History of Computer Games
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The BG News August 22, 2005
Bowling Green State University ScholarWorks@BGSU BG News (Student Newspaper) University Publications 8-22-2005 The BG News August 22, 2005 Bowling Green State University Follow this and additional works at: https://scholarworks.bgsu.edu/bg-news Recommended Citation Bowling Green State University, "The BG News August 22, 2005" (2005). BG News (Student Newspaper). 7460. https://scholarworks.bgsu.edu/bg-news/7460 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Article is brought to you for free and open access by the University Publications at ScholarWorks@BGSU. It has been accepted for inclusion in BG News (Student Newspaper) by an authorized administrator of ScholarWorks@BGSU. State University MONDAY August 22, 2005 WEIGHING IN: Freshman year can tip PARTLY CLOUDY obesity scales for life; HIGH: 72 LOW 52 PAGE 13 www.binews.com independent student press VOLUME 100 ISSUE 2 Ribeau rallies campus community Speech familiarizes Ribeau speaks to freshmen with faculty and staff about University values community By Kristen Bryson By Lisa Halversladt REPORTER REPORTER In a sea of orange T-shirts, the President Sidney Ribeau attempt- Falcon Marching Band along ed to energize faculty and staff on with the cheerleaders and dance Friday morning about building team set the tone for the New a working relationship with die Student Convocation — the Bowling Green community dur- wrap up event to BGeX. ing the 2005 -06 school year. Afterthethree-day-longorien- After dianking the faculty and tation, the freshmen were given staff for their initiative in the past a chance to mingle with their year, the president discussed new friends while enjoying free the importance of collaboration food and entertainment from between the University and the Bowling Green's spirit squad. -
Why John Madden Football Has Been Such a Success
Why John Madden Football Has Been Such A Success Kevin Dious STS 145: The History of Computer Game Design: Technology, Culture, Business Professor: Henry Lowood March 18, 2002 Kevin Dious STS 145: The History of Computer Game Design: Technology, Culture, Business Professor: Henry Lowood March 18, 2002 Why John Madden Football Has Been Such A Success Case History Athletic competition has been a part of the human culture since its inception. One of the most popular and successful sports of today’s culture is American football. This sport has grown into a worldwide phenomenon, and like the video game industry, has become a multi-billion entity. It was only a matter of time until game developers teamed up with the National Football League (NFL) to bring magnificent sport to video game players across the globe. There are few, if any, game genres that are as popular as sports games. With the ever-increasing popularity of the NFL, it was inevitable that football games would become one of the most lucrative of the sports game genre. With all of the companies making football games for consoles and PCs during the late 1980s and 1990s, there is one particular company that clearly stood and remains above the rest, Electronic Arts. EA Sports, the sports division of Electronic Arts, revolutionized not only the football sports games but also the entire sports game genre itself. Before Electronic Arts entered the sports realm, league licenses, celebrity endorsements, and re-release of games were all unheard of. EA was one of the first companies to release the same game annually, creating several series of games that are thriving even today. -
Full Version
Volume 11, Number 2 Spring 2020 Contents ARTICLES Reexploring the Esports Approach of America’s Three Major Leagues Peter A. Carfagna.................................................. 115 The NCAA’s Agent Certification Program: A Critical and Legal Analysis Marc Edelman & Richard Karcher ..................................... 155 Well-Intentioned but Counterproductive: An Analysis of the NFLPA’s Financial Advisor Registration Program Ross N. Evans ..................................................... 183 A Win Win: College Athletes Get Paid for Their Names, Images, and Likenesses, and Colleges Maintain the Primacy of Academics Jayma Meyer and Andrew Zimbalist ................................... 247 Harvard Journal of Sports & Entertainment Law Student Journals Office, Harvard Law School 1585 Massachusetts Avenue, Suite 3039 Cambridge, MA 02138 (617) 495-3146; [email protected] www.harvardjsel.com U.S. ISSN 2153-1323 The Harvard Journal of Sports & Entertainment Law is published semiannually by Harvard Law School students. Submissions: The Harvard Journal of Sports and Entertainment Law welcomes articles from professors, practitioners, and students of the sports and entertainment industries, as well as other related disciplines. Submissions should not exceed 25,000 words, including footnotes. All manuscripts should be submitted in English with both text and footnotes typed and double-spaced. Footnotes must conform with The Bluebook: A Uniform System of Citation (20th ed.), and authors should be prepared to supply any cited sources upon request. All manu- scripts submitted become the property of the JSEL and will not be returned to the author. The JSEL strongly prefers electronic submissions through the ExpressO online submission system at http://www.law.bepress.com/expresso or the Scholastica online submission system at https://harvard-journal-sports-ent-law.scholasticahq.com. -
Internet Camera the D-Link SECURICAM Network DCS-2100 Internet Automatically Add It to the Network
Remote Audio & Video Surveillance for Home/Office View Full Motion Video of Your Home or Office over the Internet 4x Digital Zoom1 Magnifies Image for Enhanced Viewing Captures Video in Minimal DCS-2100 Lighting2 – Ideal for use at Night Remotely Take Snapshots and Save to a Hard Drive via Web Browser Starts Recording and Sends E-mail Alerts When Motion is Detected 10/100 Fast Ethernet Internet Camera The D-Link SECURICAM Network DCS-2100 Internet automatically add it to the network. The DCS-2100 can Camera is designed for office and home users who want be accessed and viewed from “My Network Places” as a a full-featured surveillance system that provides remote, device on the network. high quality video and audio monitoring over the Internet. By signing up with one of the many free Dynamic DNS The DCS-2100 connects directly to an Ethernet broadband services available on the web, you can create a personal network to enable remote viewing and management of web address (e.g., www.mycamera.myddns.com) the camera from anywhere in the world using Internet for your camera. This allows you to remotely access Explorer version 6. With its own IP address and built-in your camera and monitor your site without having to web server, you can place the DCS-2100 anywhere on remember the IP address, even if it has been changed the network without requiring a direct connection to a PC. by your Internet Service Provider. As you watch and listen remotely to video and sound Full-featured software is included to enhance the obtained by the DCS-2100, you can instantly take monitoring and management of the DCS-2100. -
Cyber Athletes: Identification, Competition, and Affect Implications
CYBER ATHLETES: IDENTIFICATION, COMPETITION, AND AFFECT IMPLICATIONS DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Robert Peter Griffiths, M.A. ***** The Ohio State University 2007 Dissertation Committee: Approved by Professor Matthew S. Eastin, Advisor Professor Osei Appiah ____________________________________ Professor Artemio Ramirez Advisor Graduate Program in Communication ABSTRACT Previous research has shown video games afford learning experiences, thus what occurs within the gaming realm is applicable to the real-world and vice-versa. Therefore, this study extends the video game effects literature by exposing the complexity of competitive gaming situations. In that spirit, this study incorporated a college football game to enact identification processes and direct competition to determine how player membership, opponent membership, and competition outcomes impact media effects variables such as enjoyment, presence, and state hostility. Two-hundred ninety four subjects participated in the 3 (opponent membership—main rival, conference opponent, other opponent) x 2 (player membership—identifier, non-identifier) x 2 (competitive outcome—win, loss) design. Overall, competition outcome significantly predicts levels of enjoyment and state hostility. Moreover, who the gamer plays as and against also influences these responses. Beating an emotionally relevant opponent solicited greater enjoyment than an irrelevant team. Further, losing while playing as an emotionally relevant team produced greater state hostility levels than losing as an emotionally irrelevant team. Similarly, losing to an emotionally relevant opponent generated higher state hostility levels than losing to an emotionally irrelevant team. ii DEDICATION Dedicated to my wife, Rachel, and my family and friends Καλεπα Τα Καλα iii ACKNOWLEDGMENTS This, the culmination of arduous graduate work, would not be possible without the help from so many family members, friends, and mentors. -
Atari-ST-Internals.Pdf
INTERNALS The authoritative insider's guide By K. Gerits, L. Englisch, R. Bruckmann A Data Becker Book Published by Abacus Software Third Printing, July 1986 Printed in U.S.A. Copyright © 1985 Data Becker GmbH Merowingerstr.30 4000 Dusseldorf, West Germany Copyright © 1985 Abacus Software, Inc. P.O. Box 7219 Grand Rapids, MI 49510 This book is copyrighted. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise without the prior written permission of Abacus Software or Data Becker, GmbH. Every effort has been made to insure complete and accurate information concerning the material presented in this book. However Abacus Software can neither guarantee nor be held legally responsible for any mistakes in printing or faulty instructions contained in this book. The authors will always appreciate receiving notice of subsequent mistakes. ATARI, 520ST, ST, TOS, ST BASIC and ST LOGO are trademarks or registered trademarks of Atari Corp. GEM, GEM Draw and GEM Write are trademarks or registered trademarks of Digital Research Inc. IBM is a registered trademark of International Business Machines. ISBN 0-916439-46-1 Table of Contents 1 The Integerated Circuits 1 1.1 The 68000 Processor 3 1.1.1 The 68000 Registers 4 1.1.2 Exceptions on the 68000 7 1.1.3 The 68000 Connections 7 1.2 The Custom Chips 13 1.3 The WD 1772 Floppy Disk Controller 20 1.3.1 1772 Pins 20 1.3.2 1772 Registers 24 1.3.3 Programming the FDC 25 1.4 The MFP 68901 28 1.4.1 68901 Connections 28 1.4.2 The MFP Registers 32 1.5 The 6850 ACIAs 41 1.5.1 The Pins of the 6850 41 1.5.2 The Registers of the 6850 44 1.6 The YM-2149 Sound Generator 48 1.6.1 Sound Chip Pins 50 1.6.2 The 2149 Registers and their Functions 52 1.7 I/O Register Layout of the ST 55 2 The Interfaces 65 2.1 The Keyboard . -
PIONEER Book Mania Student CD Helps with Résumés
Oklahoma City Community College Inside Aug. 29, 2005 This Week • We all have rights, editorial, p. 2. • No tolerance on plagiarism, p. 4. • Flag football sign-ups get started, p. 8. • Photography Club makes plans, p. 10. PIONEER Book mania Student CD helps with résumés By Megan Bryce News Writing Student tudents may want to add another SCD to their collections this semes- ter — one that could help them land jobs. Student Life Employment Services has offered students a CD to help with job hunts for some time now. However, they have now added a new CD offering résumé building capabilities. Employment Services Coordinator Linda Fay created the CD, Résumés Etc., with the help of Sheila Aldridge, Employ- ment Services Adviser. Photo by Holly Jones Employment Services has offered résumé-building help for some time now, Janelle Ramirez cheerfully helps students at the bookstore during the first week of classes. The line lead- just in a different format. ing to the registers wrapped all the way around the store on the first day of the semester. “Rather than it being on a diskette... it will be on a CD format,” Fay said. Fay created the original diskette about a year ago, she said, but wanted to add more information for students. College president outlines Aldridge said the latest program will be more advanced. It shows example résumés for special circumstances such as career changes, future plans for OKCCC she said. There also is résumé advice for people who have been convicted of a About 100 students, in- felony. By Christiana Kostura cluding work-study positions, Fay said the disk offers numerous ex- Editor have been hired this semes- amples of résumés that students can ter, he said. -
Virtual Muscularity: a Content Analysis of Male Video Game Characters
Body Image 8 (2011) 43–51 Contents lists available at ScienceDirect Body Image journal homepage: www.elsevier.com/locate/bodyimage Virtual muscularity: A content analysis of male video game characters Nicole Martins a,∗, Dmitri C. Williams b, Rabindra A. Ratan b, Kristen Harrison c a Indiana University, United States b University of Southern California, United States c University of Illinois, Urbana-Champaign, United States article info abstract Article history: The 150 top-selling video games were content analyzed to study representations of male bodies. Human Received 1 April 2010 males in the games were captured via screenshot and body parts measured. These measurements were Received in revised form 4 October 2010 then compared to anthropometric data drawn from a representative sample of 1120 North American Accepted 4 October 2010 men. Characters at high levels of photorealism were larger than the average American male, but these characters did not mirror the V-shaped ideal found in mainstream media. Characters at low levels of Key words: photorealism were also larger than the average American male, but these characters were so much Video games larger that they appeared cartoonish. Idealized male characters were more likely to be found in games Body imagery Cultivation for children than in games for adults. Implications for cultivation theory are discussed. Content analysis © 2010 Elsevier Ltd. All rights reserved. Muscularity Introduction Moore, 1986). This media-driven ideal highlights a lean, muscular physique and a mesomorphic (“V-shaped”) body type (Stanford Much has been written about the sociocultural pressures put & McCabe, 2002). The research in this arena demonstrates that on women to attain unrealistic ideals of physical perfection (Botta, exposure to the male body ideal results in men evaluating their 1999; Grabe, Hyde, & Ward, 2008; Smolak, 2004). -
EA SPORTS Names Ayan Tariq Champion of Madden NFL 07 at Madden Challenge Finals
EA SPORTS Names Ayan Tariq Champion of Madden NFL 07 at Madden Challenge Finals Winner Takes Homes $100,000 REDWOOD CITY, Calif.--(BUSINESS WIRE)--Feb. 9, 2007--Ayan Tariq (aka Fool) from Ridgefield Park, NJ defeated 31 gamers from around the world to take home $100,000 in prize money, bragging rights and be crowned the world's best MADDEN NFL 07 player during the fifth annual EA SPORTS™ Madden Challenge Finals Tournament, presented by Best Buy, on Feb. 8 in Honolulu. Tariq, the winner of the Pittsburgh, PA tournament, defeated William Wolf (aka Secret), winner of the Minneapolis, MN competition, in a showdown at the Finals. Held every year during Pro Bowl week, the EA SPORTS Madden Challenge Finals tournament from Electronic Arts (Nasdaq:ERTS) pits the winners of international, regional and online semifinal competitions against one another in an effort to nab the title and the cash prize. "It feels great to win! I think I am going to give the money to my mom," said Tariq upon receiving the $100,000 grand prize. In addition to the competitors, this year's event saw several NFL athletes in attendance: Chad Johnson, Antonio Gates, Derrick Brooks, Marshal Faulk, DeAngelo Hall, Roy Williams and Julian Peterson were there to show their support for the competitive spirit that gripped the Sheraton Waikiki Hotel, the site of the Finals. The 2006 EA SPORTS Madden Challenge competitions ran regularly from Sept. 1 to Jan. 20 and is the only Electronic Arts sanctioned public tournament competition in the celebrated 17-year history of the EA SPORTS Madden NFL football video game franchise. -
Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002
Brian Sutton-Smith Library and Archives of Play Atari Coin-Op Division Corporate Records Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002 Summary Information Title: Atari Coin-Op Division corporate records Creator: Atari, Inc. coin-operated games division (primary) ID: 114.6238 Date: 1969-2002 (inclusive); 1974-1998 (bulk) Extent: 600 linear feet (physical); 18.8 GB (digital) Language: The materials in this collection are primarily in English, although there a few instances of Japanese. Abstract: The Atari Coin-Op records comprise 600 linear feet of game design documents, memos, focus group reports, market research reports, marketing materials, arcade cabinet drawings, schematics, artwork, photographs, videos, and publication material. Much of the material is oversized. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred, The Strong has permission to make copies in all media for museum, educational, and research purposes. Conditions Governing Access: At this time, audiovisual and digital files in this collection are limited to on-site researchers only. It is possible that certain formats may be inaccessible or restricted. Custodial History: The Atari Coin-Op Division corporate records were acquired by The Strong in June 2014 from Scott Evans. The records were accessioned by The Strong under Object ID 114.6238. -
Processor Replacement Card, Version 3 CPU Accelerator for the Atari ST(E) Series
Processor Replacement Card, Version 3 CPU Accelerator for the Atari ST(E) Series © 2003 WRS Software-Design, Humboldtstrasse 12, 45886 Gelsenkirchen IMPRINT PAK68/3 Processor Replacement Card, Version 3 CPU Accelerator for the Atari ST(E) Series Developer: Holger Zimmermann Copyright © 2003 WRS Software-Design All Rights Reserved. The copyright to the hardware extension PAK68/3, including the GAL equations, lies with the developers. Reproduction is permitted for private use only! Distributor/Supplier: WRS Software-Design W. Rohmann & R. Skuplik GbR Humboldtstrasse 12 45886 Gelsenkirchen TEL: 0209 - 87 30 01 FAX: 0209 - 87 30 02 E-Mail: [email protected] WWW: http://www.wrsonline.de Documentation: R. Skuplik, H. Zimmermann 2nd Edition from 01/11/2000 Limitation of Liability We reserve the right to make changes to the hardware, the GAL equations or the documentation withhout restriction. We are not responsible for the accuracy of the manual or damage resulting from the use of the hardware. Every modification done to your own computer system is performed at your own risk! We are always grateful for suggestions to improve the manual. Page 1 PAK68/3 Table of Contents Table of Contents 1. Before Starting 3 1.1 Notes 3 1.2 Delivery Options 3 1.3 Requirements 3 1.4 Features of the PAK68/3-030 5 2. Building the PAK68/3 5 2.1 Prerequisites 5 2.2 Clock Buffering – Part 1 6 2.3 The Construction 7 3. Installing the PAK68/3 8 3.1 Preparing the Mainboard 8 3.2 Preparing the PAK 11 3.3 Installing the PAK 12 3.4 Initial Testing 12 4. -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer