Beggar My Neighbour
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Beautiful First Edition with Signed Letter Denslow's
Pg 20 914.764.7410 Aleph-Bet Books - Catalogue 107 WONDERFUL 1930’s PICTURE BOOK 119. DE BRUNHOFF,JEAN. 116. CREDLE,ELLIS.PIG-O-WEE. BABAR THE KING. NY: Chicago: Rand McNally (1936). 4to (8 x Harrison Smith & Robert 10”), As new in as new dust wrapper. 1st Haas 1935 (1935). Large edition. The story of a skinny Blue Ridge folio, (10 1/2 x 14 1/2”), cloth Mountain pig and the trouble he gets into backed pictorial boards, light written by Credle and illustrated by her general cover soil else clean with great color lithos spanning the pages tight and VG+. 1st edition throughout in typical 30’s style. Amazing in English of the 3rd Babar copy. $150.00 book - with wonderful color illustrations. Nice copy. $900.00 CUBA - 377 DE LA MARE, WALTER – 250 DEFOE, DANIEL - 479 BEAUTIFUL FIRST EDITION WITH SIGNED LETTER “THIS LITTLE PIGGIE WENT TO MARKET” 117. DAHL,ROALD.CHARLIE AND THE CHOCOLATE FACTORY. NY: Knopf 120. (DENSLOW,W.W.)illus. DENSLOW’S 5 LITTLE PIGS. NY: Dillingham (1964). 8vo, 6 1/4 x 9 1/2”, red cloth blind stamped on cover, [162]p, Fine in near (Aug. 1903). 4to (8 1/4 x 10 fine dust wrapper with the slightest bit of wear at spine ends. 1st edition. (correct 7/8”), stiff pictorial wraps colophon and no isbn #). Illustrated in black &white by Joseph Schindelman. Later (12)p., some cover soil, spine copies have the same original published price but have the ISBN # on rear cover rough but solid, internal amongst other indicators that they are not first, thus proving that the price is not finger soil and a few small the determinant of edition. -
(English-Kreyol Dictionary). Educa Vision Inc., 7130
DOCUMENT RESUME ED 401 713 FL 023 664 AUTHOR Vilsaint, Fequiere TITLE Diksyone Angle Kreyol (English-Kreyol Dictionary). PUB DATE 91 NOTE 294p. AVAILABLE FROM Educa Vision Inc., 7130 Cove Place, Temple Terrace, FL 33617. PUB TYPE Reference Materials Vocabularies /Classifications /Dictionaries (134) LANGUAGE English; Haitian Creole EDRS PRICE MFO1 /PC12 Plus Postage. DESCRIPTORS Alphabets; Comparative Analysis; English; *Haitian Creole; *Phoneme Grapheme Correspondence; *Pronunciation; Uncommonly Taught Languages; *Vocabulary IDENTIFIERS *Bilingual Dictionaries ABSTRACT The English-to-Haitian Creole (HC) dictionary defines about 10,000 English words in common usage, and was intended to help improve communication between HC native speakers and the English-speaking community. An introduction, in both English and HC, details the origins and sources for the dictionary. Two additional preliminary sections provide information on HC phonetics and the alphabet and notes on pronunciation. The dictionary entries are arranged alphabetically. (MSE) *********************************************************************** Reproductions supplied by EDRS are the best that can be made from the original document. *********************************************************************** DIKSIONt 7f-ngigxrzyd Vilsaint tick VISION U.S. DEPARTMENT OF EDUCATION Office of Educational Research and Improvement EDU ATIONAL RESOURCES INFORMATION "PERMISSION TO REPRODUCE THIS CENTER (ERIC) MATERIAL HAS BEEN GRANTED BY This document has been reproduced as received from the person or organization originating it. \hkavt Minor changes have been made to improve reproduction quality. BEST COPY AVAILABLE Points of view or opinions stated in this document do not necessarily represent TO THE EDUCATIONAL RESOURCES official OERI position or policy. INFORMATION CENTER (ERIC)." 2 DIKSYCAlik 74)25fg _wczyd Vilsaint EDW. 'VDRON Diksyone Angle-Kreyal F. Vilsaint 1992 2 Copyright e 1991 by Fequiere Vilsaint All rights reserved. -
Happy Families Card Game Instructions
Happy Families Card Game Instructions Fabian ripraps curiously if epiglottic Lowell faffs or paralyzes. Fonsie inciting abroad. If sequacious or connaturally,bacchanalian howWaldemar mingy isusually Toddy? stultifying his hodgepodge express indiscreetly or snoozes lyingly and Download Happy Families Card Game Instructions pdf. Download Happy Families Card Game youInstructions need a basisdoc. Success for a dealer in the Get families another game card continues of happy until game all forages this with library a father initializes card tobeacon discard, and phonicstagging andconcepts four cards and memory. here. Pill Doing the game this forare many not the families player cardon the instructions entire family printed sets onis importantthe turn you theask leftfor example,to identify takethe peoplethe biggest can! differencePatanjali family appears card to of collect. families Families game thathave you to playcan behappy acknowledged card from familiesby the suit game can is be a playedgood at by the selecting site. Paper shapes when or the three, happy you families can be thegame animals. instructions Toddlers printed who on has back the of gamecards facefor each down other in french, please but change be the skin top color card andgame where two otherteachers please pay eg. it your Quartet hand does which the you happy have card Acknowledgeddone a quartet. byDesigned one card to deck, enjoy he and holds happy all cardthese instructions examples haveprinted been on thelabels times. and Suitsto shed. of game for tothe a fourhappy matching game instructionscolours, not printed only two, on theyreading are aboutmr bit yourafter keymy bookto form making to play. your Meant best to to allow find! Mostthe like fourfamilies he hasinstructions the card. -
Copyrighted Material
37_599100 bindex.qxd 8/31/05 8:21 PM Page 353 Index basics of card games. See Ninety-Nine, 143–148 • A • also card games; cards Oh Hell!, 137–138 Accordion, 22–26 deck of cards, 10 Partnership Auction aces around, 205, 222 etiquette for playing, 17 Pinochle, 220–221 Alexander the Great (La playing a game, 14–17 Setback, 227–228 Belle Lucie), 31–35 preparing to play, 11–14 Spades, 163–169, 171 all pass (in President), 255 ranking card order, 11 big blind (in Poker), 285 allin (in Poker), 287 selecting a game, 17–19 Black Jack (Switch), American Contract Bridge Beggar My Neighbor (Beat 108–110 League (Web site), 185 Your Neighbor Out of Black Maria, 199 American Cribbage Con- Doors), 45–47 Black Peter card, 57 gress (Web site), 252 beggars (in President), 256 Blackjack Animals, 49–50 beginning to play. See basics aces and going high or announcement, 13 of card games low, 276–277 ante, 112, 285, 302 Benny (Best Bower), 154 betting in Casino auction (in Bridge), 13, 185 bets Blackjack, 271–272 Auction Pinochle anteing up (in Poker), 285 betting in Social bidding, 211–212, 213–214, bidding versus, 13 Blackjack, 265–266 218–219 calling (in Poker), 286 card values, 264 conceding your hand, 219 opening (in Poker), Casino Blackjack, 271–277 dealing, 212 294–296 croupiers, shoes, banks, discarding, 214–215 out of turn (in Poker), 288 pit bosses, 271 kitty, 212, 215–216 seeing (in Poker), 286 dealing in Casino Black- melds, 214–215 Bid Whist, 133–134 jack, 272–273 scoring, 216–218 bidding dealing in Social Black- strategies for play, betting versus, 13 jack, 263, 264–265 218–219 blind nil, 164, 167–168 doubling down, 275 Authors, 53–54 defined, 13 five or sixcard tricks, 269 dropping, 214 kibitzer, 271 listening to, 348 naturals, 267, 268 • B • for nil (zero), 164, origin of, 265 166–169, 171 paying players, 268 balanced hands (in COPYRIGHTED MATERIAL overbids, 214 selecting banker/ Spades), 166 safe, 214 dealer, 263 banker (in Blackjack), shooting the moon, Social Blackjack, 263–270 263–264, 266, 268, 271 196–197, 230, 234 splitting cards, 266, banking card games. -
A Fast Mental Poker Protocol
J. Math. Cryptol. 6 (2012), 39–68 DOI 10.1515/jmc-2012-0004 © de Gruyter 2012 A fast mental poker protocol Tzer-jen Wei and Lih-Chung Wang Communicated by Kwangjo Kim Abstract. In this paper, we present a fast and secure mental poker protocol. The basic structure is the same as Barnett & Smart’s and Castellà-Roca’s protocols but our encryp- tion scheme is different. With this alternative encryption scheme, our shuffle is not only twice as fast, but it also has different security properties. As such, Barnett & Smart’s and Castellà-Roca’s security proof cannot be applied to our protocol directly. Nevertheless, our protocol is still provably secure under the DDH assumption. The only weak point of our protocol is that reshuffling a small subset of cards might take longer than Barnett & Smart’s and Castellà-Roca’s protocols. Therefore, our protocol is more suitable for card games such as bridge, most poker games, mahjong, hearts, or black jack, which do not require much partial reshuffling. Keywords. Mental poker, DDH assumption. 2010 Mathematics Subject Classification. 94A60, 68M12. 1 Introduction 1.1 Mental poker Mental poker is the study of protocols that allow players to play fair poker games over the net without a trusted third party. There are very few assumptions about the behavior of adversaries in mental poker. Adversaries are typically allowed to have a coalition of any size and can conduct active attacks. The main challenge is to design a secure mental poker protocol that is fast enough for practical needs. Numerous mental poker protocols have been proposed ([4,5,10–12,17,18,20,25,26,28,30,34–36]) and many of them are provably secure, but all commercial online poker rooms are still based on client-server architec- tures. -
CONGR.ESSION AL RECORD-HOUSE. }Lay 31, Bill 2104 Th::Tt We Had up a Few Days Ago, the Purpose of Which 1\Ir
.7234 CONGR.ESSION AL RECORD-HOUSE. }lAY 31, bill 2104 th::tt we had up a few days ago, the purpose of which 1\Ir. 1\IADDEN. Then let us amenu it so that it will say so. i to increa e the salaries of the boiler inspectors. If there is 1\fr. GARRET'".r of Tennessee. For the time being I make a not to be any oppo ition to that bill, it bus been on the calendar point of order on the re olution. for many months, and the department is very much desirous Mr. MADDEN. I do not think the point of order is well taken· to have the legislation enacted. I think the resolution simply asks for facts. It does not ask fo~ 1\Ir. SMOOT. I will say to the Senator from Mississippi that an opinion. It a ks for information which ought to be in I received in thi morning's mail a number of communications pos e sion of the department to which the re olution i ad upon the que tion of steamboat inspectors. I have not yet had dresseti. time to reati them, anti I want the bill to go over at least until The SPE..i.KER. What does the gentleman say about this I can exnmiue the letters which I have already received. language: l\Ir. V .A.RDAMAN. I am not going to urge the consideration That the Interstate Commerce Commi sion be requested to report to of the measure at this time, but it is very necessary that it shall the House the number of men in the s ervice of the commission liaWe to be passed. -
This Is Not a Dissertation: (Neo)Neo-Bohemian Connections Walter Gainor Moore Purdue University
Purdue University Purdue e-Pubs Open Access Dissertations Theses and Dissertations 1-1-2015 This Is Not A Dissertation: (Neo)Neo-Bohemian Connections Walter Gainor Moore Purdue University Follow this and additional works at: https://docs.lib.purdue.edu/open_access_dissertations Recommended Citation Moore, Walter Gainor, "This Is Not A Dissertation: (Neo)Neo-Bohemian Connections" (2015). Open Access Dissertations. 1421. https://docs.lib.purdue.edu/open_access_dissertations/1421 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. Graduate School Form 30 Updated 1/15/2015 PURDUE UNIVERSITY GRADUATE SCHOOL Thesis/Dissertation Acceptance This is to certify that the thesis/dissertation prepared By Walter Gainor Moore Entitled THIS IS NOT A DISSERTATION. (NEO)NEO-BOHEMIAN CONNECTIONS For the degree of Doctor of Philosophy Is approved by the final examining committee: Lance A. Duerfahrd Chair Daniel Morris P. Ryan Schneider Rachel L. Einwohner To the best of my knowledge and as understood by the student in the Thesis/Dissertation Agreement, Publication Delay, and Certification Disclaimer (Graduate School Form 32), this thesis/dissertation adheres to the provisions of Purdue University’s “Policy of Integrity in Research” and the use of copyright material. Approved by Major Professor(s): Lance A. Duerfahrd Approved by: Aryvon Fouche 9/19/2015 Head of the Departmental Graduate Program Date THIS IS NOT A DISSERTATION. (NEO)NEO-BOHEMIAN CONNECTIONS A Dissertation Submitted to the Faculty of Purdue University by Walter Moore In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy December 2015 Purdue University West Lafayette, Indiana ii ACKNOWLEDGEMENTS I would like to thank Lance, my advisor for this dissertation, for challenging me to do better; to work better—to be a stronger student. -
The Card Game WAR Object Oriented Programming
The Card Game WAR The card game WAR is a simple card game for two players.1 The 52 cards in a conventional deck are shuffled, and each player draws three cards. The remaining cards are placed in a pile facedown between the two players. Play then proceeds as a series of rounds. During each round both players select one of their three cards, and place it face up in front of them. If the ranks of both cards are the same, then both players retain their cards (setting them aside). Otherwise, the player with the highest-ranking card keeps both cards (again, setting them aside). After playing their card, players draw one card from the deck to replace the card just played. The game ends when the deck is exhausted, and the player with the most cards wins. 1 This description is taken from Budd, it is not the usual version of the game, but is similar. 1 Object Oriented Programming General approach: 1. Examine the problem statement and identify the objects. 2. Group the objects into classes. 3. Identify the actions (or responsibilities), which the classes perform. Nouns identify objects and classes. The actions (or responsibilities) are identified by verbs. 2 Objects of the Game WAR card • Cards are ordered by the relationship rank – i.e., cards can be considered to have one higher than the other, or be equal. player • Holds three cards. • Draws cards. • Plays cards. • Keeps cards. deck • Contains 52 cards initially • Is shuffled • Cards are drawn from it. 3 UML Class Diagram of War %CTF VJGATCPM +PVGIGT VJGAUWKV 5WKV &GEM VQR%CTF KPV %CTF %CTF 9#4 VJG&GEM cards %CTF UXUWKVUTXKPV %CTF FTCY %CTF QRGTCVQT QUQUVTGCO C%CTF EQPUV %CTF QUVTGCO UJWHHGN OCKP QRGTCVQT E%CTF E%CTF DQQN KU'ORV[ DQQN QRGTCVQT E%CTF E%CTF DQQN &GEM &GEM QRGTCVQT E%CTF E%CTF DQQN IGV4CPM KPV IGV5WKV UWKVU O[%CTFU RNC[GT RNC[GT 2NC[GT O[5EQTG KPV TGOQXGF%CTF KPV FTCY %CTF CFF2QKPVU JQY/CP[KPV 2NC[GT C&GEM&GEM 2NC[GT 5EQTG +PVGIGT TGRNCEG%CTF C&GEM&GEM 4 Why C++ Bjarne Stroustrup developed C++ with the following properties: 1. -
Kid Friendly Card Games Beyond Go Fish
Kid Friendly Card Games Beyond Go Fish SPOONS: you need a standard deck of cards with no Jokers, spoons-one fewer than there are players, good for any number of players. Objective: The winner is the last player remaining. How to Play: Arrange the spoons in a small circle in the center of the table and deal four cards to each player. Each player tries to make four of a kind. The dealer takes a card off the top of the deck to have five cards in his hand, removes one and passes it facedown to the left. Each player discards to the person on his left. The last player places his discard into a trash pile. Cards are picked up and passed quickly around the table until someone gets four of a kind and takes a spoon from the center. Once the player with four of a kind takes a spoon, anyone can take a spoon. The player left without a spoon is out. If at any time the draw cards run out, pause to reshuffle the trash pile and keep going. Remove one spoon at the start of each hand so that there is always 1 fewer spoons than players. The fun part: The player who reaches four of a kind first has a variety of ways he can take the first spoon. A sneaky pull exposes those paying too close attention to their cards. A demonstrative grab leads to a wild free-for-all. Either way, it's hilarious. SNAP: use a standard deck of cards. Objective: Be the last player with cards to win. -
The Comic in the Theatre of Moliere and of Ionesco: a Comparative Study
Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1965 The omicC in the Theatre of Moliere and of Ionesco: a Comparative Study. Sidney Louis Pellissier Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Recommended Citation Pellissier, Sidney Louis, "The omicC in the Theatre of Moliere and of Ionesco: a Comparative Study." (1965). LSU Historical Dissertations and Theses. 1088. https://digitalcommons.lsu.edu/gradschool_disstheses/1088 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. This dissertation has been microfilmed exactly as received 66-744 PELLISSIER, Sidney Louis, 1938- s THE COMIC IN THE THEATRE OF MO LI ERE AND OF IONESCO: A COMPARATIVE STUDY. Louisiana State University, Ph.D., 1965 Language and Literature, modern University Microfilms, Inc., Ann Arbor, Michigan THE COMIC IN THE THEATRE OF MOLIHRE AND OF IONESCO A COMPARATIVE STUDY A Dissertation Submitted to the Graduate Faculty of the Louisiana State University and Agricultural and Mechanical College in partial fulfillment of the requirements for the degree of Doctor of Philosophy in The Department of Foreign Languages btf' Sidney L . ,') Pellissier K.A., Louisiana State University, 19&3 August, 19^5 DEDICATION The present study is respectfully dedicated the memory of Dr. Calvin Evans. ii ACKNO'.-'LEDGEKiNT The writer wishes to thank his major professor, Dr. -
Card Games to Play7
Card Games to play7 Great Classic Card Games for Children Many classic card games are appropriate for young children, and the simplest can be played by kids as young as 3 years old. | Source 1. Memory (Concentration) • Ages: 3+ • Players: 2–4 How to Play 1. Deal out all the cards facedown on the table. 2. Players take turns to flip over 2 cards. If they flip over a pair that matches, they win the pair and get to have another go. If not, the next player takes a turn. 3. If you are playing with a standard set of cards, you can either allow matching the same number and same colour card or just the same value. 4. At the end, the player with the most cards wins. Variations You can also play Memory as a one-player game. Use a timer to try and get as many pairs as possible in 3 minutes. Try and beat your own score (or someone else's). 2. Snap • Ages: 3+ • Players: 2–6 (best with 3 or more) How to Play Play Snap with traditional playing cards, or buy a set of themed Snap cards. Themed Snap can be especially fun for children, and you can choose a theme to suit their interests (or to teach them numbers, maths or specific words). 1. Deal out the cards around all the players so each player has a pile of cards which they place facedown. 2. The first player turns over the card at the top of their pile and starts a pile in the centre. -
Games & Puzzles Magazine (Series 1 1972
1 GAMES & PUZZLES MAGAZINE (SERIES 1 1972-1981) INDEX Preliminary Notes [DIP] Diplomacy - Don Turnbull 1-10 [DIP] Diplomacy - Alan Calhamer 37-48 G&P included many series, and where a game [DRA] Draughts - 'Will o' the Wisp' 19-30 reference relates to a series, a code in square brackets [FAN] Fantasy Games - 'Warlock' 79-81 is added. [FIG] Figures (Mathematics) - Many authors 19-71 The table below lists the series in alphabetical order [FO] Forum (Reader's letters) 1-81 [GV] Gamesview (Game reviews) 6-81 with the code shown in the left hand column. [GGW] Great Games of the World - David Patrick 6-12 Principal authors are listed together with the first and [GO] Go - Francis Roads 1-12 last issue numbers. Small breaks in publication of a [GO] Go - John Tilley 13-24 series are not noted. Not all codes are required in the [GO] Go - Stuart Dowsey 31-43 body of the index. [GO] Go, annotated game - Francis Roads 69-74 Book reviews were initially included under [MAN] Mancala - Ian Lenox-Smith 26-29 Gamesview, but under Bookview later. To distinguish [MW] Miniature Warfare - John Tunstill 1-6 book reviews from game reviews all are coded as [BV]. [OTC] On the Cards - David Parlett 29-73 [PG] Parade Ground (Wargames) - Nicky Palmer 51-81 References to the Forum series (Reader's letters - [PB] Pieces and Bits - Gyles Brandreth 1-19 Code [FO]) are restricted to letters judged to [PEN] Pentominoes - David Parlett 9-17 contribute relevant information. [PLA] Platform - Authors named in Index 64-71 Where index entries refer consecutively to a particular [PR] Playroom 43-81 game the code is given just once at the end of the [POK] Poker - Henry Fleming 6-12 issue numbers which are not separated by spaces.