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Multimedia www.getmyuni.comCONTENTS www.getmyuni.comWHAT IS MULTIMEDIA ??

• Many or more MULTI than one

• Medium of MEDIA Communication www.getmyuni.com

There are five main elements in a complete multimedia system. www.getmyuni.comWhat is ANIMATION?

• Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.

• Animation is an events Each drawing is called a “frame” (a snapshot of what’s happening at a particular moment) Required Frames Per Second FPS: www.getmyuni.com File Formats used in Animation

.dir and .dcr - Director files. .fla and .swf - Flash files.

GIF89a file format: Graphics Interchange Format • It is a version of the GIF image format. • GIF89 a allows multiple images to be put into a single file and then be displayed as an animation in the Web browser. Animationwww.getmyuni.com Software

Animated GIF Flash Director Created by Depends Flash Director

Extension Source depends .fla (source) .dir (source) .gif (movie) .swf (movie) .dcr (movie)

Size Larger than Vector images take up Vector images take up normal gif less space than GIF less space than GIF bitmapped images bitmapped images Uses Banners, small Interactive video, More interactive sites areas graphics, animation Need to play it Nothing Flash Player (Free and Web browser plug in works with most (The Shockwave browsers) Player) No sound Sound Sound www.getmyuni.com Editing software for animation

• Macromedia flash (2D) • Asymmetrix 3DFX (3D) • Magic morph (special effect) • Ulead GIF (web animation) www.getmyuni.comTypes of Animation

Two types of animation exist: • 2-D animation • Cel animation • Path animation • 3-D animation www.getmyuni.com2-D Animation  Cel-Based

• Cel animation is a technique in which a series of progressively different graphics are used on each frame of movie . • The term "cel" is derived from the clear celluloid sheets that were used for drawing each frame. • (also called , classical animation, hand-drawn animation) • Background remains stable . • Object changes from frame to frame www.getmyuni.comCel Animation

one background is drawn and An object is drawn on a clear sheet of plastic (a cel), one drawing for each frame. When moving to the next scene, just change the background (Cel) technique relies on fixed principles are also used in the modern movement techniques, and these principles and concepts : Keyframes: which represent the beginning and end of the movement. Tweening: Frames that are added between the first and last frame to give the appearance of continuity in motion www.getmyuni.com Path Based Animation

• moves an object along a predetermined path on the screen • The path could be a straight line or any number of curves.

• And then the computer generated all the frames in between called (estimation Frames) - the artist doesn’t have to draw the intermediate frames (like the artist did in cel based animation) www.getmyuni.com3-D Animation

• 3-D Animation involves three steps:-

1. Modeling – creating the broad contours and structure of 3-D objects and scenes 2. Animation – defining the object’s motion 3. Rendering – giving objects attributes such as color, surface textures, and amounts of transparency www.getmyuni.com 3-D Animation www.getmyuni.com3-D Animation Special Effects

• Morphing – blending together two images into a series of images. funny warping of faces and mixing parent's photos for prediction of how their child will look like . • Warping – distorts a single image • Virtual Reality – creates an environment that surrounds the user so that he or she becomes part of the experience www.getmyuni.com Animation on the Internet

• Animation is an excellent way to provide appeal on a web site, choose from the following

Animated text Animated GIF’s Marcomedia Director applications 3-D environments www.getmyuni.com

• Animated text – using the HTML command causes text to flash on and off • Animated gif – using a software program to create a series of gif files such as GIF Builder • 3-D environments – a computer language used to create 3-D images www.getmyuni.com 12 Basic Principles of Animation

1. Timing • The basics are: more drawings between poses slow and smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest to the movement. www.getmyuni.com 12 Basic Principles of Animation

2. Secondary Action • This action adds to and enriches the main action and adds more dimension to the , supplementing and/or re- enforcing the main action. www.getmyuni.com 12 Basic Principles of Animation

3. Follow Through and Overlapping Action • When the main body of the character stops all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail (these follow the path of action). Nothing stops all at once www.getmyuni.com 12 Basic Principles of Animation

4. Straight Ahead Action and Pose-To-Pose Action • starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. www.getmyuni.com 12 Basic Principles of Animation

4. Straight Ahead Action and Pose-To-Pose Action • Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action. www.getmyuni.com 12 Basic Principles of Animation

5. Staging • A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line. The effective use of long, medium, or close up shots, as well as camera angles also helps in telling the story. www.getmyuni.com 12 Basic Principles of Animation 6. Appeal • A live performer has charisma. An animated character has appeal. Appealing animation does not mean just being cute and cuddly. All characters have to have appeal whether they are heroic, bad ,comic or cute. • Appeal, as you will use it, includes an easy to read design, clear drawing, and personality development that will capture and involve the audience’s interest. www.getmyuni.com 12 Basic Principles of Animation

7. Solid Drawing • The basic principles of drawing form, weight, volume solidity and the illusion of three dimension apply to animation as it does to academic drawing. • Transform these into color and movement giving the characters the illusion of three-and four-dimensional life. Three dimensional is movement in space. www.getmyuni.com 12 Basic Principles of Animation

8. Ease In and Out • As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. • Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like www.getmyuni.com 12 Basic Principles of Animation

9. Arcs • All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path. • This is especially true of the human figure and the action of animals. Arcs give animation a more natural action and better flow. www.getmyuni.com 12 Basic Principles of Animation

10. Anticipation • This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. • A dancer does not just leap off the floor. A backwards motion occurs before the forward action is executed. The backward motion is the anticipation. www.getmyuni.com 12 Basic Principles of Animation

11. Squash and Stretch • This action gives the illusion of weight and volume to a character as it moves. Also squash and stretch is useful in animating dialogue and doing facial expressions. www.getmyuni.com 12 Basic Principles of Animation

12. Exaggeration • Exaggeration is not extreme distortion of a drawing or extremely broad, violent action all the time. It’s like a caricature of facial features, expressions, poses, attitudes and actions. • Exaggeration in a walk or an eye movement or even a head turn will give your animation more appeal. www.getmyuni.com