I. Abiyasa Suhardi

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I. Abiyasa Suhardi FRONT END DEVELOPER & GAME DEVELOPER I. ABIYASA SUHARDI Berlin, Germany [email protected] http://abiyasa.com/blog +49 (0) 176 29552979 @abiyasasuhardi https://github.com/abiyasa skills education JavaScript Master of Science in Digital Media, University of Bremen, Germany Flash/AS3 Graduated in 2008. Java/J2ME Android Bachelor of Engineering in Informatics, Bandung Institute of Technology, Indo- C# nesia. C/C++ Graduated in 2002, with Cum Laude. Away3D/Starling experiences Adobe Flash Metasequoia 2008 – Present Node.js Frontend Developer at Iconmobile GmbH, Berlin, Germany. • Lead developer for SiteManager, web app for authoring mobile sites using MongoDB/Mongoose Flash/Flex. Conception, prototyping, and implementation. BackboneJS • Porting the project to HTML5/JavaScript using Node.js, Backbone.js, and MongoDB. experimental • Mobile development (Android and Adobe AIR). projects 2007 Master Thesis Project at Digital Media, University of Bremen, Germany. Ash-JS Framework • Developing large group gaming utilizing the Nintendo Wii Remote and C#. A JavaScript port of Ash Framework, an ActionScript 3 entity framework for game development. Source code at 2005 - 2006 GitHub (https://github.com/abiyasa/ Master program project, CitizenMOB at University of Bremen, Germany. ash-js). • Game Designer and Lead Programmer, developing a location-based online mobile game using J2ME technology. They were 11 Clones #onegameamonth project: A 3D twin- 2004 stick shooter game using Adobe Flash, Lecturer at Quantum College, Indonesia. Stage3D, Away3D, and Ash framework. • Giving lectures and writing modules for J2ME and JavaScript workshops. Source code at GitHub (https://github. com/abiyasa/they-were-11-clones). 2003 - 2004 Pilot Cat Co-Founder and Lead Programmer at Abi Amy Games, Indonesia. A mobile game for Android using Adobe • Developing J2ME puzzle and card games. AIR and Away3d 4.0. http://abiyasa.com/ blog/2012/03/04/pilot-cat-android/ 2002 - 2003 Developer at PT. eBdesk Indonesia (http://www.ebdesk.com). Mobile Game: Milk Carton Boy • Developing CGI modules and script parser in C/C++. Adobe AIR for Android, using Away3D to render and customize 3D characters. Use touch screen for control. Published at Mochi Games and Kongregate mobile. publications http://abiyasa.com/blog/2010/09/23/ milk-carton-boy-shake-well-v1-0/ How to Steer Characters in Group Games. Proceedings of GDTW 2008, pp. 119-123, and Springer Transactions on Edutainment, in print. http://www.cms.livjm.ac.uk/ Large Group Game using Wii Remotes library/AAA-GAMES-Conferences/GDTW/2008/Papers/PDF/SP7.pdf. (Master Thesis) A group game for up to 16 people using Student Postmortem: University of Bremen’s citizenMOB. Location-based mobile Nintendo Wii Remote. The Wii Remotes gaming, Gamasutra, 2007. http://www.gamecareerguide.com/features/356/fea- are connected to several PCs using C#, tures/356/student_postmortem_university_of_.php. .NET technology, and Irrlicht 3D engine. http://abiyasa.com/blog/2008/10/08/ large-group-gaming-using-wii-remote/ For more experiments in WebGL, JavaS- others cript, Starling, and Stage3D, visit the Languages blog (http://www.abiyasa.com/blog). Indonesian (native), English (fluent), German (basic)..
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