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Location-Based Mashups for Nokia Internet Tablets
Institute of Parallel and Distributed Systems Universität Stuttgart Universitätsstraße 38 D–70569 Stuttgart Diplomarbeit Nr. 2579 Location-based Mashups for Nokia Internet Tablets Andreas Brodt Course of Study: Software Engineering Examiner: Prof. Dr.-Ing. habil. Bernhard Mitschang Supervisor: Dr. rer. nat. Daniela Nicklas Commenced: February 5, 2007 Completed: August 7, 2007 CR-Classification: H.2.5, H.5.1, H.5.4 Abstract Location-based services have gained large impact in the last years. Also, meanwhile small and powerful end-user devices are present and available. At the same time, so-called mashup pages are spreading on the web. Mashups integrate content from existing sources into a new presentation. With the appearance of web-based map APIs, such as Google Maps, it has become easy to create mapping mashups, which present geographically annotated data on a map. Giving such a mapping mashup the possibility to utilize the user’s position would make the mashup location-aware and provide additional user value. This thesis explores how the user’s position can be integrated into a mashup. Different approaches to achieve this are examined. An architecture for a system enabling location-based mashups is developed. The architecture integrates the user’s position into mashups by extending the web browser. The Delivery Context Interfaces (DCI) are used as standardized interface for providing mashups with the user’s position. Mashups are created on the user’s device by a JavaScript client. Adaptation to the various data formats of the data sources is done by wrappers on the server side which convert the data into a uniform format. -
Brief Industry Trends Report 2H 2008
ISSN 1985 - 7535 Brief Industry Trends Report 2H 2008 Malaysian Communications and Multimedia Commission (SKMM), 2009 The information or material in this publication is protected under copyright and save where otherwise stated, may be reproduced for non commercial use provided it is reproduced accurately and not used in a misleading context. Where any material is reproduced, SKMM as the source of the material must be identified and the copyright status acknowledged. The permission to reproduce does not extend to any information or material the copyright of which belongs to any other person, organisation or third party. Authorisation or permission to reproduce such information or material must be obtained from the copyright holders concerned. This work is based on sources believed to be reliable, but SKMM does not warrant the accuracy or completeness of any information for any purpose and cannot accept responsibility for any error or omission. Published by: Malaysian Communications and Multimedia Commission Off Persiaran Multimedia 63000 Cyberjaya, Selangor Darul Ehsan Tel: +60 3 86 88 80 00 Fax: +60 3 86 88 10 06 Toll Free: 1- 800-888-030 http://www.skmm.gov.my CONTENTS FOREWORD 2 SUMMARY HIGHLIGHTS 3 C&M MARKET CAPITALISATION AND PERFORMANCE Feeling the Effects of Global Financial Crisis 4 C&M Market Capitalisation Plummeted Significantly 6 Individual C&M Companies Contribution to Bursa Malaysia 7 C&M Companies Share Price Movements 7 C&M Amongst Other Heavyweights 8 Local C&M versus Overseas by Market Capitalisation in US Dollar 9 GOOGLE -
The Mobile Games Landscape in 2015 | Newzoo
© 2015 Newzoo NEWZOO TREND REPORT The Mobile Gaming Landscape 2015 And the power users who shaped it INCLUDES CONTRIBUTIONS FROM What I believe we’ve seen in mobile gaming in 2015 is the beginning of a broader trend toward convergence. As shown by the success of FOREWORD Bethesda’s Fallout Shelter on mobile in June 2015 and Fallout 4 on PC, PS4 and Xbox One, game companies are beginning to realize that consumers desire gaming content to fit the various contexts that form It has been another big year for mobile gaming. In fact, it has been the their lives. biggest year in the history of the industry so far. With the sector generating revenues of over $30 billion and King, arguably the biggest As a result, we’ll be seeing in 2016 onward a move player in the market, valued at $6 billion, it’s fair to say that mobile gaming has reached heights in 2015 that few of us would have expected away from defining games by their platform toward a decade ago. Unfortunately, what this means for the industry now and models that allow game content to be played and, in the future has been clouded by antagonistic models of thinking. Whether deliberately or otherwise, mobile gaming’s success has tended equally important, viewed everywhere. to be framed as a battle with console or PC. Sony’s announcement that PS4 Remote Play, which allows console When I unpacked the data from this report, a different picture emerged. owners to play content without carrying the product around, comes hot In contrast to the usual narratives about mobile versus console or PC on the tail of Microsoft allowing Xbox One titles to run on Windows. -
Emerging Technologies Mobile-Computing Trends: Lighter, Faster, Smarter
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by ScholarSpace at University of Hawai'i at Manoa Language Learning & Technology October 2008, Volume 12, Number 3 http://llt.msu.edu/vol12num3/emerging/ pp. 3-9 EMERGING TECHNOLOGIES MOBILE-COMPUTING TRENDS: LIGHTER, FASTER, SMARTER Robert Godwin-Jones Virginia Commonwealth University We are moving into a new era of mobile computing, one that promises greater variety in applications, highly improved usability, and speedier networking. The 3G iPhone from Apple is the poster child for this trend, but there are plenty of other developments that point in this direction. The Google-led Android phone will make its appearance this year, offering a compelling open-source alternative to Apple's device. New, faster networking, particularly WiMax, is rolling out, allowing these devices connection speeds that approach wired broadband. This will also benefit the new crop of ultra-light laptops. The significant innovation in this area is the famous $100 XO computer (now $188; all prices are USD). Previous surveys, in LLT, and by researchers (PDF) at the UK's Open University, have highlighted recent projects in mobile assisted language learning. In this column I will be focusing primarily on the changing computing and networking environment and what it might portend for future language learning applications. ULTRA-MOBILE PCs When I last wrote a column dedicated to mobile computing, nearly 10 years ago, there were few lightweight laptops, and the existing models all had major drawbacks. Today there are many more models and sizes available, but not all the shortcomings have been addressed. -
Download on Our Platform and We Have Obtained Licenses from Many Content Providers
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 20-F (Mark One) ¨ REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR 12(g) OF THE SECURITIES EXCHANGE ACT OF 1934 or x ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2013. or ¨ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to or ¨ SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Date of event requiring this shell company report Commission file number: 000-51469 Baidu, Inc. (Exact name of Registrant as specified in its charter) N/A (Translation of Registrant’s name into English) Cayman Islands (Jurisdiction of incorporation or organization) Baidu Campus No. 10 Shangdi 10th Street Haidian District, Beijing 100085 The People’s Republic of China (Address of principal executive offices) Jennifer Xinzhe Li, Chief Financial Officer Telephone: +(86 10) 5992-8888 Email: [email protected] Facsimile: +(86 10) 5992-0000 Baidu Campus No. 10 Shangdi 10th Street, Haidian District, Beijing 100085 The People’s Republic of China (Name, Telephone, Email and/or Facsimile number and Address of Company Contact Person) Securities registered or to be registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered American depositary shares (ten American depositary shares representing one Class A ordinary share, The NASDAQ Stock Market LLC par value US$0.00005 per share) (The NASDAQ Global Select Market) Class A ordinary shares, par value US$0.00005 per share* The NASDAQ Stock Market LLC (The NASDAQ Global Select Market) * Not for trading, but only in connection with the listing on The NASDAQ Global Select Market of American depositary shares. -
Gap Analysis”
“The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 249025” “Gap Analysis” Deliverable number D3.2 D3.2_Mobile Game Arch_Gap Analysis-V.1.0 Version: 1.0 Last Update: 02/04/2013 Distribution Level: PU Distribution level PU = Public, RE = Restricted to a group of the specified Consortium, PP = Restricted to other program participants (including Commission Services), CO= Confidential, only for members of the Mobile GameArch Consortium (including the Commission Services) Partner Name Short Name Country JCP-CONSULT JCP FR European Game Developers Federation EGDF SW NCC SARL NCC FR NORDIC GAME RESOURCES AB NGR SW Abstract: This document seeks to identify the Gaps in the European mobile games content industry, in view to use these findings in the Recommendations paper, to be published in the last months of this project (June 2013). “The research leading to these results has received funding from the European Union's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 288632” Mobile Game Arch Page: 2 of 95 FP7 – ICT– GA 288632 Document Identity Title: Gap Analysis Subject: Report Number: File name: D3.2_Mobile Game Arch_Gap Analysis-v.1.0 Registration Date: 2013.04.02 Last Update: 2013.04.02 Revision History No. Version Edition Author(s) Date 1 0 0 Erik Robertson (NGR) 27.02.2013 Comments: Initial version 2 0 2 Kristaps Dobrajs (JCP-C) 29.03.2013 Comments: Formatting and editing 3 1 0 Kristaps Dobrajs, Jean-Charles Point -
White Paper on Mobile Gaming Evolution Candidate – 25 Jun 2007
White Paper on Mobile Gaming Evolution Candidate – 25 Jun 2007 Open Mobile Alliance OMA-WP-MGPC-20070625-C 2007 Open Mobile Alliance Ltd. All Rights Reserved. Used with the permission of the Open Mobile Alliance Ltd. under the terms as stated in this document. [OMA-Template-WhitePaper-20060101-I] OMA-WP-MGPC-20070625-C Page 2 (17) Use of this document is subject to all of the terms and conditions of the Use Agreement located at http://www.openmobilealliance.org/UseAgreement.html. Unless this document is clearly designated as an approved specification, this document is a work in process, is not an approved Open Mobile Alliance™ specification, and is subject to revision or removal without notice. You may use this document or any part of the document for internal or educational purposes only, provided you do not modify, edit or take out of context the information in this document in any manner. Information contained in this document may be used, at your sole risk, for any purposes. You may not use this document in any other manner without the prior written permission of the Open Mobile Alliance. The Open Mobile Alliance authorizes you to copy this document, provided that you retain all copyright and other proprietary notices contained in the original materials on any copies of the materials and that you comply strictly with these terms. This copyright permission does not constitute an endorsement of the products or services. The Open Mobile Alliance assumes no responsibility for errors or omissions in this document. Each Open Mobile Alliance member has agreed to use reasonable endeavors to inform the Open Mobile Alliance in a timely manner of Essential IPR as it becomes aware that the Essential IPR is related to the prepared or published specification. -
How to Launch Mobile Games in China Table of Content
LOOKING EAST: HOW TO LAUNCH MOBILE GAMES IN CHINA TABLE OF CONTENT INTRODUCTION ································································································································· 1 SECTION I GETTING TO KNOW CHINA FACTS AND FICTION ABOUT LAUNCHING MOBILE GAMES IN CHINA ······································· 4 EIGHT USEFUL TIPS FOR SUCCESS IN CHINA ··········································································· 10 SECTION II ENTERING CHINA SUCCESSFULLY LOCALIZING YOUR GAME················································································ 11 Localizing for language ···································································································· 14 Localizing the art style····································································································· 15 Localizing your customer support and community ························································· 18 PUBLISHING YOUR GAME IN CHINA ······················································································· 19 Third-party publishers ····································································································· 19 Platform-based publishers ······························································································ 21 Case study: How Kabam drove higher quality users for 2 major titles in China?············ 21 Case study: How Featherweight Games released Rodeo Stampede in China?··············· 22 MARKETING YOUR GAME ······································································································· -
EDUCATIONAL MOBILE GAME Math Jump, from Concept to a Published Title
Bachelor’s thesis Information technology Digital Media 2013 Laine Tatu EDUCATIONAL MOBILE GAME Math Jump, from concept to a published title BACHELOR´S THESIS | ABSTRACT TURKU UNIVERSITY OF APPLIED SCIENCES Information Technology | Digital Media March 2013 | Total number of pages 43 Instructors: Principal Lecturer, Ph. D. Mika Luimula & Keijo Leinonen , B. Eng. Tatu Laine EDUCATIONAL MOBILE GAME The innovative use of gameplay mechanics to drive effective learning is a hot topic despite the scarcity of practical examples. The game produced in this thesis is an innovative attempt to develop an engaging multiplication math game for kids aged 7 to 12. This thesis presents an overview of game theory, gamification, and business opportunity as the reasoning for the development of Math Jump, a game idea generated by the educational game company NordicEdu. A multitude of game development tools were used to develop a minimum viable product for the purpose of learning about the mobile educational game market. The iterative design and technical process is documented from different aspects with practical examples provided. The game also went through a field test which resulted in some feature polishing before release. The outcome of this thesis “Math Jump” was published in the most common digital distribution platforms in the early spring 2013. KEYWORDS: game, gaming, gamification, learning, mobile, game design, business models, game theory OPINNÄYTETYÖ (AMK) | TIIVISTELMÄ TURUN AMMATTIKORKEAKOULU Tietotekniikka | Mediatekniikka Maaliskuu 2013 | Sivumäärä 43 Ohjaajat: Yliopettaja, FT Mika Luimula & Ins. (AMK) Keijo Leinonen Tatu Laine OPETTAVAINEN MOBIILIPELI Pelillistäminen on globaalisti kiinnostava kehitysalue, vaikka käytännön onnistuneita ratkaisuja on vähän. Pelillistämisellä katsotaan olevan monia hyötytarkoituksia perinteisen teollisuuden ja opetuksen alalla. -
Biohazard 4 Mobile Edition English Version Free Download Biohazard 4 Mobile Edition English Version Free Download
biohazard 4 mobile edition english version free download Biohazard 4 Mobile Edition English Version Free Download. Resident Bad 4, known in Japan as Biohazard 4, is certainly a third-person shooter survival horror video sport created and published by Capcom. The 6th major sequel in the Resident Evil collection, the game was originally released for the GameCube in Northern America and Jápan in January 2005, and in Europe and Australia in March 2005. The story of Citizen Bad 4 follows the U.S i9000. Government specific realtor Leon S. Kennedy, who is certainly delivered on a mission to save Ashley Graham, the U.S. Chief executive's girl whom a threatening cult provides kidnapped. Journeying to a rural region of France, Leon fights lots of violent villagers and réunites with the secret secret agent Ada Wong. Write- up Contents.Biohazard 4 Apk + Obb Information Necessities. Memory - 1 GB+. Processor - 1 GHz+. Google android model - Google android 2.3 Ginger Loaf of bread+. Deep scan your device and reclaim data also the corrupted data can easily recover. It can easily recover all sorts of movies files with various formats supports. Alos find lost and formatted files by asking security questions. Wondershare data recovery crack. Analyzed Models - Xperia NX Thus-02D, XPERIA VL SOL21, GALAXY NEXUS, Samsung S4, S5, S i90006, T7 and Samsung Phrase four, Word 5Sport Information. Name - Biohazard four. Developer - CAPCOM. Dimension - 33.7 MB + 43 MB. Downloads - 10,000+. Biohazard 4 Mobile Edition English Version Free Download Free. Biohazard 4 mobile edition englishBiohazard 4 Mobile edition 1.1.9.apk,Run Like Hell! YETI EDITION 1.3.0.apk,Resident evil 4 mobile edition 1.1.9.apk,Earth HD Deluxe Edition 3.5.0.apk,English-Japanese dictionary 2.2.apk. -
Of Tools the Myfi Satellite Radio
of tools the MyFi Satellite Radio Satellites, models, visit https://xmtradeseparate dictionary of the Network; Play a PC’s Networks, radio.metrononline.com. acronyms to read this Music on Your Stereo; and Audits handbook—it’s designed Display Digital Photos on The Delphi MyFi™ is the Most people think net- for home users, not net- TV; Play Video Games first portable handheld works are more esoteric work engineers. Basically, Across the Network; Net- XM2Go satellite radio. than the machines they the book is divided into work Your TiVo; and Set Connected to XM’s Ulti- link up. But now that you two parts. First is “Plan- up Remote Access.” mate Playlist, the personal ning, Buying, and Setting Sounds a little overwhelm- radio has access to more up the Network, where ing, but the instructions than 130 digital channels. you learn about compo- are step by step. You can You can listen live to nents and networking preview a sample of the broadcasts or use the software: Choose Between book (Chapter 15) to get a “time-shifting memory” Wired, Wireless, or sense of its readability at mode. You can store up to Hybrid; Set up an Ether- www.oreilly.com/catalog/ five hours of XM’s content net Network; and Set up homenettmm/chapter/ by setting a button—it and Secure a Power Line index.html. works even when the unit Network. Then there’s isn’t turned on. The six- Putting the Network to Linksys, a division of line illuminated LCD dis- have computers scattered Work: Name PCs and Peo- Cisco Systems, Inc., play will show the channel around the house, it might ple on Your Network; Des- has put together an presets (up to 30 of these) be a good time to investi- ignate What You Want to entire line of prod- as well as run a stock or gate getting them to talk Share with Others; Create ucts for home and sports score ticker. -
China Tech Food Chain
Information Technology / Asia ex Japan 15 November 2013 Standing out from the crowd China Tech Food Chain • We expect investors to focus on China smartphones, tablets, Positive (unchanged) components, and mobile Internet/services in 2014 Neutral • On our forecasts, smartphone and tablet shipments will grow by 43% and 42% YoY, respectively Negative • Our top stock picks for 2014 are: Mediatek, SK Hynix, Tencent, Lenovo and Sunny Optical How do we justify our view? See important disclosures, including any required research certifications, beginning on page 60 China Tech Food Chain 15 November 2013 Contents Standing out from the crowd in 2014 ..........................................................................................3 China Smartphone Sector ............................................................................................................ 5 China Tablet Sector ..................................................................................................................... 8 China Components Sector ......................................................................................................... 10 China Mobile Service/Internet sector ........................................................................................ 12 China smartphone supply chain directory ................................................................................. 15 Company Section AAC Technologies ................................................................................................................... 16 Lenovo