Lecture 9 1 IP = PSPACE
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Interactive Proof Systems and Alternating Time-Space Complexity
Theoretical Computer Science 113 (1993) 55-73 55 Elsevier Interactive proof systems and alternating time-space complexity Lance Fortnow” and Carsten Lund** Department of Computer Science, Unicersity of Chicago. 1100 E. 58th Street, Chicago, IL 40637, USA Abstract Fortnow, L. and C. Lund, Interactive proof systems and alternating time-space complexity, Theoretical Computer Science 113 (1993) 55-73. We show a rough equivalence between alternating time-space complexity and a public-coin interactive proof system with the verifier having a polynomial-related time-space complexity. Special cases include the following: . All of NC has interactive proofs, with a log-space polynomial-time public-coin verifier vastly improving the best previous lower bound of LOGCFL for this model (Fortnow and Sipser, 1988). All languages in P have interactive proofs with a polynomial-time public-coin verifier using o(log’ n) space. l All exponential-time languages have interactive proof systems with public-coin polynomial-space exponential-time verifiers. To achieve better bounds, we show how to reduce a k-tape alternating Turing machine to a l-tape alternating Turing machine with only a constant factor increase in time and space. 1. Introduction In 1981, Chandra et al. [4] introduced alternating Turing machines, an extension of nondeterministic computation where the Turing machine can make both existential and universal moves. In 1985, Goldwasser et al. [lo] and Babai [l] introduced interactive proof systems, an extension of nondeterministic computation consisting of two players, an infinitely powerful prover and a probabilistic polynomial-time verifier. The prover will try to convince the verifier of the validity of some statement. -
On the Randomness Complexity of Interactive Proofs and Statistical Zero-Knowledge Proofs*
On the Randomness Complexity of Interactive Proofs and Statistical Zero-Knowledge Proofs* Benny Applebaum† Eyal Golombek* Abstract We study the randomness complexity of interactive proofs and zero-knowledge proofs. In particular, we ask whether it is possible to reduce the randomness complexity, R, of the verifier to be comparable with the number of bits, CV , that the verifier sends during the interaction. We show that such randomness sparsification is possible in several settings. Specifically, unconditional sparsification can be obtained in the non-uniform setting (where the verifier is modelled as a circuit), and in the uniform setting where the parties have access to a (reusable) common-random-string (CRS). We further show that constant-round uniform protocols can be sparsified without a CRS under a plausible worst-case complexity-theoretic assumption that was used previously in the context of derandomization. All the above sparsification results preserve statistical-zero knowledge provided that this property holds against a cheating verifier. We further show that randomness sparsification can be applied to honest-verifier statistical zero-knowledge (HVSZK) proofs at the expense of increasing the communica- tion from the prover by R−F bits, or, in the case of honest-verifier perfect zero-knowledge (HVPZK) by slowing down the simulation by a factor of 2R−F . Here F is a new measure of accessible bit complexity of an HVZK proof system that ranges from 0 to R, where a maximal grade of R is achieved when zero- knowledge holds against a “semi-malicious” verifier that maliciously selects its random tape and then plays honestly. -
Lecture 9 1 Interactive Proof Systems/Protocols
CS 282A/MATH 209A: Foundations of Cryptography Prof. Rafail Ostrovsky Lecture 9 Lecture date: March 7-9, 2005 Scribe: S. Bhattacharyya, R. Deak, P. Mirzadeh 1 Interactive Proof Systems/Protocols 1.1 Introduction The traditional mathematical notion of a proof is a simple passive protocol in which a prover P outputs a complete proof to a verifier V who decides on its validity. The interaction in this traditional sense is minimal and one-way, prover → verifier. The observation has been made that allowing the verifier to interact with the prover can have advantages, for example proving the assertion faster or proving more expressive languages. This extension allows for the idea of interactive proof systems (protocols). The general framework of the interactive proof system (protocol) involves a prover P with an exponential amount of time (computationally unbounded) and a verifier V with a polyno- mial amount of time. Both P and V exchange multiple messages (challenges and responses), usually dependent upon outcomes of fair coin tosses which they may or may not share. It is easy to see that since V is a poly-time machine (PPT), only a polynomial number of messages may be exchanged between the two. P ’s objective is to convince (prove to) the verifier the truth of an assertion, e.g., claimed knowledge of a proof that x ∈ L. V either accepts or rejects the interaction with the P . 1.2 Definition of Interactive Proof Systems An interactive proof system for a language L is a protocol PV for communication between a computationally unbounded (exponential time) machine P and a probabilistic poly-time (PPT) machine V such that the protocol satisfies the properties of completeness and sound- ness. -
Interactive Proofs 1 1 Pspace ⊆ IP
CS294: Probabilistically Checkable and Interactive Proofs January 24, 2017 Interactive Proofs 1 Instructor: Alessandro Chiesa & Igor Shinkar Scribe: Mariel Supina 1 Pspace ⊆ IP The first proof that Pspace ⊆ IP is due to Shamir, and a simplified proof was given by Shen. These notes discuss the simplified version in [She92], though most of the ideas are the same as those in [Sha92]. Notes by Katz also served as a reference [Kat11]. Theorem 1 ([Sha92]) Pspace ⊆ IP. To show the inclusion of Pspace in IP, we need to begin with a Pspace-complete language. 1.1 True Quantified Boolean Formulas (tqbf) Definition 2 A quantified boolean formula (QBF) is an expression of the form 8x19x28x3 ::: 9xnφ(x1; : : : ; xn); (1) where φ is a boolean formula on n variables. Note that since each variable in a QBF is quantified, a QBF is either true or false. Definition 3 tqbf is the language of all boolean formulas φ such that if φ is a formula on n variables, then the corresponding QBF (1) is true. Fact 4 tqbf is Pspace-complete (see section 2 for a proof). Hence to show that Pspace ⊆ IP, it suffices to show that tqbf 2 IP. Claim 5 tqbf 2 IP. In order prove claim 5, we will need to present a complete and sound interactive protocol that decides whether a given QBF is true. In the sum-check protocol we used an arithmetization of a 3-CNF boolean formula. Likewise, here we will need a way to arithmetize a QBF. 1.2 Arithmetization of a QBF We begin with a boolean formula φ, and we let n be the number of variables and m the number of clauses of φ. -
Interactive Proofs for Quantum Computations
Innovations in Computer Science 2010 Interactive Proofs For Quantum Computations Dorit Aharonov Michael Ben-Or Elad Eban School of Computer Science, The Hebrew University of Jerusalem, Israel [email protected] [email protected] [email protected] Abstract: The widely held belief that BQP strictly contains BPP raises fundamental questions: Upcoming generations of quantum computers might already be too large to be simulated classically. Is it possible to experimentally test that these systems perform as they should, if we cannot efficiently compute predictions for their behavior? Vazirani has asked [21]: If computing predictions for Quantum Mechanics requires exponential resources, is Quantum Mechanics a falsifiable theory? In cryptographic settings, an untrusted future company wants to sell a quantum computer or perform a delegated quantum computation. Can the customer be convinced of correctness without the ability to compare results to predictions? To provide answers to these questions, we define Quantum Prover Interactive Proofs (QPIP). Whereas in standard Interactive Proofs [13] the prover is computationally unbounded, here our prover is in BQP, representing a quantum computer. The verifier models our current computational capabilities: it is a BPP machine, with access to few qubits. Our main theorem can be roughly stated as: ”Any language in BQP has a QPIP, and moreover, a fault tolerant one” (providing a partial answer to a challenge posted in [1]). We provide two proofs. The simpler one uses a new (possibly of independent interest) quantum authentication scheme (QAS) based on random Clifford elements. This QPIP however, is not fault tolerant. Our second protocol uses polynomial codes QAS due to Ben-Or, Cr´epeau, Gottesman, Hassidim, and Smith [8], combined with quantum fault tolerance and secure multiparty quantum computation techniques. -
Simple Doubly-Efficient Interactive Proof Systems for Locally
Electronic Colloquium on Computational Complexity, Revision 3 of Report No. 18 (2017) Simple doubly-efficient interactive proof systems for locally-characterizable sets Oded Goldreich∗ Guy N. Rothblumy September 8, 2017 Abstract A proof system is called doubly-efficient if the prescribed prover strategy can be implemented in polynomial-time and the verifier’s strategy can be implemented in almost-linear-time. We present direct constructions of doubly-efficient interactive proof systems for problems in P that are believed to have relatively high complexity. Specifically, such constructions are presented for t-CLIQUE and t-SUM. In addition, we present a generic construction of such proof systems for a natural class that contains both problems and is in NC (and also in SC). The proof systems presented by us are significantly simpler than the proof systems presented by Goldwasser, Kalai and Rothblum (JACM, 2015), let alone those presented by Reingold, Roth- blum, and Rothblum (STOC, 2016), and can be implemented using a smaller number of rounds. Contents 1 Introduction 1 1.1 The current work . 1 1.2 Relation to prior work . 3 1.3 Organization and conventions . 4 2 Preliminaries: The sum-check protocol 5 3 The case of t-CLIQUE 5 4 The general result 7 4.1 A natural class: locally-characterizable sets . 7 4.2 Proof of Theorem 1 . 8 4.3 Generalization: round versus computation trade-off . 9 4.4 Extension to a wider class . 10 5 The case of t-SUM 13 References 15 Appendix: An MA proof system for locally-chracterizable sets 18 ∗Department of Computer Science, Weizmann Institute of Science, Rehovot, Israel. -
Distribution of Units of Real Quadratic Number Fields
Y.-M. J. Chen, Y. Kitaoka and J. Yu Nagoya Math. J. Vol. 158 (2000), 167{184 DISTRIBUTION OF UNITS OF REAL QUADRATIC NUMBER FIELDS YEN-MEI J. CHEN, YOSHIYUKI KITAOKA and JING YU1 Dedicated to the seventieth birthday of Professor Tomio Kubota Abstract. Let k be a real quadratic field and k, E the ring of integers and the group of units in k. Denoting by E( ¡ ) the subgroup represented by E of × ¡ ¡ ( k= ¡ ) for a prime ideal , we show that prime ideals for which the order of E( ¡ ) is theoretically maximal have a positive density under the Generalized Riemann Hypothesis. 1. Statement of the result x Let k be a real quadratic number field with discriminant D0 and fun- damental unit (> 1), and let ok and E be the ring of integers in k and the set of units in k, respectively. For a prime ideal p of k we denote by E(p) the subgroup of the unit group (ok=p)× of the residue class group modulo p con- sisting of classes represented by elements of E and set Ip := [(ok=p)× : E(p)], where p is the rational prime lying below p. It is obvious that Ip is inde- pendent of the choice of prime ideals lying above p. Set 1; if p is decomposable or ramified in k, ` := 8p 1; if p remains prime in k and N () = 1, p − k=Q <(p 1)=2; if p remains prime in k and N () = 1, − k=Q − : where Nk=Q stands for the norm from k to the rational number field Q. -
A Study of the NEXP Vs. P/Poly Problem and Its Variants by Barıs
A Study of the NEXP vs. P/poly Problem and Its Variants by Barı¸sAydınlıoglu˘ A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Computer Sciences) at the UNIVERSITY OF WISCONSIN–MADISON 2017 Date of final oral examination: August 15, 2017 This dissertation is approved by the following members of the Final Oral Committee: Eric Bach, Professor, Computer Sciences Jin-Yi Cai, Professor, Computer Sciences Shuchi Chawla, Associate Professor, Computer Sciences Loris D’Antoni, Asssistant Professor, Computer Sciences Joseph S. Miller, Professor, Mathematics © Copyright by Barı¸sAydınlıoglu˘ 2017 All Rights Reserved i To Azadeh ii acknowledgments I am grateful to my advisor Eric Bach, for taking me on as his student, for being a constant source of inspiration and guidance, for his patience, time, and for our collaboration in [9]. I have a story to tell about that last one, the paper [9]. It was a late Monday night, 9:46 PM to be exact, when I e-mailed Eric this: Subject: question Eric, I am attaching two lemmas. They seem simple enough. Do they seem plausible to you? Do you see a proof/counterexample? Five minutes past midnight, Eric responded, Subject: one down, one to go. I think the first result is just linear algebra. and proceeded to give a proof from The Book. I was ecstatic, though only for fifteen minutes because then he sent a counterexample refuting the other lemma. But a third lemma, inspired by his counterexample, tied everything together. All within three hours. On a Monday midnight. I only wish that I had asked to work with him sooner. -
Probabilistic Proof Systems: a Primer
Probabilistic Proof Systems: A Primer Oded Goldreich Department of Computer Science and Applied Mathematics Weizmann Institute of Science, Rehovot, Israel. June 30, 2008 Contents Preface 1 Conventions and Organization 3 1 Interactive Proof Systems 4 1.1 Motivation and Perspective ::::::::::::::::::::::: 4 1.1.1 A static object versus an interactive process :::::::::: 5 1.1.2 Prover and Veri¯er :::::::::::::::::::::::: 6 1.1.3 Completeness and Soundness :::::::::::::::::: 6 1.2 De¯nition ::::::::::::::::::::::::::::::::: 7 1.3 The Power of Interactive Proofs ::::::::::::::::::::: 9 1.3.1 A simple example :::::::::::::::::::::::: 9 1.3.2 The full power of interactive proofs ::::::::::::::: 11 1.4 Variants and ¯ner structure: an overview ::::::::::::::: 16 1.4.1 Arthur-Merlin games a.k.a public-coin proof systems ::::: 16 1.4.2 Interactive proof systems with two-sided error ::::::::: 16 1.4.3 A hierarchy of interactive proof systems :::::::::::: 17 1.4.4 Something completely di®erent ::::::::::::::::: 18 1.5 On computationally bounded provers: an overview :::::::::: 18 1.5.1 How powerful should the prover be? :::::::::::::: 19 1.5.2 Computational Soundness :::::::::::::::::::: 20 2 Zero-Knowledge Proof Systems 22 2.1 De¯nitional Issues :::::::::::::::::::::::::::: 23 2.1.1 A wider perspective: the simulation paradigm ::::::::: 23 2.1.2 The basic de¯nitions ::::::::::::::::::::::: 24 2.2 The Power of Zero-Knowledge :::::::::::::::::::::: 26 2.2.1 A simple example :::::::::::::::::::::::: 26 2.2.2 The full power of zero-knowledge proofs :::::::::::: -
Lecture 16 1 Interactive Proofs
Notes on Complexity Theory Last updated: October, 2011 Lecture 16 Jonathan Katz 1 Interactive Proofs Let us begin by re-examining our intuitive notion of what it means to \prove" a statement. Tra- ditional mathematical proofs are static and are veri¯ed deterministically: the veri¯er checks the claimed proof of a given statement and is either convinced that the statement is true (if the proof is correct) or remains unconvinced (if the proof is flawed | note that the statement may possibly still be true in this case, it just means there was something wrong with the proof). A statement is true (in this traditional setting) i® there exists a valid proof that convinces a legitimate veri¯er. Abstracting this process a bit, we may imagine a prover P and a veri¯er V such that the prover is trying to convince the veri¯er of the truth of some particular statement x; more concretely, let us say that P is trying to convince V that x 2 L for some ¯xed language L. We will require the veri¯er to run in polynomial time (in jxj), since we would like whatever proofs we come up with to be e±ciently veri¯able. A traditional mathematical proof can be cast in this framework by simply having P send a proof ¼ to V, who then deterministically checks whether ¼ is a valid proof of x and outputs V(x; ¼) (with 1 denoting acceptance and 0 rejection). (Note that since V runs in polynomial time, we may assume that the length of the proof ¼ is also polynomial.) The traditional mathematical notion of a proof is captured by requiring: ² If x 2 L, then there exists a proof ¼ such that V(x; ¼) = 1. -
IP=PSPACE. Arthur-Merlin Games
Computational Complexity Theory, Fall 2010 10 November Lecture 18: IP=PSPACE. Arthur-Merlin Games Lecturer: Kristoffer Arnsfelt Hansen Scribe: Andreas Hummelshøj J Update: Ω(n) Last time, we were looking at MOD3◦MOD2. We mentioned that AND required size 2 MOD3◦ MOD2 circuits. We also mentioned, as being open, whether NEXP ⊆ (nonuniform)MOD2 ◦ MOD3 ◦ MOD2. Since 9/11-2010, this is no longer open. Definition 1 ACC0 = class of languages: 0 0 ACC = [m>2ACC [m]; where AC0[m] = class of languages computed by depth O(1) size nO(1) circuits with AND-, OR- and MODm-gates. This is in fact in many ways a natural class of languages, like AC0 and NC1. 0 Theorem 2 NEXP * (nonuniform)ACC . New open problem: Is EXP ⊆ (nonuniform)MOD2 ◦ MOD3 ◦ MOD2? Recap: We defined arithmetization A(φ) of a 3-SAT formula φ: A(xi) = xi; A(xi) = 1 − xi; 3 Y A(l1 _ l2 _ l3) = 1 − (1 − A(li)); i=1 m Y A(c1 ^ · · · ^ cm) = A(cj): j=1 1 1 X X ]φ = ··· P (x1; : : : ; xn);P = A(φ): x1=0 xn=0 1 Sumcheck: Given g(x1; : : : ; xn), K and prime number p, decide if 1 1 X X ··· g(x1; : : : ; xn) ≡ K (mod p): x1=0 xn=0 True Quantified Boolean Formulae: 0 0 Given φ ≡ 9x18x2 ::: 8xnφ (x1; : : : ; xn), where φ is a 3SAT formula, decide if φ is true. Observation: φ true , P1 Q1 P ··· Q1 P (x ; : : : ; x ) > 0, P = A(φ0). x1=0 x2=0 x3 x1=0 1 n Protocol: Can't we just do it analogous to Sumcheck? Id est: remove outermost P, P sends polynomial S, V checks if S(0) + S(1) ≡ K, asks P to prove Q1 P1 ··· Q1 P (a) ≡ S(a), where x2=0 x3=0 xn=0 a 2 f0; 1; : : : ; p − 1g is chosen uniformly at random. -
Lecture 7: Interactive Proofs and Zero Knowledge 1 Interactive Proofs
CS 276 { Cryptography Sept 24, 2014 Lecture 7: Interactive Proofs and Zero Knowledge Instructor: Sanjam Garg Scribe: Manuel Sabin 1 Interactive Proofs So, what is a proof? We generally have an intuition that a proof can be written down and that, when read, it convinces the reader of some truth. And, as we step into the rigor of mathematics, truth becomes an objective quality based on a set of assumptions or axioms. A proof, then, reduces a statement to those axioms or to something else that has already been shown to reduce to those axioms and we can start rigorously defining a proof. As humans, however, we begin to give proofs more structure to accommodate our limitations. The proof that there are infinitely many primes, for example, would not be satisfying or feasible if its proof was to write out each of the infinitely many primes; not only could the prover never finish their proof, but the verifier would never be able to fully be convinced. In this case, it's become natural to have proofs be finite and generally even succinct. \Succinct," though, has taken on a more defined concept since the advent of computers. Since computers can \read" much quicker than humans, the concept of computational complexity has been developed to gain an idea of what is feasible for a computer. A complexity theoretic concept has been defined to encapsulate the statements that are generally considered \easy" for a computer to verify their veracity when given proofs for them: the class NP. Definition 1 (NP-Verifier) A language L has an NP-verifier if 9 a verifier V that is polynomial time in jxj such that: • Completeness: 8x 2 L; 9 a proof π s:t: V(x; π) = 1 • Soundness: 8x2 = L 8 purported proof π we have V(x; π) = 0 That is, the conventional idea of a proof is formalized in terms of what a computer can efficiently verify.