Pulp Gear Toolkit By: Paul “Wiggy” Wade-Williams

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Pulp Gear Toolkit By: Paul “Wiggy” Wade-Williams Pulp Gear Toolkit By: Paul “Wiggy” Wade-Williams Additional Material: Clint Black Editing and Layout By: Simon Lucas & Piotr Korys Art: Aaron Acevedo, Slawomir Maniak, and Cheyenne Wright. Courtesy of Empty Room Studios: Jeremy Mohler, Olga Bosserdt. Rick Hershey Requires the Savage Worlds rules, available at www.peginc.com. Savage Worlds by Shane Lacy Hensley Permission is hereby granted to print one copy of this document for personal, private, non-commercial use. Distribution of this ebook by any means is prohibited. Savage Worlds, Smiling Jack, Great White Games, Pinnacle Entertainment Group, and all associated logos herein are Copyright © 2006, Great White Games. All Rights Reserved. Table of Contents Mundane Gear...........4 Rocketships...........34 Armor...............................................................4 As.You.Need.Method......................................34 Weapons............................................................5 Partial.Construction........................................34 Mundane.Gear..................................................7 Construction.Method......................................35 Melee.Weapons.Table........................................9 Modifications..................................................35 Firearm.Table....................................................9 Rocket.Ships....................................................35 Ranged.Weapon.Table........................................9 Weapons..........................................................37 Gear.Table.........................................................9 Example.Rocketships.......................................37 Rocket.Ship.Hull.............................................39 Aircraft..............10 Rocket.Ship.Modifications...............................40 As.You.Need.Method......................................10 Rocket.Ship.Weapons......................................40 Construction.Method......................................11 Chassis............................................................11 Fabulous Treasures....41 Modifications..................................................11 Aladdin’s.Lamp...............................................41 Weapons..........................................................12 Ambrosia.........................................................42 Rocket.Planes..................................................13 The.Lost.Ark...................................................42 Example.Airplanes..........................................14 Bacon’s.Bronze.Head.......................................43 Alternate.Shooting..........................................14 Blackbeard’s.Coat............................................43 Airplane.Chassis.............................................17 Book.of.the.Dead.............................................44 Airplane.Weapons...........................................17 Books.of.Thoth...............................................45 Airplane.Modifications....................................18 Captain.Kidd’s.Compass.................................45 Cortez’s.Sword................................................46 Zeppelins.............19 Crystal.Skull...................................................46 Making.Zeppelins...........................................19 Excalibur’s.Scabbard........................................47 Envelopes........................................................19 Eye.of.Ra.........................................................48 Modifications..................................................19 Fountain.of.Youth............................................48 Example.Zeppelins..........................................21 Golden.Idol.....................................................49 Zeppelin.Chassis.............................................22 Grand.Master’s.Tabard....................................49 Zeppelin.Modifications...................................23 Holy.Grail.......................................................50 Zeppelin.Weapons...........................................23 Holy.Relics......................................................50 Horns.of.Alexander.........................................51 Planes & Zeppelins....24 Leonardo’s.Lost.Notebooks.............................51 Combat...........................................................24 Making.Treasure.............................................52 Repairs............................................................26 Navigator’s.Rutters.........................................52 Fuel.................................................................26 Orichalcum.....................................................53 New.Edges.......................................................26 Paul.Bunyan’s.Axe...........................................53 Out.of.Control.Table.......................................27 Perpetual.Motion.Machine..............................54 Critical.Hit.Table.............................................27 Philosopher’s.Stone.........................................54 Seal.of.Solomon...............................................55 Ground Vehicles.......28 Spear.of.Destiny..............................................55 As.You.Need.Method......................................28 Staff.of.Serpents..............................................56 Construction.Method......................................28 Templar.Treasure.............................................57 Chassis............................................................29 Terracotta.Army..............................................58 Locomotion.....................................................29 Thor’s.Hammer..............................................59 Modifications..................................................29 True.Cross.......................................................59 Weapons..........................................................29 Upuaut’s.Staff.................................................60 Example.Vehicles.............................................30 Witch.Hammer...............................................60 Vehicle.Chassis...............................................32 Vehicle.Transmission......................................32 Weird Science Gizmos 61 Vehicular.Weapons..........................................33 Sample.Gizmos. 61 Vehicle.Modifications......................................33 Introduction Designing.a.cool.setting.is.often.the.dream.of.many. What you have in your GMs..You.want.something.special,.something.you.can. call.your.own,.and.something.that.stands.out.from.the. sweaty little hands is one of crowded.gaming.store.shelves..To.give.you.a.helping. a series of Toolkits designed hand.in.creating.a.pulp.setting,.we’ve.written.a.pair.of. primarily for the GM. Each Toolkits,.which.together.cover.all.the.main.aspects.of. setting.design. book covers one important aspect of a Now.Savage.Worlds.is.perfectly.suited.to.pulp.style. genre. In case you missed it on the cover, games.. Its. fast. combat. and. larger. than. life. heroic. this book details Pulp Gear. characters.make.it.a.natural.choice.of.setting.and.the. rules.already.cover.most.of.what.you’ll.need.to.run.a. What’s a toolkit do, you ask? Well, let pulp. setting.. The. second. book. in. the. Pulp. Toolkits. me tell you what it doesn’t do—it doesn’t series.will.cover.the.things.a.GM.might.need.to.add. give you another rulebook. Sure, it’s got This.book.is.devoted.to.pulp.gear..With.it,.you.can. introduce. new. mundane. gear. (including. weapons. rules in, but they’re optional with a capital and. armor),. ground. vehicles,. airplanes,. Zeppelins,. “O.” The aim of these toolkits is to make and.rocketships..There’s.also.a.selection.of.fabulous. your life easier as a GM by giving you treasures,.both.major.and.minor,.you.can.use.to.add.a. supernatural.feel.to.your.game.. tools—remember that word, kiddies—to Which.bits.you.choose.to.use.depends.on.the.needs. making your own setting as unique and of.your.setting..Nothing.here.is.an.official.must-have. exciting as anything my slaves produce. rule.or.design.system. Several. systems. are. included. in. this. book. for. Our toolkits explore every aspect of a constructing. certain. technology. aspects. common. to. setting, and I mean every aspect. From pulp.games,.such.as.airplanes,.Zeppelins,.tanks,.and. designing a cool world (or worlds) to rocket.ships.(for.you.budding.space.pulp.jocks)..The. tables.are.not.designed.to.calculate.exact.volumes.of. populating it with interesting cultures, to vehicles.or.their.components,.nor.work.out.how.every. designing new weapons and cool artifacts, last.drop.of.energy.from.a.vehicle’s.engine.is.allocated.. like magic or powered armor, weapons, They. present. a. Fast!. Furious!. Fun!. way. of. creating. balanced. items. from. scratch. and. with. a. minimal. or relics. amount.of.time.investment. A lot of what’s in these toolkits is advice It. is. important. to. note. that. the. Toolkits. are. not. rather than gospel. You get to pick and choose new.rulebooks—everything.is.designed.to.be.modular,. in.that.you.can.pick.and.choose.bits.you.like.for.your. the bits you want for your setting and discard particular.setting. the rest. None.of.the.new.“rules”.are.written.in.stone.either.. And if you don’t like what Jack has Instead,.think.of.them.as.guidelines.and.examples.to. help.you.design.the.setting.you’ve.always.wanted.. to say, change it! Nobody knows your Maybe.all.planes.(and.Zeppelins).in.your.high-octane. setting better than you do, and so the
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