Notable Terms & Keywords Disorientated: – A Disorientated Hero PVP Point:– The goal of the game Select Location Card Select Power Card There are a few terms and keywords only has one re-roll, instead of two, is to acquire 21 PVP Points. These Clarifictation Clarification Credits to remember while playing the game. during their next turn. are generally gained through player Crystal Prison Page/Card #: 15 Escape: – Escape allows the Hero Card Name (Title): Crystal Prison These terms and keywords will appear actions and lost through opponent Master: Location Front Crystal Prison Odin’s Wrath Game Design: Carmen Bellaire Hero Point Value: 0 0 on both the various Power Cards and to leave any location, regardless of Attacks. Heroes keep track of these on Art/Notes: crystal_prison This card is always in play and can never be ODIN’S WRATH Destroy all target locations. Heroes are then destroyed. You can never voluntarily move to the moved to adjacent locations that remain. In Brand Manager: Travis Rhea the Location Cards that the Heroes will its special ability or how many other their Character Cards. Thor may Destroy Crystal Prison. Players are sent to the Crystal Prison any one location the event that all locations are destroyed, Product Manager: Bubby Johanson battle on. Heroes are in that location with the Hero, Redwing: – This is Falcon’s pet and the two when triple are rolled. Players can escape by adjacent locations. all Heroes go to the first randomly replaced These terms and keywords are: including the The Kyln or Crystal Prison. companion and it’s linked to him. This Additional Development Team: Rob Ford, Mark Shaunessy Explosion: – When 3 results are rolling triples of any die results. Once triples are rolled location.. Thor can destroy the location he Adjacent: – Adjacent locations are allows Falcon to place the Redwing the Players can move to the location of their choice is currently on. Graphic Design: Krista Timberlake locations directly to the left and right rolled it triggers an Explosion, which Token onto a different location than without needing additional . The Escape ability can causes one PVP Point of damage to all Heroes in the Crystal Prison cannot be attacked or also be used to leave the Crystal Prison and go to any PHYSICAL DISRUPTION Project Managers: Louise Bateman, Tonya Lashley of the location being targeted. Falcon and use both of the location attack other Heroes, and the Heroes cannot escape Heroes at the rolling Hero’s location. abilities. Redwing cannot be damaged until they are able to roll triples of any die result. location. Heroes here cannot attack or be attacked. Attack: – Attacks are all the damage can Negate Director of Creative Services: Mike Eggleston © 2017 UDC. ©MARVEL. Additional damage is caused by the powers of done by one Hero against another Hero and can only change its location by one Hero. VP of Operations: Suzanne Lombardi during that Hero’s turn from a single additional results. This is not an using Falcon’s Raptor Strike power The Kyln The Kyln President, Upper Deck Company: Jason Masherah location. This can include damage Attack and the Hero that caused the or if the location Redwing is on is Physical Disruption Explosion also takes damage. Heroes in The Kyln can only move after This power allows Vision to negate the caused by his Power Cards, dice results Destroyed. Redwing starts on the same 1 rolling 3 results. Additional is needed Immune: – A Hero who is immune location as Falcon, does not gain PVP powers of one Hero until the start of Marvel Contest of Champions created by Kabam and location abilities, but not any if there are other Heroes present. The escape Vision’s next turn. Negate does not affect damage caused by the rolling of the to something (including dice results, Points when moving and is still active ability can also be used. Heroes can attack, powers that have triggered previously. All character & background artwork created by Kabam triple results or any other effect. Power Cards, etc.) takes no damage when Falcon is in the Crystal Prison. be attacked, and use powers like other © 2017 UDC. ©MARVEL. locations unless the power has an element Blast: – Any power that Attacks a Hero from that source, nor can that Hero Slam: – A Slammed Hero is knocked Heroes cannot move from The Kyln unless 3 results are rolled. that requires movement. in a different location than the acting be affected by the source’s keywords. down and cannot move from their World Breaker WORLD BREAKER Hero’s current location is called a Blast. Immunity from Power Cards only lasts current location until the start of the Destroys all target locations. 1 Examples are Ant-Man’s Ant Swarm until the start of that Hero’s next turn Hero’s turn that performed the Slam. The Kyln The Destroys Heroes are then moved 37

location_kyln The Ghost Orchid The Ghost Orchid all but one and ’s Explosive Barrage. (after all Heroes have had their turns), Strike: – Any power that Attacks Location Front location. to the remaining location. Page/Card #: Card Name (Title): Master: Hero Point Value: Art/Notes: The Ghost Orchid allows Heroes to use their Then replace the destroyed Block: – A Block allows the Hero to except for primary power immunities another Hero in the same location 3 secondary power cards for one less dice because they are always active. For as the acting Hero is called a Strike. locations. Hulk can destroy reduce the damage they take by the result. For example, Hawkeye’s Incendiary the location he is currently on. listed amount from each Attack until example: Vision is immune to the Examples are ’s Shield Arrow card could be played with only 2 of the the start of their next turn. result and cannot be sent to the Crystal Bash and Hulk’s Groundswell. 3 dice results shown on the card such as one Heroes in The Ghost Orchid can use their and one or two . Burst: – Any power that Attacks all Prison. Captain Marvel is immune Power Cards for one less dice result © 2017 UDC. ©MARVEL. Panther’s to the result and cannot cause of their choice. other Heroes in a location and the two Stealth PANTHER’S STEALTH locations adjacent to it is called a Burst. an Explosion or be harmed by one. A Hero’s Panther’s Stealth allows Black Panther may Escape. 3 Examples are Hulk’s Thunderclap and Because they are immune to these The Ghost Orchid Tower Avengers Tower

36 Black Panther to leave

primary powers location_ghostorchid ’s Uni-beam. results they can also re-roll these dice Location Front Heroes here may use any dice results to any location including can never 3Page/Card #: Card Name (Title): Master: Hero Point Value: Art/Notes: activate a single power card. At least one of Damage: – Damage is just how many results if desired. the Crystal Prison and be negated. the dice symbols must be correct. For example, The Kyln regardless of PVP Points a Hero loses from an Attack Knock Back: – Knock Back forces a Hulk’s World Breaker card can use any 4 dice Hero to a new location of the acting the presence of other or other effects. results as long as one of them is a or a . Heroes. Other similar Destroy: – This lets the Hero Destroy player’s choice. Player’s do not gain Heroes on the Avengers Tower may use any dice results to activate a single Power Card, provided cards are Five Mile Leap the Location Card indicated by the PVP points when Knocked Back. that at least one of the dice symbols is correct. and Repulsor Leap. © 2017 UDC. ©MARVEL. Hero’s Power Card (except for the Crystal Move: – Moving only happens RAPTOR STRIKE during the Hero’s own turn. Any other 3 Prison), removing that Location Card Tower Avengers Collector’s Cosmic Warehouse Collector’s Cosmic Warehouse Redwing may move 9 to another location. Raptor Strike movement, like being knocked or forced location_avengerstower Ages 12+ from the game and replacing it with a Location Front Heroes at the Collector’s Cosmic Warehouse Raptor Strike allows Redwing to move to a different location, is not considered Page/Card #: Card Name (Title): Master: Hero Point Value: Art/Notes: new random Location Card. If any Heroes 2 may spend up to 3 PVP points to gain to a new location. Falcon gains the are on the location when it is destroyed “moving” for triggering other abilities. additional dice results of their choosing. effect from Redwing’s location even if they are forced onto one of the locations Negate: – To Negate is to prevent the One PVP point for each additional die result. Falcon is in the Crystal Prison. This is adjacent to the location being destroyed. Power Card(s) of another Hero from the only way for Redwing to move. Heroes at the Collector’s Cosmic Warehouse may © MARVEL working until the start of the Negating spend up to 3 PVP points for an additional dice result of their choice for each individual PVP point spent. ©2017 UDC. 5830 El Camino Real, Carlsbad, CA 92008. Hero’s next turn. © 2017 UDC. ©MARVEL. Printed in China. MARVEL CONTEST OF CHAMPIONS SOFTWARE © 2017 KABAM, INC. DEVELOPED BY KABAM. ALL RIGHTS RESERVED. 2 Collector’s Cosmic Collector’s 14

5 location_crystalroom 6 Location Front Page/Card #: Card Name (Title): Master: Hero Point Value: Art/Notes: Warehouse and alsoproceeds clockwise. the CrystalPrison.Play beginswiththeyoungestplayer an emptyLocationCard. NoHeroesmaybeplacedin can startonthesameLocation CardasanotherHeroor with otherplayersplacing inclockwiseorder. AHero chosen bytheplayer. Theyoungestplayerplacesfirst, Each HeroisthenplacedonastartingLocation Card surface. ThenplacetheCrystalPrisoninside circle. and placetheminacirclethecenterofplaying Location Cards (one for each player plus one additional) to it’s startingposition(red number).Randomlychoose front oftheplayers.SetHero’s PVPPointcounter Character CardandPowerCardsareplacedface-up in Hero’s Charactercard,standee andPowerCards. Each playerchoosesaHerotoplayandtakesthat The Setup PVP Points ends immediatelyifoneHeromanagestoreach21 Hero reachesatotalof21PVPPoints. (is stillinthegameand The gameendswhenonlyoneHeroremainsstanding Goal oftheGame • • • • • The Components

what ittakestobethelastHerostanding? other inanall-out,knockdown,dragoutslugfest!Doyouhave brawl ofepicproportions.TheHeroesarepittedagainsteach Universe knownastheCollectorhassummonedHeroestoa Using themysticalinfluenceofISO-8,greedyElder combat dicegamefor3-6players. Hawkeye, Hulk,IronMan,ThorandVision, inthisstrategy America, CaptainMarvel,CivilWarrior, Falcon,Guillotine, including: Ant-Man,BlackPanther, BlackWidow, Captain you playasoneofyourfavoriteContestChampionsHeroes Welcome totheContestofChampions:Battlerealminwhich 14 Standees 6 Customsix-sideddice 40 13 CharacterCards 52 PowerCards–4perHero Location Cards Contest ofChampions:Battlerealm at 5 any

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and thenmovestothe Moon, to re-rollanyorallofthesixdice then thatHero would provided that none of the game’s up totwotimes.Onlythe custom dice and checks the dice The actingplayerrollsthesix Roll andRe-RollDice desired bytheactingplayer may beplayedinanyorder Power Cardsandotherabilities dice actions.Theactions, Power cardsormaytakethe the dicetoactivateHero’s The actingplayermaythenuse Resolve Dice cannot bealtered. dice arenowfinalizedand Once allthisisresolvedthe any optionallocationability. required, includingactivating their diceresultsasdesiredor their location’s abilitytoalter finished. TheHeromayalsouse to thetotalafterallre-rollsare additional specificdiceresults location abilitiesmayadd Some primarypowersand Finalize DiceResults cannot and gainsanadditional if aHerobeginsinHell’s Kitchen rules arebroken. results. Theplayermaychoose

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custom six-sideddicefor combat Contest ofChampionsuses6 symbols are: Hero’s specialabilities.Thedice movement andtotrigger each their turnisover. If Hero enterstheCrystalPrison, during theirturn.Assoonasa mandatory actionssometime cards. The Hero must take these be usedtoactivatePower Crystal Prisonsentence resulted inanExplosionor resolve the

Any Heroes the locationsentered.Ifany played, specialabilitiesusedand treat theadditional additional actions performed,PowerCards Points asrequiredbythedice Heroes willgainorlosePVP End ofTurn does notaltertheresultstotal. Hell’s Kitchenas S.H.I.E.L.D. Hangertheycould But iftheHeromovedto actions, includingmoving. can performanyofthedice results arefinalized Hero the game(see Points theyareeliminatedfrom

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that location.Somelocations, likeTheKyln, additional Heroatthestartinglocationtoleave to escapefromtheCrystalPrison. of thissettriplesareignoredwhenusingthem usual until anysetoftriplesarerolled,insteadthe Attack orbeAttacked.TheHeromustremainthere the CrystalPrisonlocationwheretheycannot on itsown,butrollingthree have specificadditionalrequirements toleave location, ittakesoneextra are nootherHeroesintherollingHero’s starting is neededtomoveanylocationaslongthere additional additional PVPPointofdamageiscausedforeach Heroes attherollingHero’s location.One which causesonePVPPointofdamagetoall its own,butrollingthree re-rolled thatturn.Rollingone re-rolled thatturn.Rollingone

locations asdesired. desired, andineitherthesameordifferent can bedonetothesameordifferentHeroesas another locationthantherollingHero.Damage be the samelocationasrollingHero.Damagecan done tothesameordifferentHeroesasdesired one locationtoanother. Onlyone individual dieislockedandcannotbe individual dieislockedandcannotbe for each Mystic Cosmic Tech Skill Science Mutant one PVPPointofdamagetoanotherHeroin one PVPPointofdamagetoanotherHeroin neededtochangelocations.Theresults –Foreach –Foreach rolledabovetheinitialthree. –TheHerogainsasingle PVPPoint –Whena – – Whena – Dice Actions rolled. dicelettheHeromovefrom

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PVP Point on it. PVP PointswhenyourHero each turn,asyourHero additional PVPPointsforthatlocation the next,yourHerowill the samelocationfromoneturnto in oneturn.IfyourHeroremainson from landingonmultiplelocations their turn. they firstlandonthelocationduring PVP Points(0-3)aHerowillgainwhen PVP Pointnumbershowinghowmany A LocatonCard’s topleftcornerhasa followed by Space haveabilitiesthat The Kyln,CrystalPrisonandDeep card, whileafewofthelocations,like can usethelocationabilityonthat the card.AnyHeroonagivenlocation location’s abilityalongthebottomof hand cornerofthecardand the location’s nameinthetopright Battlerealm. EachLocationCardhas represent keylocationsinthe There are40LocationCardsthat The Locations Number AHeromaygainPVPPoints all Heroesatthatlocation. 3

Page/Card #: 9 Card Name (Title): Avengers Tower results to activate asingle to activate Powerresults Card, provided Heroes ontheAvengers Tower may anydice use Master: Location Front that atleast oneofthedice symbols iscorrect. only not Hero Point Value:3 must Art/Notes: location_avengerstower gainany first gainsthe be lands each turn,includingboth single dieresultoneadditional time Lucky: Crystal Prison. three, toputtheHonestHerointo three ofthemrolled. results, eveniftherewere already Careful Hero couldhave: There are10specialabilitiesthata The SpecialAbilities location withonlyone Flight: Attack fromanotherlocation. PVP Pointofdamagedonebyeach Elusive: eliminated theHerofromgame. 3 PVPPoints,regardlessofwho Cunning Herogainsanadditional is eliminatedfromthegame, Cunning: an Explosion. not three,fortheHerotocause Honest: more additional PVPPointwheneveroneor Gifted: Heroes only. locations thatarerestrictedtoflying in thatlocation,andmayenter regardless ofthenumberHeroes Avengers Tower Avengers –TheHerogainsone – TheHeromayleavea – TheHeromayre-roll any : –Itrequiresfour –Itrequiresfour –TheHeroignoresthefirst arerolled. –EachtimeanotherHero 3 Location Ability Location Name result, and results, , not

the game. abilities ofyourHeroesasyoulearn recommended toignorethespecial inexperienced playersitis Note: Explosion isnotanAttack. Attack fromthesamelocation.An PVP Pointofdamagedonebyeach Tough: avoid beingeliminated. Points onthefollowingturnand the HeroachancetorecoverPVP two remainingHeroes.Thisgives the CrystalPrisonoroneoflast turn, providedthattheyarenotin removed untiltheendoftheirnext their lastPVPPoint,theyarenot Survivor: PVP Points. Peaceful: or When playingwith resultsinaturn,theygain2 – TheHeroignoresthefirst –WhentheHeroloses –IftheHerodidnotrollany cause damage to themself. A Herocannever

symbols toactivate: the followingcombatdice Thunderclap powerrequires For example: those diceresults. symbols and“expending” by rollingaspecificsetofdice turn, buttheymustbeactivated that canbeusedonlyonceper of the Hero’s Secondary powers The PowerCardscontaineach advantage orcapability. them withsomeotherunique a specificdiceresult,orprovide often maketheHeroimmuneto game. TheseSpecialAbilities constantly ineffectduringthe kind ofprimarypowersare combat dice.Thesecond turn whenrollingtheHero’s power isonlyusedonceper the turn.Thistypeofprimary with anadditionalre-rollfor roll totalorprovidetheHero die resulttotheHero’s dice powers thataddanadditional powers. First,thereareprimary There aretwotypesofprimary require rollingaspecificsetofdicetoactivate. contain theHero’s secondarypowers,which value isinred.TheHero’s fourPowerCards Hero’s PVPPoints.TheHero’s startingPVPPoint abilities andacountertokeeptrackofthe contains theHero’s primarypower, special the Hero’s image.TheHero’s CharacterCard four PowerCardsandastandeecontaining Heroes. EachHerohasaCharacterCard, Contest ofChampionsincludes13different Using Your Powers , ,

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Dice symbols Power Name Crystal Prison card. be removedfromthegame, norcanHeroeschoosetomovethe adjacent locationsasdesired. Remember, theCrystalPrisoncardcannot were ontheeliminated LocationCardmusttransfertoeitheroneof the number ofLocationcards inthegamebyone.AnyotherHeroesthat Hero wasonispermanently removedfromthegame,reducing total Points fordoingso.Inaddition,theLocation Card thattheeliminated removed fromthegame,Herowholanded thefinalblowgains3PVP This Heroispermanentlyeliminatedfromthe game.WhenaHerois A HeroisknockedoutaftertheHero’s PVPPoints arereducedtozero. Secondary for effect needed

4 Eliminating aHero THUNDERCLAP his location. 5-Damage Burstin The Hulkcausesa © 2017UDC.©MARVEL. PVP PointCounter HULK Character Name Info Power Primary Character Name Special Abilities