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(12) United States Patent (10) Patent N0.: US 6,659,869 B1 Akamatsu (45) Date of Patent: Dec
US006659869B1 (12) United States Patent (10) Patent N0.: US 6,659,869 B1 Akamatsu (45) Date of Patent: Dec. 9, 2003 (54) CARD MANUFACTURING MACHINE, A (56) References Cited CARD VENDING MACHINE, AND METHODS THEREFOR U.S. PATENT DOCUMENTS 5,513,117 A 4/1996 Small (75) Inventor: Akihiro Akamatsu, Osaka (JP) 5,687,306 A * 11/1997 Blank ....................... .. 395/135 5,873,605 A 2/1999 Kaplan (73) Assignee: Make Software Co., Ltd., Osaka (JP) 5,887,873 A * 3/1999 Freeman ................... .. 273/303 ( * ) Notice: Subject to any disclaimer, the term of this FOREIGN PATENT DOCUMENTS patent is extended or adjusted under 35 JP 55-154063 11/1980 U.S.C. 154(b) by 0 days. JP U5748977 3/1982 JP 3-98892 10/1991 (21) Appl. No.: 09/936,760 JP 7-56056 12/1995 PCT Filed: Mar. 15, 2000 JP 10-229535 8/1998 (22) JP B13038332 2/2000 (86) PCT No.: PCT/JP00/01562 WO A19836565 8/1998 § 371 (6X1), * cited by examiner (2), (4) Date: Sep. 17, 2001 Primary Examiner—Benj amin H. Layno (87) PCT Pub. No.: WO00/54858 (74) Attorney, Agent, or Firm—Birch, SteWart, Kolasch & Birch, LLP PCT Pub. Date: Sep. 21, 2000 (57) ABSTRACT (30) Foreign Application Priority Data A card vending machine for vending a card, responsive to Mar. 17, 1999 (JP) ......................................... .. 11/072028 the taste of a user, such as a playing card, a karuta or a tarot (51) Int. Cl.7 ............................................... .. A63F 13/00 card employed for a game synthesizes an image (300) (52) US. Cl. ....................... .. 463/31; 273/293; 273/296; obtained by photographing an object (particularly the user) 273/308; D21/378; D21/379; D21/384 and an image (100a to 100a) such as a mark of a playing (58) Field of Search .............................. -
The History of Nintendo: the Company, Consoles and Games
San Jose State University SJSU ScholarWorks ART 108: Introduction to Games Studies Art and Art History & Design Departments Fall 12-2020 The History of Nintendo: the Company, Consoles And Games Laurie Takeda San Jose State University Follow this and additional works at: https://scholarworks.sjsu.edu/art108 Part of the Computer Sciences Commons, and the Game Design Commons Recommended Citation Laurie Takeda. "The History of Nintendo: the Company, Consoles And Games" ART 108: Introduction to Games Studies (2020). This Final Class Paper is brought to you for free and open access by the Art and Art History & Design Departments at SJSU ScholarWorks. It has been accepted for inclusion in ART 108: Introduction to Games Studies by an authorized administrator of SJSU ScholarWorks. For more information, please contact [email protected]. The history of Nintendo: the company, consoles and games Introduction A handful of the most popular video games from Mario to The Legend of Zelda, and video game consoles from the Nintendo Entertainment System to the Nintendo Switch, were all created and developed by the same company. That company is Nintendo. From its beginning, Nintendo was not a video gaming company. Since the company’s first launch of the Nintendo Entertainment System, or NES, to the present day of the latest release of the Nintendo Switch from 2017, they have sold over 5 billion video games and over 779 million hardware units globally, according to Nintendo UK (Nintendo UK). As Nintendo continues to release new video games and consoles, they have become one of the top gaming companies, competing alongside Sony and Microsoft. -
The History of Merrymaking In
The 50th anniversary of the Suntory Foundation for the Arts Styles of Play: The History of Merrymaking in Art ● = National Treasure ◎ = Important Cultural Property June 26 to August 18, 2019 Suntory Museum of Art = Now on View ○ = Important Art Object 6/26 7/17 7/24 7/31 ▼▼▼ ▼▼▼ ▼▼▼ ▼▼▼ No. Title Artist Period Collection 7/15 7/22 7/29 8/18 Section 1: The World of “Customs, Month by Month”: Play as Part of Life 7/10 ~ ◎ scene change 1 Customs, Month by Month, Throughout the Twelve Months of the Year Momoyama period, 16th-17th century Hoshun Yamaguchi Memorial Hall 2 Customs, Month by Month Edo period, 17th century Suntory Museum of Art 3 Precious Children's Games of the Five Festivals Torii Kiyonaga Edo period, dated Kansei 7-8 (1795-1796) Suntory Museum of Art Section 2: The Origins of Enjoyment: Cultivated Pleasures to Relish with All Five Senses scene Painting by Sumiyoshi Jyokei, 4 The Tale of Genji Edo period, 17th century Suntory Museum of Art change inscription by Sono Motoyoshi 5 Suma and Hashihime, Scenes from the Tale of Genji Tosa school Edo period, 17th century Suntory Museum of Art 6 The Tale of Joruri Muromachi period, 16th century Suntory Museum of Art 7 Sugoroku Game Board with Floral Design in Maki-e Edo period, 19th century Kyoto National Museum scene 8 Tsurezure-gusa (Essays in Idleness) Kaiho Yusetsu Edo period, 17th century Suntory Museum of Art change 9 Customs (Japanese and Chinese Amusements) Edo period, 17th century Private Collection scene 10 Fan Papers Decorated with Amusements Edo period, 17th century Hosomi -
Praying About Forgiveness in Japanese, English, and Beyond
Digital Commons @ George Fox University Doctor of Ministry Theses and Dissertations 2-1-2017 Praying about Forgiveness in Japanese, English, and beyond Words: Bilingualism as an Underexplored Resource for Christian Spiritual Formation Andrea Lundquist Johnson George Fox University, [email protected] This research is a product of the Doctor of Ministry (DMin) program at George Fox University. Find out more about the program. Recommended Citation Johnson, Andrea Lundquist, "Praying about Forgiveness in Japanese, English, and beyond Words: Bilingualism as an Underexplored Resource for Christian Spiritual Formation" (2017). Doctor of Ministry. 226. http://digitalcommons.georgefox.edu/dmin/226 This Dissertation is brought to you for free and open access by the Theses and Dissertations at Digital Commons @ George Fox University. It has been accepted for inclusion in Doctor of Ministry by an authorized administrator of Digital Commons @ George Fox University. For more information, please contact [email protected]. GEORGE FOX UNIVERSITY PRAYING ABOUT FORGIVENESS IN JAPANESE, ENGLISH, AND BEYOND WORDS: BILINGUALISM AS AN UNDEREXPLORED RESOURCE FOR CHRISTIAN SPIRITUAL FORMATION A DISSERTATION SUBMITTED TO THE FACULTY OF GEORGE FOX EVANGELICAL SEMINARY IN CANDIDACY FOR THE DEGREE OF DOCTOR OF MINISTRY BY ANDREA LUNDQUIST JOHNSON PORTLAND, OREGON FEBRUARY 2017 George Fox Evangelical Seminary George Fox University Portland, Oregon CERTIFICATE OF APPROVAL ________________________________ DMin Dissertation ________________________________ This is to certify that the DMin Dissertation of Andrea Lundquist Johnson has been approved by the Dissertation Committee on February 10, 2017 for the degree of Doctor of Ministry in Leadership and Spiritual Formation. Dissertation Committee: Primary Advisor: Donna Wallace, DMin Secondary Advisor: Dianne Zemke, PhD Copyright © 2017 Andrea Lundquist Johnson All Rights Reserved. -
Pinhooking Results & Day Three
Friday, January 10, 2020 | Dedicated to the Australiasian bloodstock industry subscribe for free: Click here PINHOOKING RESULTS & DAY THREE - PAGE 32 | YESTERDAY'S RACE RESULTS - PAGE 34 | HONG KONG NEWS - PAGE 19 Friday, January 10, 2020 | Dedicated to the Australasian bloodstock industry - subscribe for free: Click here PINHOOKING RESULTS & DAY THREE - PAGE 32 | YESTERDAY'S RACE RESULTS - PAGE 34 | HONG KONG NEWS - PAGE 19 Litt makes a big impact Read Tomorrow's Issue For: with flying Gold Coast visit Stakes Reviews & Results Castelvecchio’s trainer wins battle for Arrowfield’s $1.9 million What's on Deep Impact colt Metropolitan meetings: Launceston (TAS) Race meetings: Gosford (NSW), Port Macquarie (NSW), Cranbourne (VIC), Hamilton (VIC), Sunshine Coast (QLD) Barrier trials / Jump outs: Port Macquarie, Bunbury Sale: Magic Millions Gold Coast Yearling Sale - Book 1 - Day Three By Japan’s champion sire Deep Impact, who died last year, the colt is the first foal out of Group 3-winning mare Honesty Prevails (Redoute’s Choice) and Litt revealed his Lot 385 Deep Impact - Honesty Prevails colt MAGIC MILLIONS client was prepared to keep going, had the It was left to Castelvecchio’s Sydney-based competition continued for the prized yearling. BY TIM ROWE | @ANZ_NEWS trainer Richard Litt to handle the bidding on “This was a massive responsibility on me ttavio Galletta, the majority behalf of Galletta, chiming in at $1.7 million and it’s not something I will be taking lightly owner of Group 1-winning before landing the Arrowfield Stud-offered lot - I have to step up and produce another good stallion prospect Castelvecchio for $1.9 million. -
LCSH Section K
K., Rupert (Fictitious character) subdivision. Ka Iwi Scenic Shoreline Park (Hawaii) USE Rupert (Fictitious character : Laporte) BT Streets—California USE Ka Iwi National Scenic Shoreline (Hawaii) K-4 PRR 1361 (Steam locomotive) K-T boundary Ka Iwi Shoreline (Hawaii) USE 1361 K4 (Steam locomotive) USE Cretaceous-Paleogene boundary USE Ka Iwi National Scenic Shoreline (Hawaii) K-9 (Fictitious character) (Not Subd Geog) K-TEA (Achievement test) Ka-ju-ken-bo UF K-Nine (Fictitious character) USE Kaufman Test of Educational Achievement USE Kajukenbo K9 (Fictitious character) K-theory Ka-La-Bre-Osh (Game) K 37 (Military aircraft) [QA612.33] USE Belote (Game) USE Junkers K 37 (Military aircraft) BT Algebraic topology Kʻa-la-kʻun-lun kung lu (China and Pakistan) K 98 k (Rifle) Homology theory USE Karakoram Highway (China and Pakistan) USE Mauser K98k rifle NT Whitehead groups Ka Lae o Kilauea (Hawaii) K.A.L. Flight 007 Incident, 1983 K. Tzetnik Award in Holocaust Literature USE Kilauea Point (Hawaii) USE Korean Air Lines Incident, 1983 UF Ka-Tzetnik Award Ka Lang (Vietnamese people) K.A. Lind Honorary Award Peras Ḳ. Tseṭniḳ USE Giẻ Triêng (Vietnamese people) USE Moderna museets vänners skulpturpris Peras Ḳatseṭniḳ Ka nanʻʺ (Burmese people) (May Subd Geog) K.A. Linds hederspris BT Literary prizes—Israel [DS528.2.K2] USE Moderna museets vänners skulpturpris K2 (Pakistan : Mountain) UF Ka tūʺ (Burmese people) K-ABC (Intelligence test) UF Dapsang (Pakistan) BT Ethnology—Burma USE Kaufman Assessment Battery for Children Godwin Austen, Mount (Pakistan) ʾKa nao dialect (May Subd Geog) K-B Bridge (Palau) Gogir Feng (Pakistan) BT China—Languages USE Koro-Babeldaod Bridge (Palau) Mount Godwin Austen (Pakistan) Hmong language K-BIT (Intelligence test) BT Mountains—Pakistan Ka nō (Burmese people) USE Kaufman Brief Intelligence Test Karakoram Range USE Tha noʹ (Burmese people) K. -
MARIO HANAFUDA HOW to PLAY Koi-Koi
MARIO HANAFUDA HOW TO PLAY koi-koi Hanafuda, which means “flower cards”, is a traditional Japanese card game that dates back to the 1500s. It is said that the modern design of the card set was created in the mid-1700s. Nintendo started out as a manufacturer of hanafuda cards in 1889. Koi-Koi Koi-Koi is a game for two players which uses the full deck of 48 hanafuda cards. It requires a sharp mind, strategic thinking, and risk-taking in the spirit of friendly competition. It is truly a classic brain training game. Goal The goal of Koi-Koi is to earn points by making sets as fast as you can. Unlike other card games, it’s possible to win a game as soon as you have completed a set. A full match consists of 12 games, and the player with the most points after 12 games is the winner. Choosing a Dealer The cards are shuffled and laid out on the table face down. Both players choose a card, and the player who selects the card from the earliest month (see Cards below) becomes the dealer. Playing the Game The dealer deals two cards at a time to the opponent, the playing field between them, and the dealer in that order. Both players should have eight cards face down, and there should be eight cards face up between them. Place the remaining deck of cards to the side of the playing field face down. After the players look at their cards, the game begins with the dealer taking one card from their hand and placing it face up on the field. -
Fantasy of Far Japan, by Baron Kencho Suyematsu 1
Fantasy of Far Japan, by Baron Kencho Suyematsu 1 Fantasy of Far Japan, by Baron Kencho Suyematsu Project Gutenberg's A Fantasy of Far Japan, by Baron Kencho Suyematsu This eBook is for the use of anyone anywhere at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this eBook or online at www.gutenberg.net Title: A Fantasy of Far Japan Summer Dream Dialogues Author: Baron Kencho Suyematsu Release Date: April 8, 2011 [EBook #35790] Language: English Character set encoding: ASCII *** START OF THIS PROJECT GUTENBERG EBOOK A FANTASY OF FAR JAPAN *** Produced by Andrea Ball, Christine Bell, and Marc d\'Hooghe at http://www.freeliterature.org Fantasy of Far Japan, by Baron Kencho Suyematsu 2 A FANTASY OF FAR JAPAN or Summer Dream Dialogues By BARON SUYEMATSU Author of 'THE RISEN SUN' London ARCHIBALD CONSTABLE AND COMPANY, LTD. 1905 LE SAMURAI C'etait un homme a deux sabres. D'un doigt distrait frolant la sonore biva, A travers les bambous tresses en fine latte, Elle a vu, par la plage eblouissante et plate, S'avancer le vainqueur que son amour reva. C'est lui. Sabres au flanc, l'eventail haut, il va. La cordeliere rouge et le gland ecarlate Coupent l'armure sombre, et, sur l'epaule, eclate Le blason de Hizen et de Tokugawa. Ce beau guerrier vetu de lames et de plaques Sous le bronze, la soie et les brillantes laques Semble un crustace noir, gigantesque et vermeil. -
Teaching Materials Collection Is Intended for Use in Conjunction with the ALT Handbook, a JET Programme Publication Produced by CLAIR
TEACHING PROGRAMME MATERIALS COLLECTION JET THE 2013 © 2013, Council of Local Authorities for International Relations (CLAIR) Sogo Hanzomon Building 6F 1-7 Koji-machi, Chiyoda-ku, Tokyo 102-0083 Tel (03) 5213-1729 Fax (03) 5213-1743 © 2013 (財)自治体国際化協会 〒102-0083 東京都千代田区麹町1-7 相互半蔵門ビル6階 Tel (03) 5213-1728 fax (03) 5213-1743 ・ This publication is for personal, non-commercial use by Japan Exchange and Teaching (JET) Programme participants. ・ この冊子はJET事業参加者の使用に供するものであり、営利目的による使用を厳禁します。 ・ No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any way or by any means electronic, mechanical, recording, or otherwise, without the prior written permission of the Council of Local Authorities for International Relations (CLAIR). JET participants are free to copy and use for classes as needed. ・ 記載されている情報については(財)自治体国際化協会から事前の文書による許可を得ない限り、 いかなる方法によっても、一切の複製、転写を禁じます。 Introduction Purpose This Teaching Materials Collection is intended for use in conjunction with the ALT Handbook, a JET Programme publication produced by CLAIR. With these publications, CLAIR hopes to provide information for JET participants on teaching in Japan and how to adapt to their workplaces. Resource Sources This Teaching Materials Collection and the complementary ALT Handbook are compilations of information collected from participants of the former British English Teachers Scheme (BETS) and the Monbusho English Fellows (MEF) Programme, as well as past and current JET participants. This Teaching Materials Collection, in conjunction with the ALT Handbook, were previously collectively known as the Resource and Teaching Materials Handbook. These materials were split in two and the Teaching Materials Collection is now provided in an online format. A PDF version of the ALT Handbook is also available on the JET Programme website at: www.jetprogramme.org/e/current/publications.html CLAIR would like to express special thanks to all of the JET participants and JET alumni who submitted new material for the 2013 edition of the Teaching Materials Collection. -
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. t '’"'W *1 ' ' ’ : i .'-’a -J® • 'J 1 a Iff 1 In 1 , , ',. vi » •• -J- ; -J J' : | J J | j • • . Jfiji .1 . *$| i -fit | I I i 1 •f KfV-J • • - *—«! - . ..» 1 . : l S; % I Jk 1 j 1 " yJt 'il - M— III M mu m 2005 2 Director’s Letter Shipping News Details 4 an inside view Up Close and Behind the Scenes A Kabuki artist’s transformation, in step with the Buddha, conservators’ tools of the trade, and a glimpse into the life of Hokusai. Exhibitions 8 uncovering Yemen Fifty years ago, Wendell Phillips— a real-life Indiana Jones— unearthed the sand-covered ruins along the ancient incense-trading route. 20 ONCE UPON A TIME IN HONG KONG From kung-fu to comedy, classic films mark the Freer's Tenth Annual Made in Hong Kong Film Festival 26 ASIAN GAMES: THE ART OF contest Many of our most familiar games— chess, backgammon, Parcheesi, Ludo, Snakes and Ladders, and playing cards—came to us from Asia. 34 HIGH WIRE ACT Mei-ling Horn weaves metal into clouds for the Perspectives series of contemporary art. 40 AMERICAN beauty Charles Lang Freer's early acquisitions feature beautiful women on the verge of the twentieth century. Acquisitions DYES that BIND Abstract ikats from the Guido Goldman collection enter the Sackler collection. Focus 52 outreach Out of the Galleries and Beyond the Walls Orhan Pamuk’s colorful voice, Xu Bing’s Monkeys get a makeover, Anne van Biema’s lasting legacy, visits from a maharaja and a president, social whirl. Endnote from the archives Around 1900, the Chinese Imperial Court opened its doors to photography, which had until then been ignored. -
Proceedings of the XXXVI International Congress Of
Volume 59 · Supplement 1 · 2009 Volume 59 · Supplement 1 · 2009 The XXXVI International Congress of Volume 59 · Supplement 59 Volume 1 · 2009 · pp 1–XX Physiological Sciences (IUPS2009) International Scientific Program Committees (ISPC) ISPC Chair Yoshihisa Kurachi Vice Chair Ole Petersen ISPC from IUPS Council Akimichi Kaneko (IUPS President) Irene Schulz (IUPS Vice President) Pierre Magistretti (IUPS Vice President) Malcolm Gordon (IUPS Treasurer) ISPC IUPS2009 Members and Associated Members Proceedings of the XXXVI International Congress of Physiological Sciences (IUPS2009) Commission I Locomotion Commission VII Comparative Physiology: Hans Hoppeler, Masato Konishi, Hiroshi Nose Evolution, Adaptation & Environment Function of Life: Elements and Integration Commission II Circulation/Respiration Malcolm Gordon, Ken-ichi Honma, July 27–August 1, 2009, Kyoto, Japan Yung Earm, Makoto Suematsu, Itsuo Kodama Kazuyuki Kanosue Commission III Endocrine, Reproduction & Commission VIII Genomics & Biodiversity Development David Cook, Hideyuki Okano, Gozoh Tsujimoto Caroline McMillen, Yasuo Sakuma, Toshihiko Yada Commission IX Others Commission IV Neurobiology Ann Sefton, Peter Hunter, Osamu Matsuo, Quentin Pittman, Harunori Ohmori, Fumihiko Kajiya, Tadashi Isa, Tadaharu Tsumoto, Megumu Yoshimura Jun Tanji Commission V Secretion & Absorption Local Executives Irene Schulz, Miyako Takaki, Yoshikatsu Kanai Yasuo Mori, Ryuji Inoue Commission VI Molecular & Cellular Biology Cecilia Hidalgo, Yoshihiro Kubo, Katsuhiko Mikoshiba, Masahiro Sokabe, Yukiko -
Roary Eyes His Cards!: Stories, Games, & 72 Collectible Playing
FREE ROARY EYES HIS CARDS!: STORIES, GAMES, & 72 COLLECTIBLE PLAYING CARDS PDF Megan Bell | 64 pages | 03 Jul 2012 | DAVID & CHARLES | 9780794426019 | English | Devon, United Kingdom Most Expensive Valuable 90s Toys Movies Games — '90s Things Worth Money Now A playing card is a piece of specially prepared Roary Eyes His Cards!: Stories stockheavy paper, thin cardboard, plastic-coated paper & 72 Collectible Playing Cards, cotton-paper blend, or & 72 Collectible Playing Cards plastic that is marked with distinguishing motifs. Often the front face and back of each card has a finish to make handling easier. They are most commonly used for playing card gamesand are also used Roary Eyes His Cards!: Stories magic trickscardistry[1] [2] card throwing[3] and card houses ; cards may also be collected. The most common type of playing card is that found in Roary Eyes His Cards!: Stories French-suited Roary Eyes His Cards!: Stories, standard card packof which the most common design is the English pattern[a] followed by the Belgian-Genoese Roary Eyes His Cards!: Stories. Tarot cards also known locally as Tarocks or tarocchi are an old genre of playing card that is still very popular in France, central and Eastern Europe and Italy. Asia, too, has regional cards such as the Japanese hanafuda. Playing cards are available in a wide variety of styles, as decks may be custom-produced for casinos [6] and magicians [7] sometimes in the form of trick decks[8] made as promotional items, [9] or intended as souvenirs[10] [11] artistic works, educational tools, [12] [13] [14] or branded accessories.