Jamaica Plain, Massachusetts https://www.mattwileymoore.com/ Matthew Moore https://www.linkedin.com/in/matt- Digital Artist moore-49804310/ 857.719.1320 [email protected]

EXPERIENCE TECHNICAL PROFICIENCIES

OtherSide Entertainment -​ L​ ead Artist 3ds Max ​ - 3D modeling and NOVEMBER 2018 - PRESENT, CONCORD, MA rendering Art direct internal and external team members, schedule concept and production art timelines, and create environment textures, materials, models, and lighting. Photoshop​ - raster graphics ● Unannounced Unreal Project editor

Wayfair - ​ ​Art Manager Illustrator​ - vector graphics JANUARY 2018 - OCTOBER 2018, BOSTON, MA editor Managed and art directed 5 - 7 Senior Artists, coordinated with code and outsource teams, led various special projects across multiple disciplines. Substance Painter ​ - 3D painter

Wild Power Games -​ G​ ameplay Co-Designer ZBrush -​ digital sculpting JANUARY 2016 - JULY 2019, PROVIDENCE, RI Designed S​ treets of Steel​, a cooperative brawler board game. Successfully Perforce​ - versioning engine Kickstarted and released in January 2020. Hansoft​ - Agile project management Music Systems ​ - ​Lead Artist, Env./Lighting Artist JANUARY 2004 - OCTOBER 2017, BOSTON MA Unreal Engine 4-​ game engine Managed, scheduled, and art directed teams of 4-12 artists, coordinated with outsource teams, drove art performance optimization efforts. Provided production assets and concept art for environments, FX, and lighting. Unity 2019​- game engine Provided concept art for characters and marketing illustrations.

Lead Artist: ● SUPER BEAT SPORTS (2017) ● 4 (2015) ● SPOTLIGHT (2014)

Lead Environment Artist: ● ROCK BAND VR (2017) ● Unreleased Open World Game (2011-2013) ● DANCE CENTRAL (2010) and (2011) ● ROCK BAND BEATLES (2009) Artist: ● ROCK BAND (2007) and (2008) ● (2005) and GUITAR HERO 2 (2006) ● EYETOY: ANTIGRAV (2004)

EDUCATION

Rhode Island School of Design (RISD), P​ rovidence RI Bachelor of Fine Arts - Illustration SEPTEMBER 1999 - JUNE 2003