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Baxedit Is an Editor for Programs in Basic Usable by Bax58c Compiler
BaxEdit is an editor for programs in Basic usable by Bax58C compiler . © 2011 Pierre Houbert (21/11/2020) Page 1 SUMMARY Basic language ................................................................................ 3 The Menus .......................................................................................... 4 New ............................................................................................. 6 Open .................................................................................................. 9 Save .......................................................................................... 12 Print ............................................................................................. 13 Quit ................................................................................................. 15 Cut / Copy / Paste ..................................................................... 16 Find ......................................................................................... 17 Replace .......................................................................................... 18 Font .................................................................................................. 19 Colors ............................................................................................. 20 Language .............................................................................................. 21 About ............................................................................................. 22 File Explorer -
Law in the Virtual World: Should the Surreal World of Online Communities Be Brought Back to Earth by Real World Laws
Volume 16 Issue 1 Article 5 2009 Law in the Virtual World: Should the Surreal World of Online Communities be Brought Back to Earth by Real World Laws David Assalone Follow this and additional works at: https://digitalcommons.law.villanova.edu/mslj Part of the Entertainment, Arts, and Sports Law Commons, and the Internet Law Commons Recommended Citation David Assalone, Law in the Virtual World: Should the Surreal World of Online Communities be Brought Back to Earth by Real World Laws, 16 Jeffrey S. Moorad Sports L.J. 163 (2009). Available at: https://digitalcommons.law.villanova.edu/mslj/vol16/iss1/5 This Comment is brought to you for free and open access by Villanova University Charles Widger School of Law Digital Repository. It has been accepted for inclusion in Jeffrey S. Moorad Sports Law Journal by an authorized editor of Villanova University Charles Widger School of Law Digital Repository. Assalone: Law in the Virtual World: Should the Surreal World of Online Comm Comments LAW IN THE VIRTUAL WORLD: SHOULD THE SURREAL WORLD OF ONLINE COMMUNITIES BE BROUGHT BACK TO EARTH BY REAL WORLD LAWS?' I. INTRODUCTION In 2003, the world of online interaction changed forever with the advent of the online community of Second Life. 2 Prior to Sec- ond Life and other massive multiplayer online role-playing games ("MMORPGs"), online communications were primarily restricted to e-mail, instant messenger and chat rooms. 3 Though thousands of Internet users could, among other things, engage in online sales of goods at websites such as Amazon.com, no system gave users the ability to personally interact with one another.4 With game de- signer Linden Lab's introduction of Second Life, however, users now have an Internet platform through which they can truly com- municate on a face-to-face basis.5 The online virtual world of Sec- 1. -
Microsoft Small Basic
Katolickie Gimnazjum i Liceum Ogólnokształcące im. Jana Pawła II w Łodzi Microsoft Small Basic Translated by Anna Wilk (klasa 2a 2009/2010) Wstęp Small Basic i programowanie Programowanie komputerowe jest zdefiniowane jako proces tworzenia oprogramowania komputerowego używającego języki programowania. Tylko jak mówimy i rozumiemy Anglików albo Hiszpana albo Francuzów, komputery mogą zrozumieć programy napisane w pewnych językach. To tzw. języki programowania. Na początku było niewiele takich języków, były proste i zrozumiałe. Z czasem oprogramowanie i komputery stały się bardziej skomplikowane i wyszukane, więc języki programowania również musiały ewaluować. W efekcie są to trudne do zrozumienia metody programowania, szczególnie dla początkujących. Small Basic przedstawia programowanie w przyjemny, niezwykle łatwy i ciekawy sposób, usuwa bariery, by każdy mógł wkroczyć w świat programowania. Small Basic - Środowisko Zacznijmy od przedstawienia interfejsu Small Basic’a i poruszania się w nim. Po pierwszym uruchomieniu zobaczycie właśnie takie okno: Obrazek 1 To jest Small Basic Środowisko, gdzie napiszemy nasze programy. Opiszemy każdy element zaznaczony numerem. 1. Edytor(1) to miejsce, w którym piszemy program. Otwierając przykładowy program lub poprzednio zapisany, pojawi się on w tym oknie. Możesz otworzyć i korzystać z kilku edytorów na raz. 2. Pasek narzędzi(2) nadaje komendy w edytorze. O różnych zadaniach nauczymy się później. 3. Powierchnia pod edytorem (3) to obszar na wszystkie okna edycji. Nasz pierwszy Program Już znasz podstawy, więc zacznijmy programować. Wpiszmy poniższą linijkę do edytora. TextWindow.WriteLine(„Hello World”) Jeżeli wszystko zostało wpisane poprawnie, to ujżymy coś takiego: Pierwszy Program Teraz, kiedy już napisaliśmy nasz pierwszy program, włączmy go. Możemy to zrobić klikajać na przycisk RUN w pasku narzędzi lub naciskając F5. -
Microsoft Small Basic
Microsoft Small Basic An introduction to Programming Chapter 1 An Introduction Small Basic and Programming Computer Programming is defined as the process of creating computer software using programming languages. Just like we speak and understand English or Spanish or French, computers can understand programs written in certain languages. These are called programming languages. In the beginning there were just a few programming languages and they were really easy to learn and comprehend. But as computers and software became more and more sophisticated, programming languages evolved fast, gathering more complex concepts along the way. As a result most modern programming languages and their concepts are pretty challenging to grasp by a beginner. This fact has started discouraging people from learning or attempting computer programming. Small Basic is a programming language that is designed to make programming extremely easy, approachable and fun for beginners. Small Basic’s intention is to bring down the barrier and serve as a stepping stone to the amazing world of computer programming. The Small Basic Environment Let us start with a quick introduction to the Small Basic Environment. When you first launch SmallBasic, you will see a window that looks like the following figure. Figure 1 - The Small Basic Environment This is the Small Basic Environment, where we’ll write and run our Small Basic programs. This environment has several distinct elements which are identified by numbers. The Editor, identified by [1] is where we will write our Small Basic programs. When you open a sample program or a previously saved program, it will show up on this editor. -
Game Engine Prepares for the Future by Optimizing
Success Story Intel® Software Partner Program Game Engine Prepares for the Gaming Focus Future by Optimizing for Multi-Core Intel® Processors The Intel® Software Partner Program guides The Game Creators toward the multi-core future for their FPS Creator X10* development environment. The Game Creators, based in Lancashire, United Kingdom, helps independent “DirectX* 10 lets games game developers cut down the time required to make new titles and reduce render hundreds of enemy characters, each with their the complexity of supporting the latest hardware. Intuitive, drag-and-drop own individual behaviors. interfaces automate otherwise-tedious details for the developer. While high- That kind of scenario is quality 3-D games can be created in this fashion without writing a line of incredibly CPU-intensive, code, the FPS Creator X10* product also provides the capability to modify so it’s critical to have very solid multi-threading built game elements by means of a simple scripting language. By building optimized into the engine.” support for the latest PC hardware into the platform, The Game Creators - Lee Bamber, CEO and FPS Creator relieves game developers from difficult tasks like multi-threading, which X10* Lead Engineer, The Game Creators allows them to focus on their games instead of performance details. Challenge: Prepare the FPS Creator* game- Meeting the needs of independent game developers development environment to create titles that take better advantage of FPS Creator X10* provides building blocks for assembling high-quality first-person shooter games without current and future generations of coding. Multi-threading within the platform enables the finished product to make good use of multiple PC hardware. -
The Different Types of Tools You Can Use to Make Games • the Various Media and Skills Needed • Resources That Will Help You Start Your Game Development Journey
This free e-book is an introduction to the art of video game creation. Learn about: • The different types of tools you can use to make games • The various media and skills needed • Resources that will help you start your game development journey TheGameCreators CEO, Lee Bamber, introduces you to this e-book. With over 25 years of game making experience he has some great nuggets of information to share with you to help you on your way. How to start making video games - TheGameCreators – www.thegamecreators.com Page 1 Introduction Lee Bamber – CEO of TheGameCreators I published my first game maker a great many years ago, and to this day the question I’ve answered countless times has been “How do I make a game?”. As you can imagine the answer has changed over the years as the landscape of games technology evolved; from tiny efforts knocked up in a few weeks to games so epic they need hundreds of people and millions of dollars to produce. Today, my answer is to provide you with this little starter guide, introducing a range of game makers that meet a range of needs from non-coding game creation to professional games programming. The first time I heard the above question was in my own ten-year-old head, coinciding with the arrival of my first computer, and only Christmas present that year, the VIC-20. This hugely underpowered 8- bit brick had just over 3Kb of programmable memory, but it had several games and a book on how to code - naturally I was hooked for life. -
BASIC Programming with Unix Introduction
LinuxFocus article number 277 http://linuxfocus.org BASIC programming with Unix by John Perr <johnperr(at)Linuxfocus.org> Abstract: About the author: Developing with Linux or another Unix system in BASIC ? Why not ? Linux user since 1994, he is Various free solutions allows us to use the BASIC language to develop one of the French editors of interpreted or compiled applications. LinuxFocus. _________________ _________________ _________________ Translated to English by: Georges Tarbouriech <gt(at)Linuxfocus.org> Introduction Even if it appeared later than other languages on the computing scene, BASIC quickly became widespread on many non Unix systems as a replacement for the scripting languages natively found on Unix. This is probably the main reason why this language is rarely used by Unix people. Unix had a more powerful scripting language from the first day on. Like other scripting languages, BASIC is mostly an interpreted one and uses a rather simple syntax, without data types, apart from a distinction between strings and numbers. Historically, the name of the language comes from its simplicity and from the fact it allows to easily teach programming to students. Unfortunately, the lack of standardization lead to many different versions mostly incompatible with each other. We can even say there are as many versions as interpreters what makes BASIC hardly portable. Despite these drawbacks and many others that the "true programmers" will remind us, BASIC stays an option to be taken into account to quickly develop small programs. This has been especially true for many years because of the Integrated Development Environment found in Windows versions allowing graphical interface design in a few mouse clicks. -
An ECMA-55 Minimal BASIC Compiler for X86-64 Linux®
Computers 2014, 3, 69-116; doi:10.3390/computers3030069 OPEN ACCESS computers ISSN 2073-431X www.mdpi.com/journal/computers Article An ECMA-55 Minimal BASIC Compiler for x86-64 Linux® John Gatewood Ham Burapha University, Faculty of Informatics, 169 Bangsaen Road, Tambon Saensuk, Amphur Muang, Changwat Chonburi 20131, Thailand; E-mail: [email protected] Received: 24 July 2014; in revised form: 17 September 2014 / Accepted: 1 October 2014 / Published: 1 October 2014 Abstract: This paper describes a new non-optimizing compiler for the ECMA-55 Minimal BASIC language that generates x86-64 assembler code for use on the x86-64 Linux® [1] 3.x platform. The compiler was implemented in C99 and the generated assembly language is in the AT&T style and is for the GNU assembler. The generated code is stand-alone and does not require any shared libraries to run, since it makes system calls to the Linux® kernel directly. The floating point math uses the Single Instruction Multiple Data (SIMD) instructions and the compiler fully implements all of the floating point exception handling required by the ECMA-55 standard. This compiler is designed to be small, simple, and easy to understand for people who want to study a compiler that actually implements full error checking on floating point on x86-64 CPUs even if those people have little programming experience. The generated assembly code is also designed to be simple to read. Keywords: BASIC; compiler; AMD64; INTEL64; EM64T; x86-64; assembly 1. Introduction The Beginner’s All-purpose Symbolic Instruction Code (BASIC) language was invented by John G. -
One Level 5 Barbarian for 94800 Won: the International Effects Of
FOR SALE--ONE LEVEL 5 BARBARIAN FOR 94,800 WON: THE INTERNATIONAL EFFECTS OF VIRTUAL PROPERTY AND THE LEGALITY OF ITS OWNERSHIP Alisa B. Steinberg* TABLE OF CONTENTS I. INTRODUCTION ......................................... 382 II. WHY ALL THE FUSS ABOUT VIRTUAL PROPERTY-WHAT IS IT AND How DID IT DEVELOP?. ..... 386 A. Types of MMORPGs ............................. ..... 386 B. Virtual Property Versus Real- World Property ......... ..... 389 C. TraditionalProperty Theories as Applied to Virtual Property ................................ ..... 390 D. The CurrentSituation ............................ ..... 393 III. EULA AS A METHOD OF PRIVATE REGULATION ............... 395 IV. How COUNTRIES HAVE REACTED TO VIRTUAL PROPERTY ISSUES ................................................ 398 A. Virtual Propertyand Taxation .......................... 399 B. Gold Farming ....................................... 403 C. CriminalLaw and Virtual Property ...................... 407 D. The United States' Missed Opportunity ................... 410 V. POTENTIAL SOLUTIONS TO THE PROBLEMS WITH VIRTUAL PROPERTY ............................................. 412 A. Adverse Possessionas a Tool to Establish a Claim to Virtual Property .............................. 412 B. Civil Law Countriesv. Common Law Countries ............ 417 VI. CONCLUSION ...................................... ..... 419 * J.D., University of Georgia School of Law, 2009; B.A., History and Political Science, Emory University 2005. The author gratefully acknowledges the help of Jim Cronon and Jim -
Introducción a Linux Equivalencias Windows En Linux Ivalencias
No has iniciado sesión Discusión Contribuciones Crear una cuenta Acceder Página discusión Leer Editar Ver historial Buscar Introducción a Linux Equivalencias Windows en Linux Portada < Introducción a Linux Categorías de libros Equivalencias Windows en GNU/Linux es una lista de equivalencias, reemplazos y software Cam bios recientes Libro aleatorio análogo a Windows en GNU/Linux y viceversa. Ayuda Contenido [ocultar] Donaciones 1 Algunas diferencias entre los programas para Windows y GNU/Linux Comunidad 2 Redes y Conectividad Café 3 Trabajando con archivos Portal de la comunidad 4 Software de escritorio Subproyectos 5 Multimedia Recetario 5.1 Audio y reproductores de CD Wikichicos 5.2 Gráficos 5.3 Video y otros Imprimir/exportar 6 Ofimática/negocios Crear un libro 7 Juegos Descargar como PDF Versión para im primir 8 Programación y Desarrollo 9 Software para Servidores Herramientas 10 Científicos y Prog s Especiales 11 Otros Cambios relacionados 12 Enlaces externos Subir archivo 12.1 Notas Páginas especiales Enlace permanente Información de la Algunas diferencias entre los programas para Windows y y página Enlace corto GNU/Linux [ editar ] Citar esta página La mayoría de los programas de Windows son hechos con el principio de "Todo en uno" (cada Idiomas desarrollador agrega todo a su producto). De la misma forma, a este principio le llaman el Añadir enlaces "Estilo-Windows". Redes y Conectividad [ editar ] Descripción del programa, Windows GNU/Linux tareas ejecutadas Firefox (Iceweasel) Opera [NL] Internet Explorer Konqueror Netscape / -
CCITE of Technological Education for Young People
Creating fruitful and sustainable links between innovative organisations committed to the improvement CCITE of technological education for young people. The Centre for Innovation in Technological Education in Cambridge http://ccite.org Learning to code - with a purpose Part 5 Adrian Oldknow March 2015 [email protected] 22. More Robotics - OhBot: This is another UK invention currently being crowd-sourced. £80 buys you the top-of-the-range model with 6 motors to control: http://ohbot.weebly.com/ and http://www.crowdfunder.co.uk/ohbot-robot/backers/. There are some videos from BETT show 2015 at: http://ohbot.weebly.com/bett-videos.html. Matt Walker and Dan Warner set up a company called Loopy Computy in Stroud: http://www.loopycomputy.com/about.html. 23. More Robotics – Edison: This is another interesting crowd- sourced development, this time from Australia. Edison is an easy to use, cheap and LEGO compatible vehicles. I bought the `Edpack3 for £80’ deal from: http://meetedison.com/. The software and programming guides can be downloaded from http://meetedison.com/downloads/. One simple way (and unusual) way to program Edison is by making barcodes for it to read. Program can be written on many devices including Android and Apple portables and the designers have chosen to use the sound port as a way to send programs to Edison. The system was designed by Brenton O’Brien: http://meetedison.com/blog/meet-brenton-errr-edison/. There are just 3 buttons for on-board control to run, stop and learn programs. Programming: Edison is programmed using EdWare, an icon based graphical programming language. -
Game Developer
ANNIVERSARY10 ISSUE >>PRODUCT REVIEWS TH 3DS MAX 6 IN TWO TAKES YEAR MAY 2004 THE LEADING GAME INDUSTRY MAGAZINE >>VISIONARIES’ VISIONS >>JASON RUBIN’S >>POSTMORTEM THE NEXT 10 YEARS CALL TO ACTION SURREAL’S THE SUFFERING THE BUSINESS OF EEVERVERQQUESTUEST REVEALEDREVEALED []CONTENTS MAY 2004 VOLUME 11, NUMBER 5 FEATURES 18 INSIDE EVERQUEST If you’re a fan of making money, you’ve got to be curious about how Sony Online Entertainment runs EVERQUEST. You’d think that the trick to running the world’s most successful subscription game 24/7 would be a closely guarded secret, but we discovered an affable SOE VP who’s happy to tell all. Read this quickly before SOE legal yanks it. By Rod Humble 28 THE NEXT 10 YEARS OF GAME DEVELOPMENT Given the sizable window of time between idea 18 and store shelf, you need to have some skill at predicting the future. We at Game Developer don’t pretend to have such skills, which is why we asked some of the leaders and veterans of our industry to give us a peek into what you’ll be doing—and what we’ll be covering—over the next 10 years. 36 28 By Jamil Moledina POSTMORTEM 32 THE ANTI-COMMUNIST MANIFESTO 36 THE GAME DESIGN OF SURREAL’S Jason Rubin doesn’t like to be treated like a nameless, faceless factory worker, and he THE SUFFERING doesn’t want you to be either. At the D.I.C.E. 32 Before you even get to the problems you typically see listed in our Summit, he called for lead developers to postmortems, you need to nail down your design.