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JHDF5 (HDF5 for Java) 19.04
JHDF5 (HDF5 for Java) 19.04 Introduction HDF5 is an efficient, well-documented, non-proprietary binary data format and library developed and maintained by the HDF Group. The library provided by the HDF Group is written in C and available under a liberal BSD-style Open Source software license. It has over 600 API calls and is very powerful and configurable, but it is not trivial to use. SIS (formerly CISD) has developed an easy-to-use high-level API for HDF5 written in Java and available under the Apache License 2.0 called JHDF5. The API works on top of the low-level API provided by the HDF Group and the files created with the SIS API are fully compatible with HDF5 1.6/1.8/1.10 (as you choose). Table of Content Introduction ................................................................................................................................ 1 Table of Content ...................................................................................................................... 1 Simple Use Case .......................................................................................................................... 2 Overview of the library ............................................................................................................... 2 Numeric Data Types .................................................................................................................... 3 Compound Data Types ................................................................................................................ 4 System -
Assignment 6: Subtyping and Bidirectional Typing
Assignment 6: Subtyping and Bidirectional Typing 15-312: Foundations of Programming Languages Joshua Dunfield ([email protected]) Out: Thursday, October 24, 2002 Due: Thursday, November 7 (11:59:59 pm) 100 points total + (up to) 20 points extra credit 1 Introduction In this assignment, you will implement a bidirectional typechecker for MinML with , , +, 1, 0, , , and subtyping with base types int and float. ! ∗ 8 9 Note: In the .sml files, most changes from Assignment 4 are indicated like this: (* new asst6 code: *) ... (* end asst6 code *) 2 New in this assignment Some things have become obsolete (and have either been removed or left • in a semi-supported state). Exceptions and continuations are no longer “officially” supported. One can now (and sometimes must!) write type annotations e : τ. The • abstract syntax constructor is called Anno. The lexer supports shell-style comments in .mml source files: any line • beginning with # is ignored. There are now two valid syntaxes for functions, the old syntax fun f (x:t1):t2 is e end • and a new syntax fun f(x) is e end. Note the lack of type anno- tations. The definition of the abstract syntax constructor Fun has been changed; its arguments are now just bindings for f and x and the body. It no longer takes two types. 1 The old syntax fun f(x:t1):t2 is e end is now just syntactic sugar, transformed by the parser into fun f(x) is e end : t1 -> t2. There are floating point numbers, written as in SML. There is a new set of • arithmetic operators +., -., *., ˜. -
Sun 64-Bit Binary Alignment Proposal
1 KMIP 64-bit Binary Alignment Proposal 2 3 To: OASIS KMIP Technical Committee 4 From: Matt Ball, Sun Microsystems, Inc. 5 Date: May 1, 2009 6 Version: 1 7 Purpose: To propose a change to the binary encoding such that each part is aligned to an 8-byte 8 boundary 9 10 Revision History 11 Version 1, 2009-05-01: Initial version 12 Introduction 13 The binary encoding as defined in the 1.0 version of the KMIP draft does not maintain alignment to 8-byte 14 boundaries within the message structure. This causes problems on hard-aligned processors, such as the 15 ARM, that are not able to easily access memory on addresses that are not aligned to 4 bytes. 16 Additionally, it reduces performance on modern 64-bit processors. For hard-aligned processors, when 17 unaligned memory contents are requested, either the compiler has to add extra instructions to perform 18 two aligned memory accesses and reassemble the data, or the processor has to take a „trap‟ (i.e., an 19 interrupt generated on unaligned memory accesses) to correctly assemble the memory contents. Either 20 of these options results in reduced performance. On soft-aligned processors, the hardware has to make 21 two memory accesses instead of one when the contents are not properly aligned. 22 This proposal suggests ways to improve the performance on hard-aligned processors by aligning all data 23 structures to 8-byte boundaries. 24 Summary of Proposed Changes 25 This proposal includes the following changes to the KMIP 0.98 draft submission to the OASIS KMIP TC: 26 Change the alignment of the KMIP binary encoding such that each part is aligned to an 8-byte 27 boundary. -
Making Classes Provable Through Contracts, Models and Frames
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by CiteSeerX DISS. ETH NO. 17610 Making classes provable through contracts, models and frames A dissertation submitted to the SWISS FEDERAL INSTITUTE OF TECHNOLOGY ZURICH (ETH Zurich)¨ for the degree of Doctor of Sciences presented by Bernd Schoeller Diplom-Informatiker, TU Berlin born April 5th, 1974 citizen of Federal Republic of Germany accepted on the recommendation of Prof. Dr. Bertrand Meyer, examiner Prof. Dr. Martin Odersky, co-examiner Prof. Dr. Jonathan S. Ostroff, co-examiner 2007 ABSTRACT Software correctness is a relation between code and a specification of the expected behavior of the software component. Without proper specifica- tions, correct software cannot be defined. The Design by Contract methodology is a way to tightly integrate spec- ifications into software development. It has proved to be a light-weight and at the same time powerful description technique that is accepted by software developers. In its more than 20 years of existence, it has demon- strated many uses: documentation, understanding object-oriented inheri- tance, runtime assertion checking, or fully automated testing. This thesis approaches the formal verification of contracted code. It conducts an analysis of Eiffel and how contracts are expressed in the lan- guage as it is now. It formalizes the programming language providing an operational semantics and a formal list of correctness conditions in terms of this operational semantics. It introduces the concept of axiomatic classes and provides a full library of axiomatic classes, called the mathematical model library to overcome prob- lems of contracts on unbounded data structures. -
(901133) Instructor: Eng
home Al-Albayt University Computer Science Department C++ Programming 1 (901133) Instructor: Eng. Rami Jaradat [email protected] 1 home Subjects 1. Introduction to C++ Programming 2. Control Structures 3. Functions 4. Arrays 5. Pointers 6. Strings 2 home 1 - Introduction to C++ Programming 3 home What is computer? • Computers are programmable devices capable of performing computations and making logical decisions. • Computers can store, retrieve, and process data according to a list of instructions • Hardware is the physical part of the compute: keyboard, screen, mouse, disks, memory, and processing units • Software is a collection of computer programs, procedures and documentation that perform some tasks on a computer system 4 home Computer Logical Units • Input unit – obtains information (data) from input devices • Output unit – outputs information to output device or to control other devices. • Memory unit – Rapid access, low capacity, stores information • Secondary storage unit – cheap, long-term, high-capacity storage, stores inactive programs • Arithmetic and logic unit (ALU) – performs arithmetic calculations and logic decisions • Central processing unit (CPU): – supervises and coordinates the other sections of the computer 5 home Computer language • Machine languages: machine dependent, it consists of strings of numbers giving machine specific instructions: +1300042774 +1400593419 +1200274027 • Assembly languages: English-like abbreviations representing elementary operations, assemblers convert assembly language to machine -
Explicitly Implicifying Explicit Constructors
Explicitly Implicifying explicit Constructors Document number: P1163R0 Date: 2018-08-31 Project: Programming Language C++, Library Working Group Reply-to: Nevin “☺” Liber, [email protected] or [email protected] Table of Contents Revision History ................................................................................................................ 3 P11630R0 .................................................................................................................................... 3 Introduction ....................................................................................................................... 4 Motivation and Scope ....................................................................................................... 5 Impact On the Standard ................................................................................................... 6 Policy .................................................................................................................................. 7 Design Decisions ................................................................................................................ 8 Technical Specifications ................................................................................................... 9 [template.bitset]........................................................................................................................ 10 [bitset.cons] .............................................................................................................................. -
Multithreaded Programming Guide
Multithreaded Programming Guide Sun Microsystems, Inc. 4150 Network Circle Santa Clara, CA 95054 U.S.A. Part No: 816–5137–10 January 2005 Copyright 2005 Sun Microsystems, Inc. 4150 Network Circle, Santa Clara, CA 95054 U.S.A. All rights reserved. This product or document is protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or document may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Third-party software, including font technology, is copyrighted and licensed from Sun suppliers. Parts of the product may be derived from Berkeley BSD systems, licensed from the University of California. UNIX is a registered trademark in the U.S. and other countries, exclusively licensed through X/Open Company, Ltd. Sun, Sun Microsystems, the Sun logo, docs.sun.com, AnswerBook, AnswerBook2, and Solaris are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the U.S. and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. The OPEN LOOK and Sun™ Graphical User Interface was developed by Sun Microsystems, Inc. for its users and licensees. Sun acknowledges the pioneering efforts of Xerox in researching and developing the concept of visual or graphical user interfaces for the computer industry. Sun holds a non-exclusive license from Xerox to the Xerox Graphical User Interface, which license also covers Sun’s licensees who implement OPEN LOOK GUIs and otherwise comply with Sun’s written license agreements. -
IBM Informix Glossary
IBM Informix Version 11.70 IBM Informix Glossary SC27-3531-00 IBM Informix Version 11.70 IBM Informix Glossary SC27-3531-00 Note Before using this information and the product it supports, read the information in “Notices” on page B-1. This document contains proprietary information of IBM. It is provided under a license agreement and is protected by copyright law. The information contained in this publication does not include any product warranties, and any statements provided in this manual should not be interpreted as such. When you send information to IBM, you grant IBM a nonexclusive right to use or distribute the information in any way it believes appropriate without incurring any obligation to you. © Copyright IBM Corporation 1996, 2010. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents Glossary ..................................1-1 Numerics ....................................1-1 A......................................1-1 B ......................................1-3 C......................................1-4 D......................................1-8 E......................................1-13 F......................................1-15 G......................................1-16 H......................................1-17 I......................................1-17 J......................................1-19 K......................................1-19 L......................................1-19 M......................................1-21 N......................................1-22 -
The Cool Reference Manual∗
The Cool Reference Manual∗ Contents 1 Introduction 3 2 Getting Started 3 3 Classes 4 3.1 Features . 4 3.2 Inheritance . 5 4 Types 6 4.1 SELF TYPE ........................................... 6 4.2 Type Checking . 7 5 Attributes 8 5.1 Void................................................ 8 6 Methods 8 7 Expressions 9 7.1 Constants . 9 7.2 Identifiers . 9 7.3 Assignment . 9 7.4 Dispatch . 10 7.5 Conditionals . 10 7.6 Loops . 11 7.7 Blocks . 11 7.8 Let . 11 7.9 Case . 12 7.10 New . 12 7.11 Isvoid . 12 7.12 Arithmetic and Comparison Operations . 13 ∗Copyright c 1995-2000 by Alex Aiken. All rights reserved. 1 8 Basic Classes 13 8.1 Object . 13 8.2 IO ................................................. 13 8.3 Int................................................. 14 8.4 String . 14 8.5 Bool . 14 9 Main Class 14 10 Lexical Structure 14 10.1 Integers, Identifiers, and Special Notation . 15 10.2 Strings . 15 10.3 Comments . 15 10.4 Keywords . 15 10.5 White Space . 15 11 Cool Syntax 17 11.1 Precedence . 17 12 Type Rules 17 12.1 Type Environments . 17 12.2 Type Checking Rules . 18 13 Operational Semantics 22 13.1 Environment and the Store . 22 13.2 Syntax for Cool Objects . 24 13.3 Class definitions . 24 13.4 Operational Rules . 25 14 Acknowledgements 30 2 1 Introduction This manual describes the programming language Cool: the Classroom Object-Oriented Language. Cool is a small language that can be implemented with reasonable effort in a one semester course. Still, Cool retains many of the features of modern programming languages including objects, static typing, and automatic memory management. -
Generic Immutability and Nullity Types for an Imperative Object-Oriented Programming Language with flexible Initialization
Generic Immutability and Nullity Types for an imperative object-oriented programming language with flexible initialization James Elford June 21, 2012 Abstract We present a type system for parametric object mutability and ref- erence nullity in an imperative object oriented language. We present a simple but powerful system for generic nullity constraints, and build on previous work to provide safe initialization of objects which is not bound to constructors. The system is expressive enough to handle initialization of cyclic immutable data structures, and to enforce their cyclic nature through the type system. We provide the crucial parts of soundness ar- guments (though the full proof is not yet complete). Our arguments are novel, in that they do not require auxiliary runtime constructs (ghost state) in order to express or demonstrate our desired properties. 2 Contents 1 Introduction 4 1.1 In this document . .5 2 Background 6 2.1 Parametric Types . .6 2.1.1 Static Polymorphism through Templates . .7 2.1.2 Static Polymorphism through Generic Types . 12 2.2 Immutability . 18 2.2.1 Immutability in C++ .................... 19 2.2.2 Immutability in Java and C# ............... 21 2.2.3 An extension to Java's immutability model . 21 2.2.4 Parametric Immutability Constraints . 24 2.3 IGJ: Immutability Generic Java .................. 25 2.4 Nullity . 27 2.5 Areas of commonality . 30 3 Goals 32 4 Existing systems in more detail 34 4.1 The initialization problem . 34 4.2 What do we require from initialization? . 35 4.3 Approaches to initialization . 37 4.4 Delay Types and initialization using stack-local regions . -
High Dynamic Range Video
High Dynamic Range Video Karol Myszkowski, Rafał Mantiuk, Grzegorz Krawczyk Contents 1 Introduction 5 1.1 Low vs. High Dynamic Range Imaging . 5 1.2 Device- and Scene-referred Image Representations . ...... 7 1.3 HDRRevolution ............................ 9 1.4 OrganizationoftheBook . 10 1.4.1 WhyHDRVideo? ....................... 11 1.4.2 ChapterOverview ....................... 12 2 Representation of an HDR Image 13 2.1 Light................................... 13 2.2 Color .................................. 15 2.3 DynamicRange............................. 18 3 HDR Image and Video Acquisition 21 3.1 Capture Techniques Capable of HDR . 21 3.1.1 Temporal Exposure Change . 22 3.1.2 Spatial Exposure Change . 23 3.1.3 MultipleSensorswithBeamSplitters . 24 3.1.4 SolidStateSensors . 24 3.2 Photometric Calibration of HDR Cameras . 25 3.2.1 Camera Response to Light . 25 3.2.2 Mathematical Framework for Response Estimation . 26 3.2.3 Procedure for Photometric Calibration . 29 3.2.4 Example Calibration of HDR Video Cameras . 30 3.2.5 Quality of Luminance Measurement . 33 3.2.6 Alternative Response Estimation Methods . 33 3.2.7 Discussion ........................... 34 4 HDR Image Quality 39 4.1 VisualMetricClassification. 39 4.2 A Visual Difference Predictor for HDR Images . 41 4.2.1 Implementation......................... 43 5 HDR Image, Video and Texture Compression 45 1 2 CONTENTS 5.1 HDR Pixel Formats and Color Spaces . 46 5.1.1 Minifloat: 16-bit Floating Point Numbers . 47 5.1.2 RGBE: Common Exponent . 47 5.1.3 LogLuv: Logarithmic encoding . 48 5.1.4 RGB Scale: low-complexity RGBE coding . 49 5.1.5 LogYuv: low-complexity LogLuv . 50 5.1.6 JND steps: Perceptually uniform encoding . -
C DEFINES and C++ TEMPLATES Professor Ken Birman
Professor Ken Birman C DEFINES AND C++ TEMPLATES CS4414 Lecture 10 CORNELL CS4414 - FALL 2020. 1 COMPILE TIME “COMPUTING” In lecture 9 we learned about const, constexpr and saw that C++ really depends heavily on these Ken’s solution to homework 2 runs about 10% faster with extensive use of these annotations Constexpr underlies the “auto” keyword and can sometimes eliminate entire functions by precomputing their results at compile time. Parallel C++ code would look ugly without normal code structuring. Const and constexpr allow the compiler to see “beyond” that and recognize parallelizable code paths. CORNELL CS4414 - FALL 2020. 2 … BUT HOW FAR CAN WE TAKE THIS IDEA? Today we will look at the concept of programming the compiler using the templating layer of C++ We will see that it is a powerful tool! There are also programmable aspects of Linux, and of the modern hardware we use. By controlling the whole system, we gain speed and predictability while writing elegant, clean code. CORNELL CS4414 - FALL 2020. 3 IDEA MAP FOR TODAY History of generics: #define in C Templates are easy to create, if you stick to basics The big benefit compared to Java is that a template We have seen a number of parameterized is a compile-time construct, whereas in Java a generic types in C++, like std::vector and std::map is a run-time construct. The template language is Turing-complete, but computes These are examples of “templates”. only on types, not data from the program (even when They are like generics in Java constants are provided).