Introduction

Total Page:16

File Type:pdf, Size:1020Kb

Introduction Introduction elentless agents of darkness and death, Vampires are among the most powerful Optional Ruleset creatures of undeath; immortal tyrants that A player character that has its maximum hit points reduced sustain their endless hunger on the blood of to 0 and dies due to a vampire's bite attack, their corpse is their innocent victems. The antagonist to immediately afflicted with the curse of vampirism. many a horror story, these sangiune slavers The cursed body must be destroyed with fire, or bend entire towns or cities to their dark will, R cleansed with a 3rd level Remove Curse spell. If not, the usurping noble keeps as their own dark lairs. player will reanimate in 24hrs with a level of Vampirism. "Most of a vampire’s victims become vampire If the cursed cursed body is brought back to life via spawn — ravenous creatures with a vampire’s Revivify or similar magics, the player will reanimate in hunger for blood, but under the control of the 24hrs with a level of Vampirism. A 3rd level Remove vampire that created them. Awakened to an Curse spell must be cast on the body before being endless night, vampires hunger for the life they brought back to life if the curse is to be avoided. have lost and sate that hunger by drinking the The ability and DC for accompanying player characters blood of the living. Vampires abhor sunlight, for to be aware of the vampiric curse is to be determined by its touch burns them. They never cast shadows the DM, however I would suggest a DC18 Arcana or or reflections, and any vampire wishing to move Religion check for players to be aware of such a curse. unnoticed among the living keeps to the darkness and far from reflective surfaces." In either case, a player character cursed with vampirism D&D 5th Edition, Basic Rules page 352 in this manner gains one level in Vampirism as outlied in the Vampire Class Table overleaf. This table is intended as an indication of the progression of the curse, which hinders a character from advancing further in the class they held before they died. Progression of the curse can be applied in "The game statistics of a player character one of the following ways: transformed into a vampire spawn and then a vampire don’t change, except that the (1) A player character gains 1 level in Vampirism on top character’s Strength, Dexterity, and Constitution of their original class levels .e.g. A 4th level fighter who scores become 18 if they aren’t higher. In becomes a vampire is now a 5th level character: Fighter- addition, the character gains the vampire’s 4 /Vampire-1 damage resistances, darkvision, traits, and Or actions. Attack and damage rolls for the vampire’s attacks are based on Strength. The (2) A player character replaces their most recent class save DC for Charm is 8 + the vampire’s level with 1 level in Vampirism .e.g. A 4th level fighter proficiency bonus + the vampire’s Charisma remains a 4th level character: Fighter-3 /Vampire-1 modifier. The character’s alignment becomes The affliction of the vampiric curse has a detrimental lawful evil, and the DM might take control of the effect on the alignment of the player character. character until the vampirism is reversed with a wish spell or the character is killed and brought The character's alignment is forcibly shifted 1 step from back to life." Good to Neutral, or Neutral to Evil, but retains their D&D 5th Edition, Monster Manual page 295 state in Lawful vs Chaotic. A cleric who succumbs to vampirism has their existing domain forcibly changed to the Death Domain A Paladin with the Oath of Conquest, or Oath of Many a player character has cross paths with a vampire in Conquest has the option to retain their Oath, however their eternal struggle against evil. While some were all others are forced to become an Oathbreaker. successful in vanquishing these noctural monsters, others would fall prey to their vicious fangs. 5th Edition rules have Finally, a character that has contracted vampirism are established concerning the future of a Player Character cannot progress to any new class levels. When such a that falls prey to the curse of vampirism (outlined above), character attains enough experimence to reach a new class however the loss of a character under such condistions can level, they gain a new level in Vampirism, representing the often bring great turmoil to a player and their party. acceleration of the curse. Therefore, I will set down a homebrewed set of optional rules on the progression of vampirism from an ordinary player character (or NPC), taking them through the stages of first affliction, through a vampire spawn to eventually becoming a fully fledged vampire. These are intened as a fun and flavourful alternative to the Rules as Written, desigSamplened to please both players and DMs in an applicable file game setting. 2 2. If a player character that was turned into a vampire Multiclassing Ruleset actively chose to sacrifice their former self for greater A very powerfully willed player character can attempt to power. This would involve ingame replacement of slow the progression of the curse by dedicating their mind previous class levels with vampirism levels, starting with and body to their original class path, or multiclass into a the most recent. For example, a lvl20 character Fighter- new path following the rules below, in addition to the 4 / Vampire-16, under the DM's guidance, could multiclassing preresquisites on page 163 of the Player's progress to a Fighter-3/ Vampire-17, then a Fighter-2 / Handbook. Vampire-18 and so on. Vampire vs Vampire Spawn. This mechanic is designd mostly for the corruption over As previously lined out in the D&D 5th Edition, Monster time of important NPCs, but in theory can be applied to the Manual page 295, Vampire Spawn are "ravenous right player characters as well. creatures with a vampire’s hunger for blood, but under the control of the vampire that created them. If a true vampire Multiclass Options allows a spawn to draw blood from its own body, the spawn Class Prerequisite Subclasses transforms into a true vampire no longer under its master’s Artificer Intelligece 13 Alchemist, Armourer, control. Few vampires are willing to relinquish their control Artillerist, Battlesmith in this manner. Vampire spawn become free-willed when Barbarian Strength 13 Battlerager, Berserker, Storm their creator dies". This, therefore, imposes two ironclad Herald rules on the pregression of vampirism: Bard Charisma 13 Glamour, Lore, Swords, 1. A vampire spawn cannot become a true vampire Whispers without consuming the blood of its master, i.e., the Druid Wisdom 13 Circle of Spores*** Curse of Vampirism detailed herein cannot advance beyond level 12 without consuming the blood of a true Fighter Strength 13 or Batle Master, Cavalier, Dexterity 13 Champion, Eldritch Knight, vampire. A vampire spawn character that has survived Samurai to level 12 and wishes to advance to the next class level can only (a) gain the next level it its original class, (b) Monk Dexterity 13 Drunken Master, Kensei, Open advance to the second level of rogue, or (3) multiclass and Wisdom Hand, Shadow 13 into one of the class option to follow. 2. A Vampire Spawn is under the control of its master, Ranger Dexterity 13 Gloom Stalker, Hunter, and only gains free will upon transforming into a True and Wisdom Monster Slayer Vampire, or upon its master's death. Therefore, a 13 vampire spawn character cannot willingly enterin to the Rogue Dexterity 13 All service of another entity (such as a Cleric or Warlock) Sorcerer Charisma 13 Shadow Magic while it is under the control of a living master. (The exception to this is a cleric-turned vampire, who already Wizard Intelligece 13 All has levels in the Death Domain. They may gain further Death Domain levels). Ending the Curse Once stricken with the Curse of Vampirism, a newly born Cursed Undead vampire has no hope but to endure their malady eternally. The existence of Vampires and other undead are through Only a Wish Spell or the Intervention of a God can remove twisted necromantic practices that flaunt the laws of nature the curse from a turned vampire and restore them to and spit in the faces of many, if not all, Gods. This artificial mortality. Otherwise, a player character that became a unlife cannot whitstand the force of divine or natural magic vampire and was destroyed, can then be brought back to (as noted with their susceptibility to radiant damage). life with the True Resurrection spell, as long as the spell is Therefore, a Vampire Spawn character cannot begin to used to provide a new, non-vampiric body. take levels as a Cleric, Druid or Paladin. A character that A Player character that was turned into a vampire or was previously a Cleric, Druid or Paladin, and already vampire spawn, can be restored by one of these means. A retains some of these levels, however, may continue down character thus restored can replace all levels gained in the Death Domain or Oathbreaker path, respectively. If vampirism with half as many levels (rounded down) in the your DM consents to the Circle of Spores content from Rogue class. For example, a 5th level Wizard who becomes Guildmasters Guide to Ravnica, this may thematiclly fit a vampire, and increases in level to becomes a 16th level but generally I would not combine a druid and vampirism. character of Wizard-5, Vampire-11.
Recommended publications
  • The Darkness of Man: a Study of Light and Dark Imagery in Seneca's
    The Darkness of Man: A Study of Light and Dark Imagery in Seneca’s Thyestes and Agamemnon A Senior Thesis in Classics The Colorado College In Partial Fulfillment of the Requirements for the Degree Bachelor of Arts By Emily Kohut May 2016 Kohut 1 Acknowledgments I would like to give my deepest and heartfelt thanks to Colorado College’s Classics department. Thank you Owen Cramer, Sanjaya Thakur, Marcia Dobson, and Richard Buxton for all of your help, edits, and advice throughout the course of my time here at CC and especially while working on this project. Thank you to my family and friends for supporting me through this whole process and to the many others who have been involved in my time here at CC. This has been an amazing experience and I could not have done it without all of you. Thank you very much. Kohut 2 The Darkness of Man: A Study of Light and Dark Imagery in Seneca’s Thyestes and Agamemnon Seneca’s Thyestes and Agamemnon are texts in which light rarely presents itself, instead it is dark that is present from start to finish. Throughout the course of these texts, I take note of the use and presence, or lack, of light. There appear to be two specific uses of light that serve specific purposes in Thyestes and Agamemnon: natural light (generally indicated with primarily die- or luc-1 based words), and artificial light (referenced by words related to/derived from flamma or ardeo2). Natural light is prominently used only when discussing its being consumed by darkness, while artificial light appears in passages saturated with destruction and chaos.
    [Show full text]
  • Invincible Jumpchain- Compliant CYOA
    Invincible Jumpchain- Compliant CYOA By Lord Statera ​ Introduction Welcome to Invincible. Set in the Image comic book multiverse, this setting is home to older heroes and villains like Spawn, The Darkness, and The Witchblade. This story, however, focuses on the new superhero Invincible (Mark Grayson), the half-breed Viltrumite-Human hybrid and son of the world famous hero Omni-Man (Nolan Grayson). Invincible spends the beginning of his career working alongside the Teen Team, and with his father, to defend not only Baltimore but the Earth from many and varied threats. Little does he know that his father, rather than being an alien from a peace loving species, is actually a harbinger of war to the planet Earth. Viltrumites are actually a race bent on conquering the universe, one planet at a time. And with their level of power, not much can stop them. Fortunately, there is one secret the Viltrumite Empire has been hiding. Over 99% of the Viltrumite population had been wiped out using a plague genetically engineered by scientists of the Coalition of Planets, they are forced to wage a proxy war using their servant races against the Coalition, all the while sending individual Viltrumites out to take one world at a time, in their attempt to conquer the stars. As humans are the closest genetic match for the Viltrumite race outside of another Viltrumite, the remnants of this mighty alien race turn their sights on Earth in the hopes of using it as a breeding farm to repopulate their race. To help you survive in this universe, here are 1000 Choice Points.
    [Show full text]
  • Massive Darkness Rulebook
    RULES & QUESTS MASSIVE DARKNESS - RULES CHAPTERS GAME COMPONENTS ................... 3 ENEMIES’ PHASE........................ 28 Step 1 – Attack . 28 STORY: THE LIGHTBRINGERS’ LEGACY......... 5 Step 2 – Move . 28 SETUP ............................ 6 Step 3 – Attack . 28 Step 4 – Move . 28 GAME OVERVIEW ..................... 11 EXPERIENCE PHASE ....................... 31 BASIC RULES . 12 EVENT PHASE.......................... 32 ACTORS............................... 12 END PHASE ........................... 33 ZONES ............................... 13 COMBAT.......................... 33 SHADOW MODE.......................... 13 COMBAT ROLL ......................... 33 LINE OF SIGHT .......................... 14 Step 1 – Rolling Dice . 33 MOVING .............................. 15 Step 2 – Resolve The Enchantments . 34 LEVELS AND LEVEL TOKENS .................. 15 Step 3 – Inflict Pain! . 35 COMBAT DICE........................... 16 MOB RULES ........................... 36 HEROES ........................... 17 ADDITIONAL RULES ................... 37 HERO CARD ............................ 17 ARTIFACTS............................ 37 HERO DASHBOARD ........................ 17 OBJECTIVE AND PILLAR TOKENS .............. 37 CLASS SHEET ........................... 18 STUN ............................... 37 EQUIPMENT CARDS ................... 19 STORY MODE .......................... 38 COMBAT EQUIPMENT ...................... 19 Experience And Level . 38 Event Cards . 38 ITEMS .............................. 20 Inventory . 38 CONSUMABLES ........................
    [Show full text]
  • Highly Sensitive Poisoning-Resistant Optical Carbon Dioxide Sensors for Environmental Monitoring Cite This: Anal
    Analytical Methods View Article Online PAPER View Journal | View Issue Highly sensitive poisoning-resistant optical carbon dioxide sensors for environmental monitoring Cite this: Anal. Methods,2017,9,55 Eva Fritzsche,a Pia Gruber,a Susanne Schutting,a Jan P. Fischer,b Martin Strobl,a c a a Jens D. Muller,¨ Sergey M. Borisov* and Ingo Klimant A new optical carbon dioxide sensor for environmental monitoring is presented. It combines a robust and long-term stable sensing material with a compact read-out device. The sensing material relies on a NIR pH indicator immobilized into ethyl cellulose along with a quaternary ammonium base. The perfluorinated polymer Hyflon AD 60 used as a protection layer significantly enhances the long-term and mechanical stability of the sensor foils, as well as the robustness against poisoning gases, e.g. hydrogen sulfide. The sensor can be stored under ambient conditions for more than six weeks, whereas sensors covered with silicone rubber deteriorate within one week under the same conditions. The complete sensor device is Received 27th October 2016 applicable after a three-point (re)calibration without a preconditioning step. The carbon dioxide Accepted 24th November 2016 production and consumption of the water plant Egeria densa was measured in the laboratory. Creative Commons Attribution 3.0 Unported Licence. DOI: 10.1039/c6ay02949c Furthermore, results of profiling carbon dioxide measurements during a research cruise on the Baltic Sea www.rsc.org/methods at water depths up to 225 m are presented. 1. Introduction chamber and the direct measurement of the absorption of the analyte. The sensors are very robust but show interference by Carbon dioxide is an analyte with great impact on the marine water vapour,4 condensation of which can present a serious ecosystem.
    [Show full text]
  • Heroclix Campaign
    HeroClix Campaign Indy Teams and Members Core Members Unlock Level A SPECIAL RULE FOR INDY TEAMS: As it is almost impossible to make a single faction Indy Team, more than one Indy Team must be chosen and played together as a Multiple Faction team. With the Multiple Faction Team selection, each team has it’s own respective Team Ability, and cannot purchase the other Factions Team Ability. Each Team has a numerical Faction Point value associated with it. An Indy Multiple Faction Team is composed of a total of 4 Faction Points. When calculating Team Build Totals for Unlocking Levels, combine the Team Build of all Factions. A Any Indy team must have 450 TB points of Indy Dual Faction members on the team to unlock Level A. 2000 AD 2 Hero/Villain TA The 2000AD team ability (from the PAC). SR Brit City Judge is a mook. Brit City Judges, Johnny Alpha, Judge Anderson, Judge Dread, Judge Fear, Judge Fire, Judge Hershey, Judge Mortis, Judge Death. Nemesis, Stix, Torquemada, Wulf Sternhammer. B.P.R.D. 2 Hero/Villain TA Wild Card. SR B.P.R.D. Grunt and Technician bystanders may be purchased as Multiples, but they are not mooks. Abe Sapien, Captain Ben Daimio, Hellboy, Johann Kraus, Lobster Johnson, Liz Sherman, BPRD Grunts, BPRD Hecate, Rasputin, Technicians, Prof. Bruttenholm, Coroner, Sidney Leach, Sgt. Whitman. Roger. City of Heroes / City of Villains 2 Hero/Villain TA Team abilities as printed (from the PAC). Black Scorpion, Ghost Widow, Capt. Mako, Manticore, Positron. Lord Recluse, Statesman. CrossGen 2 Hero/Villain TA The CrossGen team ability (from the PAC).
    [Show full text]
  • Spawn Origins: Book 6 Free
    FREE SPAWN ORIGINS: BOOK 6 PDF Todd McFarlane | 325 pages | 01 May 2012 | Image Comics | 9781607065302 | English | Fullerton, United States Spawn: Origins #6 - Book 6 (Issue) Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return Spawn Origins: Book 6 Book Page. Brian Holguin Goodreads Author. Greg Capullo. This collection has it all: Hobo wars! The Freak! The Heap! Twitch's life hangs in the balance! Get A Copy. Hardcoverpages. More Details Original Title. Other Editions 1. Friend Reviews. To see what your friends thought Spawn Origins: Book 6 this book, please sign up. To ask other readers questions about Spawn Origins, Book 6please sign up. Be the first to ask a question about Spawn Origins, Book 6. Lists with This Book. This book is not yet featured on Listopia. Community Reviews. Showing Average rating 4. Rating details. More filters. Sort order. Start your review of Spawn Origins, Book 6. Spawn Origins: Book 6 14, Nathan rated it really liked it Shelves: library. Another fun installment of the Spawn series. Jinji rated it it was amazing May Spawn Origins: Book 6, James rated it it was amazing Jun 15, Omar Qusrawi rated it it was amazing Aug 21, Matt Miklaw rated it really Spawn Origins: Book 6 it Oct 01, Iskariot rated it really liked it Oct 30, Ty rated it it was amazing Oct 09, Kristian Dobson rated
    [Show full text]
  • The Darkness COMPENDIUM VOLUME 1
    The Darkness COMPENDIUM VOLUME 1 The Darkness created by: Sample file Marc Silvestri, Garth Ennis and David Wohl Collects The Darkness: Preview issue The Darkness vol. 1 issues #1-40 The Darkness vol. 1 issue #1/2 Tales of The Darkness issues #1/2-4 The Darkness/Witchblade issue #1/2 The Darkness: Wanted Dead one-shot The Darkness vol. 2 issue #1 The Darkness COMPENDIUM VOLUME 1 FOR TOP COW PRODUCTIONS, INC.: MARC SILVESTRI - CEO MATT HAWKINS - PRESIDENT & COO FILIP SABLIK - PUBLISHER BRYAN ROUNTREE - ASSISTANT TO THE PUBLISHER ELENA SALCEDO - SALES ASSISTANT ERIN PERKINS - INTERN to find the comic shop nearest you call: 1-888-COMICBOOK Sample file Want more info? check out: www.topcow.com and www.thetopcowstore.com for news and exclusive Top Cow merchandise! For this edition Book Design and Layout by: Phil Smith The Darkness Compendium volume 1 Softcover Trade Paperback June 2011. THIRD PRINTING. ISBN: 978-1-58240-643-5 Published by Image Comics Inc. Office of Publication: 2134 Allston Way, Second Floor, Berkeley, CA 94704. $59.99 U.S.D.. Originally published in single magazine form as The Darkness: Preview issue, The Darkness vol. 1 issues #1-40, The Darkness vol. 1 issue #1/2, Tales of The Darkness issues #1/2-4, The Darkness/ Witchblade issue #1/2, The Darkness: Wanted Dead one shot, The Darkness vol. 2 issue #1. The Darkness © 2011 Top Cow Productions, Inc. All rights reserved. “Witchblade,” the The Darkness logos, and the likeness of all characters (human or otherwise) featured herein are registered trademarks of Top Cow Productions, Inc.
    [Show full text]
  • Witchblade: Borne Again: Volume 3 Free
    FREE WITCHBLADE: BORNE AGAIN: VOLUME 3 PDF Stjepan Sejic,Michael Turner,Randy Green,Phillip Sevy,Isaac Goodhart,Maan House,Linda Sejic,Gabriel Rearte,Matt Hawkins,Ron Marz | 184 pages | 22 Mar 2016 | Image Comics | 9781632156075 | English | Fullerton, United States WITCHBLADE BORNE AGAIN TP VOL 03 - MaltaComics With the aid of Velocity, Ripclaw has been able to resurrect the rebel Cyber Force faction from complete obliteration at the hands of the CDI corporation. But where can you run when you are hiding in a city that is completely owned, operated, and monitored by those who want you dead most? But Witchblade: Borne Again: Volume 3 to her, epic events are unfolding. Agents of the Angelus are seeking a new host, but first they want mob boss Jackie Estacado out of the way The cold war between Dark and Light is heating up and the stage for the next incredible year is set here! VERSUS: Original cyberpunk-horror sci-fi fiction, shirts, babes, movies, Witchblade: Borne Again: Volume 3, science, technology, news, horror n sci-fi reviews, video games, Witchblade: Borne Again: Volume 3. Ending her hiatus time spent separated from the Witchblade, Sara Pezzini retook possession of the ancient artifact to prevent it from falling into the hands of the Angelus. With that discovery, Sara takes up the case as to how Jenny, wife of the Darkness, became the Angelus, all while the Witchblade has plans for Sara of its own. Cyberforce was born thanks to having the DNA of an alien race spliced into their genes. Now the team may very well die at the hands of those same god-like aliens! As the Witchblade: Borne Again: Volume 3 mothership nears earth, Cyberforce must be at full strength to have any chance of winning the coming battle, and that means finding powerhouse Impact and convincing him to rejoin the team.
    [Show full text]
  • The Darkness 10
    Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 2 Table of Contents Background 2 Main Menu 4 Options 5 Controls 6 Playing the Game 8 Weapons 9 The Darkness 10 Darklings 12 Xbox LIVE® 15 Credits 19 Warranty 25 Product Support 29 Register with Us! 29 1 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 4 affair. Who could blame her? She was just another trophy to him, Background another thing to own. Well, Paulie finds out. There isn’t much you can hide from him. Paulie waits until they are “in the act” to show Ja c k i e E s t a c a d o his wife that he doesn’t like being made for a fool. He especially doesn’t like anyone messing with his things. Paulie strung the guy As a child, Jackie lost his parents and was consigned to an orphan- up and tortured him to death in front of his wife. You see, she really age. The children’s home was a difficult place to grow up and Jackie loved the guy and Paulie knew it. She was never the same after that. and his childhood sweetheart, Jenny, spent most days wishing for a That’s the kind of guy Paulie is. Look at him the wrong way and you place to belong…a family. One day, Jackie’s wish came true. He was might end up with a hole in your head… or worse. taken in by Paulie Franchetti and indoctrinated into the ways of the mob. But the life was a harsh one and Jackie grew up to be an Captain Edward Shrote enforcer and hit man for his “Uncle”.
    [Show full text]
  • The India Alliance
    The India Alliance. .VOL.X.] JUNE, 1911 [No. 12 WORK DONE FOR GOD Though scoffers ask, "What is your gain? " And mocking say, " Your work is vain," Such scoffers die and are forgot ; Work done for God, it dieth not. Press on ! press on ! nor doubt nor fear ; From age to age this voice shall cheer- Whate7er [nay die and be forgot, Work done br God, it dieth not. -John D. Knox. EDITORIAL NOTES Many articles have been written on this subject, some friendly and helpful, others discouraging and fault finding, while only a few seem to realize its true cause or signification. This unrest may be divided into three sections, viz.-Social, political and religious ; and under each of these, it indicates a transition period, a dissatisfaction with the past and a reaching out unto better things in the future. As we look back trying to trace the cause of this breaking up of long-established usages and social customs, we find that, in a great measure, we ourselves are the cause. The Englishman came to this country bringing lofty ideals for the man, for the woman, the child and the home, such as were utterly unknown until he carne upon the scene. 554 EDITORIAL NOTES For the man,-freedom from the domination, of caste and even of the joint family system, giving independence of thought andj action; education, ranging from that of the common village school to that of the high-school and College ; and a sturdy self- reliance and independence of character combined with a readi- ness to trust one another and act together for the common welfare.
    [Show full text]
  • Invincible Jumpchain- Compliant CYOA WIP by Lord Statera ​
    Invincible Jumpchain- Compliant CYOA WIP By Lord Statera ​ Introduction Welcome to Invincible. Set in the Image comic book multiverse, this setting is home to older heroes and villains like Spawn, The Darkness, and The Witchblade. This story however focuses on the new superhero Invincible (Mark Grayson), the half-breed Viltrumite-Human hybrid and son of the world famous hero Omni-Man (Nolan Grayson). Invincible spends the beginning of his career working alongside the Teen Team, and with his father, to defend not only Baltimore but the Earth from many and varied threats. Little does he know, but his father rather than being an alien from a peace loving species is actually a harbinger of war to the planet earth. Over 99% of the Viltrumite population had been wiped out using a plague genetically engineered by scientists of the Coalition of Planets, they are forced to wage a proxy war against the Coalition in their attempt to conquer the stars. As humans are a perfect genetic match for the Viltrumite race, the remnants of this mighty alien race turn their sights on Earth in the hopes of using it as a breeding farm to repopulate their race. To help you survive in this universe, here are 1000 Choice Points. ​ ​ Location You start in the hometown of Invincible, Baltimore City, on the day that Mark Grayson first uses his powers. When he accidentally throws a bag of trash into the stratosphere, while finishing a shift at work. You may begin at any age you like, while you retain your gender from the last jump.
    [Show full text]
  • And She Plays with the Darkness (1995)
    Magic Realism in Zakes Mda's Ways ofDying (1995) and She Plays with the Darkness (1995) by Venugopaul Naidoo Submitted in accordance with the requirements for the degree of DOCTOR OF LITERATURE in the Centre for the study of South African Literature and Languages (CSSALL) UNIVERSITY OF DURBAN-WESTVILLE Promoter: Professor A.J. van Wyk December 1998 DECLARATION I declare that this thesis, apart from the quotations acknowledged within it, is my . own investigation and research. It has not been submitted previously in part or in full for any other degree or to any other university . • Venugopaul Naidoo ............. ...... December 1998. ii ABSTRACT I shall argue in this thesis that Zakes Mda's novels Ways ofDying (l995a) and She Plays with the Darkness (1995b) are magic realist texts that are representative of the hybrid nature of this literary mode. Furthermore I shall demonstrate that Ways of Dying (l995a) and She Plays with the Darkness (1995b) share common elements with a variety of magic realist texts. Mda's own creative and literary consciousness has been shaped by an intellectual background stemming from tertiary education at Ph.D level, his teaching positions at various international universities, and his knowledge of Africah folk-culture. The seemingly contesting streams of Western education and African mysticism are not presented as sources of conflict in Mda's novels, but rather as syncretic forces of potential transformative power. Mda displays in his project as a novelist, the continuing concerns of black writers who saw the novel as a tool for socio-political change. My thesis therefore also investigates the extent to which Mda's use of magic realism in the novels mentioned above, signals a radical shift in literary representation by South African black writers who wrote in English.
    [Show full text]