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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Aardman in Archive Exploring Digital Archival Research Through a History of Aardman Animations
Aardman in Archive Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive | Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive: Exploring Digital Archival Research through a History of Aardman Animations Copyright © 2018 by Rebecca Adrian All rights reserved. Cover image: BTS19_rgb - TM &2005 DreamWorks Animation SKG and TM Aardman Animations Ltd. A thesis submitted in partial fulfilment of the requirements for the degree of Master of Arts in Media and Performance Studies at Utrecht University. Author Rebecca A. E. E. Adrian Student number 4117379 Thesis supervisor Judith Keilbach Second reader Frank Kessler Date 17 August 2018 Contents Acknowledgements vi Abstract vii Introduction 1 1 // Stop-Motion Animation and Aardman 4 1.1 | Lack of Histories of Stop-Motion Animation and Aardman 4 1.2 | Marketing, Glocalisation and the Success of Aardman 7 1.3 | The Influence of the British Television Landscape 10 2 // Digital Archival Research 12 2.1 | Digital Surrogates in Archival Research 12 2.2 | Authenticity versus Accessibility 13 2.3 | Expanded Excavation and Search Limitations 14 2.4 | Prestige of Substance or Form 14 2.5 | Critical Engagement 15 3 // A History of Aardman in the British Television Landscape 18 3.1 | Aardman’s Origins and Children’s TV in the 1970s 18 3.1.1 | A Changing Attitude towards Television 19 3.2 | Animated Shorts and Channel 4 in the 1980s 20 3.2.1 | Broadcasting Act 1980 20 3.2.2 | Aardman and Channel -
Du Devenir-Parasite. Le Corps Manga Entre Posthumanité Et Horreur Corporelle Antonio Dominguez Leiva
Document generated on 09/28/2021 3:21 p.m. Captures Figures, théories et pratiques de l'imaginaire Du devenir-parasite. Le corps manga entre posthumanité et horreur corporelle Antonio Dominguez Leiva Le corps augmenté dans la bande dessinée Article abstract Volume 4, Number 2, November 2019 Hitoshi Iwaaki’s masterpiece Parasyte (1988-1994), though ignored by academic critics, encapsulates in a particularly striking way the different URI: https://id.erudit.org/iderudit/1068771ar issues surrounding manga bodies as they are torn between body horror and DOI: https://doi.org/10.7202/1068771ar the pleasures and disgraces of becoming-posthuman. See table of contents Publisher(s) Figura, Centre de recherche sur le texte et l'imaginaire ISSN 2371-1930 (digital) Explore this journal Cite this article Dominguez Leiva, A. (2019). Du devenir-parasite. Le corps manga entre posthumanité et horreur corporelle. Captures, 4(2). https://doi.org/10.7202/1068771ar © Antonio Dominguez Leiva, 2020 This document is protected by copyright law. Use of the services of Érudit (including reproduction) is subject to its terms and conditions, which can be viewed online. https://apropos.erudit.org/en/users/policy-on-use/ This article is disseminated and preserved by Érudit. Érudit is a non-profit inter-university consortium of the Université de Montréal, Université Laval, and the Université du Québec à Montréal. Its mission is to promote and disseminate research. https://www.erudit.org/en/ Version enrichie de cet article : http://revuecaptures.org/node/3883 Du devenir-parasite Le corps manga entre posthumanité et horreur corporelle Antonio Dominguez Leiva Résumé : Œuvre essentielle peu étudiée par la critique, Parasite (Kiseiju), écrit et dessiné par Hitoshi Iwaaki et publié en magazine entre 1988 et 1994, condense de façon particulièrement frappante les enjeux du corps mangaesque tiraillé entre l’horreur corporelle et les heurs et malheurs du devenir-posthumain. -
Historical Film Notes by Jerry Beck
UCLA Preserved Animation Website: HISTORICAL FILM NOTES BY JERRY BECK Theatre De Hula Hula (19--) Here is one in a long list of mystery films from the silent era. Clearly designed to be shown either in a vaudeville house or at a special exhibition requiring several musicians to accompany the action, it looks even to have had a specific score to match movements of the dancers. The film is processed in reverse to provide a negative effect that imparts an appropriate darkened-theater ambience to the proceedings. The bottom third of the picture is an animation “cycle” (a series of drawings repeated over and over) which gives a furious feel to the musicians. Most silent animation is based on wordplay and gag situations, but here the comical dance routines represent a wonderful early use of animation created for purely humorous effect. The animation itself is quite funny and charming, but those responsible for this delightful little gem probably will remain unknown. The Enchanted Drawing (1900) Cartoonist J. Stuart Blackton (1875-1941) was born in England and immigrated to the United States at the age of ten. In 1895, after a brief stint in vaudeville, Blackton became a reporter and cartoonist for the New York Evening World. A year later, Blackton was working for Thomas Edison’s film company, where he appeared on screen (as he does here) doing “Lightning Sketches” -- drawing at a rapid speed to the delight of onlookers. Inspired by Edison’s motion pictures, Blackton co-founded the Vitagraph studio to create films and distribute them to early nickelodeons. -
Protoculture Addicts
PA #88 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #88 (Summer 2006) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 25 BASILISK NEWS Overview Character Profiles 8 Anime Releases (R1 DVDs) Story Primer 10 Related Products Releases Shinobi: The live-action movie 12 Manga Releases By Miyako Matsuda & C.J. Pelletier 17 Anime & Manga News 32 URUSEI YATSURA An interview with Robert Woodhead MANGA PREVIEW An Introduction By Zac Bertschy & Therron Martin 53 ES: Eternal Sabbath 35 VIZ MEDIA ANIME WORLD An interview with Alvin Lu By Zac Bertschy 73 Convention Guide 78 Interview ANIME STORIES Hitoshi Ariga 80 Making The Band 55 BEWITCHED AGNES 10 Tips from Full Moon on Becoming a Popstar Okusama Wa Maho Shoujo 82 Fantasia Genre Film Festival By Miyako Matsuda & C.J. Pelletier Sample fileKamikaze Girls 58 BLOOD + The Taste Of Tea By Miyako Matsuda & C. Macdonald 84 The Modern Japanese Music Database Part 35: Home Page 19: Triceratops 60 ELEMENTAL GELADE By Miyako Matsuda REVIEWS 63 GALLERY FAKE 86 Books Howl’s Moving Castle Novel By Miyako Matsuda & C.J. Pelletier Le Guide Phénix Du Manga 65 GUN SWORD Love Hina, Novel Vol. 1 By Miyako Matsuda & C.J. Pelletier 87 Live-Action Lorelei 67 KAMICHU! 88 Manga Kamisama Wa Chugakusei 90 Related Products By Miyako Matsuda CD Soundtracks 69 TIDELINE BLUE Otaku Unite! By Miyako Matsuda & C.J. Pelletier 91 Anime More on: www.protoculture-mag.com & www.animenewsnetwork.com 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ LETTER FROM THE PUBLISHER A N I M E N E W S N E T W O R K ' S PROTOCULTUREPROTOCULTURE¯:paKu]- ADDICTS Over seven years of writing and editing anime reviews, I’ve put a lot of thought into what a Issue #88 (Summer 2006) review should be and should do, as well as what is shouldn’t be and shouldn’t do. -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation∗
法に抗っての進歩:アメリカにおける日本アニメの爆発 的成長とファン流通、著作権 Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation∗ ショーン・レナードy 山形浩生z訳 原著 2004 年 4 月 29 日、翻訳期間 2004 年 8 月 10-30 日- Ver.1.0.1 概要 日本アニメという媒体はオルタナティブなエンターテイメントの世界における大原動力と なっている。日本の著作権保持者たちはアメリカ市場を見捨てていたが、ファンによる改宗活 動がアメリカにおけるアニメ運動に火をつけた。本研究は、20 年に わたる少なくとも一つの事 例においては、ファンたちの継続的な著作権侵害こそが商業と技芸の進歩を引きおこしたのだ ということを実証するための歴史的・法的分析を提供する。 目次 1 はじめに 3 2 アニメとファンダム:ファン以外のための基礎知識 5 2.1 アニメ ........................................... 5 2.2 ファン流通 ........................................ 6 2.3 ファンサブ ........................................ 7 3 ファン流通と字幕追加の歴史的分析 8 3.1 ファン以前の時期 ..................................... 8 ∗ オリジナルは http://web.mit.edu/seantek/www/papers/ y Massachusetts Institute of Technology ©2003, 2004 by Sean Leonard http://web.mit.edu/seantek/www/papers/ z ©2004 YAMAGATA Hiroo http://cruel.org/ 本作品はクリエイティブコモンズのAttribution-NonCommercial- ShareAlike ライセンスを採用している。このライセンスを参照するにはhttp://creativecommons.org/licenses/by- nc-sa/2.0/jp/ を参照す るか、Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA に連 絡の こ と。 1 3.2 技術の変化: Cartoon/Fantasy Organization ........................ 9 3.3 日本企業の市場参入と撤退 ................................ 11 3.4 ファン活動の興隆 ..................................... 14 3.5 アニメ輸入業者、高品質作品のリリースに失敗 ..................... 17 3.6 C/FO 全盛期; 日本での C/FO ............................... 20 3.7 C/FO ファン流通 ..................................... 22 3.8 ファンサブの誕生と C/FO の崩壊 ............................ 25 3.9 新クラブ、新ファン、新ファンサブ .......................... -
Oh My Goddess!: V. 16 Pdf, Epub, Ebook
OH MY GODDESS!: V. 16 PDF, EPUB, EBOOK Kosuke Fujishima | 240 pages | 11 Jan 2011 | Dark Horse Comics,U.S. | 9781595825940 | English | Milwaukie, United States Oh My Goddess!: v. 16 PDF Book Light and Shadow: The kid plans to cause all time to stop and everything to stay eternally frozen in one time. Charlenia Kirkes rated it it was amazing Oct 21, Animage in Japanese. Vanguard: High School Arc Cont. Kodansha Manga Award — General. Overview Ever since a cosmic phone call brought the literal young goddess Belldandy into college student Keiichi's residence, his personal life has been turned upside down, sideways, and sometimes even into strange dimensions! Inara rated it really liked it Jan 21, Anime International Company. Lists with This Book. Other books in the series. A seal exists between the demon world and Earth, named the Gate to the Netherworld. Chapters Ah! Currently, no plans exist for licensing that special OVA episode. Volume Demons have similar class and license restrictions, and are accompanied by familiars instead of angels. It premiered in the November issue of Afternoon where it is still being serialized. Ryo-Ohki —present Oh My Goddess! Wikimedia Commons Wikiquote. Policenauts It was okay. Oh My Goddess!: v. 16 Writer These include the spirits of Money, Wind, Engine and such. There are no discussion topics on this book yet. Tamagotchi — Inazuma Eleven — Usaru-san Tamagotchi! This Fandom wiki is currently inactive. Tokyo , Japan : Tokuma Shoten. Released in concert with the OVA series in , [17] Smith has since stated that he saw the title as a play on "Oh my god! White Fox. -
A Blue Cat on the Galactic Railroad: Anime and Cosmic Subjectivity
PAUL ROQUET A Blue Cat on the Galactic Railroad: Anime and Cosmic Subjectivity L OOKING UP AT THE STARS does not demand much in the way of movement: the muscles in the back of the neck contract, the head lifts. But in this simple turn from the interpersonal realm of the Earth’s surface to the expansive spread of the night sky, subjectivity undergoes a quietly radical transformation. Social identity falls away as the human body gazes into the light and darkness of its own distant past. To turn to the stars is to locate the material substrate of the self within the vast expanse of the cosmos. In the 1985 adaptation of Miyazawa Kenji’s classic Japanese children’s tale Night on the Galactic Railroad by anime studio Group TAC, this turn to look up at the Milky Way comes to serve as an alternate horizon of self- discovery for a young boy who feels ostracized at school and has difficulty making friends. The film experiments with the emergent anime aesthetics of limited animation, sound, and character design, reworking these styles for a larger cultural turn away from social identities toward what I will call cosmic subjectivity, a form of self-understanding drawn not through social frames, but by reflecting the self against the backdrop of the larger galaxy. The film’s primary audience consisted of school-age children born in the 1970s, the first generation to come of age in Japan’s post-1960s con- sumer society. Many would have first encountered Miyazawa’s Night on the Galactic Railroad (Ginga tetsudo¯ no yoru; also known by the Esperanto title Neokto de la Galaksia Fervojo) as assigned reading in elementary school. -
A Voice Against War
STOCKHOLMS UNIVERSITET Institutionen för Asien-, Mellanöstern- och Turkietstudier A Voice Against War Pacifism in the animated films of Miyazaki Hayao Kandidatuppsats i japanska VT 2018 Einar Schipperges Tjus Handledare: Ida Kirkegaard Innehållsförteckning Annotation ............................................................................................................................................... 3 1 Introduction .......................................................................................................................................... 4 1.1 Aim of the study ............................................................................................................................ 5 1.2 Material ......................................................................................................................................... 5 1.3 Research question .......................................................................................................................... 5 1.4 Theory ........................................................................................................................................... 5 1.4.1 Textual analysis ...................................................................................................................... 5 1.4.2 Theory of animation, definition of animation ........................................................................ 6 1.5 Methodology ................................................................................................................................