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Pittsburg State University

Intramural Sports 5 vs. 5 Basketball League Rules

Eligibility: All members of the PSU community are eligible to participate. **For indoor activities you must have a valid membership to the SRC. Please refer to the Intramural Sports Handbook prior to filling out the team roster.

Varsity Athletes: No member of a varsity squad shall be allowed to compete in any intramural sports between the first and last varsity game or meet in his or her sport. Any participant who was a member of a varsity squad at Pitt State, or any other college or university, is therefore ineligible for intramural competition in that sport for a period of one full academic semester. ** One former collegiate varsity basketball player is allowed per team.

League/Divisions: Men’s & Women’s.

Facility: All Basketball games will take place in the SRC.

Scheduling: There will be a Monday/Wednesday League, and Tuesday/Thursday League. Games will be in evening from 5:00pm‐11:00pm

Playoff Format: Playoffs will be elimination. To qualify for playoffs a team must have a 3.0 sportsmanship rating, .500 winning %, and no forfeits.

Roster Management: Rosters will be limited to 12 spots. This includes any coaches that a team might have. Only 12 pullovers will be provided at each game. Only 12 championship shirts/headbands are available for the champions. The Intramural Office shall be contacted before 2:00pm for roster modifications.

Check‐IN: Each participant must have his/her valid PSU ID to enter the SRC, and to check in at the scores table prior to the start of the game. Players who come after the start of the game are still eligible to play after checking in at the scores table.

Minimum Players: Games will consist of five (5) vs. five (5). Teams must have a minimum of four (4) players for the game to begin. If the team does not have the minimum number of players they will be assessed a . A forfeit fee of $20 will be charged to the captain/managers student/faculty account, and can be paid at the cashiers office located in Horace‐Mann.

Game Time: Game time is forfeit time. If a team is not checked‐in, or does not have the minimum number of players present, and ready to play by game time, the Intramural Supervisor will declare the contest a forfeit.

¾ Exception: A team may waive the right to win by forfeit and wait for the opposing team. The game clock will start at the scheduled game time regardless of any situation. If after 10 minutes, the team still does not have the minimum amount of players present the team must accept the forfeit win. If a team waives the right to win by forfeit and the game begins, that team cannot rescind their decision and take the forfeit.

Pre‐Game Meeting: Officials will hold a pre‐game meeting with both team captains/managers. This meeting will discuss rules of emphasis and game management items. Managers may voice their concerns/protests at this time.

Post‐Game Meeting: Officials will hold a post‐game meeting to have both captains/managers sign the scorecard and review the contest.

Team Benches/: Team benches are located at the each side of the scores table. Teams will be held responsible for everyone on the bench/sideline including spectators.

Clock Management: The contest will consist of two 20‐minute halves, and a 3‐minute half‐time. The clock will only be stopped in the last 2‐ minutes of each half. Each team is allowed two (2) 30‐second timeouts per‐half.** Anytime a team is up by 15pts. the clock will continue to run, even during timeouts.

¾ : will be 2‐minutes in length. Each team will have one (1) 30‐second timeout. If it continues into a second overtime period it will be sudden death (first team to score). ¾ Mercy Rule: 15pt. lead the clock will continuously run. At any given time during the second half if the point differential is greater than 30pts. the contest will end.

Uniform: Each team MUST have NUMBERED color‐coordinated shirts for every player. It is strongly recommended that teams provide their own jerseys. Pullovers will be provided if a team is unable to provide their own uniform.

¾ Attire: No individual will be allowed to participate in street clothes. Proper athletic shorts and shoes are required. The following items are not permitted: bandanas, baseball caps, jewelry (bracelets, earrings, necklaces). ¾ Tape: Tape is allowed for numbering the back of shirts, however, if the tape falls of at any point during the game it will result in a technical foul for illegal equipment.

Game Rules

Governing Rules: KSHSAA Basketball rules with these IM modifications & the IM General Rules will govern play.

FREE THROWS: will be awarded when a foul is committed against a player in the act of shooting or on a technical foul. For all other fouls, the will be taken out‐of‐bounds and the player committing the foul will be charged with a personal. Once a team has committed 7 fouls in one half, the player fouled will shoot a 1‐and‐1. Once ten fouls in a half have been committed, the player fouled will shoot two free throws. Players may not enter the lane until the ball is released. The shooter and players behind the three‐point line must wait until after the ball has hit the rim.

SUBSTITUTIONS: may be made anytime the ball is dead. Substitutes must wait for the official to call them into the game with the two official systems. Substitutes must get an official's attention and wait for a to be called in.

JUMP BALL: In all jump‐ball situations teams will alternate taking the ball at the spot nearest to where the situation occurs. The possession arrow will determine all jump balls.

DUNKING: Is allowed during live ball situations during the game. Anyone who dunks, attempts to dunk, hangs on the net, etc. during pre‐game, half‐time, or post‐game, will be ejected and asked to leave the SRC, they will also have a minimum one (1) game suspension. Violators will be assessed technical fouls, AND will be suspended from the SRC until they have met with the Director, or Assistant Director of Campus Recreation.

Conduct: If a team receives a total of THREE (3) technical fouls in one game it will be declared a forfeit giving the opposing team the win. If a team receives a total of FIVE (5) technical fouls in the course of league play they will be kicked out of the league.

**RULES ARE TO THE DISCRETION OF THE OFFICIALS AND SUPERVISORS**