Work Experience: Employment: Toy Figurine Prototyping, Powercore, Palo Alto, CA (Remote, 10 Months) ​ 3D Sculptor - Sculpting character models in Zbrush based on concepts - Prep model for 3d printing and fabrication

Sims 4 and Sims 3 Expansions and Worlds, Electronic Arts Redwood Shore, Redwood City, CA (2 years) ​ Object Modeler - Concept, model, UV, and texture assets using Maya, Photoshop, Zbrush, and proprietary engines - Organize asset files using Perforce Shipped Titles: Sims 4, EA, September 2014 ​ Sims 3 Island Paradise Expansion, EA, June 2013 ​ Sims 3 Aurora Skies World, EA, February 2013 ​ Sims 3 Monte Vista World, EA,December 2012 ​ Sims 3 Sunlit Tides World, EA, August 2012 ​ Sims 3 Store Toyota Prius C, EA, July 2012 ​

Independent Contractor: Undisclosed Product Design Work, Form&Fiction, San Francisco, CA (1 Month) ​ 3D Modeler - Create a 3D model of a prop to actual scale to be used for advertisement

Undisclosed Product Design Work, Alliance Studios, Canoga Park, CA (1 Month) ​ 3D Modeler - Concept, design and model a functional product to be prototyped

TopCon Commercial Work, Artillery SF, San Francisco, CA (2 Months) ​ 3D Modeler - Model, Retopologize, UV, and Texture products for informational videos - Model a conceptual building for visualization External Projects: The Accountant, Mold3D, Pasadena, CA ​ 3D Sculptor - Work with concept design made by Doktor A and sculpt the toy model for Mold3D’s online store

Turk St. Project, Beth Sousa, San Francisco, CA ​ Electrical Set Up - Wire a section of the large sculptural installation on Turk St. Education: BFA, Academy of Art University, School of Animation and Visual Effects ​ Major: ​ Skills: Software: Maya, Zbrush, , 3Ds Max, Topogun, Mental Ray, Vray, Headus UV Layout, Unity , Photoshop, After Effects ​ Traditional: 3D Printing, Sculpting, Concept Art, Digital Painting, Gouache Painting, Stop Motion ​