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Ubisoft Opens New Office in Mexico
UBISOFT EXPANDS TO MEXICO, ANNOUNCES ELECTRONIC GAMES SHOW LINEUP Opens New Office to Strengthen Video Game Business in High-Growth Region Paris, FRANCE – October 25, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the opening of a new business office in Mexico City, Mexico. The new office opens with a core team that will focus on establishing business relationships to help increase Ubisoft’s market share in Mexico. Etienne-Charles Nobert, Ubisoft’s Latin American area manager, will spearhead operations in the new location and will report to Olivier Ernst, general manager of Ubisoft operations in Canada and Latin America. Ubisoft will be present at the Electronic Games Show (EGS) at the World Trade Center in Mexico City from October 27 through 29. With over 30,000 people expected to attend, EGS is the most important games event in Latin America. Ubisoft will present some of this year’s most anticipated titles on its booth: • Red Steel ™ (first-person action, presented on the Wii™): The only original first-person game built from the ground up for Wii launch. • Rayman: Raving Rabbids ™ (action-adventure, presented on the Wii) Rayman® is back to fight crazed bunnies in this legendary series that has sold 17 million copies worldwide. • Tom Clancy’s Splinter Cell Double Agent™ (spy action, presented on the Wii): An amazing new installment in this series that has already sold 14 million units worldwide. • Open Season ™ (kids action-adventure, presented on the PlayStation®2 computer entertainment system): The video game adaptation of Sony Pictures Animation’s eagerly awaited first CGI movie. -
Game Title: Phoenix Wright: Ace Attorney Platform: Nintendo DS
Game Title: Phoenix Wright: Ace Attorney Platform: Nintendo DS (version reviewed here), Game Boy Advance, IPhone, Nintendo Wii Genre: Adventure Release Date: OctoBer 12, 2005 Developer: Capcom Publisher: Capcom Game Writer/Creative Director/Narrative Designer: Shu Takumi Author of this Review: Amy Li School: Rochester Institute of Technology Overview Phoenix Wright: Ace Attorney is the story of the rookie defense attorney Phoenix Wright searching for an old friend in the courtroom. His roller coaster court cases take him to his goal; however, when he meets his friend again, he discovers this friend is no longer the person he knew. Despite their status now as enemies, Wright involves himself in a case that digs into the past to find out why his friend's heart has changed. Characters Taking into account all five cases available in the game, the cast is large and varied. As a result, only the characters featured prominently in the chief narrative will Be descriBed here. • Phoenix Wright is a rookie defense attorney serving as the player's avatar. Wright provides small insights and assistance through self-contained thoughts. When removed from the role as a player, Wright may seem slightly slow and reliant on luck and Bluff to win his cases. However, he presents the character of an honest, determined man who Believes in his clients' innocence—the kind of man that every person should hope his or her defense lawyer to be. • Miles Edgeworth is a seasoned, undefeated prosecutor, rumored to run Backroom deals and tamper with evidence to oBtain victory and maintain his 'undefeated' prestige. -
Family Friendly Magazine 129 in PDF Format
Family Friendly Gaming The VOICE of TM the FAMILY in GAMING Kingdom Hearts III, Ooblets, Monster Hunter World and more in this fabu- lous issue!! ISSUE #129 NI NO KUNI II REVENANT KING- DOM wants you to April 2018 role play. CONTENTS ISSUE #129 April 2018 CONTENTS Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 Helpful Thoughts 15 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 106 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are prop- erty of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE this instance I feel wonderful. God has given God is my prize and my goal. -
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Vol. 3, No. 2 (2009) http:/www.eludamos.org Generations and Game Localization: An Interview with Alexander O. Smith, Steven Anderson and Matthew Alt Darshana Jayemanne Eludamos. Journal for Computer Game Culture. 2009; 3 (2), p. 135-147 Generations and Game Localization: An Interview with Alexander O. Smith, Steven Anderson and Matthew Alt DARSHANA JAYEMANNE The interplay between the Japanese and Western game industries has been one of the most fruitful mass cultural exchanges of the past few decades. The circulation of gaming products between the two contexts has seen both brilliant successes and dismal failures, but also more than a few unlikely felicities. Shigeru Miyamoto, in his search for an English appellation for Mario’s disgruntled simian antagonist, hit upon the now iconic Donkey Kong. Many gamers will remember wondering how they could set up a match against Shen Long, trembling at the stark realisation that “Someone set us up the bomb,” and taking comfort in Barry Burton’s affirmation of Jill Valentine’s prowess in Resident Evil (Capcom 1997): “Jill, here's a lockpick. It might be handy if you, the master of unlocking, take it with you.” Though his syntactical choices may lead one to certain uncharitable conclusions about Barry, his foresight and canny allocation of limited team resources was in fact indispensable to his colleague’s survival into the game’s sequels. By the time of the GameCube remake (Capcom 2002), Barry had improved his communication skills considerably. While diegetically this may be attributed to robust training policy reform at the Racoon City Police Department, in an extra-diegetic sense can be seen as indicative of broader trends in localisation standards. -
Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
arts Article Found in Translation: Evolving Approaches for the Localization of Japanese Video Games Carme Mangiron Department of Translation, Interpreting and East Asian Studies, Universitat Autònoma de Barcelona, 08193 Bellaterra, Barcelona, Spain; [email protected] Abstract: Japanese video games have entertained players around the world and played an important role in the video game industry since its origins. In order to export Japanese games overseas, they need to be localized, i.e., they need to be technically, linguistically, and culturally adapted for the territories where they will be sold. This article hopes to shed light onto the current localization practices for Japanese games, their reception in North America, and how users’ feedback can con- tribute to fine-tuning localization strategies. After briefly defining what game localization entails, an overview of the localization practices followed by Japanese developers and publishers is provided. Next, the paper presents three brief case studies of the strategies applied to the localization into English of three renowned Japanese video game sagas set in Japan: Persona (1996–present), Phoenix Wright: Ace Attorney (2005–present), and Yakuza (2005–present). The objective of the paper is to analyze how localization practices for these series have evolved over time by looking at industry perspectives on localization, as well as the target market expectations, in order to examine how the dialogue between industry and consumers occurs. Special attention is given to how players’ feedback impacted on localization practices. A descriptive, participant-oriented, and documentary approach was used to collect information from specialized websites, blogs, and forums regarding localization strategies and the reception of the localized English versions. -
Animal Crossing
Alice in Wonderland Harry Potter & the Deathly Hallows Adventures of Tintin Part 2 Destroy All Humans: Big Willy Alien Syndrome Harry Potter & the Order of the Unleashed Alvin & the Chipmunks Phoenix Dirt 2 Amazing Spider-Man Harvest Moon: Tree of Tranquility Disney Epic Mickey AMF Bowling Pinbusters Hasbro Family Game Night Disney’s Planes And Then There Were None Hasbro Family Game Night 2 Dodgeball: Pirates vs. Ninjas Angry Birds Star Wars Hasbro Family Game Night 3 Dog Island Animal Crossing: City Folk Heatseeker Donkey Kong Country Returns Ant Bully High School Musical Donkey Kong: Jungle beat Avatar :The Last Airbender Incredible Hulk Dragon Ball Z Budokai Tenkaichi 2 Avatar :The Last Airbender: The Indiana Jones and the Staff of Kings Dragon Quest Swords burning earth Iron Man Dreamworks Super Star Kartz Backyard Baseball 2009 Jenga Driver : San Francisco Backyard Football Jeopardy Elebits Bakugan Battle Brawlers: Defenders of Just Dance Emergency Mayhem the Core Just Dance Summer Party Endless Ocean Barnyard Just Dance 2 Endless Ocean Blue World Battalion Wars 2 Just Dance 3 Epic Mickey 2:Power of Two Battleship Just Dance 4 Excitebots: Trick Racing Beatles Rockband Just Dance 2014 Family Feud 2010 Edition Ben 10 Omniverse Just Dance 2015 Family Game Night 4 Big Brain Academy Just Dance 2017 Fantastic Four: Rise of the Silver Surfer Bigs King of Fighters collection: Orochi FIFA Soccer 09 All-Play Bionicle Heroes Saga FIFA Soccer 12 Black Eyed Peas Experience Kirby’s Epic Yarn FIFA Soccer 13 Blazing Angels Kirby’s Return to Dream -
The VOICE of the FAMILY in GAMING
Family Friendly Gaming The VOICE of the TM FAMILY in GAMING Ace Combat 7, Dragon Quest He- roes II and more in this stunning issue!! ISSUE #115 Knack is coming back in Knack 2. Are you ready? February 2017 CONTENTS ISSUE #115 February 2017 CONTENTS Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 Helpful Thoughts 15 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 106 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are prop- erty of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE Taking time off from all of these shows has forum to paid protestors. It can be compli- End of Corruption? been wonderful. -
ISSUE #163 February 2021 February CONTENTS 2021 163
The VOICE of the FAMILY in GAMING TM Final Fantasy XVI, Monster Hunter Rise, Slide Stars, and more this is- sue. Survey Says: “Fam- ily Feud Video Game for Fami- lies!” ISSUE #163 February 2021 February CONTENTS 2021 163 Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 106 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are prop- erty of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE million that got infected with it. That was one propaganda artist trying to do damage con- Ups and Downs third of the human population at the time. -
The Limits and Strengths of Using Digital Games As "Empathy
United Nations Mahatma Gandhi Institute Educational, Scientific and of Education for Peace Cultural Organization and Sustainable Development WORKING PAPER 2017 - 05 | DECEMBER 2017 THE LIMITS AND STRENGTHS OF USING DIGITAL GAMES AS “EMPATHY MACHINES” Matthew Farber, Ed.D., University of Northern Colorado Karen Schrier, Ed.D., Marist College Mahatma Gandhi Institute of Education for Peace and Sustainable Development / UNESCO Working Paper: The Limits and Strengths of Using Digital Games as “Empathy Machines” THE LIMITS AND STRENGTHS OF USING DIGITAL GAMES AS “EMPATHY MACHINES” United Nations Mahatma Gandhi Institute Educational, Scientific and of Education for Peace Cultural Organization and Sustainable Development UNESCO MGIEP United Nations Educational, Scientific and Cultural Organization | Mahatma Gandhi Institute of Education for Peace and Sustainable Development 35 Ferozshah Road, ICSSR Building,1st Floor, New Delhi- 110001, INDIA. December, 2017 © UNESCO MGIEP Author: Matthew Farber, Ed.D., Assistant Professor, University of Northern Colorado Karen Schrier, Ed.D., Associate Professor, Director of Games & Emerging Media, Marist College The opinions expressed in this publication are those of the authors and are not necessarily endorsed by UNESCO MGIEP. UNESCO MGIEP is not responsible for discrepancies, if any, in data and content. Any communication concerning this publication may be addressed to: UNESCO MGIEP [email protected] Printed in India THE LIMITS AND STRENGTHS OF USING DIGITAL GAMES AS “EMPATHY MACHINES” Matthew Farber, Ed.D., University of Northern Colorado Karen Schrier, Ed.D., Marist College Mahatma Gandhi Institute of Education for Peace and Sustainable Development / UNESCO Working Paper: The Limits and Strengths of Using Digital Games as “Empathy Machines” Mahatma Gandhi Institute of Education for Peace and Sustainable Development / UNESCO Abstract This working paper grapples with questions related to the intersection of digital games and empathy. -
Tom Clancy Endwar
ANNUAL REPORT 2007 2007 ANNUAL REPORT 2007 ANNUAL UBISOFT • table of contents table O1 PROFILE 02 > CORPORATE MILESTONES: 1986 – 2007 04 > CHAIRMAN AND CEO’S STATEMENT 06 > TOP MANAGEMENT 08 > KEY FIGURES Ubisoft’s cult character since 1995, Rayman has been helping to rid the world of raving 1995, Rayman has been since cult character Ubisoft’s opponents. formidable again against these once off and in 2007 he will face rabbids, 10 > AN ORGANIZATION WITH A GLOBAL REACH ® 12 > A DYNAMIC MARKET AT THE HEART OF ENTERTAINMENT TODAY 02 STRATEGY RAYMAN 16 > CLOSE TO THE CONSUMER 18 > TALENTED PEOPLE 20 > A PASSION FOR INNOVATION 03 BRANDS 24 > CREATING STRONG BRANDS 26 > SOMETHING FOR EVERYONE 28 > BRANDS: FRONT AND CENTER 31 > FINANCIAL REPORT 1 0 PROFILE MORE THAN 20 YEARS OF GROWTH AND PROFILE ENTERTAINMENT leading developer, Apublisher and distributor of video games, ubisoft has grown at an astonishing pace. From start-up distributor to industry trendsetter, the group’s success can be attributed to the consistent application of a long-term strategy centered upon strong brands, worldwide direct distribution, talented people and innovation. This year, Ubisoft’s audacious next-gen strategy translated into concrete gains with annual sales totaling €680 million and an increased market share in key territories, all of which enabled the group to hold fast to its position of 4th independent publisher worldwide.* With the second largest internal creative workforce in the industry, Ubisoft has the means to bring great games to life and to continue enchanting -
System Title Qty Genre Max # of Players Esrb Rating Xbox
MAX # OF SYSTEM TITLE QTY GENRE PLAYERS ESRB RATING XBOX 360 Blur 1 Racing 4 E XBOX 360 Call of Duty 2 1 FPS 4 T XBOX 360 Call of Duty 3 4 FPS 16* T XBOX 360 Call of Duty: Advanced Warfare 1 FPS 2 M XBOX 360 Call of Duty: Black Ops 2 FPS 4 M XBOX 360 Call of Duty: Black Ops II 2 FPS 4 M XBOX ONE Call of Duty: Black Ops III 1 FPS 4 M XBOX ONE Call of Duty: Infinite Warfare 1 FPS 2 M XBOX 360 Call of Duty: Modern Warfare 2 2 FPS 4 M XBOX 360 Call of Duty: Modern Warfare 3 1 FPS 4 M XBOX ONE Call of Duty: Modern Warfare Remastered 1 FPS 2 M XBOX 360 Call of Duty: World at War 1 FPS 4 M XBOX ONE Call of Duty: WWII 1 FPS 2 M XBOX 360 Cars 2 1 Racing 4 E XBOX 360 Dance Central 1 Dance (Kinect) 2 T XBOX 360 Dance Central 2 1 Dance (Kinect) 2 T XBOX 360 Diablo III 1 Third-Person Shooter (TPS) 4 M XBOX 360 Disney Universe 1 Adventure 4 E XBOX 360 Gears of War 2 2 Third-Person Shooter (TPS) 4* M XBOX 360 Gears of War 3 1 Third-Person Shooter (TPS) 2 M XBOX ONE Gears of War 4 1 Third-Person Shooter (TPS) 2 M XBOX 360 Halo 3: ODST 4 FPS 16* M XBOX 360 Halo 4 1 FPS 16* M XBOX 360 Halo Reach 2 FPS 16* M XBOX 360 Hip Hop Dance 1 Dance (Kinect) 2 T XBOX 360 Kinect Adventures 1 Adventure (Kinect) 2 E XBOX 360 Kung Fu Panda 2 1 Action (Kinect) 1 E XBOX 360 Left 4 Dead 2 1 Third-Person Shooter (TPS) 2 M XBOX 360 Legends of Wrestlemania 1 Wrestling 4 T XBOX 360 Lego Batman 1 Adventure 2 E XBOX 360 Lego Harry Potter Years 1 - 4 1 Adventure 2 E XBOX 360 Lego Indiana Jones 1 Adventure 2 E XBOX 360 Lego Indiana Jones 2 1 Adventure 2 E XBOX 360 Madden 2011 2 -
Video Games Are Where the Detective Story Has Always Belonged: the Progression of Detective Stories Into Video Games
Georgia College Knowledge Box English MA Theses Department of English Spring 5-12-2021 Video Games are Where the Detective Story Has Always Belonged: The Progression of Detective Stories into Video Games Robert Palmour [email protected] Follow this and additional works at: https://kb.gcsu.edu/english Part of the Comparative Literature Commons, and the English Language and Literature Commons Recommended Citation Palmour, Robert, "Video Games are Where the Detective Story Has Always Belonged: The Progression of Detective Stories into Video Games" (2021). English MA Theses. 8. https://kb.gcsu.edu/english/8 This Thesis is brought to you for free and open access by the Department of English at Knowledge Box. It has been accepted for inclusion in English MA Theses by an authorized administrator of Knowledge Box. Video Games are Where the Detective Story Has Always Belonged: The Progression of Detective Stories into Video Games Jackson Palmour Table of Contents: Tutorial Level. An Introduction, History Lesson, and Hopefully a Thesis Statement: pg. 1 Level 1. In The Beginning…: pg. 10 Level 2. The Game is a Foot: pg. 20 Level 3 And time for More Tutorials: pg. 23 Level 4. Let’s All Pretend to be Sherlock Holmes: pg. 31 Level 5. Detective Game on the Nile: pg. 40 Level 6. Try Not To Pull A Punch or The Thrill Will Be Gone: pg. 55 Level 7. Build A Detective: pg. 66 Level 8. The Killer Revealed: pg. 70 1 Tutorial Level. An Introduction, History Lesson, and Hopefully a Thesis Statement: Genre as it is commonly viewed is a difficult concept to deal with in fiction.