Pittsburg State University Intramural Sports

Total Page:16

File Type:pdf, Size:1020Kb

Pittsburg State University Intramural Sports Pittsburg State University Intramural Sports 5 vs. 5 Basketball League Rules Eligibility: All members of the PSU community are eligible to participate. **For indoor activities you must have a valid membership to the SRC. Please refer to the Intramural Sports Handbook prior to filling out the team roster. Varsity Athletes: No member of a varsity squad shall be allowed to compete in any intramural sports between the first and last varsity game or meet in his or her sport. Any participant who was a member of a varsity squad at Pitt State, or any other college or university, is therefore ineligible for intramural competition in that sport for a period of one full academic semester. ** One former collegiate varsity basketball player is allowed per team. League/Divisions: Men’s & Women’s. Facility: All Basketball games will take place in the SRC. Scheduling: There will be a Monday/Wednesday League, and Tuesday/Thursday League. Games will be in evening from 5:00pm‐11:00pm Playoff Format: Playoffs will be single elimination. To qualify for playoffs a team must have a 3.0 sportsmanship rating, .500 winning %, and no forfeits. Roster Management: Rosters will be limited to 12 spots. This includes any coaches that a team might have. Only 12 pullovers will be provided at each game. Only 12 championship shirts/headbands are available for the champions. The Intramural Office shall be contacted before 2:00pm for roster modifications. Check‐IN: Each participant must have his/her valid PSU ID to enter the SRC, and to check in at the scores table prior to the start of the game. Players who come after the start of the game are still eligible to play after checking in at the scores table. Minimum Players: Games will consist of five (5) vs. five (5). Teams must have a minimum of four (4) players for the game to begin. If the team does not have the minimum number of players they will be assessed a forfeit. A forfeit fee of $20 will be charged to the captain/managers student/faculty account, and can be paid at the cashiers office located in Horace‐Mann. Game Time: Game time is forfeit time. If a team is not checked‐in, or does not have the minimum number of players present, and ready to play by game time, the Intramural Supervisor will declare the contest a forfeit. ¾ Exception: A team may waive the right to win by forfeit and wait for the opposing team. The game clock will start at the scheduled game time regardless of any situation. If after 10 minutes, the team still does not have the minimum amount of players present the team must accept the forfeit win. If a team waives the right to win by forfeit and the game begins, that team cannot rescind their decision and take the forfeit. Pre‐Game Meeting: Officials will hold a pre‐game meeting with both team captains/managers. This meeting will discuss rules of emphasis and game management items. Managers may voice their concerns/protests at this time. Post‐Game Meeting: Officials will hold a post‐game meeting to have both captains/managers sign the scorecard and review the contest. Team Benches/Sidelines: Team benches are located at the each side of the scores table. Teams will be held responsible for everyone on the bench/sideline including spectators. Clock Management: The contest will consist of two 20‐minute halves, and a 3‐minute half‐time. The clock will only be stopped in the last 2‐ minutes of each half. Each team is allowed two (2) 30‐second timeouts per‐half.** Anytime a team is up by 15pts. the clock will continue to run, even during timeouts. ¾ Overtime: will be 2‐minutes in length. Each team will have one (1) 30‐second timeout. If it continues into a second overtime period it will be sudden death (first team to score). ¾ Mercy Rule: 15pt. lead the clock will continuously run. At any given time during the second half if the point differential is greater than 30pts. the contest will end. Uniform: Each team MUST have NUMBERED color‐coordinated shirts for every player. It is strongly recommended that teams provide their own jerseys. Pullovers will be provided if a team is unable to provide their own uniform. ¾ Attire: No individual will be allowed to participate in street clothes. Proper athletic shorts and shoes are required. The following items are not permitted: bandanas, baseball caps, jewelry (bracelets, earrings, necklaces). ¾ Tape: Tape is allowed for numbering the back of shirts, however, if the tape falls of at any point during the game it will result in a technical foul for illegal equipment. Game Rules Governing Rules: KSHSAA Basketball rules with these IM modifications & the IM General Rules will govern play. FREE THROWS: will be awarded when a foul is committed against a player in the act of shooting or on a technical foul. For all other fouls, the ball will be taken out‐of‐bounds and the player committing the foul will be charged with a personal. Once a team has committed 7 fouls in one half, the player fouled will shoot a 1‐and‐1. Once ten fouls in a half have been committed, the player fouled will shoot two free throws. Players may not enter the lane until the ball is released. The shooter and players behind the three‐point line must wait until after the ball has hit the rim. SUBSTITUTIONS: may be made anytime the ball is dead. Substitutes must wait for the official to call them into the game with the two official systems. Substitutes must get an official's attention and wait for a dead ball to be called in. JUMP BALL: In all jump‐ball situations teams will alternate taking the ball out of bounds at the spot nearest to where the situation occurs. The possession arrow will determine all jump balls. DUNKING: Is allowed during live ball situations during the game. Anyone who dunks, attempts to dunk, hangs on the net, etc. during pre‐game, half‐time, or post‐game, will be ejected and asked to leave the SRC, they will also have a minimum one (1) game suspension. Violators will be assessed technical fouls, AND will be suspended from the SRC until they have met with the Director, or Assistant Director of Campus Recreation. Conduct: If a team receives a total of THREE (3) technical fouls in one game it will be declared a forfeit giving the opposing team the win. If a team receives a total of FIVE (5) technical fouls in the course of league play they will be kicked out of the league. **RULES ARE TO THE DISCRETION OF THE OFFICIALS AND SUPERVISORS** .
Recommended publications
  • Football Officiating Manual
    FOOTBALL OFFICIATING MANUAL 2020 HIGH SCHOOL SEASON TABLE OF CONTENTS PART ONE: OFFICIATING OVERVIEW .............................................................................. 1 INTRODUCTION ........................................................................................................................ 2 NATIONAL FEDERATION OFFICIALS CODE OF ETHICS ........................................... 3 PREREQUISITES AND PRINCIPLES OF GOOD OFFICIATING ................................. 4 PART TWO: OFFICIATING PHILOSOPHY ......................................................................... 6 WHEN IN QUESTION ............................................................................................................... 7 PHILOSOPHIES AND GUIDANCE ........................................................................................ 8 BLOCKING .................................................................................................................................... 8 A. Holding (OH / DH) ............................................................................................................. 8 B. Blocking Below the Waist (BBW) ..................................................................................... 8 CATCH / RECOVERY ................................................................................................................... 9 CLOCK MANAGEMENT ............................................................................................................. 9 A. Heat and Humidity Timeout ............................................................................................
    [Show full text]
  • From Whistle to Snap – Version 2
    From Whistle to Snap – Version 2 This document is intended to supplement to the 2014 edition of Mechanics Illustrated (MI) and any previous editions of From Whistle to Snap. Many of the chapters of MI include information about dead ball officiating; however, officials and RTO observers noted areas that needed clarifications and additional information. In this chapter, we are going to cover what happens after the whistle blows and the play ends until the ball is snapped (or free kicked) starting the next play. This will include the “Accordion” mechanic and other dead ball responsibilities. The other chapters in the mechanics manual cover the positioning, coverage areas, and other live ball oriented topics. The Accordion Mechanic: One of the basic dead ball mechanics is the accordion mechanic used at the end of most plays (The exceptions are noted in the next section). Simply put, the accordion is the motion of all officials other than the Umpire(U) toward the dead ball spot at the end of the play. This convergence of officials helps improve dead ball officiating and reminds the players that you are there. For the wing officials, it helps sell the forward progress spot and moves them away from coaches who might be reacting to the play or call. In the normal accordion mechanic, the Referee(R) moves toward the ball, normally coming in about 5-7 yards. The Back Judge(BJ) also comes toward the ball about 10- 12 yards. The wings come down the sideline to the forward progress yard line and square up their turn and come in to at least the top of the numbers.
    [Show full text]
  • 2020 IHSAA Football Powerpoint
    National Federation of State High School Associations MANDATORY CONCUSSION COURSE FOR ALL 7-12 COACHES 2020 Iowa High School Athletic Association Football Rules Meeting ALL 7-12 coaches (paid or volunteer) are required to view the NFHS course, “Concussion in Sports” before the beginning of their respective sport season. Information regarding accessing this course has been sent to your school administrator. Take Part. Get Set For Life.™ 1 2 CONCUSSIONS Iowa Code Section 280.13C states, in part, ▪“Annually, each school district and nonpublic school shall provide to the parent or guardian of each student a concussion and brain information sheet, as provided by the Iowa High School Athletic Association and Iowa Girls High School Athletic Union. ▪The student and student’s parent or guardian shall sign and return the concussion and brain injury information sheet to the student’s school prior to the student’s participation in any interscholastic activity for grades seven through twelve.” 3 4 Concussion Recognition & Management CONCUSSIONS ▪ Complete ▪ Coach Removal – Iowa law requires a information on student’s coach who observes signs, concussions can be symptoms, or behaviors consistent with a found at concussion or brain injury, during any kind of www.iahsaa.org. participation, i.e. practices, scrimmages, Click on contests, etc., to remove the student from “Information on participation immediately and the student Sports shall not return until the coach, or Concussions” on school’s designated representative, the IHSAA home receives written
    [Show full text]
  • Flag Football Rules
    FLAG FOOTBALL PASSING LEAGUE RULES 9/20 OFFENSE DEFENSE This is a passing league and no running plays No rushing the QB or crossing the line of scrimmage across the line of scrimmage will be allowed. until QB releases the ball. All players are eligible to receive a pass. No tackling--(10 yds) QB has 5 seconds to get rid of the ball or it is No diving in for flags--(5 yds) blown dead, returning to the line of scrimmage No pushing out of bounds--(5 yds) for the next down. No hands to the neck or face--(5 yds) Must have 3 linemen in stance.—(3 yds) No covering the center—(3 yds) Motion is O.K. Must have 2 linemen in stance —(3 yds) When running with the ball: No jumping or diving--(5 yds) BLOCKING (offense or defense) No spinning—(down) Above the waist, below the neck, No holding or blocking flags--(5 yds) Keep hands in.—(5 yds) No stiff arm--(5 yds) Coaches must be off field during play. Down when flag falls off Down when knee or ball hits ground Coaches can be in backfield during play. Coaches: Please get everyone involved and don’t run up the score! Thank you for your time! FLAGS MUST BE DOWN THE SIDE OF EACH LEG. BELTS MUST BE OVER THE TOP OF SHIRT OR JACKET. (TUCK IN YOUR SHIRTS) START THE GAME – Depending on the # of players available there will be 7-9 players on the field. Preferably 8. No kickoffs. The offense will start from their 20 yard line.
    [Show full text]
  • TYFA Flag Football Rulebook
    TYFA Flag Football Rulebook 2016 Flag Football Rulebook Table of Contents Preface ............................................................................................................................................................. 3 Terminology & Symbols ............................................................................................................................ 4 Rule 1. Clock Management ....................................................................................................................... 5 Rule 2. Scoring & Winning ....................................................................................................................... 11 Rule 3. Offense & Defense ........................................................................................................................ 16 Rule 4. Special Teams ............................................................................................................................... 31 Rule 5. Contact ............................................................................................................................................. 33 Rule 6. Conduct ........................................................................................................................................... 35 Preface TYFA’s “Flag” football program uses a homegrown set of rules. The Flag Football Rulebook explains the rules pertinent to Flag Football in TYFA. This rulebook is for coaches and coach trainees. TYFA makes the assumption that the coach has a good
    [Show full text]
  • UG572: Ultrascale Architecture Clocking Resources User Guide
    UltraScale Architecture Clocking Resources User Guide UG572 (v1.10.1) August 25, 2021 Revision History The following table shows the revision history for this document. Date Version Revision 08/25/2021 1.10.1 Editorial updates only. No technical content updates. 08/28/2020 1.10 Chapter 3: Updated Figure 3-23. Updated the table for register 15 in MMCM Registers. 10/31/2019 1.9 Chapter 3: Updated Table 3-4 footnote. Updated Spread-Spectrum Clock Generation section with new content and equations. Updated Table 3-12. Updated Ultrascale+ note on page 32. 12/19/2018 1.8 Chapter 3: Updated the example in Determine the Input Frequency section. Added the new sections Dynamic Reconfiguration Port and Clocking Guidelines. 04/09/2018 1.7 Chapter 2: Updated the BUFG_GT and BUFG_GT_SYNC section. Chapter 3: In Table 3-4, updated note 3. 06/06/2017 1.6 Chapter 3: In Table 3-4, updated the description of BUF_IN for the COMPENSATION attribute on page 55. 03/15/2017 1.5 Chapter 2: Updated the discussion on page 15. Added clarification to the BUFG_GT and BUFG_GT_SYNC section. Chapter 3: Updated the Dynamic Phase Shift Interface in the MMCM section. Added Table 3-6 and Table 3-8. In Table 3-12, updated the descriptions for CLKOUT[0:1]_PHASE and CLKFBOUT_PHASE. 12/12/2016 1.4 Chapter 1: Updated the discussion on page 9 about the differences between clock capable and global clock pins. Chapter 2: Added clarification to the Global Clock Inputs section. Added further information following Figure 2-3.
    [Show full text]
  • Columbia River Clash Full Field 8V8 Contact Rule Book OFFICIALS AND
    Columbia River Clash Full Field 8v8 Contact Rule Book Rules and penalties outlined below are outlined specifically for flag football. Any rule or penalty not explicitly outlined by this document will default to the (www.nfl.com/rulebook.) OFFICIALS AND GAME CONTROL REFEREES AND DIRECTOR The game will be played under the supervision of two (2) to four (4) game officials. The officials used consist of: Head Referee, line judges, and back judge. Other team’s players or volunteers may be used to supplement the reffing crew as needed as sideline judges. All referees are held accountable to the stated standards laid out by the League/Tournament Director. Teams that have any issue with referees will report their complaints to the Director as soon as possible. Referees will ensure that all team representatives abide by any and all rules outlined in this document. Team representatives shall include any players, team managers, coaches, and other non-playing group members in attendance. The Head Referee represents the final arbiter of any matters that arise during competition. The Director represents the final arbiter of any other league/tournament matters. TEAM CAPTAINS Each team will designate two team captains to confer with for discussions on offense and defense. Any decisions made by the on field captain and the referee are final and irrevocable. Captains are the only players eligible to confer with referees regarding calls, penalties and any other decisions or consultation required during the game. Players will deliver any on field complaints to their own team captains for clarification with the referee. Referee will ensure more leeway to the role of the team captain to address grievances with the reffing crew.
    [Show full text]
  • Record Book-2 2008:Layout 1
    Colorado Football History 19th Century was a costly loss for Colorado as Edmundson was injured and lost for the season while four other players were also hurt. IMPORTANT DATES & MILESTONES CU had used only 12 men in that first game, so by its end, almost half were banged up pretty bad. Nov. 15, 1890—First football game ever in the history of the University of Colorado, losing 20-0 to the Denver Athletic Club in Denver. It showed the next Saturday in the program’s first home game Dec. 13, 1890—George Darley runs 65 yards with a fumbled football for a against a veteran Colorado Mines team, considered by many touchdown, the first in CU history. Colorado Mines won to be the top team in the west. Pat Carney took over at quar- however, 50-4. terback, but he was inexperienced, and with CU practicing Nov. 26, 1891—First win in CU history, a 24-4 victory on the road over the more like a soccer team than a rugby team, Mines had its way Colorado Springs Athletic Association Team. and won 103-0. The game was played on a campus field, more Nov. 8, 1892—First win by Colorado in Boulder, a 46-0 win over the University dirt than grass; only five buildings comprised the university of Denver. at the time, including two which still stand today, Old Main Aug. 3, 1894—Harry Heller named first head coach in Colorado history. and Woodbury. Oct. 26, 1895—Fred Folsom debuts as CU head coach with a 32-0 win over the Denver Wheel Club in Boulder.
    [Show full text]
  • Flag Mechanics Quick Start Guide
    QUICK START MECHANICS BOOK (Fourth edition, 2021) Please refer to THE IFAF MANUAL OF FLAG FOOTBALL OFFICIATING for the full version. QUICK START 1 GAME MANAGEMENT CHECKLIST At the earliest possible opportunity after arriving at the ground, the officials should check all appropriate items from the following list. To save time, it is better that all officials share the management of the items in this list or delegate if it is possible. With game or tournament management... • Adequacy of ground and field markings, removal of hazards, etc. • The time the teams will enter the field, or the time the first game shall start • Team announcements and the time they will begin and end • Any VIP's or special arrangements for coin toss ceremony • National Anthems • If appropriate, half-time activities, length of the half-time interval and intervals between games, etc. • Payment of game fee • Down box operator • The balls to be used and whether each team will supply its own football(s) • Towels • Medical facilities and personnel (see below) • Changing room security • If the officials can have a copy of any video • Whether overtime will be played With the management or coach of each team... • Player equipment • Roster form • Coach's report card • Names and numbers of captains • Unusual plays or situations • Rule queries • Sideline control With medical personnel... • Location of medical personnel • Signals to be used to summon medical help to the field Page 2 sur 19 Copyright IFAF Ltd 2021 QUICK START 2 PRE-GAME CONFERENCE A pre-game conference is an opportunity for officials to get into the right frame of mind to officiate a flag football game: for this reason, a pre-game conference should always be held.
    [Show full text]
  • Flag Football Rules: the GAME, FIELD, PLAYERS
    Flag Football Rules: THE GAME, FIELD, PLAYERS & EQUIPMENTGENERAL GAME PROVISIONS THE GAME- The game shall be played between two teams of no more than seven (7) players each, on a rectangular field with a properly shaped, sized and inflated ball. A team may legally play with no fewer than six (6) players. TEAM MANAGERS AND CAPTAINS- Each team shall designate to the referee one or more players as its field captain(s) and one player shall speak for the team in all dealings with officials. There shall be no more than four captains from each team at the coin toss. A field captain’s first announced choice of any options offered his team shall not be reversed. Any player that participated in the last play, and is still on the field of play, may call for a team charged timeout. PERSONS SUBJECT TO THE RULES- All players, captains, managers, or persons affiliated with the teams on the field, involved with a tournament or contest are subject to the rules and shall be governed by the officials and/or the tournament director, staff or appointed agents. THE FIELD- DIMENSIONS, MARKINGS AND AREA DESIGNATION 80 yards from goal line to goal line with two end zones of 10 yards each. Field shall be divided into 4 zones of 20 yards each. Field shall be a minimum of 40 yards wide and a maximum of 53 1/3 yards wide. Marking the five (5) yard line and ten (10) yard line are optional for use during the PAT. These may be marked as hash marks in the center of the field no more than five (5) yards in width Lines should be clearly marked and use of cones or yard line markers along the sideline to signify zone lines are strongly recommended for use during championship play.
    [Show full text]
  • Intern Placement Bulletin
    TRUST & WEALTH MANAGEMENT | 2018 – 2019 | INTERN PLACEMENT BULLETIN Candidate List Please feel free to scroll through the bulletin to view all of our talented students, or click a name below to be taken directly to that bulletin listing. Caylee Addison Joseph Kennedy Jackson Allen William Knabe Daniel Ariola Matthew Knortz Jared Arp Nicolas J. Lamorte John Brinson Ashley Veronica Martinez Katshunga Hans Bakajika Susan Mayo Nicole Barton Carlton Jesse Miller Bridgette Beeson Trevor Milligan Austin Blackman Alexander Milne Caroline Bowns Andrew Morgan Jessica Carter Ian Clayton Moser Madeline Clark Montoya Murphy John Thaddeus Collins Donald Palmer William Ryan Connor Alex Reid George Davis Cottingham Zach Roderick Charles R. Dickinson Jr. Joel Rundle Dalton Lambert Dowd Rogelio Salvador Ashley Dyer Conner Sawyer Jeffrey Fonda Aaron Schnoor Joshua Friday Allyson Slater Kelly Ruth Fuqua Mahala Slaughterbeck Parker Gallagher Daniel Smith Stephen Harrelson Colin Stewart Logan Heintzman Henry Stotz Keyana Holman-Drone Victoria Stotz Zachary Huber Campbell Tarpey Aidan Hunt Jessica Watkins Adam T. Johnson Levi Wiggins Sarai Jordan Jared Williams Justin Kemmerlin Addison Woody Caylee Addison EDUCATION Campbell University, Master of Business Administration, BBA in Trust and Wealth Management: Expected date of graduation: May 2020; GPA: 3.424. Dean’s List, Academic Scholarship, Athletic scholarship. WORK EXPERIENCE National Advisors Trust Company, Summer Intern (Kansas City, Missouri), June-August 2018. Worked under the Trust department, shadowed a trust administrator, a trust officer, and a trust counsel. Read through trust documents, and analyzed model language. Put together trust distribution packets, and assessed the risk of the distribution based on the language of the trust, the amount of the distribution, the running total dollar amount of previous distributions, and the value of the trust.
    [Show full text]
  • Southlake Parks and Recreation
    Adult Flag Football Rules of the Game All games will be played by the Texas Amateur Athletic Federation (T.A.A.F.) and Southlake PARD local guidelines. I. Equipment 1. Jerseys/Tops: Jerseys are requested but not required. As a courtesy teams are encouraged to wear jerseys or shirts matching in color. Tops must be tucked in. Midriff shirts are legal if they do not hinder defense from pulling flags. 2. Shorts/Pants: Any shorts or pants worn during flag football league play must not have pockets located where flags would normally hang from the flag belt. This is to reduce the risk of injury when pulling flags. If discovered during a game or a pocket becomes ripped during a play (an attempt at deflagging a player), if successful, the player will be ruled down as if he were legally deflagged from a flag belt. Any shorts or pants that have striping, piping or a design that camouflages a player's flags or flag belt will not be allowed. 3. Players can wear molded cleats but no metal spikes will be allowed. 4. NO JEWELRY MAY BE WORN AT ANY TIME DURING A GAME. 5. Officials may ban any equipment that they deem as unsafe or illegal. 6. Official game ball(s), flags and belts, scoring equipment and officials will be provided by the Parks and Recreation Department. 7. Flags must be worn at the waist, one on each side. Flags must be attached to a belt, and the belt will be worn snug around the waist. Teammates must wear the same color flags.
    [Show full text]