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Library Pathfinder HOLY ANGEL UNIVERSITY LIBRARY http://www.hau.edu.ph/university_library/ Library Pathfinder Computer Animation DEFINITIONS Computer Animation . It is the process used for generating animated images by using computer graphics. The more general term computer generated imagery encompasses both static scenes and dynamic images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics, although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. (http://en.wikipedia.org/wiki/Computer_animation) . Is a subset of both computer graphics and animation technologies. It is the creation of moving images (animation) using computer technology. Computer animation is broken down into two categories. Computer-generated animation where the animation is designed solely on the computer system using animation and 3D graphics software, and computer-assisted animation where traditional animations are computerized. (http://www.webopedia.com/TERM/C/computer_animation.html) . "The creation of moving images especially of cartoons or special effects with the aid of a computer, as for television or motion pictures. Moving images that are controlled by or viewed with the aid of a computer." (The new international Webster’s pocket computer dictionary.) Use For : . Animated cartoons by computer . Animation, computer . Computer assisted film making Related Terms: . Animation software . Cartoons . Computer graphics . Computer generated imagery. Computer simulation . Entertainment industry, computers in the BOOKS Reference Sectionr 2nd Floor Lenburg, Jeff (2009) The Encyclopedia of animated cartoons. Ref 791.4334097303 L563 2009 Circulation Section 3rd Floor (2008) Learning Autodesk Maya 2009 : the modeling & animation handbook. Cir 006.696 G964 Ablan, Dan (2007) Digital photography for 3D imaging and animation. Cir 006.686 Ab152 Angel, Edward (2012) Interactive computer graphics : a top-down approach with shader-based OPENGL. 6th ed. Cir 006.6 An581 2012 Beckmann, Patricia (2005) Exploring 3d animation with maya 6. Cir 006.696 B398 Blain, John M. (2015) The complete guide to blender graphics : computer modelling and animation. Cir 006.696 B 634 2015 Campbell, Marc (2003) The complete idiot's guide to Web animation. Cir 006.696 C189 Chong, Andrew (2008) Digital animation. Cir 006.696 C548 Derakhshani, Dariush (2014) Introducing autodesk maya 2014. Cir 006.696 D427 Flaxman, Tereza (2008) Maya 2008 character modeling and animation : principles and practices. Cir 741.58 F592 Franklin, Derek (2003) Flash MX : creative Web animation and interactivity. Cir 006.78 F831 Georgenes, Chris (2010) How to cheat in Adobe Flash CS5 : the art of design and animation. Cir 006.696 G349 Ghertner, Ed (2010) Layout and composition for animation. Cir 006.696 G417 Granberg, Carl (2009) Character animation with Direct3D. Cir 794.816696 G748 Griffith, Christopher (2012) Real-world Flash game development : how to follow best practices and keep your sanity. 2nd ed. 794.81526 G853 2012 Gomes, Jonas (2012) Computer graphics : theory and practice. Cir 006.6 G633 Guindon, Marc-Andre (2005) Learning Maya 7 : the modeling & animation handbook. Cir 006.696 G964 Keller, Debbie (2014) Creating 2D animation : with the adobe create suite : revealed. Cir 006.6 K29 Kennedy, Sanford (2004) 3ds max 6 animation and visual effects techniques. Cir 006.696 K36 Kerlow, Isaac (2009) The Art of 3D : computer animation and effects. 4th ed. Cir 006.696 K39 2009 Maestri, George (2006) Digital character animation 3. Cir 006.696 M186 Matossian, Michele (2004) 3DS Max 5 for windows. Cir 006.696 M433 Mullen, Tony (2011) Introducing character animation with blender. 2nd ed, Cir 006.696 M958 2011 Mullen, Tony (2007) Introducing character animation with blender. 006.696 M958 Murdock, Kelly L. (2008) 3ds Max 2009 bible. Cir 006.696 M974 Murdock, Kelly L. (2006) 3ds Max 8 bible. Cir 006.696 M974 Murdock, Kelly L. (2006) Edgeloop character modeling for 3D professionals only. Cir 006.696 M974 Murphy, Mary (2008) Beginner's guide to animation. Cir 791.433 M978 Pardew, Les (2008) Character emotion in 2D and 3D animation. Cir 006.696 P226 Ratner, Peter (2003) 3-D human modeling and animation. 2nd ed. Cir 006.696 R236 2003 Roberts, Steve (2007) Character animation : 2D skills for better 3D, 2nd ed. Cir 778.5347 R647 2007 Rogers, David (2007) Animation : master a complete guide. Cir 006.696 R725 Sawicki, Mark (2010) Animating with Stop motion pro. Cir 006.696 Sa271 Shuman, Jim (2013) Adobe flash CS6 revealed. Cir 006.696 Sh562 Sito, Tom (2013) Moving innovation : a history of computer animation. Cir 777.709 Si623 Till, Steven (2006) Exploring 3D animation with 3ds Max 7. Cir 006.696 T574 Graduate School Corner 2nd Floor Buchanan, David A., ed. (2009) The Sage handbook of organizational research methods. GSU/Ref 302.35072 Sa129 ELECTRONIC JOURNALS Accessible thru HAU Library Webpage Proquest Central Information Technology Business Billboard Computers, Networks & Communications ACM Computing Surveys Cinema Journal Computer Technology Journal Computers, Networks & Communications Journal of Educational Multimedia and Hypermedia Mathematics and Computer Education Industrial Management & Data Systems Choice Journal of Manufacturing Systems ELECTRONIC BOOKS Accessible thru HAU Library Webpage EBRARY Wright, Jaron S. (2010) Computer animation. McCallum, M.D. (2011) iClone 4.31 3D Animation Beginner's Guide Ratner, Peter (2012) 3-D Human Modeling and Animation (3rd Edition) Rizzo, Jen (2012) Cinema 4D Beginner's Guide INTERNET RESOURCES Multimedia and Internet Workstation 2nd and 3rd Floor, University Library GoAnimate Retrieved November 21, 2015 from https://goanimate.com/?ref=hf- 1622&hf_tran_id=102c90864fcbf089148bcbfcc0caa3 GoAnimate is considered the most popular animation website and is by far the most professional. Known as the fastest, easiest way to make a video, GoAnimate is used by businesses, schools and individuals to create slick and stylish animations. With video templates and easy character creation, the site is perfect for young students venturing into animation all the way up to seniors and professionals looking for a fun way to present ideas. It is free to sign up to GoAnimate and discounts are offered for education purposes. Features for schools include: private and secure environment, school-safe content, content moderation and group management. About Computing and Technology : Animation Retrieved March 18, 2014 from http://animation.about.com/ Provides free guide to animation, animation programs and free newsletter. Computer Animation (Article) Retrieved March 18, 2014 From http://www.edb.utexas.edu/multimedia/Computer%20Animation.pdf#search='computer%20animation' Written by Barbara Hyper, this paper contains definitions of animation, cel animation, key frame animation, computer animation, and information on animation using director and shockwave animation. National Centre for Computer Animation Retrieved March 18, 2014 from http://ncca.bournemouth.ac.uk/ The NCCA is the United Kingdom's leading centre for teaching research and production in computer animation. It has pioneered both undergraduate and postgraduate courses in computer visualisation and animation and conducted research of international significance. Computer Animation from Full Sail University Retrieved March 18, 2014 from http://www.fullsail.edu/degrees/computer-animation-bachelors An bachelors program of the Sail University offers a variety of articles, topics, tutorial and links about computer animation. Compiled by: Reference and Information Section 2nd Floor, University Library Tel. Nos. 888-8691 loc. 1458 November 21, 2015 .
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