers to Join
    FREE MINECRAFT SERVERS TO JOIN Learn how to connect to a Minecraft server. Explore unique mini-games, compete against friends and connect with millions of other online players today. Join millions of other minecraft players on phone, console, or windows 10 thanks to massive community... Skynode offerings truly free Minecraft server hosting. To guarantee a smooth experience for everyone we require you to reactivate your server every 3 hours but you can get this to 12 hours by watching video ads. Minecraft Free servers top list ranked by votes and popularity. Promote your own Free server to get more players. Find the best Free Minecraft servers on our website and play for free. Minecraft Server List: The Best Minecraft Servers. Looking for the best Minecraft servers? We have over 970 of them! You can find all sorts of game modes and versions. Whether you're looking for a survival server, a creative server, or even one with PvP - we've got it covered. Find the best Minecraft servers with our multiplayer server list. Browse detailed information on each server and vote for your favourite. This site uses cookies from Google to personalise ads and to analyse traffic. Your IP address and user agent are shared with Google, together with performance... Free Minecraft Server Hosting Trials 1-Click Minecraft. Double-click the server to join it; Hint : The number one reason for connection problems is when the modpack's server and launcher versions don't match, make sure the version number in the server list matches the one on the launcher.
    [Show full text]
  • Computer Gaming Lanscape
    Computer Gaming LANscape 6 December 2019^ Liberum - #1 - UK Computer Gaming equity raising • Articles that caught our eye • Fund raising & capital markets • Movers and shakers • Codemasters acquire Slightly Mad Studios for initial $30m consideration • Planet Zoo takes top spot in Steam charts • Codemasters renew F1 license • Planet Coaster coming to consoles • Google Stadia launches with a wide array of games • Valve announces it's first flagship VR game • Gaming sector index • Gaming sector index EV/Sales • Gaming consensus valuations Articles that caught our eye What will the next UK gaming IPO look like? Liberum analyst Andrew Bryant reflects on the flood of flotations in the last two years, and discusses why the next will need to be different. Ukie outlines its 2019 general election manifesto for the UK video game industry A trade body for the UK's games and interactive entertainment industry has outlined it's manifesto for the 2019 general election. The manifesto focuses on public funding in the sector to drive economic growth, as well as how games can be used for child development. Less than half of US gamers purchased in-game content last month A survey conducted by SuperData found that players are spending less overall money on in-game content, but proportionally spending more on one or two games. China cracks down on online gaming with a curfew, time, and spending limits The Chinese government are attempting to ban game addiction by introducing new rules limiting minors to only 90 minutes of online gaming during the week, 3 hours per day on the weekend, no gaming between 10pm and 8am, and limiting spending to 400 yuan (£44/$57) per month for 16-18 year olds (200 yuan for younger players).
    [Show full text]
  • Minecraft Ps4 Download
    minecraft ps4 download Minecraft Update Version 1.81 released on PS4 and Xbox One [Patch Notes] Minecraft Update Version 1.81 has been released on the PS4 and Xbox One. This update is only for PS4 and Xbox One version of the game. Legacy consoles like the PS3, Xbox 360 and Wii U got their last update just over a week ago. The update mainly includes fixes for several issues, check out the full patch notes below: Minecraft Update Version 1.81 PS4 & Xbox One Patch Notes. Fix for Crash that can occur for Client Players when a Sticky Piston moves a Slime Block attached to another Sticky Piston. Fix for Auto Jump not allowing players to stay underwater. Fix for the Players head rotation while in a Minecart. Fix for Guardians not spawning around Ocean Monuments. Minecraft Update Version 1.81 can be downloaded right now on PS4 and Xbox One. Minecraft. In Minecraft: PlayStation 4 Edition, your adventure starts with your imagination. Break blocks, place them and then do whatever you want. Perhaps you'll see how deep you can dig? Or maybe you'll build a shelter before the night monsters appear? From the simplest homes to the grandest castles, the humblest ideas to the most ambitious plans, how you play is up to you. Be brave, be curious and be inventive. Create anything from a simple boat to entire cities. Play alone or with up to seven PlayStation Network friends. PlayStation's best survival games. Brave hostile environments, otherworldly beasts or simple starvation in some of PlayStation's most engrossing survival adventures.
    [Show full text]
  • Gaming Citizenship: Video Games As Lessons in Civic Life
    Journal of Contemporary Rhetoric, Vol. 4, No.3/4, 2014, pp. 39-57. Gaming Citizenship: Video Games as Lessons in Civic Life Amber Davisson Danielle Gehm Citizenship is a relationship between strangers who may have little in common beyond a shared geopoliti- cal space. The strength of a citizenry is dependent, in part, on individuals who are able to envision the larger society, imagine themselves as part of it, and act on that sense of imagined connectedness. Media have long been resources for developing that imagination. This essay looks at the media format of video games to understand how the proceduralism in digital technology can function rhetorically by mimicking rituals of civic life and, in the process, commenting on those rituals. Video games use a combination of fictive worlds and concrete rules to argue for what it means to be a good citizen. Keywords: Citizenship, Fictive Worlds, Imagination, Procedural Rhetoric, Video Games The identity of citizen is both a status conferred by the state and a vision of self that must be adopted and acted on by members of that state in order that a society might sustain itself. The process of adopting the identity requires the ability to imagine oneself as a member of a community of individuals among whom there may be very little in common beyond a shared location. At its core, according to Lauren Berlant, “citizenship is a rela- tion among strangers who learn to feel it as a common identity based on shared historical, legal, or familial connection to a geopolitical space.”1 Thomas Bridges depicts the pro- cess of seeing oneself as connected to a larger community that extends beyond familial, ethnic, or religious ties as an “extraordinary” act, without which “a liberal democracy cannot be established, let alone flourish.”2 It is the shared identity of citizen that allows a community to act as a body politic and not simply as a collection of autonomous individ- uals being ruled by a common legislative and judicial system.
    [Show full text]
  • Award-Winning God of War® Franchise Sales Exceed 21 Million Units Worldwide ______
    AWARD-WINNING GOD OF WAR® FRANCHISE SALES EXCEED 21 MILLION UNITS WORLDWIDE ___________________________________________________________________________ Tokyo, June 4, 2012 – Sony Computer Entertainment Inc. (SCEI) announced today an epic milestone for the God of War® franchise – the award-winning series has now surpassed 21 million units*1 sold as of May 30, 2012. This outstanding sales figure was achieved in just seven years after the series made its debut on the PlayStation®2 in 2005 with the first title released in the franchise, God of War. “We at Sony Santa Monica Studios thrive on delivering fantastic gaming experiences to the community and to our fans across the world,” said Shannon Studstill, Sr. Director of Product Development, Sony Santa Monica Studio. “We are extremely proud to have hit this incredible milestone, and owe a large part of it to our fans for all of their support throughout these years.” Developed by Sony Computer Entertainment’s Sony Santa Monica Studio, the God of War series has continued to evolve alongside various PlayStation platforms. Since 2005, seven titles have been released across the PlayStation®2, PlayStation®3 (PS3™) and PSP® (PlayStation®Portable) systems, with the newly announced PS3 exclusive God of War: Ascension currently in production. Known for its stunning graphics, epic cinematic storytelling, and visceral battles, the God of War series has been acknowledged by the videogame industry’s key publications and influencers as one of the most critically-acclaimed franchises, as well as a series that continues to set the bar for the action-adventure genre. Accolades for the franchise include PlayStation: The Official Magazine (Editor’s Choice Award), Game Informer (Action/Adventure Game of the Year and Handheld Game of the Month Award), Electronic Gaming Monthly (Best PS2 Game), IGN.com (Editor’s Choice Award and Game of the Year Award), and four nominations in the Annual Interactive Achievement Awards, including Overall Game of the Year and Console Game of the Year.
    [Show full text]
  • There and Back Again: a Case History of Writing “The Hobbit “
    Presented at Born Digital and Cultural Heritage Conference, ACMI, Melbourne, Australia, June 19-20 2014. © 2014 V.M. Megler. There and Back Again: A Case History of Writing “The Hobbit “ Abstract In 1981, two Melbourne University students were hired part-time to write a text adventure game. The result was the game “The Hobbit”, based on Tolkien’s book, which became one of the most successful text adventure games ever. “The Hobbit” was innovative in its use of non-deterministic gameplay, a full-sentence parser, the addition of graphics to a text adventure game and finally “emergent characters” – characters exhibiting apparent intelligence arising out of simple behaviours and actions – with whom the player had to interact in order to “solve” some of the game’s puzzles. This paper is a case history of the development of “The Hobbit.” Little has been written about the development of the first generation of text-based computer games; this case history provides insight into this developmental period in computer game history. As co-developer, I offer my recollections of the development process, the internal design, and the genesis of the ideas that made “The Hobbit” unique. I compare the development environment and the resulting game to the state-of-the-art in text adventure games of the time. Lastly, I discuss the legacy and recent revival of interest in the game. “Let us not follow where the path may lead. Let us go instead where there is no path, And leave a trail.” Japanese Proverb The Tenor of the Times It was early 1981.
    [Show full text]
  • Conference Booklet
    POWERED BY: 11th - 13th April CONFERENCE BOOKLET 1 h Najmanja dozvoljena LOGOTIP REBOOT DEVELOP BLUE veličina logotipa u tisku: KOLOR OUTLINE NEGATIV h = 7,5 mm Based in Graz, Austria, Bongf ish was founded in 2007 with the simple goal to craft incredible games that combine state-of-the-art technology with deep gameplay. Our games, including the acclaimed Stoked series of snowboarding titles, unique racing/shooter hybrid Harms Way, and the exciting new Frontline battle mode for Wargaming‘s World of Tanks, have won millions of fans around the globe. We bring a high-tech approach to game development and have more than 10 years of experience working with some of the top game publishers in the industry on console, mobile and PC platforms. 2 3 INTRO REBOOT DEVELOP BLUE | 2019 y With great power comes great responsibility Dear games industry friends, I am both year in Banff and then in 2020 just few days humbled and proud to be able to welcome prior even bigger Reboot Develop Blue we you, together with our tiny tireless team, yet are finally preparing the launch of delayed again, for the 6th year in a row to incredibly Reboot Develop Uni 2020 next door in special edition of Reboot Develop Blue picturesque Cavtat, an industry conference 2019 game developers and games industry solely focused on students and newcomers conference. Reboot Develop Blue this year to our industry! We all hope you will enjoy stands at the crossroads of being not just next three days full of incredible content one of the most unique and interesting, very as we have enjoyed building this event finely crafted game developers conferences during the last 12 intensive and challenging in the world but also truly one of the months! biggest anywhere.
    [Show full text]