Tug the Terrible's Treasure Trove

100 magic weapons armor and wonderous items

Sample file MELEE WEAPONS 1) Mad Dog's Saber 6) Blade of the Specter Weapon (Saber +1) finesse, uncommon Weapon ( +1) versatile, rare 1d8 slashing 1d8 (1d10 versatile) slashing An ornate saber with a curved hilt of brass and scabbard of A cracked and damaged longsword with only 4 inches wolf pelt. When the wielder is being flanked this weapon remaining of its blade. A spectral image of the 's full deals 1 additional damage die, and allows one to move form rises from the cracked hilt and crossguard. This weapon through an enemy occupied space on a successful hit if they has advantage to hit when attacking spectral enemies such as so choose. ghosts or wraiths.

2) Ash Maker 7) Dauntless Weapon (Saber +1) finesse, requires attunement, rare Weapon (Longsword +1) versatile, uncommon 1d8 slashing, 1d8 fire damage 1d8 (1d10 versatile) slashing A blackened blade with red cloth wrapped around the hilt, A simple longsword with a gold engraving of a lion's head always flickering with ever glowing cinders and ash around near the base of the blade, its hilt wrapped in soft hide. When the edges. Deals an additional 1d8 fire damage, also you succeed on a saving throw versus fear or charm, you gain damaging enemies adjacent to your target for 1d4 fire advantage on your next attack and all allies within 60ft which damage on a successful hit as flames dance in an arc with can see you gain 1d6 inspiration. each swing. 8) Bitterfang 3) of the White Sands Weapon (Bastard Sword +1) versatile, uncommon Weapon (Scmitar +1) finesse, light, uncommon 1d8 (1d10 versatile) slashing 1d6 slashing A razor-sharp sword with a double length hilt and a curved, A shining scimitar with an ivory hilt emblazoned with spiked crossguard with iron tassels. When your target has opals. On a critical hit the enemy's STR is reduced by 1 as been healed or given temporary HP in the previous or their blood and flesh is turned to sand where the blade current round you may attack with advantage. struck. 9) Bad Company 4) Scimitar of the Two Moons Weapon Set (longsword +1, dagger +1) versatile, light, Weapon (Scmitar +2) finesse, light, requires attunement, rare uncommon 1d6 slashing 1d8 (1d10 versatile) slashing A shimmering blade with an engraving of the full moon and 1d4 piercing a crescent moon adorning either side. Once per short rest the A steel dagger and longsword set with hidden wielder may summon an illusory double of themselves within compartments in the hollow hilts. When wielded together, the 30ft which can be moved or controlled using a bonus action. user may make an extra attack with the dagger at the end of The double may provide flanking bonus to allies or the their turn. This extra attack has advantage if they have wielder, and one may use an action to switch places with the successfully struck the enemy with the longsword this turn. double during their turn. The double has an AC of 10 plus the If each weapon is wielded by two allies standing side by wielder's INT modifier, and requires concentration to side or attacking the same enemy in melee, both allies gain a maintain. free disengage. If one is struck by the enemy the other wielder gets a retaliation blow as a reaction. 5) Storm of Ages Weapon (Longsword +3) versatile, requires attunement, 10) Blade of Hadar legendary Weapon (Longsword +1) versatile, reach (15ft), uncommon 1d8 (1d10 versatile) slashing, 2d6 lightning damage 1d8 (1d10 versatile) slashing A Longsword with a thick, heavy blade. Veins of flickering 1d8 (reach) slashing electricity can be seen dancing along its edge in dim light or A longsword of dark metal with a spiraling tentacle pattern darkness. When storm clouds are near, it hums with energy. which climbs from the hilt and crossguard to the blade. This legendary sword of the heavens deals an additional 2d6 When in dim light or darkness, this blade may lash out up to lightning damage. If the attack made with this weapon kills 15ft to attack enemies at a distance as the blade takes on the the target the lighting damage is carried to the nearest enemy form of an eldritch tentacle. in 30ft as it bounces to its new target, prioritizing enemies wearinSampleg metal armor. file

1 11) Icebreaker 16) Tusk Breaker Weapon (Shortsword +1) finesse, light, requires attunement, Weapon ( +1) versatile, requires attunement, very rare uncommon 1d6 slashing 2d4 (2d6 versatile) slashing, uncommon A silver shortsword with engravings resembling morning A heavy, flat tipped falchion of dark iron forged in the blood frost on a windowpane, and a hilt of red cedar. This weapon of an Orcish battlemaster. Grants an additional damage die grants a single use of Tasha's Hideous Laughter to be used when fighting those with Orcish blood, and grants the wielder without expending a spell slot. If the spell is successful, the the Relentless Endurance feat. The blade grows hot to the wielder's CHA is raised by 2 for the rest of the encounter. touch when near its favored enemy. Recharges on a short rest. 17) Viper's Kiss 12) Wyrd Blade Weapon (Urumi +1) martial, requires attunement, uncommon Weapon (Shortsword +1) specialized, light, uncommon 2d4 slashing, 1d4 poison damage 1d6 slashing (uses spellcasting ability & modifier) A flexible, whip like exotic blade popular in certain areas of A strange shortsword that is hard to focus on- the blade the world. This strange blade requires special training. Deals hums slightly, occasionally sending out small sparks of 2d4 slashing and 1d4 poison damage, and can turn into a purple energy. Its hilt is made of dark, stained wood, covered Poisonous Snake you command at will. If struck in serpent in intricate runes. Upon rolling a critical hit or failure, roll on form it reverts to a sword for 24 hours. the wild magic table. 18) Riptide 13) Deadly Gamble Weapon (Harpoon +1) versatile, thrown (30/80), requires Weapon ( +1) finesse, uncommon attunement, rare 1d8 piercing 1d6 piercing (1d8 versatile) A rapier with a silver basket hilt with the image of a woven A harpoon with turquoise adornments carved into the skull, bearing two small sapphire eyes cut in the shape of shapes of waves which climb the wooden haft. Carries a dice. This weapon allows one to make a Deadly Gamble once propulsion spell that can be used to launch the wielder 30ft per turn. in a given direction or add 30ft to throwing range as a Deadly Gamble: forceful jet of saltwater is produced out of thin air. If used to Your attack deals 2x damage if you successfully hit, perform an attack grants +5 to hit and +5 to damage. This however all enemies may attack you with advantage until the effect can be used once per short rest. start of your next turn. 19) Leviathan's Tooth 14) The Conductor Weapon (Harpoon +1) versatile, thrown (30/80), rare Weapon (Rapier +1) finesse, requires attunement, 1d6 piercing (1d8 versatile) uncommon A large barbed harpoon made of carved bone and wood. It 1d8 piercing bears carvings of past hunts and conquests. Grants the A masterpiece rapier with ornate gold and silver wielder advantage on strength checks and deals an additional engravings, encrusted with shimmering diamonds. Uses the damage die when attacking creatures that are large, huge, or wielder's CHA modifier for attacks. On a successful critical gargantuan. hit one may cast the spell Enthrall at 2nd level as a bonus action without expending a spell slot, as a flourish of 20) Royal Guardian sparkling magic dances across the blade. Weapon (Halberd +1) heavy, reach, two-handed, requires attunement, uncommon 15) Keelhaul Falchion 1d10 slashing Weapon (Falchion +1) versatile, requires attunement, uncommon A masterfully crafted halberd forged to guard nobles and kings. It bears gold engravings of a royal crest and red cloth 2d4 (2d6 versatile) slashing, 1d4 bleeding damage tassels. Grants the Sentinel feat. If the wielder already has A falchion with a nasty serrated edge and a hilt of shark this feat the weapon grants advantage on attacks triggered by skin and teeth. Deals an additional 1d4 bleeding damage and Sentinel. ignoreSamples penalties for attacking while underwater. file

2