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Global Licensors, the Exclusiven Annual Compilation and Retail
MAY 2011 VOLUME 14 NUMBER 2 ® TOP GL OB AL LIC EN SO RS This exclusive report ranks the world’s largest licensors and spotlights hundreds of the hottest properties that are driving sales of licensed merchandise at all the major retailers around the globe. Sponsored by TOP GL OB AL LIC EN SO RS S R O S The Top 125 Global Licensors, the exclusiveN annual compilation and retail E C I sales ranking of the world’s largestL licensed brands from License! Global, L A reveals continued growth andB consumer demand for the hottest merchandise O L G from entertainmentG properties to fashion brands to corporate icons to sports leagues and franchises. By Tony Lisanti isney Consumer Products once again ranked as the No. The top three global licensors by major sectors are as follows: 1 global licensor reporting $28.6 billion in retail sales of Entertainment–DCP, WBCP and Marvel; Dlicensed merchandise worldwide in 2010, up from $27.2 Apparel–Iconix Brand Group, Phillips-Van Heusen and Cherokee; billion in 2009. DCP’s Toy Story franchise, influenced by box office Toy/Character–Mattel, Sanrio and Hasbro; success and merchandise demand for Toy Story 3, was the most Sports–Major League Baseball, Collegiate Licensing and National dominant property of the year at retail generating $2.4 billion in Football League; retail sales. DCP believes that Cars 2 could have a similar impact in Corporate Brands (non-apparel, non-automotive)–Westinghouse, the marketplace this year. Electrolux and Sunkist. DCP’s retail sales do not include Marvel Entertainment, a wholly The top ranked non-U.S. -
Diapositive 1
• 95x26’ (4 seasons) + 1x52’ special 2D CGI Animation • 26x26’ Live Action / CGI HD In Production – Delivery Q1 2013 • Genre: action/adventure/sitcom • Target: 6+ THE SERIES A POWERFUL 360° BRAND • 97x26’ available in more than 10 Languages: English, French, Castillan, Portuguese, Italian, Dutch, Polish, Neutral Spanish, Brazilian, Mandarin, Arabic, Korean, Russian • 10 years of International TV success in 150 countries: #1 on France 4, #2 in Spain on Clan TV, #4 in Italy on Rai Gulp, #2 in Hungary on Megamax… • A growing online community: +230 000 Facebook fans worldwide on the official FB page and more than 400 000 active members • Browser Social Online Game: In the Top 5 of Facebook actions games growing by 5000 per day since international launch on July 2012. More than 1 200 000 players worldwide! • 40 active Licensees: Toys (Simba), Home Video (Warner Bros & Universal), Publishing (Hachette…), Video Games (Wii, DS, PSP), Back to School, Home Textile, Food Promotion, Candies,… WITH AMBITIOUS DEVELOPMENTS • New season in production combining CGI Animation and Live-action (26 X 22’) - Delivery Q1 2013. Available also as Format! • Already sold to : RTBF Belgium, Measat Malaysia, Cineplex Thailand, Canal Panda Portugal, Canal + Poland, Noga Israël, Pravai Preuvod Serbia, DPI Russia (Channel One), MTV OY Finland THE ANIMATED SERIES SYNOPSIS • Utilizing the latest advances in 2D and 3D computer graphics imagery (CGI), “Code Lyoko” follows the adventures of four teenage students who discover the existence of a mysterious parallel universe, a virtual world called Lyoko. • The students, Yumi, Ulrich, Odd and Jeremy discover that both Earth and Lyoko are being threatened with destruction by a super virus, X.A.N.A., which has infected the Super Computer that controls everything. -
Typology of Tropes in Avatar-Based Storytelling Practices
Replay 1 (3) / 2016; I. CEEGS 2015 Proceedings; Articles / Artykuły http://dx.doi.org/10.18778/2391-8551.03.06 Marta Tymińska University of Gdansk Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices Introduction Being trapped in a computer game, fighting evil Artificial Intelligence, saving the world or at least virtual reality – those tropes are common in contemporary novels, comic books and motion pictures. The majority of popular, mainstream culture reco- gnizes digital games, virtual reality and the Internet as part of everyday experience, therefore it often incorporates them in its narratives. The influence of games upon other media transpires in various forms: from including such themes in world-buil- ding and storytelling to creating spaces imitating game-like experiences. Avatars star- ted to appear in various titles as main characters or projections thereof. The inclusion of avatars in such non-game narratives can recreate the common knowledge of digital game context or various misconceptions that authors of other popular media hold regarding player-avatar phenomena. The aim of this article is to investigate popular tropes within avatar-based story- telling practices present in popular media other than digital games. Inspired by Ted Friedman’s work (2005) on cybercultures and representation of computers in popular culture, this paper will focus on avatar-related tropes through an analysis of a range of texts such as: comic books, motion pictures, animations, TV series, and whole fran- chises. The results will be confronted with the most recent research in the matter of avatars in game studies. This approach will enable me to create a typology of narrative tropes connec- ted with the gaming experience throughout the avatars and to explore the avatar- 101 -player relationship. -
Nintendo Wii
Nintendo Wii Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments $1,000,000 Pyramid, The Ubisoft 007: Quantum of Solace Activision 10 Minute Solution Activision 101 in 1 Sports Party Megamix Atlus USA 101-in-1 Party Megamix Atlus 2 for 1 Power Pack: Kawasaki Jet Ski & Summer Sports 2 Destineer 2010 FIFA World Cup South Africa Electronic Arts ABBA: You Can Dance Ubisoft AC/DC Live: Rock Band Track Pack MTV Games Academy of Champions: Soccer Ubisoft Action Girlz Racing Conspiracy Entertainment Action Replay Wii Datel Active Life Explorer Namco Bandai Games Active Life: Extreme Challenge Namco Bandai Games Active Life: Magical Carnival Bandai Active Life: Outdoor Challenge Namco Bandai Adventures of Tintin, The: The Game Ubisoft Agatha Christie: And Then There Were None The Adventure Company Agatha Christie: Evil Under The Sun The Adventure Company Alice in Wonderland Disney Interactive Alien Monster Bowling League Destineer Alien Syndrome Sega Aliens in the Attic Playlogic All Star Cheer Squad THQ All Star Cheer Squad 2 THQ All Star Karate THQ Alone in the Dark Atari Alvin & the Chipmunks: The Squeakquel Majesco Alvin and the Chipmunks Brash Entertainment Alvin and the Chipmunks: Chipwrecked Majesco Amazing Race, The Ubisoft Amazing Spider-Man, The Activision America's Next Top Model Crave Entertainment American Mensa Academy Maximum Games AMF Bowling: Pinbusters! Bethesda Softworks AMF Bowling: World Lanes Vir2L Angry Birds Trilogy Activision Angry Birds: Star Wars Activision Animal Crossing: City Folk Nintendo Animal -
Neon Genesis Evangelion 006 Vierde Die Voldoet Gratis Epub, Ebook
NEON GENESIS EVANGELION 006 VIERDE DIE VOLDOET GRATIS Auteur: Yoshiyuki Sadamoto Aantal pagina's: 179 pagina's Verschijningsdatum: 9999-01-01 Uitgever: Glénat Benelux EAN: 9789069696362 Taal: nl Link: Download hier Button Bashers Podcast Heimwee naar de sterren 8. En De Engelen Zwegen 3. Tanatos hc De paus en de engelen 0. Doomsday LJ Veen Klassiek - Het einde van het begin 0. Mars Op Tanga 0. Lijf En Leed 0. De Optimisten 0. Bekijk de hele lijst. Over de serie Neon Genesis Evangelion. Sadamoto, Yoshiyuki Tranen Tweedehands 9, Sadamoto y Neon genesis evangelion Mother Tweedehands 11, Meer uit de serie Neon Genesis Evangelion. Vaak samen gekocht. Denk wat je wilt, doe wat je droomt boek - Gijs Jansen. Dianetics 55! Ron Hubbard. Dit eiland boek - J. Dit is agile pdf download Sander Hoogendoorn. Docentenreeks - Leercoaching in het beroepsonderwijs Begeleider boek - Joost van der Hoeven. Dode Kamer boek. Dodelijke date. Dossier Metselaer 2 - Genadeklap. Download 1 arbeitsb. Deutsch fur niederlander - Kwakernaak pdf. Download Download Aardzee Omnibus pdf Ursula le Guin. Download Acupressuur. Acupunctuur met de vingertoppen pdf Pedro, Chan. Download Coachen bij de overheid - J. Choy pdf. Download Cognitieve Gedragstherapie pdf Simos. Download Dag lieve Sterre Download De magie van het dagelijks leven pdf Moore. Download De Meesters van Harvell - J. Jones pdf. Download De oorlogsbruid pdf Nancy Richler. Download De zon van Breda - A. Pérez- Reverte pdf. Download Dwaallicht - Auteur Onbekend pdf. Download Emotionele intelligentie - Daniel Goleman pdf. Download Engels welzijn - pdf. Download Erfenis - Danielle Steel pdf. Download Evangelie naar Johannes pdf Ridderbos H. Download Frankrijk! Wester pdf. Download Friedman, Fabels van friedman pdf E. -
CL Presentation MIPCOM 09 [Lecture Seule]
THE SERIES • 97 Half hours over 4 seasons • Genre: action/adventure/sitcom • Target: 6+ • High-tech adventures featuring 2D & 3D CGI animation – incredible storytelling – exciting & engaging characters • A true community phenomenon – worldwide exposure (over 100 countries) – online community at CodeLyoko.com now in English, French & Spanish • Licensing and Marketing Program – Everlasting property with new developments over 2010-2011 SYNOPSIS • Utilizing the latest advances in 2D and 3D computer graphics imagery (CGI), “Code Lyoko” follows the adventures of four teenage students who discover the existence of a mysterious parallel universe, a virtual world called Lyoko. • The students, Yumi, Ulrich, Odd and Jeremy discover that both Earth and Lyoko are being threatened with destruction by a super virus, X.A.N.A., which has infected the Super Computer that controls everything. • Now the students, who are joined by Aelita, a virtual being from Lyoko, must lead double lives: ordinary boarding school students on Earth and action heroes inside the digital world of Lyoko, where they learn each has special powers. CODE LYOKO – DRIVING FORCES • 97 x 26’ episodes (4 seasons and 1 x 52’ special) – Long term TV exposure – Repeat episodes allow fans to delve deeper into the back-story • Unique mix of 2D animation sitcom and 3D Action/Adventure sequences – Best aspects of two successful genres combined in each episode – Fast-paced action scenes • A secret quest with a deep back-story – Fully-formed characters with interesting backgrounds are unlike most animated series – Strong core fan community • Strong characters which inspire role-playing – Strong appeal within a wide target from 6 to 12 –Initial series core fan base 8-10 years old Code Lyoko Heroes : Ulrich • Ulrich Stern is the serious, silent type. -
Programming, We Hope That Everyone Attending Animenext This Year Will Find This Year’S Lineup As Exciting As We Do
Letter From The Con Chair Letter From Welcome AnimeNEXT attendees! Let me take a moment to introduce myself. I am Eric Torgersen, the AnimeNEXT 2014 Convention Chairman. This is my first year as the con chair, and my staff and I have spent a lot of time planning the best show we can for you. For the past 12 months, we have selected some great guests, bands, and designers to come to AnimeNEXT from Japan to share their insight with you on anime and Japanese pop culture. To top this off, we also have lots of great domestic guests including voice actors from shows like Space Dandy, Attack on Titan, and Pokemon. With plenty of new panels and programming, we hope that everyone attending AnimeNEXT this year will find this year’s lineup as exciting as we do. I would like to thank my staff, especially my vice chairs for all their hard work, all of the staff volunteers that are working very hard for you this weekend, and most importantly, all of you who are attending this year! We hope you find our con to be a fun, family-friendly event with lots of diverse programming for both kids and adults. Please enjoy our event safely and responsibly so that everyone can have a great time! Warmest regards, Eric Torgersen AnimeNEXT Convention Chairman 2014 Table of Contents 2. Code of Conduct 16. Table Top Gaming 30. Staff Roster 3. Guests of Honor 16. Manga Library 31. Artist Alley Info & Map 4. Fashion Guests 17. Game Shows 32. Dealers Room Map 6. -
Video on Demand in Europe
Video on Demand in Europe Study caried out by NPA Conseil for the Direction du développement des médias and the European Audiovisual Observatory Director of publication: Wolfgang Closs, Executive Director of the European Audiovisual Observatory Supervising Editors: Laure Kaltenbach (DDM), André Lange (European Audiovisual Observatory). Study carried out by: NPA Conseil: Valérie Champetier, Deputy Director; Denis Gaumondie, Consultant; Samir Ouachtati, Consultant. Marketing: Markus Booms, [email protected] Editorial Assistant : Valérie Haessig (European Audiovisual Observatory) Publisher: European Audiovisual Observatory 76, Allée de la Robertsau – F – 67000 Strasbourg Tel.: +33 (0)3 88 14 44 00 – Fax: +33(0)3 88 14 44 19 E-mail: [email protected] - URL: http://www.obs.coe.int The analyses made in these articles are the author’s own opinions and cannot in any way be considered as representing the point of view of the Direction du développement des médias, the European Audiovisual Observatory, its members or the Council. © Direction du développement des médias and European Audiovisual Observatory, May 2007. Printed in France ISBN 978-92-871-6258-8 OBS ref.: n53290v2 – Revised 06/2007 2 VIDEO ON DEMAND IN EUROPE Study carried out by NPA Conseil for the Direction du développement des médias (DDM – France) and the European Audiovisual Observatory 3 4 TABLE OF CONTENTS 1SUMMARY OF THE STUDY ............................................................... 11 1.1 BACKGROUND TO THE STUDY ...............................................................................