Inner Tube Water BYU-Idaho Recreational

Rule 1: Players • Roster cap is 14 • Each team will consist of 7 players (4:3 gender ratio) • There must be at least 5 players present to start the game (2:3 gender ratio)

Rule 2: Play Start of Game • The games manager will throw the ball as a “jump ball” into the center of the pool to begin. Timing • The game will consist of two 20-minute halves with a 2 minute half time • The clock will be a running clock for the duration of the game. • No overtime will be given (except in playoffs) Scoring • The entire ball must pass the goal line in order to count as a goal • The player throwing the ball into the goal must stay in their inner tube in order for the goal to count • Each goal will be counted as one point • If you score in your own goal, it will still count for the other team’s point • After a goal is scored, the has 5 seconds to put the ball back into play (use a stall count out-load in order to call this penalty) General Rules

• This is self-officiated. The manager is not there to be the referee. If you want something called, you must call it on the other team when it happens. • The defense may contact the offensive player’s tube if that offensive player has the ball. The ball may be separated from the offensive player by the defensive player either by grabbing the ball away or by tipping the offensive player out of his/her tube. • All field players must be in a sitting position in their tubes. • A drop ball is a ball thrown by the official into the center of the pool to begin play for each period. • The ball may be advanced by a player throwing or carrying the ball. One or both hands may be used at any time. • The ball must remain above the surface of the water at all times during the game. • The goalkeeper may not throw the ball beyond the halfway point of the pool. • The goalkeeper must use his/her tube to stay afloat, however, they are not required to sit directly on top of the tube as specified for the field players. If the goalkeeper comes out of the goal area he/she must sit on top of his/her tube like the field players. If the goalie uses his/her tube to block a shot on goal the goal will automatically be counted. • The goalkeeper may not hang on the crossbar of the goal. • The goalkeeper may not the opposing players and may not tip them from their tubes. • The goalkeeper may not hold the ball for more than five seconds in the goalkeeper area. • The field players may not cross the imaginary 2-yard line at any time during the game (except at the start of each quarter). • On out-of-bounds plays, the ball goes to the team not touching the ball last and at the point of departure from the pool. The player nearest to where the ball goes out takes the toss. • When the ball becomes dead as the result of an out-of-bounds or an infraction, which does not involve a penalty throw, it may be put back in play either after the referee handles the ball, or (if this is impractical because the referee is on the far side of the pool) after a player on defense “checks” the ball and hands it back to the offensive player nearest the point of infraction. After each shot or goal, the ball becomes a “goalie ball” and possession changes to the goalkeeper’s team. • Substitutes may wait in the lane space adjacent to the field of play known as the “substitution zone.” • Substitutions may be made at half time, during time-outs, or after a goal is scored, and not during actual play. Teams with possession of the ball after a violation may make substitutions. If the team possessing the ball after a violation chooses to substitute, the other team will be allowed to substitute as well. • An offensive player with the ball can protect himself/herself from the defensive player, but he/she may not protect himself/herself by dropping the ball beside his/her tube, which is actually still in his/her possession. • Only the goalkeeper is permitted to be positioned in the goal area. If another defender positions him/herself in the goalkeeper area his/her team shall be issued a warning for first infraction. Upon each additional infraction of this rule a penalty throw that will be awarded for the offended team. • No one can hinder or maneuver another person’s inner tube, unless that person has possession of the ball. All competitors must use inner tubes and balls provided by Recreational Services.

Penalties (Result in a loss of possession)

• Starting before the referee blows his/her whistle at the start or restart of the game. • Pushing off from the sides during actual play. • Holding onto the side of the pool wall while in possession of the ball. • Playing the ball or interfering with play when out of the tube. • Pushing off from, or interfering with, the free limb movement of an opponent unless he/she is holding the ball. • Deliberately splashing water in the face of an opponent. • Holding the ball under the water. • Goalkeeper throwing the ball more than half the length of the pool. • Offensive player within the goalkeeper's area. • Goalkeeper holding the ball more than five seconds or any player holding the ball in the goalkeeper area for five seconds. • Holding, pushing, hitting, jumping on, tackling, dunking, or dumping an opponent player not holding onto the ball. • Goalkeeper holding onto the side of the pool while catching or passing the ball. • Tipping an opponent out of his/her tube immediately after an attempt to disallow the score. • Kicking or attempting to kick the ball in order to propel it.

Rule 3: Playoffs

• Teams must maintain a sportsmanship average score of 3.5 to qualify for playoffs. • If overtime is needed, a 3 minutes period will occur with a sudden death (or golden goal) • If there is still a tie at the end of the overtime period, penalty shots will be taken until there is a winner. A coin toss will determine who shoot first. Team A will shoot, then Team B. It will go back and forth until either Team A or B doesn’t score within that round to win.