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Cultural Imaginations of Piracy in Video Games
FORUM FOR INTER-AMERICAN RESEARCH (FIAR) VOL. 11.2 (SEP. 2018) 30-43 ISSN: 1867-1519 © forum for inter-american research “In a world without gold, we might have been heroes!” Cultural Imaginations of Piracy in Video Games EUGEN PFISTER (HOCHSCHULE DER KÜNSTE BERN) Abstract From its beginning, colonialism had to be legitimized in Western Europe through cultural and political narratives and imagery, for example in early modern travel reports and engravings. Images and tales of the exotic Caribbean, of beautiful but dangerous „natives“, of unbelievable fortunes and adventures inspired numerous generations of young men to leave for the „new worlds“ and those left behind to support the project. An interesting figure in this set of imaginations in North- Western Europe was the “pirate”: poems, plays, novels and illustrations of dashing young rogues, helping their nation to claim their rightful share of the „Seven Seas“ achieved major successes in France, Britain the Netherlands and beyond. These images – regardless of how far they might have been from their historical inspiration – were immensely successful and are still an integral and popular part of our narrative repertoire: from novels to movies to video games. It is important to note that the “story” was – from the 18th century onwards –almost always the same: a young (often aristocratic) man, unfairly convicted for a crime he didn’t commit became an hors-la-loi against his will but still adhered to his own strict code of conduct and honour. By rescuing a city/ colony/princess he redeemed himself and could be reintegrated into society. Here lies the morale of the story: these imaginations functioned also as acts of political communication, teaching “social discipline”. -
Into the Cosmos: Board Game Project Blending 4X and Eurogame Styles
Salvation: Into the Cosmos: Board Game Project Blending 4X and Eurogame Styles A Senior Project Presented To: the Faculty of the Liberal Arts and Engineering Studies Department California Polytechnic State University, San Luis Obispo In Partial Fulfillment of the Requirements for the Degree Bachelor of Arts in Liberal Arts and Engineering Studies by Zachary Griffith June 2017 © Zachary Griffith 2017 Griffith 1 Table of Contents Introduction .................................................................................................................................................. 2 How to Play................................................................................................................................................... 3 Blending Eurogames and 4X ........................................................................................................................ 3 Eurogames ....................................................................................................................................... 3 4X Strategy ....................................................................................................................................... 4 Putting it All Together ...................................................................................................................... 4 Influences ..................................................................................................................................................... 4 The Game Design Process ........................................................................................................................... -
The Falcon 3 Tactics Manual
The Falcon 3.0 Manual Tactics Section - Introduction to the Geometry of Air Combat by Ed "Skater" Lynch For those of you that are "old salts" when it comes to flight sims, and for those of you that are new to flight sims, this article should be of some value to you. This is largely a reprint from the manual of one of the best combat flight sims ever released. Spectrum Holobyte's Falcon 3.0 was indeed the father of all modern, "realistic" combat flight sims. The F3 manual was one hell of a paper weight. Weighing in at something like seven pounds, the F3 manual was jam packed with information on flying the sim, and the usage of tactics, and the deployment of weapons and the employment of the aircraft. Here is a little jewel from the tactics section. Enjoy! Credit goes to Microprose / Hasbro Interactive, Spectrum Holobyte, and the Falcon 3.0 team. Introduction to the Geometry of Air Combat In order to become a great fighter pilot, you must perform great BFM. Now, in order to perform BFM, a fighter pilot must understand his positional relationship to the target from three perspectives: positional geometry, attack geometry and the weapons envelope. Positional Geometry Angle-off, range and aspect angle are terms used in BFM discussions to describe the relative advantage or disadvantage that one aircraft has in relation to another. Angle-Off Angle-Off is the difference, measured in degrees, between your heading and the bandit's. This angle provides information about the relative fuselage alignment between the pilot's jet and the bandit's. -
Dokument Informacyjny
CREATIVEFORGE GAMES SPÓŁKA AKCYJNA z siedzibą w Warszawie DOKUMENT INFORMACYJNY sporządzony w związku z ubieganiem się o wprowadzenie do obrotu na rynku NewConnect, prowadzonym jako Alternatywny System Obrotu (ASO) przez Giełdę Papierów Wartościowych w Warszawie S.A.: - 450.000 akcji zwykłych na okaziciela serii A - 150.000 akcji zwykłych na okaziciela serii B - 150.000 akcji zwykłych na okaziciela serii C - 150.000 akcji zwykłych na okaziciela serii D - 150.000 akcji zwykłych na okaziciela serii E - 300.000 akcji zwykłych na okaziciela serii F - 150.000 akcji zwykłych na okaziciela serii G - 194.000 akcji zwykłych na okaziciela serii H - 170.000 akcji zwykłych na okaziciela serii I - 136.000 akcji zwykłych na okaziciela serii J - 667.000 akcji zwykłych na okaziciela serii K. Niniejszy Dokument Informacyjny został sporządzony w związku z ubieganiem się o wprowadzenie instrumentów finansowych objętych tym dokumentem do obrotu w alternatywnym systemie obrotu prowadzonym przez Giełdę Papierów Wartościowych w Warszawie S.A. Wprowadzenie instrumentów finansowych do obrotu w alternatywnym systemie obrotu nie stanowi dopuszczenia ani wprowadzenia tych instrumentów do obrotu na rynku regulowanym prowadzonym przez Giełdę Papierów Wartościowych w Warszawie S.A. (rynku podstawowym lub równoległym). Inwestorzy powinni być świadomi ryzyka, jakie niesie za sobą inwestowanie w instrumenty finansowe notowane w alternatywnym systemie obrotu, a ich decyzje inwestycyjne powinny być poprzedzone właściwą analizą, a także, jeżeli wymaga tego sytuacja, konsultacją z doradcą inwestycyjnym. Treść niniejszego Dokumentu Informacyjnego nie była zatwierdzana przez Giełdę Papierów Wartościowych w Warszawie S.A. pod względem zgodności informacji w nim zawartych ze stanem faktycznym lub przepisami prawa. Warszawa, dnia 17 maja 2018 roku Autoryzowany Doradca: Trigon Dom Maklerski S.A. -
Video Game Collection MS 17 00 Game This Collection Includes Early Game Systems and Games As Well As Computer Games
Finding Aid Report Video Game Collection MS 17_00 Game This collection includes early game systems and games as well as computer games. Many of these materials were given to the WPI Archives in 2005 and 2006, around the time Gordon Library hosted a Video Game traveling exhibit from Stanford University. As well as MS 17, which is a general video game collection, there are other game collections in the Archives, with other MS numbers. Container List Container Folder Date Title None Series I - Atari Systems & Games MS 17_01 Game This collection includes video game systems, related equipment, and video games. The following games do not work, per IQP group 2009-2010: Asteroids (1 of 2), Battlezone, Berzerk, Big Bird's Egg Catch, Chopper Command, Frogger, Laser Blast, Maze Craze, Missile Command, RealSports Football, Seaquest, Stampede, Video Olympics Container List Container Folder Date Title Box 1 Atari Video Game Console & Controllers 2 Original Atari Video Game Consoles with 4 of the original joystick controllers Box 2 Atari Electronic Ware This box includes miscellaneous electronic equipment for the Atari videogame system. Includes: 2 Original joystick controllers, 2 TAC-2 Totally Accurate controllers, 1 Red Command controller, Atari 5200 Series Controller, 2 Pong Paddle Controllers, a TV/Antenna Converter, and a power converter. Box 3 Atari Video Games This box includes all Atari video games in the WPI collection: Air Sea Battle, Asteroids (2), Backgammon, Battlezone, Berzerk (2), Big Bird's Egg Catch, Breakout, Casino, Cookie Monster Munch, Chopper Command, Combat, Defender, Donkey Kong, E.T., Frogger, Haunted House, Sneak'n Peek, Surround, Street Racer, Video Chess Box 4 AtariVideo Games This box includes the following videogames for Atari: Word Zapper, Towering Inferno, Football, Stampede, Raiders of the Lost Ark, Ms. -
Xcom Files Download XCOM: Enemy Unknown - XCOM Toolboks V.1.6.4 - Game Mod - Download
xcom files download XCOM: Enemy Unknown - XCOM ToolBoks v.1.6.4 - Game mod - Download. The file XCOM ToolBoks v.1.6.4 is a modification for XCOM: Enemy Unknown , a(n) strategy game. Download for free. file type Game mod. file size 5.1 MB. last update Sunday, February 21, 2016. Report problems with download to [email protected] XCOM ToolBoks is a modification for XCOM: Enemy Unknown , created by bokauk. Description: A collection of mods and tweaks which can be enabled separately: * Increase Squad Size. * Perk Tree Builder. * Display Soldiers' XP. * Configurable Ability Hot-Keys. * Configurable Camera - Free rotation, Max/Min zoom etc. * Selective Recruitment - Select the nationality and gender probability of new recruits. * Select the Class that Rookies will be promoted as. * Skip Startup Movies. * Enable Developer Shell. * Skip Revealed Aliens Cutscenes. * Revealed Aliens Only Move After XCOM Turn. * Disable Panicked Friendly Fire. * Alien Abductions in Nations with Satellite Coverage. * Disable Disappearing Corpses. * Remove Overwatch and Hunker-Down delay after activating. * Adjust the amount of Will a soldier loses when they are critically wounded. * Action Cam for Missed Shots. * Action Cam for Every Dash. * Arc Thrower in Pistol Slot. * Rename Rank Titles. * Rockets 100% Accurate. * Disable Continental Abduction Panic. Instructions: 1. Open ToolBoks and select XCOM installation directory (if it's not the default: C:Program Files (x86)SteamsteamappscommonXCom-Enemy- Unknown). 2. Apply desired settings. By default, you will be prompted to backup the files that ToolBoks modified, which are then saved in ToolBoksBackups . This can be changed in the Settings tab. To completely remove ToolBoks settings, use the backed up files to replace the ones in the installation directories. -
Scott Stephenson History of Computer Game Design
Scott Stephenson History of Computer Game Design Civilization: Sid Meier’s Legacy Acclaimed as one of the greatest computer games of all time, Sid Meier’s Civilization and its follow-up Sid Meier’s Civilization II rocked the gaming world with a delicate balance of strategy and simulation. Listed as Gamespot U.K.’s number one all- time series among both computer and console games, “Civ” and “Civ II” are universally recognized for the level to which their creator, hall-of-fame designer Sid Meier, raised the bar in terms of overall outstanding game-play. Few games have risen to the level of excellence that these games have achieved in computer gaming history. Civilization, published in 1991 by MicroProse, puts the player in the role of a lone settler in a vast, uncharted world in the year 2000 B.C., and gives him the task of building an empire to “stand the test of time.”1 To accomplish this goal, the player must take on the roles of general, city manager, diplomat, scientist, and economist, as winning involves not only managing the art of war against rival civilizations, but also maintaining the prosperity of the player’s empire. The player must balance “the four impulses of Civilization”—exploration, economics, knowledge, and conquest—to become more powerful, either through peaceful negotiations or world domination. In 1996, MicroProse released Civilization II, a sequel that vastly improved on the original Civ while maintaining the integrity of the original’s game-play. The inspiration for Civilization came from the Avalon Hill board game of the same name, set in the Mediterranean area of Europe and North Africa. -
Infogrames Entertainment, SA
Infogrames Entertainment, SA Infogrames Entertainment, SA (IESA)(French pronun- more than $500 million; the objective was to become ciation: [ɛ̃fɔɡʁam]) was an international French holding the world’s leading interactive entertainment publisher.[6] company headquartered in Lyon, France. It was the While the company’s debt increased from $55 million in owner of Atari, Inc., headquartered in New York City, 1999 to $493 million in 2002, the company’s revenue also U.S. and Atari Europe. It was founded in 1983 by increased from $246 million to $650 million during the Bruno Bonnell and Christophe Sapet using the proceeds same period.[7] from an introductory computer book. Through its sub- In 1996 IESA bought Ocean Software for about $100 sidiaries, Infogrames produced, published and distributed million,[8] renaming the company as Infogrames UK.[9] interactive games for all major video game consoles and In 1997 Philips Media BV was purchased. computer game platforms. In 1998 IESA acquired a majority share of 62.5% in the game distributor OziSoft, which became Infogrames Australia,[10] and in 2002 IESA bought the remaining 1 History shares of Infogrames Australia from Sega and other share holders[11] for $3.7 million.[7] In this same year 1.1 Early history the distributors ABS Multimedia, Arcadia and the Swiss Gamecity GmbH were acquired.[12][13] The founders wanted to christen the company Zboub Sys- In 1999 IESA bought Gremlin Interactive for $40 mil- tème (which can be approximatively translated by Dick lion, renaming it to Infogrames Sheffield House but it was [4] System), but were dissuaded by their legal counsel. -
The Foundations of Song Bird
Running head: THE FOUNDATIONS OF SONG BIRD GENDER SPECTRUM NEUTRALITY AND THE EFFECT OF GENDER DICHOTOMY WITHIN VIDEO GAME DESIGN AS CONCEPTUALIZED IN: THE FOUNDATIONS OF SONG BIRD A CREATIVE PROJECT SUBMITTED TO THE GRADUATE SCHOOL IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE MASTER OF ARTS BY CALEB JOHN NOFFSINGER DR. MICHAEL LEE – ADVISOR BALL STATE UNIVERSITY MUNCIE, INDIANA DECEMBER 2018 THE FOUNDATIONS OF SONG BIRD 2 ABSTRACT Song Bird is an original creative project proposed and designed by Caleb Noffsinger at Ball State University for the fulfillment of a master’s degree in Telecommunication: Digital Storytelling. The world that will be established is a high fantasy world in which humans have risen to a point that they don’t need the protection of their deities and seek to hunt them down as their ultimate test of skill. This thesis focuses more so on the design of the primary character, Val, and the concept of gender neutrality as portrayed by video game culture. This paper will also showcase world building, character designs for the supporting cast, and examples of character models as examples. The hope is to use this as a framework for continued progress and as an example of how the video game industry can further include previously alienated communities. THE FOUNDATIONS OF SONG BIRD 3 TABLE OF CONTENTS Introduction . 4 Chapter 1: Literature Review. 8 Chapter 2: Ludology vs. Narratology . .14 Chapter 3: Song Bird, the Narrative, and How I Got Here. 18 Chapter 4: A World of Problems . 24 Chapter 5: The World of Dichotomous Gaming: The Gender-Neutral Character . -
A Rhizomatic Reimagining of Nintendo's Hardware and Software
A Rhizomatic Reimagining of Nintendo’s Hardware and Software History Marilyn Sugiarto A Thesis in The Department of Communication Studies Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts at Concordia University Montreal, Quebec, Canada April 2017 © Marilyn Sugiarto, 2017 CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By Marilyn Sugiarto Entitled A Rhizomatic Reimagining of Nintendo’s Hardware and Software History and submitted in partial fulfillment of the requirements for the degree of Master of Arts in Media Studies complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final Examining Committee: __________________________________ Chair Dr. Maurice Charland __________________________________ Examiner Dr. Fenwick McKelvey __________________________________ Examiner Dr. Elizabeth Miller __________________________________ Supervisor Dr. Mia Consalvo Approved by __________________________________________________ Chair of Department or Graduate Program Director __________________________________________________ Dean of Faculty Date __________________________________________________ iii Abstract A Rhizomatic Reimagining of Nintendo’s Hardware and Software History Marilyn Sugiarto Since 1985, the American video game market and its consumers have acknowledged the significance of Nintendo on the broader development of the industry; however, the place of Nintendo in the North American -
Efalcon 1.10 - USER's MANUAL
eFALCON 1.10 - USER'S MANUAL eFALCON 1.10 User's manual Ó Falcon 4 is Intellectual Property of Infogrames Inc. 1 rev. 6a 2 eFALCON 1.10 - USER'S MANUAL Table of contents Introduction..............................................................................................................................9 Foreword by the producers....................................................................................................9 Editor’s note.........................................................................................................................10 War Story................................................................................................................................12 System requirements ............................................................................................................12 Installation..............................................................................................................................13 eFalcon Installer...................................................................................................................13 F4Patch Installer..................................................................................................................14 Installing the eFalcon cockpit ...............................................................................................16 Multiple Installations.............................................................................................................16 Configuring eFalcon.............................................................................................................18 -
XCOM: Enemy Unknown
Media Reviews ries in 1994 already established the thematic parameters that were kept alive throughout most of its installments XCOM: Enemy Unknown [game] and that can also be found in its latest, 2012/13 install- ment that loosely functions as a reboot of the series after Lars Schmeink more than ten years break since 20011: a group of hostile and extremely violent aliens attack Earth. Earth’s leaders XCOM: Enemy Unknown. Dev. Firaxis Games. Pub. 2K gather in a secret meeting and establish the Extraterres- Games. Windows, PlayStation 3, Xbox 360: 2012 / Mac trial Combat-unit called X-COM in order to fight back. OSX, iOS: 2013. At first in secret, later in an all-out planetary war, the player needs to direct his troops in a turn-based tacti- Order option(s): PC | Mac | PS3 | Xbox 360 cal game against alien invaders while at the same time formulating a long-time strategy to enhance human “It was the beginning of the rout of civilization, the mas- technology, hinder enemy movement and gather intel- sacre of humanity.” ligence on the aliens and their ultimate goal. —The War of the Worlds, 1953, Dir. Byron Haskin The 2012 installment, XCOM: Enemy Unknown is a reboot, “recreat[ing] X-COM with our unique creative vision…true to the elements that made X-COM such a EVER SINCE H.G. WELL’S NOVEL The War of the revered game while delivering an entirely new story,” as Worlds (1898) the alien invasion has been a staple of Steve Martin, president of developer Firaxis Games said science fiction.