A History of the Amiga, Part 2: the Birth of Amiga
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Programmation Amigaos
Découverte de la Programmation AmigaOS Version 1.0 - 07/11/2003 http://www.guru-meditation.net Avant-propos Bonjour à tous, A l’occasion de l’Alchimie, nous sommes très heureux de faire voir le jour à ce document en français sur la programmation Amiga. Il devrait représenter une précieuse source d’informations et il sera complété et corrigé au fil du temps. Le but de ce livret est de vous offrir des clés, des pistes pour partir sur les chemins du développement en les balisant. Par exemple, vous ne trouverez pas ici de tutoriels sur l’utilisation des bibliothèques ou des devices du système. Nous donnons ici des principes et des conseils mais pas de code : pour des sources et des exemples, nous vous renvoyons à notre site (http://www.guru-meditation.net) et un chapitre est en plus réservé à la recherche d’informations. Nous essaierons de prendre en compte un maximum de configurations possible, de signaler par exemple les spécificités de MorphOS, ... Quelque soit le système, on peut d’ors et déjà déconseiller à tous de “coder comme à la belle époque” comme on entend parfois, c’est à dire en outrepassant le système. Nous souhaitons, par le développement, contribuer à un avenir plus serein de l’Amiga. C’est pourquoi, parfois avec un pincement, nous omettrons de parler d’outils ou de pratiques “révolus”. On conseillera avant tout ceux qui sont maintenus et modernes ... ou encore, à défaut, anciens mais indispensables. Objectif : futur. Ce livret est très porté vers le langage C mais donne malgré tout de nombreux éclairages sur la programmation en général. -
Mastering Amiga AMOS to Phil South ISBN: 1-873308-19-1 Revised Edition: May 1993 (Previously Published October 1992 Under ISBN: 1-873308-12-4)
Applicable to all Amigas Easy and Powerful Programming Hands-on Tuturial and Guide 1 . I Bruce Smith Books astering Amiga A OS Revised Edition Phil South Bruce Smith Books Mastering Amiga AMOS to Phil South ISBN: 1-873308-19-1 Revised Edition: May 1993 (Previously published October 1992 under ISBN: 1-873308-12-4) Editor: Mark Webb Typesetting: Bruce Smith Books Limited All Trademarks and Registered Trademarks used are hereby acknowledged. E&OE All rights reserved. No part of this publication may be reproduced or translated in any form, by any means, mechanical, electronic or otherwise, without the prior written permission of the copyright holder. Disclaimer: While every effort has been made to ensure that the information in this publication (and any programs and software associated with it) is correct and accurate, the Publisher cannot accept liability for any consequential loss or damage, however caused, arising as a result of using the information printed herein. Bruce Smith Books is an imprint of Bruce Smith Books Limited. Published by: Bruce Smith Books Limited, PO Box 382, St. Albans, Herts, AL2 3JD. Telephone: (0923) 894355 — Fax: (0923) 894366. Registered in England No. 2695164. Registered Office: 51 Quarry Street, Guildford, Surrey, GU1 3UA. Printed and bound in the UK by Ashford Colour Press, Gosport. The Author Phil South is a writer and journalist, who started writing for a living in 1984, when he realised he couldn’t actually stand working for anyone but himself. He says his popular columns in magazines such as Computer Shopper, Amiga Format and Amiga Computing are much harder to write than they are to read. -
Frontier (Elite 2)
Frontier (Elite 2) Initial comments and suggestions based on Amiga alpha version 0.06a. I realise that this disk is a very early work in progress version, but I thought I would set out my stall from day one with a few comments. Feel free to completely ignore them! (i) The H.U.D information (Planet names, distance to target etc.) Sometimes the information displayed in white text becomes obscured by the graphics behind it. MicroProse' F-117A Stealth Fighter v2.0 incorporated a key which would toggle the colour of the H.U.D between white or green for improved clarity. I think it would be a nice idea to include something along the same lines for this game. Colours could be white-green-red-black then back to white again. (ii) Graphics I am assuming that the 3D model for inside the station docking bay and the graphics for the ship panel and the faces (when using comms) are only temporary? I would hope that they are, because they really aren't very good. (iii) The cursor There is a small 'arrow head' style squiggle in the middle of the cross hairs. What is it? It changes when you move around. (iv) Depressed buttons When selecting a function by either pressing a function key or by selecting an icon, it would be nice for the buttons to be seen to push in (i.e be pressed and then depressed). This gives a visual positive feedback that the function has been selected just before the function is actually accessed. -
Development of Exergaming Simulator for Gym Training, Exercise Testing and Rehabilitation
Journal of Communication and Computer 11(2014) 403-411 D doi: 10.17265/1548-7709/2014.05 001 DAVID PUBLISHING Development of Exergaming Simulator for Gym Training, Exercise Testing and Rehabilitation Veli-Matti Nurkkala, Jonna Kalermo and Timo Jarvilehto Kajaani University of Applied Sciences, Information Systems, Kajaani 87100, Finland Abstract: “Video games that require physical activity in order to play” is a common definition of exergames. Products, such as Wii Fit and dance pads, are well-known exergame products targeted to home use. Also exergaming products for professional use are gradually becoming more common in gyms, fitness centers, rehabilitation centers, as well as in activity and amusement parks. A lot of research has been carried out on the benefits that the exergaming products can provide for people of different ages, for example. The results have been promising, and the possibilities of exergaming in the fight against obesity and inactivity have been recognized. New exergaming products are coming to markets in increasing speed. However, the field is still very young, and there is space and demand for new innovations. During the last two years, we have been developing a new exergaming simulator for gym training, exercise testing and rehabilitation. As a next generation exergaming device, the simulator combines various gym and rehabilitation equipment (treadmill, exercise bike, etc.) with virtual environments, games, sports applications, immersive gaming view, and advanced motion controllers. Key words: Exergaming, Athene exergaming, fitness games, games for health, virtual environment. 1. Introduction includes powerpad (pressure-sensors embedded between two layers of flexible plastic) with games [3]. The term exergaming (also exergaming, A year later, Exus released Foot Craz running pad portmanteau from words exercising and gaming) has which was compatible with Video Jogger and Video become widely used. -
Video Game Sale List, August 2009.Numbers
Atari 2600 Joe Grand’s ([email protected]) Video Game Sale List, August 2009 Item Price Amiga Joyboard controller $25 Atari 2600 4-switch black (w/ power supply) $20 Atari driving controller (one) $5 Atari joystick, standard $5 Atari paddle controllers $5 Atari Space Age joystick (two) $15 each Coleco Gemini (Atari 2600 clone) (console only) $10 Coleco Gemini paddle controllers $5 Flight Commander joystick $20 M-Network TRON joystick $20 Touchpad joystick (unknown brand) $5 Zircon Video Command joystick (like Channel F) $10 Berzerk: Voice Enhanced (homebrew) OFFER Crazy Valet (Brian Prescott, #2 of 99, autographed, 2000) (w/ manual) OFFER Secret Agent (Atari2600.com, CGE 2001, 50 copies exist) OFFER Swordfight (Intellivision Productions) (w/ manual) OFFER Synthcart (Hozer release) (w/ manual) OFFER Atari 5200 Joe Grand’s ([email protected]) Video Game Sale List, August 2009 Item Price Atari 5200 2-port w/ power supply & 2 controllers (w/ documentation) $20 Trak-Ball Controller $20 VCS Cartridge Adapter $20 Berzerk $3 Blueprint $8 Buck Rogers: Planet of Zoom (CIB) $28 Centipede (w/ 2 overlays) $2 Congo Bongo (w/ manual) $8 Countermeasure (w/ overlay) $4 Defender $1 Dig Dug (NIB) $7 Dreadnaught Factor $10 Football (w/ overlay) $1 Frogger (CIB) $12 Frogger II: Threeedeep! $25 Galaxian $1 Gorf (pen mark) $6 Gremlins (NIB) $38 Gyruss $11 James Bond 007 (CIB) $22 Jungle Hunt (w/ manual) $2 K-razy Shoot-Out $31 Kaboom (CIB) $9 Kangaroo $2 Koffi: Yellow Kopter (CIB, homebrew, first edition, #37, autographed by Ron OFFER Lloyd, 2002) Mario Bros. (w/ manual) $7 MegaMania $6 Meteorites $80 Montezuma’s Revenge (CIB) $50 Moon Patrol (CIB) $15 Mr. -
A History of the Amiga by Jeremy Reimer
A history of the Amiga By Jeremy Reimer 1 part 1: Genesis 3 part 2: The birth of Amiga 13 part 3: The first prototype 19 part 4: Enter Commodore 27 part 5: Postlaunch blues 39 part 6: Stopping the bleeding 48 part 7: Game on! 60 Shadow of the 16-bit Beast 71 2 A history of the Amiga, part 1: Genesis By Jeremy Reimer Prologue: the last day April 24, 1994 The flag was flying at half-mast when Dave Haynie drove up to the headquarters of Commodore International for what would be the last time. Dave had worked for Commodore at its West Chester, Pennsylvania, headquarters for eleven years as a hardware engineer. His job was to work on advanced products, like the revolutionary AAA chipset that would have again made the Amiga computer the fastest and most powerful multimedia machine available. But AAA, like most of the projects underway at Commodore, had been canceled in a series of cost-cutting measures, the most recent of which had reduced the staff of over one thousand people at the factory to less than thirty. "Bringing your camera on the last day, eh Dave?" the receptionist asked in a resigned voice."Yeah, well, they can't yell at me for spreading secrets any more, can they?" he replied. Dave took his camera on a tour of the factory, his low voice echoing through the empty hallways. "I just thought about it this morning," he said, referring to his idea to film the last moments of the company for which he had given so much of his life. -
The Benefits of Active Video Games for Educational and Physical
NEW APPROACHES IN EDUCATIONAL RESEARCH Vol. 5. No. 2. July 2016 pp. 115-122 ISSN: 2254-7339 DOI: 10.7821/naer.2016.7.164 ORIGINAL The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review Carlos Merino Campos1* , Héctor del Castillo Fernández2 1Department of Educational Sciences, University of Alcalá, Spain {[email protected]} 2 Department of Educational Sciences, University of Alcalá, Spain {[email protected]} Received on 27 January 2016; revised on 17 February 2016; accepted on 5 April 2016; published on 15 July 2016 DOI: 10.7821/naer.2016.7.164 (2014) also concluded that AVGs are a solution which inspires ABSTRACT and motivates people to exercise. Finally, Abdul and Felicia This article sets out to conduct a systematic review of the current (2015) explained that participants’ use of AVGs exerted great literature on active video games as potential educational tools for influence on both cognitive and emotional levels. These physical education or physical activity. To begin with, research on attributes might explain why several youths choose AVG play active video games for educational and physical purposes has over traditional exercise (Papastergiou, 2009). been examined with the purpose of verifying improvement of The trend of continuous improvement and innovation in attitudes, intellectual skills, knowledge, motor skills and physical education is an epistemological topic that has existed over a long properties associated with physical activity and physical period of time in the constructivist and sociocultural view of education. A second aim will be to determine the effectiveness of learning and teaching (Kaufman & Zahn, 1993). -
Amigaone-XE G4 We Preview the Fastest Powerpc Motherboard in Eyetech’S Range
Issue 16, Autumn 2003 £4.00 8.00Euro Find out all about this feature-packed Zorro card inside. AmigaOne-XE G4 We preview the fastest PowerPC motherboard in Eyetech’s range. Improve your digital photos and scans with our image enhancement tutorial. Contents News PageStream Issue 16 EditorialChandler’s Amiga OS 4 Update for Amiga OS 4 Autumn 2003 elcome to another on page 10. This time he Grasshopper LLC has display. Hopefully this feature Wbumper 52-page edition reports some interesting announced that they will may be added to the new of Total Amiga! As I write this developments relating to support AmigaOS 4 with a new Amiga version too. The Contents the production of this issue has developing programs for OS 4 version of their professional standard retail price of the full gone very smoothly and it and some changes in priority DTP package, PageStream 4. version of PageStream has looks like it will be out on time. that should mean the As regular readers will know, been reduced to just $99 News This has largely been made AmigaOne version is available Editorial ..............................2 PageStream is a powerful (approximately £65) making it possible by all the people who earlier than would otherwise finding software currently in program and, I think most much more affordable. There is News Items ........................3 contributed to this issue, as have been possible. This development so we thought it people will agree, one of best also a new professional edition Amiga OS 4 Update........ 10 you will see there are several should please Mick and would be worth reviewing. -
Apov Issue 4 Regulars
issue 4 - june 2010 - an abime.net publication the amiga dedicated to amIga poInt of vIew AMIGA reviews w news tips w charts apov issue 4 regulars 8 editorial 10 news 14 who are we? 116 charts 117 letters 119 the back page reviews 16 leander 18 dragon's breath 22 star trek: 25th anniversary 26 operation wolf 28 cabal 30 cavitas 32 pinball fantasies 36 akira 38 the king of chicago ap o 40 wwf wrestlemania v 4 42 pd games 44 round up 5 features 50 in your face The first person shooter may not be the first genre that comes to mind when you think of the Amiga, but it's seen plenty of them. Read about every last one in gory detail. “A superimposed map is very useful to give an overview of the levels.” 68 emulation station There are literally thousands of games for the Amiga. Not enough for you? Then fire up an emulator and choose from games for loads of other systems. Wise guy. “More control options than you could shake a joypad at and a large number of memory mappers.” 78 sensi and sensibility Best football game for the Amiga? We'd say so. Read our guide to the myriad versions of Sensi. “The Beckhams had long lived in their estate, in the opulence which their eminence afforded them.” wham into the eagles nest 103 If you're going to storm a castle full of Nazis you're going to need a plan. colorado 110 Up a creek without a paddle? Read these tips and it'll be smooth sailing. -
The Complete Amiga 500 User Guide the Complete Amiga 500 User Guide
The Complete Amiga 500 User Guide The Complete Amiga 500 User Guide by Peter Hutchison (2003) Introduction Page 2 Setting up the Amiga for First Time Page 3 Guide to Workbench 1.3 Page 5 Guide to Amiga DOS commands Page 18 Amiga BASIC Command List Page 30 Beyond Workbench 1.3 Page 35 Adding a Hard Disk to A500 Page 36 Installing Workbench onto a Hard Disk Page 36 Adding more Memory to the A500 Page 37 Upgrading the Processor Page 38 Upgrading the Kickstart and Workbench Page 29 Backward Compatibility Page 40 2 Introduction Welcome to the Commodore Amiga A500, one of the most popular Amiga models of its time. It was affordable, easy to use and good software in particular games which Jay Minor, the creator of the Amiga, had designed it for. The Amiga A500 is based on the Motorola 68000 7MHz Processor with 512K (or more) RAM, a single 880K floppy drive with support for 3 more floppy drives, a Custom Chipset that provides the Sound and Graphics. The Amiga runs the Operating System called AmigaOS which consists of the Kickstart ROM which contains some essential libraries and devices needed to load Workbench which is the desktop: Figure 1 You can a while menu bar at the top and all the disks mounted on the right hand of the screen. The Ram Disk is a special one which is a disk in memory basically. More on Workbench will be explained later. 3 Setting up the Amiga for First Time Before setting up the Amiga make sure you have the following items ready: Amiga A500 Monitor or TV Set Mouse Power Supply Joystick (optional) Speakers (optional) External Disk drives (optional) Withe Amiga facing you, first plug the square end of the Power Supply cable to the Power socket on the top left hand at the back of the Amiga. -
Hi Quality Version Available on AMIGALAND.COM
L 9427-111-39,00 F 379942703900301110 ISSN 1164-1746 AMIGA-A\BOX-BeOS & Vidéo Numérique PIOS-DRACO-pOS Phase 5: annonce d'un ordinateur quadri-PPC PIOS ONE: les nouvelles spécifications Jeff Schindler: Je prépare TAmlga de l'avenir' POWER Dqssier: CyberStorm im agin Hi Quality Version Available on AMIGALAND.COM imagine 5.1a Art Effect 2.5 Sony dcr-sc io o n o s rubriques: News DP, Jeux, Real3D, i E, ASM, HTML, Niouznet, Lightwave sur le Avril 1998 n°111 Suisse 12FS, Belgique 250FB, Canada 8.50$ Quand ? Samedi 9 et Dimanche 10 mai 1998 de 9 heures à 19 heures O ù ? Centre Culturel Wauterbos 1640 Rhode-Saint-Genèse t «rc» ' De la France, prendre l'autoroute Paris-Bruxelles. Dix kilomètres avant Bruxelles prendre la sortie 15 Huizingen, juste après la sortie \ Halle prendre à droite et suivre les flèches vertes « Amiga Show « ^ sur 8 kilomètres Pourquoi ? Hi Quality Version Available on AMIGALAND.COMPour découvrir les dernières nouveautés de l'Amiga. Pour vous équiper en matériel, utilitaires, jeux, domaine public.... Pour rencontrer les acteurs du monde Amiga: revendeurs, presse, artistes créateurs... Pour acheter et vendre du matériel d'occasion Petro t . sera présent Un musée Commodore - Amiga sera présenté au public . Ie samedi après-midi Plusieurs sociétés ont déjà confirmé leur présence : Amiga International Inc, Amiga City, ADFI, AmigaNews, Génération Amiga, Pixel Art . t Digital Précision, The Black Tiger, Epie Marketing (UK), Micronik, (D) Sous réserve de confirmation : .... v Atéo Concepts, F.D.S, Dream, Power Computing (UK), Phase 5 (D) Golden Image, etc...' , - Comment ? Digital Précision «■* i / /*\ r— w— r— r— » 3 3 0 Chaussé© d© J©tt© Entrée 35 FF ou 200 FB b i o b i B m x e i i e s Parkinn nratuit Tel: 32 (0)2 426 os 04 rdir\ir îy yidlUll F ax : 3 2 (0 )2 4 2 0 3 8 7 5 ^ Possibilité de restauration * * Organisation Patrick Fauxvaux Jacques De Braekeleer SOMMAIRE Editorial La pre\box de Phase 5 4 News Allemagne 8 Phase 5 voudrait nous faire rêver avec son nouveau projet, la L'assiette Anglaise 12 pre\box, et tant mieux. -
An Assessment of Mobile Fitness Games
An Assessment of Mobile Fitness Games An Interactive Qualifying Project by Alex Carli-Dorsey James Jackman Nicholas Massa Date: 01/30/2015 Report Submitted to: Bengisu Tulu and Emmanuel Agu Worcester Polytechnic Institute This report represents work of WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. For more information about the projects program at WPI, see http://www.wpi.edu/Academics/Projects. 1 Abstract The purpose of this project was to find, document, and review mobile fitness games from the Android and iTunes marketplace, with a focus on those that encourage physical exercise. Using a variety of marketplaces and web searches, we, among a group of recruited and willing participants under study, played and reviewed Android and iPhone games that featured movement as an integral part of the game. We reported how effective the game is for fitness, and how engaging the content is for players. We provided reviews that can be used by: 1) Individuals seeking an enjoyable method of achieving a certain level of fitness, and 2) Game developers hoping to produce a compelling mobile fitness game of their own. 2 Table of Contents Abstract ..................................................................................................................................................... 2 1. Introduction ..........................................................................................................................................