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Copyrighted Material INDEX Note to the reader: Throughout this index boldfaced page numbers indicate primary discussions of a topic. Italicized page numbers indicate illustrations. A antique Jerusalem map, Baer, Ralph, 18 171 – 172, 172 balance, game, 84 AAA games, 190 AO rating, 41 Baldur’s Gate, 122, 124, 124 abilities, characters, 68 – 69 Apparitions: The Haunting of the bandwidth, 192 Abrams Battle Tank, 34 Red Reef Inn, 135, 142, 144, Barker, Clive, 178 Abt, Clark, 39 145, 158, 211 – 212, 212 Battle for Wesnoth, 34 Academic Skill Builders, 45 AppData, 236 battle music, 191 action games, 27 – 28 arcade games, 20 – 21, 27, 34, 96, Beaumont, Brad, 186, 195, 195 – 196 action-adventure games, 31 187, 199, 205, 233 – 234 Bedlam Games, 176, 183, 275 active interfaces, 144 Arneson, Dave, 27 “before transistors” game, 17 Activision, 28, 84 array method, 181, 181 Bejeweled, 8, 9, 50 adaptive audio, 191 art bible, 206 beta testing phase, 218, 245 addictinggames.com, 42 art director, 206 bevel, 128, 136 Adobe, 130, 222 art flatbooks, 264 Bézier curves, 208 Adventure Game Studios, 228 art section, GDD, 60 Big, 30 adventure games, 29 – 31 Artery Studios, 127, 127, 215, Big Fish Games, 115, 116, advergames, 242 – 243 215, 265 117, 238 – 239 advertising, 240 – 247 assets, 85 BioShock, 74, 74, 75, 188 After Effects, 51, 107, 126 assistant producer job position, 258 bird’s-eye view, 120 – 121 Age of Wonders, 34 Atari, 8, 21 black lines, 130 age range, gamers, 14, 112, 113 audio/sound, 185 – 201 Blender, 125, 126, 131, 222 aiming reticule, 288 audio requirements section, blendswap.com, 128 Alan Wake, 241 GDD, 63 Blizzard Entertainment, 49, 117 Alien, 91 charting work, 186 board games, 11 – 12, 15, 18, 22, 120 alpha testing phase, 218 job applying, 270 – 271 boat anchors, 105 ambient sound, 185, 187, 188, audio file formats, 196 bosses, 69 – 70 190, 192 – 196 audio producers, 188 – 191, 207 box-modeling, 128 ammo/inventory gauge, 287 audio reel, 270 – 271 Bradley, Milton, 13 ancients, level design, 171 – 172 Audio Special Interest Group, 196 Breakout, 28 Angry Birds, 19, 35 – 36, 118, 122 audioatrocities.com, 54 brown box, 18 Animal Crossing, 116 Auto Race, 21 BT game, 17 animatics, 51, 107 avatars, 27, 28 builds, 218 animation, 133 – 137 COPYRIGHTEDaxonometric projection, MATERIAL 122, 123, bump maps, 132 basics, 75 – 77 124, 124 – 125 Burt, Ben, 197 keyframes, 64, 75 – 76, 135 bus crash. See Red Harvest motion capture, 75, 76, 135, Bush, Vannevar, 143 207, 215 Bushnell, Nolan, 20, 21 reels, 266 – 267 B reward, 136, 267 Back to the Future, 31 technical, 208, 267 backgammon, 13, 14 C animation director, 207 – 208 backgrounds, 97 – 102, 122 – 125 animators, 215 backward sound playing, 195 Call of Duty: Black Ops, 8 answers, review questions, 249 – 254 backwards, working, 68, 166 Call of Duty 4, Modern Warfare, Antarctica, 83, 149, 158, 174, 175 Bacon, Kevin, 2 28, 29 bad dialogue, 54 camera angles, 118 – 120 159279bindex.indd 289 2/8/12 1:58:10 PM 290 camera position • Eisenhower camera position, 120 – 125 comparables list, 171 dengjiao toushi, 125. See also Candy Land, 10 competition, game purpose, 1, 2, 22 axonometric projection candyland.com, 42 composers, 188 – 191 Descent, 7 careers. See jobs Computer Space, 20 design visualization (D-Vis), 103 cartoon shading, 128 – 130 computers. See simulations; spe- Deus Ex, 178 casual games, 35 – 36 cific computers Devil May Cry, 118 Cataclysm, 36, 37, 105 concept art, 81 – 103 Diablo, 47, 48, 48, 168 cathode ray tube (CRT), 16, 17, 18 conceptart.org, 65, 95, 268, 273 dialogue recording, 198 – 199 caves, 170, 170 – 171. See also conferences, 246 – 247 dialogue writing, 54 – 55 Colossal Cave Adventure console systems, 229 – 230 diametric projections, 123 cel shading, 128 – 130 Cook, Daniel, 81 – 82 Diary of a Wimpy Kid, 40 Chan, Zandro, 176, 183, 275 copyrights, 220 – 222, 269 diegetic elements, 144, 146, 198 chance, 8 – 10 core game design concepts. See diffuse maps, 127, 132 character animation, reels, 266 game design Digital Equipment Corporation character concept work, 64 – 65 core game principles, 3 (DEC) PDP systems, 18, 20 character modeler, 215 core games, 36 digital games, 18 – 19 character specs, 46 cover letter, 271 digital reels, 266 – 267 character technical directors, 214 cow level, 168 digitaltutors.com, 130, 229 characters, 64 – 71. See also visuals; Cranmer, Sue, 114 Dillenberger, Paul, 2 specific characters craps, 3 distribution, 225 – 240. See also animation, 134 – 135 creative director, 104, 205 – 206 platforms classical literature, 109 Creedence Clearwater Revival, 8 Djinn, 58, 59 creation, Kozis on, 93, 94 – 95 cross-platform games, 228 domain name, 268 functionality, 95 – 97 Crowther, Will, 29 dominoes, 13 modeling reels, 267 CRT (cathode ray tube), 16, 17, 18 Donkey Kong, 27, 49, 105, 118, 221 NPCs, 64, 70, 134, 177, 215 Crytek engine, 72, 73, 99, 102 DOOM, 32, 48, 122 originality, 89 Cuju, 14 Douglas, A. S., 17 cheating, 7 – 8 customer service job position, 258 Dracula 3: The Path of the The Checkered Game of Life, 13 customized icons, 142 Dragon, 31 checkers, 13 cutscenes, 78, 105, 107, 108, 119, dreidel, 11 Checkers, 18 133, 199 Duck Hunt, 118 chess, 13, 34, 118 cycles, 76, 133, 134, 135 Duke Nukem 3D, 122 Chinese (Mandarin), 140 Dungeons & Dragons, 27, 45, Chinese scroll paintings, 124 – 125 183, 275 CINEMA 4D, 72, 99, 125, 126, 131, D-Vis (design visualization), 103 132, 178 D dynamic in-game ads, 241 – 242 cinematics, 78, 105, 199 Dabney, Ted, 20, 21 Civilization, 34, 206 Dagmar, 65 Clancy, Tom, 32 Dante’s Inferno, 188 E Classic Doom, 118 Daqiu, 14 classical literature, characters, 109 dead loop, 175 E rating, 40 clerical job position, 258 Dead Space 2, 146, 146 E10+ rating, 40 clickable items, animation, 135 – 137 DEC (Digital Equipment EA (Electronic Arts), 117, 146, 206, Clive Barker’s Undying, 178 Corporation) PDP systems, 240, 241, 245, 247 Clockwork Knight, 122 18, 20 EarthBound, 121 Close Combat: First to Fight, 15, 16 Deep Blue, 34 Easter eggs, 8, 55 clustering gameplay style demographics, 112 – 118 EC rating, 40 types, 34 – 37 backgrounds, 99 editing sound software, 196 coin-operated video games, 20, concept art, 82, 83, 85 educational games, 39 – 40 20 – 21. See also arcade games defined, 85, 112 education/schools, 255 – 256 color/texture/lighting, 130 – 133 game synopsis, 44 edutainment, 40 Colossal Cave Adventure, 29, 30, gameplay style classification effects animation, 208 111, 143, 180 method, 25 – 26, 85 Egyptian society, 10 common features, GDD, 56 Eisenhower, Dwight D., 17 demographics, 116 – 117 marketing, 244 – 245 159279bindex.indd 290 2/8/12 1:58:10 PM Elder & Jung: The Fröbish Riddles • Goldsmith 291 Elder & Jung: The Fröbish Riddles, Ferranti, 17 game design 58, 59. See also Fröbish ffxivcore.com/wiki/ core concepts, 43 – 79 Riddles Category:Lore, 49 inspirations, 19 Elder Scrolls, 45 Final Cut Pro, 107 origins, 1 – 22 Electronic Arts (EA), 117, 146, 206, Final Fantasy, 26, 46, 49 user-centered, 117 240, 241, 245, 247 Finch character, 91, 92 game design documents (GDDs), electronic games, 14, 14, 16 – 17 Findola, 148, 148, 149 56 – 64, 183 elektrashock.com, 76 First to Fight, 15, 16 Fröbish Riddles, 58 – 60, 61, Elgaill Town, 72 first-person POV.See FPS POV 62, 62 emergent gameplay, 4 – 5 Flash, 51, 83, 90, 100, 130, 131 Red Harvest, 275 – 288 endorsements/reviews, 245 flatbooks (portfolios), 261 – 265 game designers, 205 end-user license agreement (EULA), flowcharts,51 – 54, 52, 105, 216 – 217 game developers, 205 1 4 7 – 1 4 8 , 155 fluid GDD, 183 game mechanics, 4, 5, 210 – 211 entertaining games, 2 Fly Hard, 122 Game Over, 85 Entertainment Software FMOD, 190 game progress tracking, 218 – 220 Association (ESA), 40, 112, foley process, 193 – 195 game sales, 113 – 116 113, 114, 115, 116, 117 Forrest Gump, 8 game synopsis/overview, 44, 58 – 59 Entertainment Software Rating “Fortunate Son,” 8 game systems, 56, 163, 222 Board (ESRB), 40 – 41, 56, 113, fps (frames per second), 126, game systems section, GDD, 56 113, 151 192, 215 game writing, 43 – 64. See also game entry-level jobs, 258 FPS POV (first-person POV), 28, 31, design documents environment artists/modelers, 62, 118 – 119, 134, 235 GameCube, 21 213, 215 frames, 75. See also keyframes GameMaker, 228 environment modeling reels, 267 frame rate, 126, 127, 208 gamemaking.indiangames.net, 74 environments, 72 – 75. See also frames per second (fps), 126, gameplay section, GDD, 61 – 62 visuals 192, 215 gameplay styles, 25 – 42 ESA. See Entertainment Software freeform games, 4, 5, 6 concept art starting process, 82 Association Fröbish Riddles, 58 – 60, 61, 62, 62, demographic, 25 – 26, 85 theesa.com, 116 131, 176, 177, 181 GDD, 56 ESRB. See Entertainment Software Frogger, 120 gameplay testing, 55 Rating Board Frozen, 83 – 84, 149, 149, 150 gamerankings.com, 116 EULA (end-user license agreement), fun, 38, 39, 78, 84 gamers age range, 14 147 – 148, 155 funbrain.com, 40 gamespot.com, 116, 178, 245 EverQuest, 26 functionality, characters, 95 – 97. thegamereviews.com, 116 “Evolutionary Design” See also interfaces gamification, 39 (Cook), 81 – 82 Futurelab report, 114 Gantt charts, 218, 270 Excel spreadsheets, 218, 219, 270 Garrick Elder character, 59 exit features, 149, 151, 158, 159, 160 GDDs. See game design documents experimental games, 6 Gears of War, 36, 127, 190, 265 extrude, 128 G gender, players, 112, 113 eye candy, 28, 111, 140, 173 Galaxy Game, 20, 20 genres, levels and, 179 gamasutra.com, 108, 115, 116, gesture drawings, 67, 67, 264 257, 258 getting started, careers, 256 – 259 F gambling, 3, 8, 40 Ghost Hunters, 144. See also games.
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