ADOBE AIR SDK RELEASE NOTES Version 33.1.1.444
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
706 What's New in Security 07 FINAL.Key
System Frameworks #WWDC16 What’s New in Security Session 706 Lucia Ballard Secure Transports Engineering Manager Simon Cooper Trusted Execution Engineering Manager © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. What’s New in Security? What’s New in Security? Network Security What’s New in Security? Network Security Cryptography APIs What’s New in Security? Network Security Cryptography APIs Platform Security on macOS What’s New in Network Security Lucia Ballard Secure Transports Engineering Manager Secure Communications Secure Communications HTTPS is the new HTTP • Confidentiality • Data integrity Secure Communications HTTPS is the new HTTP • Confidentiality • Data integrity Not all HTTPS is created equal App Transport Security Current standards App Transport Security Current standards For NSURLSession and NSURLConnection APIs App Transport Security Current standards For NSURLSession and NSURLConnection APIs • TLS v1.2 App Transport Security Current standards For NSURLSession and NSURLConnection APIs • TLS v1.2 • Strong crypto—AES-128 and SHA-2 App Transport Security Current standards For NSURLSession and NSURLConnection APIs • TLS v1.2 • Strong crypto—AES-128 and SHA-2 • Forward secrecy—ECDHE App Transport Security Current standards For NSURLSession and NSURLConnection APIs • TLS v1.2 • Strong crypto—AES-128 and SHA-2 • Forward secrecy—ECDHE Exceptions—global or for particular domains App Transport Security Enforcement App Transport Security Enforcement Enforced -
Intelligent OS X Malware Threat Detection with Code Inspection
This is a repository copy of Intelligent OS X malware threat detection with code inspection. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/128371/ Version: Published Version Article: Pajouh, H.H., Dehghantanha, A. orcid.org/0000-0002-9294-7554, Khayami, R. et al. (1 more author) (2018) Intelligent OS X malware threat detection with code inspection. Journal of Computer Virology and Hacking Techniques, 14 (3). pp. 213-223. ISSN 2274-2042 https://doi.org/10.1007/s11416-017-0307-5 Reuse This article is distributed under the terms of the Creative Commons Attribution (CC BY) licence. This licence allows you to distribute, remix, tweak, and build upon the work, even commercially, as long as you credit the authors for the original work. More information and the full terms of the licence here: https://creativecommons.org/licenses/ Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ J Comput Virol Hack Tech DOI 10.1007/s11416-017-0307-5 ORIGINAL PAPER Intelligent OS X malware threat detection with code inspection Hamed Haddad Pajouh1 · Ali Dehghantanha2 · Raouf Khayami1 · Kim-Kwang Raymond Choo3,4 Received: 31 July 2017 / Accepted: 27 September 2017 © The Author(s) 2017. This article is an open access publication Abstract With the increasing market share of Mac OS X over 91% detection accuracy with 3.9% false alarm rate. -
Webobjects Bundle Reference
WebObjects Bundle Reference 2006-10-03 Times is a registered trademark of Apple Computer, Inc. Heidelberger Druckmaschinen AG, © 2006 Apple Computer, Inc. available from Linotype Library GmbH. All rights reserved. Simultaneously published in the United States and Canada. No part of this publication may be Even though Apple has reviewed this document, reproduced, stored in a retrieval system, or APPLE MAKES NO WARRANTY OR transmitted, in any form or by any means, REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THIS mechanical, electronic, photocopying, DOCUMENT, ITS QUALITY, ACCURACY, recording, or otherwise, without prior MERCHANTABILITY, OR FITNESS FOR A written permission of Apple Computer, Inc., PARTICULAR PURPOSE. AS A RESULT, THIS DOCUMENT IS PROVIDED “AS IS,” AND with the following exceptions: Any person YOU, THE READER, ARE ASSUMING THE is hereby authorized to store documentation ENTIRE RISK AS TO ITS QUALITY AND ACCURACY. on a single computer for personal use only IN NO EVENT WILL APPLE BE LIABLE FOR and to print copies of documentation for DIRECT, INDIRECT, SPECIAL, INCIDENTAL, personal use provided that the OR CONSEQUENTIAL DAMAGES documentation contains Apple’s copyright RESULTING FROM ANY DEFECT OR INACCURACY IN THIS DOCUMENT, even if notice. advised of the possibility of such damages. The Apple logo is a trademark of Apple THE WARRANTY AND REMEDIES SET FORTH ABOVE ARE EXCLUSIVE AND IN Computer, Inc. LIEU OF ALL OTHERS, ORAL OR WRITTEN, EXPRESS OR IMPLIED. No Apple dealer, agent, Use of the “keyboard” Apple logo or employee is authorized to make any (Option-Shift-K) for commercial purposes modification, extension, or addition to this without the prior written consent of Apple warranty. -
Mac OS X: an Introduction for Support Providers
Mac OS X: An Introduction for Support Providers Course Information Purpose of Course Mac OS X is the next-generation Macintosh operating system, utilizing a highly robust UNIX core with a brand new simplified user experience. It is the first successful attempt to provide a fully-functional graphical user experience in such an implementation without requiring the user to know or understand UNIX. This course is designed to provide a theoretical foundation for support providers seeking to provide user support for Mac OS X. It assumes the student has performed this role for Mac OS 9, and seeks to ground the student in Mac OS X using Mac OS 9 terms and concepts. Author: Robert Dorsett, manager, AppleCare Product Training & Readiness. Module Length: 2 hours Audience: Phone support, Apple Solutions Experts, Service Providers. Prerequisites: Experience supporting Mac OS 9 Course map: Operating Systems 101 Mac OS 9 and Cooperative Multitasking Mac OS X: Pre-emptive Multitasking and Protected Memory. Mac OS X: Symmetric Multiprocessing Components of Mac OS X The Layered Approach Darwin Core Services Graphics Services Application Environments Aqua Useful Mac OS X Jargon Bundles Frameworks Umbrella Frameworks Mac OS X Installation Initialization Options Installation Options Version 1.0 Copyright © 2001 by Apple Computer, Inc. All Rights Reserved. 1 Startup Keys Mac OS X Setup Assistant Mac OS 9 and Classic Standard Directory Names Quick Answers: Where do my __________ go? More Directory Names A Word on Paths Security UNIX and security Multiple user implementation Root Old Stuff in New Terms INITs in Mac OS X Fonts FKEYs Printing from Mac OS X Disk First Aid and Drive Setup Startup Items Mac OS 9 Control Panels and Functionality mapped to Mac OS X New Stuff to Check Out Review Questions Review Answers Further Reading Change history: 3/19/01: Removed comment about UFS volumes not being selectable by Startup Disk. -
Video Capture 3-In-1 Video Capture
Model: NV100C Video Capture 3-in-1 video capture Quick Start Guide 1 Table of Contents Overview ........................................................................................... 3 Package Contents ................................................................................................. 3 System Requirements ........................................................................................... 3 Use on Mac OS .................................................................................. 4 Hardware Installation ........................................................................................... 4 Driver Installation ................................................................................................. 4 Capture Video on QuickTime Player ..................................................................... 4 Use on Windows PC/Laptop ............................................................... 7 Hardware Installation ........................................................................................... 7 Driver Installation ................................................................................................. 7 Capture Video on CyberLink PowerDirector ......................................................... 7 Capture Video on VivaStation............................................................................. 10 Use on Android Device .................................................................... 12 Capture Video on VivaCAP ................................................................................ -
Juegos Avanzados En La Nube
INSTITUTO POLITÉCNICO NACIONAL ESCUELA SUPERIOR DE INGENIERA MECANICA Y ELECTRICA UNIDAD CULHUACÁN JUEGOS AVANZADOS EN LA NUBE EVOLUCIÓN DE LAS TELECOMUNICACIONES TESIS QUE PARA OBTENER EL TÍTULO DE INGENIERO EN COMPUTACIÓN PRESENTA: VENANCIO COLÓN ROBERTO ASESORES: DR. GABRIEL SANCHEZ PEREZ DR. GUALBERTO AGUILAR TORRES México, D.F. FEBRERO 2014 INSTITUTO POLITÉCNICO NACIONAL ESCUELA SUPERIOR DE INGENIERÍA MECÁNICA Y ELÉCTRICA UNIDAD CULHUACAN TESIS INDIVIDUAL Que como prueba escrita de su Examen Profesional para obtener el Título de Ingeniero en Computación, deberá desarrollar el C.: ROBERTO VENANCIO COLON “JUEGOS AVANZADOS EN LA NUBE, EVOLUCION DE LAS TELECOMUNICACIONES” La sociedad conectada, es como hoy en día se interactúa con otras personas a través del mundo, a través de muy variadas aplicaciones que demandan mejor calidad de servicio, portabilidad y accesibilidad en donde sea y como sea, en donde la experiencia del usuario requiere que no importando el dispositivo, se tenga el mismo despliegue de datos, video, voz; algo que en conjunto se puede ejemplificar en el entretenimiento, con los juegos, los cuales representan el mayor consumo de datos y requerimientos de sistema, el reto de las telecomunicaciones y de la computación en general hoy en día. En esta tesis se explican las nuevas tecnologías, tendencias en el consumo de datos, la calidad de servicios y evolución de diversos dispositivos para mantener una sociedad conectada, y permitir que la experiencia del usuario sea cada vez mayor y mejor, ejemplificando el uso de los juegos, su impacto mediático en la sociedad, con el ambiente, las nuevas posibilidades que abren a través del cómo de su desarrollo, integración y expectativas a mediano plazo. -
Mixamo Animated 3D Avatars Go Social
Adobe Gaming Success Story Mixamo Animated 3D avatars go social Game developers use Adobe® Flash® Professional and Stage3D APIs to launch animated 3D game on Renren, China’s leading Mixamo social network San Francisco, California www.mixamo.com Bending reality into three dimensions on a two-dimensional surface has transcended Results gaming consoles, saturated desktops and websites, and landed squarely in the land • Reached millions of users on China’s of social media. Now, social media enthusiasts with a penchant for games and a biggest social networking site love of motion graphics can customize and animate their own 3D avatars that play • Enabled 3D gamers to customize and animate avatars in minutes nicely with others on massive social media sites. • Reduced development time by 35% • Created unique workflow by A mass-market 3D social game was built by the game developers at Mixamo, providers of an online seamlessly integrating multiple animation service that allows users to automatically create and apply animations to characters in frameworks minutes. This project took the form of a browser-based, 3D animated game deployed on Renren, one of the biggest social network sites in China. The team at Mixamo took on this ambitious project—leveraging Adobe Flash Professional software and the advanced rendering capabilities that Stage3D APIs brings to Adobe Flash Player 11—and set out to create a unique holiday promotion for a major beverage brand. “Adobe Flash Professional, Adobe Flash Player 11, and Stage3D are without a doubt a great combination of solutions for creating browser-based games that can reach the widest possible audience without the need for a plug-in installer,” says Stefano Corazza, CEO and co-founder at Mixamo. -
James Overton V Software Systems Engineer, Sensei, Inventrepreneur San Diego, CA | [email protected] | Senseijames.Com | [email protected] | (858) 568-3605
James Overton V Software Systems Engineer, Sensei, Inventrepreneur San Diego, CA | [email protected] | senseijames.com | [email protected] | (858) 568-3605 Software craftsman; tech guru; interface designer; overachiever; asset in any work environment. I love working with those who share my vision and passion. AT A GLANCE: Software Engineering – Gaming, Application & Web Development: agile methods, Kaizen, and building scalable, robust systems Languages JavaScript / ES10 | TypeScript | HTML5 / CSS3 | ActionScript 3.0 | C / C++ Java | PHP | MXML | XML | UML Runtimes native, browser, Cordova, Flash platform (browser, AIR for desktop & mobile), Scaleform GFx player, JRE, Apache (WAMP/LAMP stacks), Tomcat Tools & Development IntelliJ, Eclipse IDE, Flash Authoring Environment, Flash Environments Builder, FlashDevelop, Sothink (SWF decompiler), Android Studio, DDMS, command line/terminal emulators, GCC, GDB, make, text editors (x/emacs/vi), Charles, version control (git, SVN, CVS, perforce) Frameworks & Angular (10), AngularJS, Ionic, Node.js, Vue, Flex SDK Libraries 4.8, AIR SDK 3.2, Starling, Nape, Android SDK, J2SE/EE, Java Server Pages, STL, Zend Framework, Jasmine Web Design – integrating function with design and appeal with clarity of vision in building interactive, standards compliant, cross-browser compatible web sites Languages HTML | CSS | JavaScript | ActionScript 3.0 | XML | JSON Tools Browser, Flash, DreamWeaver, Photoshop, Fireworks, FileZilla, text editor Sample work americaspharmacy.com | hohm.life/book | babysenses.me | -
OS X Mavericks
OS X Mavericks Core Technologies Overview October 2013 Core Technologies Overview 2 OS X Mavericks Contents Page 4 Introduction Page 5 System Startup BootROM EFI Kernel Drivers Initialization Address Space Layout Randomization (ASLR) Compressed Memory Power Efficiency App Nap Timer Coalescing Page 10 Disk Layout Partition Scheme Core Storage File Systems Page 12 Process Control Launchd Loginwindow Grand Central Dispatch Sandboxing GateKeeper XPC Page 19 Network Access Ethernet Wi-Fi Multihoming IPv6 IP over Thunderbolt Network File Systems Access Control Lists Directory Services Remote Access Bonjour Page 25 Document Lifecycle Auto Save Automatic Versions Document Management Version Management iCloud Storage Core Technologies Overview 3 OS X Mavericks Page 28 Data Management Spotlight Time Machine Page 30 Developer Tools Xcode LLVM Instruments Accelerate Automation WebKit Page 36 For More Information Core Technologies Overview 4 OS X Mavericks Introduction With more than 72 million users—consumers, scientists, animators, developers, and system administrators—OS X is the most widely used UNIX® desktop operating system. In addition, OS X is the only UNIX environment that natively runs Microsoft Office, Adobe Photoshop, and thousands of other consumer applications—all side by side with traditional command-line UNIX applications. Tight integration with hardware— from the sleek MacBook Air to the powerful Mac Pro—makes OS X the platform of choice for an emerging generation of power users. This document explores the powerful industry standards and breakthrough innovations in the core technologies that power Apple’s industry-leading user experiences. We walk you through the entire software stack, from firmware and kernel to iCloud and devel- oper tools, to help you understand the many things OS X does for you every time you use your Mac. -
(Software CD/DVD Bundles) APPLE COMPUTER
Apple Computer, Inc. iTunes 7 and QuickTime 7 Bundling Agreement (Software CD/DVD Bundles) APPLE COMPUTER, INC. Software Licensing Department 12545 Riata Vista Circle MS 198-3SWL Austin, TX 78727 E-Mail Address: [email protected] Licensee (Company Name): _____________________________________________ (Must be the copyright owner of products listed in Exhibit A, paragraph 2) Individual to Contact: _____________________________________________ Street Address: _____________________________________________ City: __________________________________ State: ____________________ Zip/Postal Code: ____________________ Country: ________________________ Telephone Number: ____________________________________________ Fax Number: _____________________________________________ E-Mail Address: (Required) ______________________________________________ Licensee’s Site: ______________________________________________ (provide name and address of Licensee's page/URL on the World Wide Web, if applicable Agreement Apple Computer, Inc. ("Apple") and Licensee agree that the terms and conditions of this Agreement shall govern Licensee's use and distribution of the iTunes and QuickTime Software, as defined below. 1. Definitions 1.1 “Bundle” means the bundle(s) identified in Exhibit A distributed by or on behalf of Licensee. 1.2 “Effective Date” means the date on which Apple executed this Agreement as set forth on the signature page. SWL263-091506 Page 1 1.3 “Software” means the iTunes and QuickTime Software identified in Exhibit A, and any updates thereto provided -
Binaries Should Be Mach-O
Mac OS X Programming Guidelines 11/28/01 7:56 PM Technical: Developer Documentation: Technical Notes CONTENTS Mac OS X is designed to be a powerful, robust, and versatile operating system. For it Binaries should be Mach-O to live up to its full potential, however, requires Run performance tools on your binary adherence to some specific programming Don't use processor resources unless you have to Use Carbon Events in your Application practices. Avoid using resource forks Use file extensions [Nov 26 2001] Make your code volume-format independent Use bundled resources and Unicode-savvy APIs Investigate using path-based file-system APIs Cocoa: The quickest way to developing the next killer application for Mac OS X Be judicious using C++ for new development References Downloadables Please keep the following points in mind when developing for Mac OS X: Binaries should be Mach-O Mach-O is the native executable format of Mac OS X. This has several implications for code that is compiled into that format, and for code that isn't. Mach-O code gets the most efficient access to all Mac OS X technologies and the best possible integration with system software. Code that isn't Mach-O doesn't. Mach-O is supported by Apple's development tools, CodeWarrior Pro 7 and Absoft Pro Fortran for Mac OS X at the present time. Others are working on it as well. As a developer you have several options for moving to Mach-O: 1. Use Apple Development tools: Apple delivers a complete suite of development tools for Mac OS X: Mach-O code generation with C, C++ and Objective-C languages, complete Carbon, Cocoa and I/O Kit support, full Java development support, Aqua interface design tools, along with debugging and performance analysis tools. -
Adobe Flash Professional for Ios Game Development a Feasible and Viable Alternative to Xcode?
IT 14 028 Examensarbete 15 hp Juni 2014 Adobe Flash Professional for iOS Game Development A Feasible and Viable Alternative to Xcode? Leila Svantro Institutionen för informationsteknologi Department of Information Technology Abstract Adobe Flash Professional for iOS Game Development - a Feasible and Viable Alternative to Xcode? Leila Svantro Teknisk- naturvetenskaplig fakultet UTH-enheten The smartphone operating system iOS is the second highest ranked after Android. The apps in App Store and Google Play combined consist of 70-80 % games, which Besöksadress: are the primary entertainment applications. Many developers are learning game Ångströmlaboratoriet Lägerhyddsvägen 1 development or refreshing their skills to profit on this trend. The problem statements Hus 4, Plan 0 are: is it viable and feasible to use Adobe Flash Professional (AFP) for the iOS game development compared to Xcode and could AFP be used exclusively for iOS game Postadress: development? Information on both IDEs has been analyzed. Furthermore, Box 536 751 21 Uppsala implementations and code comparisons have been made. The results and analysis shows differences regarding expenses while possibilities for developing the same kind Telefon: of games essentially are equivalent. The conclusions are that AFP is a viable IDE for 018 – 471 30 03 iOS game development in the aspect of possibilities. It is not feasible on a long-term Telefax: basis when considering the expenses however it could be feasible on a short-term 018 – 471 30 00 basis depending on the developer’s requirements of extension and Mac OS for App Store publishing. AFP is not able to be used exclusively for the iOS game development Hemsida: if publishing to the App Store is a requirement however it is if publishing is restricted http://www.teknat.uu.se/student to single devices.