Dynamic Language Embedding
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34 Computer Science Springer News 6/2008 springer.com/booksellers P. Abrahamsson, VTT, Finland; R. Baskerville, W. Abramowicz, Poznan University of Economics, R. Adams, Nanaimo, BC, Canada; S. Gibson, Georgia State University, Atlanta, GA, USA; Poznan, Poland; D. Fensel, STI Innsbruck, Austria University of Victoria, VIC, Canada; S. Müller Arisona, K. Conboy, Lero, NUI Galway, Ireland; B. Fitzgerald, (Eds.) University of California, Santa Barbara, CA, USA (Eds.) L. Morgan, X. Wang, Lero, University of Limerick, Ireland (Eds.) Business Information Systems Transdisciplinary Digital Art. Agile Processes in Software 11th International Conference, Sound, Vision and the New BIS 2008, Innsbruck, Austria, Screen Engineering and Extreme May 5–7, 2008, Proceedings Programming Digital Art Weeks and Interactive Futures 2006/2007, Zürich, Switzerland and Victoria, 9th International Conference, XP 2008, BC, Canada, Selected Papers Limerick, Ireland, June 11–14, 2008, This book contains the refereed proceedings of the 11th International Conference on Business Proceedings Information Systems, BIS 2008, held in Innsbruck, Austria, in May 2008. This volume collects selected papers from the The 41 revised full papers were carefully reviewed past two instances of Digital Art Weeks (Zurich, This book constitutes the refereed proceedings and selected inclusion in the book. The contri- Switzerland) and Interactive Futures (Victoria, BC, of the 8th International Conference on Agile butions cover research trends as well as current Canada), two parallel festivals of digital media art. Processes in Software Engineering and eXtreme achievements and cutting edge developments in The work represented in Transdisciplinary Digital Programming, XP 2008, held in Limerick, Ireland, the area of modern business information systems. Art is a confirmation of the vitality and breadth in June 2008. -
Executable Formal Specifications in Game Development
TIMO NUMMENMAA Executable Formal Specifications in Game Development Design, Validation and Evolution ACADEMIC DISSERTATION To be presented, with the permission of the Board of the School of Information Sciences of the University of Tampere, for public discussion in the Auditorium A1 of the Main Building, Kalevantie 4, Tampere, on November 30th, 2013, at 12 o’clock. UNIVERSITY OF TAMPERE ACADEMIC DISSERTATION University of Tampere, School of Information Sciences Finland Copyright ©2013 Tampere University Press and the author Cover design by Mikko Reinikka Acta Universitatis Tamperensis 1875 Acta Electronica Universitatis Tamperensis 1356 ISBN 978-951-44-9275-4 (print) ISBN 978-951-44-9276-1 (pdf) ISSN-L 1455-1616 ISSN 1456-954X ISSN 1455-1616 http://tampub.uta.fi Suomen Yliopistopaino Oy – Juvenes Print Tampere 2013 Abstract Games provide players with enjoyment, escapism, unique experiences and even a way to socialise. Software based games played on electronic devices such as computers and games consoles are a huge business that is still growing. New games are con- tinually developed as demand for these digital games is high. Digital games are often complex and have high requirements for quality. The complexity is especially ap- parent in complex multiplayer games and games that are constantly evolving. This complexity can be problematic in various stages of development. For example, under- standing if a design of a game works as intended can be difficult. Managing changes that need to be made to a game during its lifetime, even after its initial release, is also challenging from both a design and an implementation standpoint. In this thesis these problems are addressed by presenting a method of utilising formal methods for simulations of game designs as a way of development, commu- nication, documentation and design. -
Balloons Could Outperform Spacecraft by Surfing the Stratosphere. We Go
AVIATION WORKFORCE 40 SPACE POWER 34 ROBOTICS 12 Attract the best and brightest Meet ROSA, the Roll Out Solar Array The case for telepresence at Mars Satellite envy Balloons could outperform spacecraft by surfi ng the stratosphere. We go deep on one company’s plan. PAGE 24 OCTOBER 2017 | A publication of the American Institute of Aeronautics and Astronautics | aerospaceamerica.aiaa.org CALL FOR TECHNICAL BRIEFINGS The AIAA Defense and Security Forum (AIAA DEFENSE 2018) brings together the contractor, acquisition, and R&D communities for classifi ed and unclassifi ed discussions of critical technical, programmatic, and policy topics in a SECRET/NoFORN unbiased, nonpartisan environment. Nearly 200 experts will present the latest innovative technological breakthroughs that will integrate with current and next-generation defense systems. Advanced Prototypes Aerospace and Defense Computing Systems Countermeasures Directed Energy Weapons Estimation, Guidance, Navigation and Control Hypersonic Systems and Technologies Innovative Concepts and Technologies Missile Defense Robotic and Unmanned Weapon Systems Space Systems Strategic Missile Systems – Ground Based Strategic Missile Systems – Sea Based Deterrent Survivability Systems and Decision Analysis for National Security Tactical Missiles Weapon System Performance Analysis, Modeling and Simulation Weapon System Test and Evaluation Abstract Deadline: 30 November 2017 FEATURES | October 2017 MORE AT aerospaceamerica.aiaa.org 16 34 24 Ka-boom! Unrolling innovation Stratosphere surfi ng How a mission to smash a spacecraft Meet the solar array that could One company says its balloons can do into a moonlet may help defend Earth disrupt the spacecraft market. from asteroids and comets. what conventional satellites can do, By Debra Werner and then some. -
Answer Set Programming
ANSWER SET PROGRAMMING Tran Cao Son Department of Computer Science New Mexico State University Las Cruces, NM 88011, USA [email protected] http://www.cs.nmsu.edu/~tson October 2005 Answer Set Programming. Acknowledgement This tutorial contains some materials from tutorials on answer set programming and on knowledge representation and logic programming from those provided by • Chitta Baral, available at www.public.asu.edu/~cbaral. • Michael Gelfond, available at www.cs.ttu.ued/~mgelfond. Tran Cao Son 1 Answer Set Programming. Introduction — Answer Set Programming Answer set programming is a new programming paradigm. It is introduced in the late 90’s and manages to attracts the intention of different groups of researchers thanks to its: • declarativeness: programs do not specify how answers are computed; • modularity: programs can be developed incrementally; • expressiveness: answer set programming can be used to solve problems in high 2 complexity classes (e.g. ΣP , Π2P , etc.) Answer set programming has been applied in several areas: reasoning about actions and changes, planning, configuration, wire routing, phylogenetic inference, semantic web, information integration, etc. Tran Cao Son 2 Answer Set Programming. Purpose • Introduce answer set programming • Provide you with some initial references, just in case • ...you get excited about answer set programming Tran Cao Son 3 Answer Set Programming. Outline • Foundation of answer set programming: logic programming with answer set semantics (syntax, semantics, early application). • Answer set programming: general ideas and examples • Application of answer set programming in – Knowledge representation – Constraint satisfaction problem – Combinatoric problems – Reasoning about action and change – Planning and diagnostic reasoning • Current issues Tran Cao Son 4 LOGIC PROGRAMMING AND ANSWER SET SEMANTICS Answer Set Programming. -
Action Language for Foundational UML (Alf) Concrete Syntax for a UML Action Language Version 1.1 ______
An OMG® Action Language for Foundational UML™ Publication Action Language for Foundational UML (Alf) Concrete Syntax for a UML Action Language Version 1.1 ____________________________________________________ OMG Document Number: formal/2017-07-04 Date: July 2017 Normative reference: http://www.omg.org/spec/ALF/1.1 Machine readable file(s): Normative: http://www.omg.org/spec/ALF/20170201/Alf-Syntax.xmi http://www.omg.org/spec/ALF/20170201/Alf-Library.xmi http://www.omg.org/spec/ALF/20120827/ActionLanguage-Profile.xmi ____________________________________________________ Copyright © 2010-2013 88solutions Corporation Copyright © 2013 Commissariat à l’Energie Atomique et aux Energies Alternatives (CEA) Copyright © 2010-2017 Data Access Technologies, Inc. (Model Driven Solutions) Copyright © 2010-2013 International Business Machines Copyright © 2010-2013 Mentor Graphics Corporation Copyright © 2010-2013 No Magic, Inc. Copyright © 2010-2013 Visumpoint Copyright © 2010-2017 Object Management Group USE OF SPECIFICATION - TERMS, CONDITIONS & NOTICES The material in this document details an Object Management Group specification in accordance with the terms, conditions and notices set forth below. This document does not represent a commitment to implement any portion of this specification in any company's products. The information contained in this document is subject to change without notice. LICENSES The companies listed above have granted to the Object Management Group, Inc. (OMG) a nonexclusive, royalty- free, paid up, worldwide license to copy and distribute this document and to modify this document and distribute copies of the modified version. Each of the copyright holders listed above has agreed that no person shall be deemed to have infringed the copyright in the included material of any such copyright holder by reason of having used the specification set forth herein or having conformed any computer software to the specification. -
Using CMMI Together with Agile Software Development
Information and Software Technology 58 (2015) 20–43 Contents lists available at ScienceDirect Information and Software Technology journal homepage: www.elsevier.com/locate/infsof Using CMMI together with agile software development: A systematic review ⇑ Fernando Selleri Silva a,b, , Felipe Santana Furtado Soares a,c, Angela Lima Peres a,d, Ivanildo Monteiro de Azevedo a,b, Ana Paula L.F. Vasconcelos a,b, Fernando Kenji Kamei a,e, Silvio Romero de Lemos Meira a,c a Center of Informatics (CIn), Federal University of Pernambuco (UFPE), Recife, PE, Brazil b Computer Science Course (FACET), Mato Grosso State University (UNEMAT), Barra do Bugres, MT, Brazil c Recife Center of Advanced Studies and Systems (C.E.S.A.R), Recife, PE, Brazil d Cesmac University Center, Maceió, AL, Brazil e Federal Institute of Alagoas (IFAL), Arapiraca, AL, Brazil article info abstract Article history: Background: The search for adherence to maturity levels by using lightweight processes that require low Received 18 April 2014 levels of effort is regarded as a challenge for software development organizations. Received in revised form 21 August 2014 Objective: This study seeks to evaluate, synthesize, and present results on the use of the Capability Matu- Accepted 27 September 2014 rity Model Integration (CMMI) in combination with agile software development, and thereafter to give an Available online 6 October 2014 overview of the topics researched, which includes a discussion of their benefits and limitations, the strength of the findings, and the implications for research and practice. Keywords: Methods: The method applied was a Systematic Literature Review on studies published up to (and Software process improvement including) 2011. -
Planning in Action Language BC While Learning Action Costs for Mobile Robots
Planning in Action Language BC while Learning Action Costs for Mobile Robots Piyush Khandelwal, Fangkai Yang, Matteo Leonetti, Vladimir Lifschitz and Peter Stone Department of Computer Science The University of Texas at Austin 2317 Speedway, Stop D9500 Austin, TX 78712, USA fpiyushk,fkyang,matteo,vl,[email protected] Abstract 1999). Furthermore, the action language BC (Lee, Lifschitz, and Yang 2013) can easily formalize recursively defined flu- The action language BC provides an elegant way of for- ents, which can be useful in robot task planning. malizing dynamic domains which involve indirect ef- fects of actions and recursively defined fluents. In com- The main contribution of this paper is a demonstration plex robot task planning domains, it may be necessary that the action language BC can be used for robot task for robots to plan with incomplete information, and rea- planning in realistic domains, that require planning in the son about indirect or recursive action effects. In this presence of missing information and indirect action effects. paper, we demonstrate how BC can be used for robot These features are necessary to completely describe many task planning to solve these issues. Additionally, action complex tasks. For instance, in a task where a robot has to costs are incorporated with planning to produce opti- collect mail intended for delivery from all building residents, mal plans, and we estimate these costs from experience the robot may need to visit a person whose location it does making planning adaptive. This paper presents the first not know. To overcome this problem, it can plan to complete application of BC on a real robot in a realistic domain, its task by asking someone else for that person’s location, which involves human-robot interaction for knowledge acquisition, optimal plan generation to minimize navi- thereby acquiring this missing information. -
REBA: a Refinement-Based Architecture for Knowledge Representation and Reasoning in Robotics
Journal of Artificial Intelligence Research 65 (2019) 1-94 Submitted 10/2018; published 04/2019 REBA: A Refinement-Based Architecture for Knowledge Representation and Reasoning in Robotics Mohan Sridharan [email protected] School of Computer Science University of Birmingham, UK Michael Gelfond [email protected] Department of Computer Science Texas Tech University, USA Shiqi Zhang [email protected] Department of Computer Science SUNY Binghamton, USA Jeremy Wyatt [email protected] School of Computer Science University of Birmingham, UK Abstract This article describes REBA, a knowledge representation and reasoning architecture for robots that is based on tightly-coupled transition diagrams of the domain at two different levels of granu- larity. An action language is extended to support non-boolean fluents and non-deterministic causal laws, and used to describe the transition diagrams, with the domain’s fine-resolution transition diagram being defined as a refinement of the coarse-resolution transition diagram. The coarse- resolution system description, and a history that includes prioritized defaults, are translated into an Answer Set Prolog (ASP) program. For any given goal, inference in the ASP program provides a plan of abstract actions. To implement each such abstract action, the robot automatically zooms to the part of the fine-resolution transition diagram relevant to this action. A probabilistic representa- tion of the uncertainty in sensing and actuation is then included in this zoomed fine-resolution sys- tem description, and used to construct a partially observable Markov decision process (POMDP). The policy obtained by solving the POMDP is invoked repeatedly to implement the abstract ac- tion as a sequence of concrete actions, with the corresponding observations being recorded in the coarse-resolution history and used for subsequent coarse-resolution reasoning. -
Hopscotch: Towards User Interface Composition Vassili Bykov Cadence Design Systems, 2655 Seely Ave, San Jose, CA 95134
Hopscotch: Towards User Interface Composition Vassili Bykov Cadence Design Systems, 2655 Seely Ave, San Jose, CA 95134 Abstract Hopscotch is the application framework and development environment of Newspeak, a new programming language and platform inspired by Smalltalk, Self and Beta. Hopscotch avoids a number of design limitations and shortcomings of traditional UIs and UI frameworks by favoring an interaction model and implementing a framework architecture that enable composition of interfaces. This paper discusses the deficiencies of the traditional approach, provides an overview of the Hopscotch alternative and analyses how it improves upon the status quo. 1. Introduction Hopscotch are attributable to its revised interaction and navigation model as much as to the underlying Newspeak [1] is a programming language and framework architecture. For this reason, this paper platform being developed by a team led by Gilad pays equal attention to the compositional frame- Bracha at Cadence Design Systems, Inc. The sys- work architecture and to the changes in the inter- tem is currently hosted inside Squeak [2], a descen- action model of Hopscotch compared to more tradi- dent of Smalltalk-80 [3]. Smalltalk, along with Self tional development environments. [4] and Beta [5], is also among the most important influences on the design of the Newspeak language. 2. Traditional Interface Construction This paper focuses on Hopscotch, the applica- tion framework of Newspeak and the Newspeak The art of devising forms to be filled in depends IDE implemented concurrently with the frame- on three elements: obscurity, lack of space, and work. The framework and the IDE allow easy nav- the heaviest penalties for failure. -
Smalltalk Tutorial for Java Programmers!
SmallTalk Tutorial for Java Programmers! SmallTalk Tutorial for Java Programmers! Giovanni Giorgi <[email protected]> Jan 2002 A small paper to teach yourself the incredible Smalltalk language! It's so easy, it's so fun! 1. Introduction ● 1.1 Revision history ● 1.2 Conventions used in this paper ● 1.3 Distribution Policy ● 1.4 Why Smalltalk? ● 1.5 Background Required 2. Why Smalltalk is so strange? (or a brief history of Smalltalk) ● 2.1 Download Right Now! ● 2.2 Hello world in Smalltalk ● 2.3 Big Numbers ● 2.4 Code Blocks ● 2.5 The while loop 3. Main Differences between Java and Smalltalk http://daitanmarks.sourceforge.net/or/squeak/squeak_tutorial.html (1 of 2) [1/7/2002 20:44:13] SmallTalk Tutorial for Java Programmers! ● 3.1 Java Versus Smalltalk ● 3.2 Types? No thank you!! ● 3.3 The Squeak base library compared with Java ● 3.4 The Smalltalk Code database ● 3.5 Multiple-Inheritance 4. Ending Words ● 4.1 Going on ● 4.2 Commercial and free products list ● 4.3 References http://daitanmarks.sourceforge.net/or/squeak/squeak_tutorial.html (2 of 2) [1/7/2002 20:44:13] SmallTalk Tutorial for Java Programmers!: Introduction 1. Introduction This paper will teach you the basics of Smalltalk80 language. This tutorial suites the needs of C and Java programmers. But the tutorial can be understanded by everyone knowing a bit of C and/or OOP concepts, as we'll see. Because I will refer a lot to other books and use a lot of technical terms, I'll try to enjoy you while reading. -
A Comparison of C++, C#, Java, and PHP in the Context of E-Learning
A Comparison of C++, C#, Java, and PHP in the context of e-learning MIKAEL OLSSON KTH Information and Communication Technology Master of Science Thesis Stockholm, Sweden 2009 TRITA-ICT-EX-2009:8 A Comparison of C++, C#, Java, and PHP in the context of e‐learning Mikael Olsson April 30, 2009 Master’s Thesis in Computer Science Royal Institute of Technology Examiner: Prof. Gerald Q. Maguire Jr. ‐ i ‐ Abstract The first part of this master thesis presents an effective method for producing video tutorials. This method was used during this thesis project to create tutorials on the e- learning site PVT (http://www.programmingvideotutorials.com). Part one also discloses how the production method was developed and how tutorials produced using this method compare to professional video tutorials. Finally, it evaluates the result of this thesis work and the efficiency of the production method. The second part of this thesis compares the syntactical similarities and differences between four of the languages taught via video tutorials for PVT. These languages are: C++, C#, Java, and PHP. The purpose of this comparison is to provide a bridge for programmers knowing one of these languages to rapidly learn one or more of the other languages. The reason why this would be necessary is because there is no single language suited for every area of software development. Knowing a multitude of languages gives a programmer a wider range of job opportunities and more choices in how to solve their problems. Part two of the thesis also includes a comparison of Java and C# in the context of a video tutorial series that shows how to build a basic text editor. -
Resharper Benefits for You and Your Business
ReSharper Benefits For You and Your Business ReSharper is the most intelligent productivity tool for .NET development. However, it proves to be a great asset not only for software engineers, but also for your whole software development business. ReSharper brings the necessary intelligence, code insight and productivity to give your business a competitive advantage on three organization levels: • Benefits for developers • Benefits for project managers • Benefits for business These benefits only get better with each new ReSharper release, due to ongoing performance improvements and added functionality. For example, recent versions of ReSharper have introduced ReSharper Build, which finds ways to reduce compi- lation time in Visual Studio, as well as new code inspections and refactorings. Even as Microsoft makes improvements to new releases of Visual Studio, ReSharper stays way ahead of the curve. Benefits for business Benefits for project managers Benefits for developers ReSharper Benefits For You and Your Business 1 www.jetbrains.com/resharper Benefits for developers • Save time on compilation, locating & fixing errors – ReSharper instantly detects and highlights errors in your code and allows automatic corrections for most errors • Automate routine tasks – Quickly create methods, properties, variables or classes from their usages, generate constructors, properties, delegating and equality members; implement and override members; and much more • Get useful hints right when you need them – IntelliSense, including code completion and quick parameter