B.Voc. Multimedia and Animation - (UD) –2017-18 onwards Annexure No.76A Page 1 of 29 SCAA Dt.03.07.2017

BHARATHIAR UNIVERSITY:COIMBATORE-641046 DEPARTMENT OF EXTENSION AND CAREER GUIDANCE B.Voc. MULTIMEDIA AND ANIMATION (For the students admitted from the academic year 2017-18 onwards)

SCHEME OF EXAMINATIONS Lecture / Practical Marks for Hrs

Duration Total S.No SUBJECT of Exam CREDITS Marks in Hours

IA Exam

Lecture

Practical / Practical Field Work Field Year I - Semester I 1 Part-I: jkpo; I 3 3 25 75 100 3* 2 Part-II: English-I 3 3 25 75 100 3* Core 1 – Computer Fundamentals for 6 3 25 75 100 6** 3 Graphic Designers 4 Core 2 – Learning Principles and Methods 6 3 25 75 100 6** Core lab - 1 – HTML, CSS, ADOBE 6 3 40 60 100 6** 5 PHOTOSHOP, ADOBE ILLUSTRATOR 6 Allied I – Mathematics I 4 3 25 75 100 4* Foundation Course : Environmental Studies 2 2 - 50 50 2* 7 (Tamil/English) # ***Open source Learning – Spoken Tutorial NC Total Credits 24 6 30 Year I- Semester II 8 Part-I: jkpo; II 3 3 25 75 100 3* 9 Part-II: English-II 3 3 25 75 100 3* 10 Core 3 – E-Commerce 6 3 25 75 100 6** Core 4 - WEB DESIGNING, PHP AND 6 3 25 75 100 6** 11 MYSQL Core lab – 2 Web Designing Lab (DREAMWEAVER,FLASH,SWISH MAX)– 6 3 40 60 100 6** 12 MY SQL, PHP 13 Allied II – Mathematics II 4 3 25 75 100 4* 14 Value Education – Human Rights # 2 2 - 50 50 2* ***Open source Learning – Spoken Tutorial NC Total Credits 24 6 30 Year II - Semester III 15 Core 5 – Java Programming 4 3 25 75 100 4** 16 Core 6 – Advanced PHP and CMS 6 3 25 75 100 6** 17 Core 7 - Visual Communication 4 3 25 75 100 4** 18 Core lab – 3 Java Programming 4 3 40 60 100 4** 19 Aos 1 –Management Information Systems 5 3 25 75 100 5* Allied III – Educational Technology and 5 3 25 75 100 5* 20 Communication

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Tamil@/Advanced Tamil # or Non-major 2 Elective I - Yoga for Human Excellence #/ 2 50 50 2* 21 Women Rights# / Constitution India # ***Open source Learning –Spoken Tutorial NC Total Credits 26 4 30 Year II - Semester IV Core 8 – Internet Programming and Web 6 3 25 75 100 6* 22 Technology 23 Core 9 – 3D Modeling and Animation 6 3 25 75 100 6** 24 Core lab 4 – 3DS MAX 4 3 40 60 100 4** 25 Core lab - 5 ASP.NET LAB 4 3 40 60 100 4** 26 Aos 2 – E-Publishing and E-Tutoring 4 3 25 75 100 4* Tamil@/Advanced Tamil or Non-major 2 2 50 50 2* 27 elective II (# General Awareness) 28 Internship ^ 4 100 4** ***Open source Learning – Spoken Tutorial NC Total Credits 22 8 30 Year III Semester V Core 10 – Fundamentals of Creative 4 3 25 75 100 4* 29 Multimedia Core 11 – Animation, Rigging, Texturing 6 3 25 75 100 6** 30 using MAYA Core 12 – Multimedia Audio & Video 6 3 25 75 100 6** 31 Technology 32 Core lab - 6 Animation lab using MAYA 6 3 40 60 100 6** 33 Core 13 - Computer Graphics 4 3 25 75 100 4* Aos 3–Multimedia Design Principles & 4 3 25 75 100 4* 34 Authoring ***Open source Learning – Spoken Tutorial NC Total Credits 24 6 30 Year III- Semester VI Core 14 - 3D GAMES SCRIPTING & 6 3 25 75 100 6** 35 VIRTOOLS SDK BASICS 36 Core 15 – Multimedia Security 6 3 25 75 100 6* 37 Core lab 7 – Virtool lab 6 3 40 60 100 6** Core 16 - Entrepreneurship Development 6 3 25 75 100 6* 38 and project management 39 Project Work and Viva Voce ^ 6 40 60 100 6** ***Open source Learning – Spoken Tutorial NC Total Credits 24 6 30 Grand Total Credits for Three Years 3700 180 *General Component – 12 Credits ** Skill Component – 18 Credits *** Non-credit course – Open source Learning through spoken tutorial and assessment by MHRD, GoI @ No University Examination. Only Continuous Internal Assessment (CIA) # No Continuous Internal Assessment (CIA), only University Examination ^ Project work/Internship: For Report 80% Marks and Viva-voce 20% marks

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Semester I - Part II ENGLISH-I UNIT I:-Poetry 1.Where the mind is without Fear-Rabindranath Tagore 2. The Road not Taken-Robert Frost 3. The Village Schoolmaster-Oliver Goldsmith

UNIT II: Prose 1. Spoken English and Broken English-G.B.Shaw 2. How to Avoid Foolish Opinion Bertrand Russell 3. At School –M.K. Gandhi

UNIT III: Short Stories 1.Lalajee-Jim Corbett 2.A Hero-R.K.Narayan 3. A Day‟s Wait-Hemingway

UNIT IV: One Act Plays 1.Refund-Fritz Karinthy 2. The Never Never Nest-Cedric Mounte

UNIT V: Grammar and Composition 1. Parts of Speech Noun Pronoun Adjective Verb Adverb Preposition 2. Reading Comprehension(a Passage with 5 questions) Question Paper Pattern: Existing Pattern is to be followed.

Reference: AROMA Board of Editors Publishers: New Century Book House (p) Ltd., 41B, SIDCO Industrial Estate Chennai-98.

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SEMESTER I CORE I- COMPUTER FUNDAMENTALS FOR GRAPHIC DESIGNERS UNIT I: Computer – Definition – User types (Individual,Organisation, Society) – Pheripheral Devices - Hardware Devices for Multimedia – Memory and Types- Cache Memory- Types of - Programming Languages- Translator Programs – Application Software - Computer Graphics- What is computer Graphics – Common Uses of Computer Graphics (in Movies, Ads, Games, CAD-CAM, Multimedia, Virtual Reality, Special Effects, Video Games), Brief History – Vector Display Graphics- Raster Display Graphics-Ray Tracing- Realism- Multimedia-Virtual Reality- Application Programs for Computer Graphicsi UNIT 2: Operating Systems: Brief outline of DOS (Command Prompt Mode only) - Windows – UNIX/Linux – Mac OS- Types of operating Systems: Batch, Online and Real time system - Time sharing, Multiprogramming and Multiprocessing systems. Networking Basics - Sharing data anywhere, anytime - The uses of a network - Common types of networks - Hybrid networks – structure of network - Network topologies and protocols - Network media - Network hardware - Local and Wide Area Network – Internet – Extranet - E-mail and its uses - World Wide Web. UNIT 3: Data Processing and Database fundamentals Data Definition – Data Transformation- DataBase - Definition - Necessity of a database - Characteristics of database - DBMS - Types of database management systems - Logical data models - A brief Outline - Hierarchical model - Network model - Relational model - Object-oriented model - Comparison between various database models UNIT 4: Introduction to HTML 5 - Tags –Structure- Documents- Creating Forms- Tables- Managing Homepage -Browser pitfalls - Selecting Elements- Borders- Colors- Background- Namespace - CSS- Three ways to use CSS- Working with Templates– Media Queries- First code in Java Script- Variables-functions- If conditions and loops –using JQuery UI – Browser Detection- Comments – HTML5 –Structural Elements- New input elements- New Attibutes- Basic Shapes- Text and Shadow- Basic Animation-Add Video to Web Page UNIT 5: An Overview of – What‟s new in Photoshop- Looking at the Work Area- Getting Images into Photoshop and ImageReady – Working with Color- Producing Consistent Color(Photoshop) – Making Color and Tonal Adjustments – Selecting – Transforming and Retouching – Drawing – Painting – Using Channels and Masks – Using Layers – Applying Filters for Special Effects – Using Type – Designing Web Pages – Creating Rollovers and Animations(ImageReady) – preparing Graphics for the Web – Saving and Exporting Images – Printing (Photoshop) – Automating Tasks – Macintosh Shortcuts – Windows Shortcuts – Help ILLUSTRATOR : Illustrator creating and designing of artwork such as logos, illustrations, brochures etc -Getting Started with Illustrator -Drawing, Editing and Symbol tools -Type of Formatting, Filters and Effects - Web Application and Image Integration using Illustrator. Reference Books: 1. Michael Miller, “Absolute Beginner‟s guide to computer Basics”, Fourth Edition, Pearson Education (2007) 2. Peter Norton,” Introduction to computers”, Sixth Edition Tata McGraw Hill (2007) 3. Foley, Van Dam Feiner and Huges, “Computer Graphics- Principles and Practice” 4. Jon Duckett,”Beginning HTML, XHTML, CSS, and JavaScript”, Wrox, 2010 5. Scott Kelby, “The Adobe Photoshop CSS Book for Digital Photographers”, Peachpit Press, 2010 6. Louis Lazaris, Alexis Goldstein,”HTML5 & CSS3 For The Real World”, Estelle Weyl, 2011

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CORE 2 – LEARNING PRINICIPLES AND METHODS

UNIT I – Concept of E-learning Meaning, Nature, Scope, History & future of e-learning – Evolution of e-learning – elearning through satellite broadcasting – important components of e-learning – Virtual climate in learning – Virtual classroom: Teleconferencing, audio and video conferencing.

UNIT II – Models of e-learning E-learning: strategies & Applications – process of e-learning: knowledge acquisition and creation, sharing of knowledge, utilization of knowledge – e-learning instructional grounds: behavioursm, cognitivism and constructivism.

UNIT III – Information Technology & Virtual Reality in E-learning Information Technology: meaning, scope, evolution and application – Virtual reality: meaning, purpose & scope – Role of internet in learning – Role of web-based instruction in learning – Models of WBI: Instructional Design Model (ISD) & Hyper Media Design Model (HMD) – Computer languages for designing WBI – Future of e-learning.

UNIT IV – Multi/Hyper Media for E-learning Concept, Meaning, Characteristics and Applications – Teaching techniques through multi/hyper media – Multimedia & learning – Multimedia for co-operative and collaborative learning strategies – General guidelines for multi/hyper media applications – Advantages & Disadvantages of multi/hyper media.

UNIT V – Future of E-learning Technology 21st century education – Challenges of distance education – Electronic Media in Distance Education – Electronic Media & Open learning – Internet in distance education –– Virtual University system – Computer mediated communication for distance education.

References 1. Aspects of Theory of Syntax – Chomsky, N. (1965), 2. Computers in Education (3rd ed.) – Merrill, P.F. and Hammons, K. (1996). 3. Integrating Educational Technology into Teaching – Robyler, M.D., Edwards, J. & Havirluk, M.A. – (1997). 4. The Integrated Technology Classroom – Riedl, J (1995). 5. Web-based Projects for your classroom – Roerden, L.P. & Avruch, S. (1997). 6. Integrating Technology into teaching learning: concepts and applications – Michael, D. Wiliams (Ed.) (2000). 7. E-learning: An Expression of the knowledge Economy – Gaurav Chadha & Nafay Kumail, S. M. (2002). 8. Distance Education & Open Learning – Y.R. Ramiah (2001) 9. Visual Media Communication – Pradeep Mandav & Kamleshwar (2001)

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CORE LAB 1 – HTML, CSS, ADOBE PHOTOSHOP, ADOBE ILLUSTRATOR

HTML – Version 5 1. Basic HTML tags and designing a sample page 2. Page formatting, Text formatting, List and handling Links 3. Basic Tables and Forms

CSS – Version 3 1. Working with Text and Images 2. Working with Elements, Box Model, Navigation, Tables, Fonts and Formatting 3. Transitions and Animations

Adobe Photoshop – Creative Cloud 4. Understanding the tool sets of Photoshop and Colour Modes 5. Usage of Blending modes and filters 6. Saving and Exporting options for Web and Printing

Adobe Illustrator – Creative Cloud 1. Understanding the tool sets of Illustrator and File types 2. Usage of Pen tool, Paint tool and Text formatting tool 3. Saving and Exporting options.

ALLIED 1 - MATHEMATICS I Goal: To enable the students to acquire knowledge of mathematics & statistics and their use in business decision making. Objective: On successful completion of this course, the students should have understood Set operations, matrix and Mathematics of Finance Statistical tools and their applications

UNIT - I Sets and set operation - Venn Diagrams - Elements of Co-ordinate system. Matrices, Fundamental ideas about matrices and their operational rules – Matrix multiplication - Inversion of square matrices of not more than 3rd order- solving system of simultaneous liner equations.

UNIT-II Mathematics of Finance and series simple and compound interest - Arithmetic progression - Geometric progression (Simple problems only).

UNIT-III Meaning and Definitions of Statistics - Scope and Limitations. Statistical enquiries - Scope of the problem - Methods to be employed types of enquiries - Presentation of data by Diagrammatic and Graphical Method - Formation of Frequency Distribution.

UNIT-IV Measures of Central tendency - Arithmetic Mean, Median, Mode, Geometric and Harmonic mean, Measures of variation and standard, mean and quartile deviations - Skew ness and Kurtosis Lorenz

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UNIT-V Analysis of Time Series: Methods of Measuring - Trend and Seasonal variations - Index number – Unweighted indices - Consumers price and cost of living indices. * Questions in theory and problems carry 30% and 70% marks respectively

REFERENCE BOOKS 1. Sundaresan and Jayaseelan - An Introduction to Business Mathematics and Statistical Methods 2. Gupta S.P. - Statistical Methods 3. Navaneethan P. - Business Mathematics 4. Statistics - R.S.N. Pillai, Mrs. Bhagavathi 5. P.R. Vittal - Business Mathematics and Statistics

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UNIT I: Poetry 1. Stopping By Woods on a Snowy Evening-Robert Frost 2. A Prayer for my Daughter-W.B.Yeats 3.Enterprise-Nissim Ezekiel

UNIT II: Prose 1.Woman, not the weaker sex- M.K.Gandhi 2. Dimensions of Creativity-Dr.A.P.J. Abdul Kalam 3.Three Days to See-Helen Keller

UNIT III: Short Stories 1.An Astrologer‟s Day-R.K.Narayan 2. Little Girls wiser than Men-Tolstoy 3. Boy who Wanted more Cheese-William Elliot Griffir

UNIT IV:Biographies 1. Martin Luther King-R.N.Roy 2. Nehru-A.J.Toynbee

UNIT V: Grammar and Composition 1. Phrases and clauses 2.Types of sentences 3.Framing questions and answers 4.Dialogue Writing Question Paper Pattern: Existing Pattern is to be followed.

Reference: SIZZLERS Board of Editors Publishers:Manimekala Publishing House 39, Norh Chitrai Street, Madurai-625001

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SEMESTER II CORE 3– E-COMMERCE

UNIT I: Introduction to E-Commerce : The Scope Of E-Commerce – Definition-E-Commerce & the Trade Cycle – Electronic Market – Electronic Data Interchange – The Internet Commerce – The E- Commerce in Perspective. Business Strategy : The Value Chain – Supply Chains – Porter„s Value Chain Model – The Inter Organizational Value Chain.

UNIT II: The Introduction to Business Strategy – Strategic Implications Of IT – Technology – Business Environment – Business Capability – Existing Business Strategy – Strategy Formulation & Implementation Planning – e-Commerce Implementation -Commerce Evaluation. The Inter Organizational Transactions – The Credit Transaction Trade Cycle. A Variety Of Transactions – Pens & Things.

UNIT III: E-Markets : Markets – E-Markets-Usage Of E-Markets-Advantages & Disadvantages Of E-Markets . EDI : Introduction – Definition - Benefits Of EDI – EDI Standards – EDI Communication EDI Implementation – EDI Agreement – EDI Security.

UNIT IV: The Internet : The Internet – The Development Of the Internet – TCP/IP – Internet Components – Uses Of the Internet – A Page on the Web : HTML Basics – Introduction to HTML – Further HTML – Client Side Scripting – Server Side Scripting – HTML Editors & Editing – The Elements Of E- Commerce : Elements – e-Visibility – The e-Shop – On line Payments - Delivering the Goods – Internet e-Commerce Security .

UNIT V: E-Business : Introduction - The Internet Bookshops – Grocery Supplies - SOftware Supplies and Support – Electronic Newspapers – The Internet Banking - The Virtual Auctions – Online Share Dealing – Gambling on the Net – e-Diversity.

TEXT BOOK : David Whiteley–―E-Commerce – Strategy, Technology & Applications ― Tata McGraw-Hill.

REFERENCE BOOK: Jeffrey F.Rayport,Bernard J.Jaworski –― Introduction to E-Commerce‖ – 2ND EDITION TMH

CORE 4 - WEB DESIGNING, PHP AND MYSQL

UNIT I: Introduction to Dreamweaver-Tutorial-Dreamweaver basics- Building Dynamics sites-Working with Page Code – Designing Page Layout – Content Adding – Behaviour and Animations – Making Multiple pages – Making Dynamic pages- Rapid Application Development

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UNIT II: Introduction to flash - Getting started overview - System requirements for Flash authoring - System requirements for the Flash Player - Installing Flash - What's new in Flash MX - Guide to instructional media - File - Edit - View - Insert - Modify - Text - Controls - Window - Align - Transform - Color Mixer - Color Swatches - Components - Properties Layers - timeline - Tools - Scene - Size – Frame rate – Background – Help

UNIT III: Introduction - What's New in SwiSHmax - Getting Started - Sample SWiSH Movies - Fundamentals – Movies Templates - Scenes - Timeline and Frames - Objects - Effects - Place Effects - Move - Basic - Effects - Fade In - Fade Out - Zoom In - Zoom Out - Slide In - Slide Out - Blur - Repeat Frames - Authored Effects - Core Effects - Transform - Alternate - Typewriter - Common Effect Settings - Camera - Cascade - - Effects Authoring - Tools - Events - Actions - File - Edit - View - Insert - Modify - Control - Tools - Panels - Toolbars - Tools - Panels - Color Selector - Help

UNIT IV: PHP – Evaluation of Php - Basic Syntax - Defining variable and constant - Php Data type - Operator and Expression – Handling HTML with PHP -Capturing Form Data - Dealing with Multi-value filed - Generating File uploaded form - Redirecting a form after submission - Making Decisions - looping - looping with HTML - Basics of computer Graphics - Creating Image - Manipulating Image - Using text in Image

UNIT V: MYSQL- Introduction to RDBMS - Connection with MySql Database - Performing basic database operation(DML) (Insert, Delete, Update, Select) - Setting query parameter - Executing query – Displaying Queries in tables- Building forms from Queries

References: 1. David Sawyer McFarland, “Dreamweaver CS3: The Missing Manual”, O'Reilly Media,2007 2. James English, “Macromedia Flash 8: Training from the Source”, Macromedia Press,2011 3. Donna L. Baker and Donna Baker,“Official SWiSHmax Bible”, Wiley, 2004 4. PHP 5 and MySQL Bible Wiley Dream teck India Pvt.ltd, 2006

CORE LAB 2 – WEB DESIGNING LAB (DREAMWEAVER, FLASH, SWISH MAX) – MYSQL, PHP PHP 1. Getting started with PHP – Global, Conditional and Looping Statements 2. String manipulation and working with array and functions 3. Interlinking the DB actions to the form (add, del, edit). 4. PHP Cookies, Session management and file handling.

MySQL 1. Basics of SQL, DDL and DML 2. PHP and MySQL integrations – Searching the table 3. Interlinking the DB actions to the form (add, del, edit). 4. Usage of Join Operations

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Adobe Dreamweaver – Creative Cloud 1. Understanding Dreamweaver Interface 2. Using the Workspace 3. Toolbox and Exporting options

Adobe Flash – Creative Cloud 1. Understanding the tool sets of Flash 2. Motion Tweening and Shape Tweening 3. Saving and Exporting options.

Swish Max 1. Understanding the tool sets of Swish Max 2. Basic animation and using texts 3. Saving and Exporting options.

ALLIED 2 – MATHEMATICS - II

Goal: To enable the students to learn the techniques of Operation Research and their applications in business management. Objective: On successful completion of this course, the students should have understood Operations Research models Game theory, Queuing theory, PERT, CPM, etc.

UNIT - I Introduction to Operations Research - Meaning - Scope – Models - Limitation. Linear Programming - Formulation – Application in Management decision making (Graphical method only)

UNIT - II Transportation (Non- degenerate only) – Assignment problems - Simple Problems only

UNIT - III Game Theory: Graphical Solution – mx2 and 2xn type. Solving game by Dominance property - fundamentals - Simple problems only. Replacement problem – Replacement of equipment that deteriorates gradually (value of money does not change with time)

UNIT - IV CPM - Principles - Construction of Network for projects – Types of Floats – Slack- crash programme.

UNIT -V PERT - Time scale analysis - critical path - probability of completion of project - Advantages and Limitations. Note: Theory and problem shall be distributed at 20% and 80% respectively.

REFERENCE BOOKS 1. Kanti Swarup, Gupta R.K. - Operations Research 2. P.R. Vittal - Operations Research 3. Gupta S.P. - Statistical Methods.

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SEMESTER III CORE 5 - JAVA PROGRAMMING

Subject Description: This subject deals with Java Programming concepts. Goal: Enable to create wide range of Applications and Applets using Java. Objective: To inculcate knowledge on Java Programming concepts.

UNIT-I: Fundamentals of Object-Oriented Programming: Object-Oriented Paradigm – Basic Concepts of Object-Oriented Programming – Benefits of Object-Oriented Programming – Application of Object Oriented Programming. Java Evolution: History – Features – How Java differs from C and C++ – Java and Internet – Java and www –Web Browsers. Overview of Java: simple Java program – Structure – Java Tokens – Statements – Java Virtual Machine.

UNIT-II: Constants, Variables, Data Types - Operators and Expressions – Decision Making and Branching: if, if ..else, nested if, switch, ?: operator - Decision Making and Looping: while, do, for – Jumps in Loops - Labeled Loops – Classes, Objects and Methods.

UNIT-III: Arrays, Strings and Vectors – Interfaces: Multiple Inheritance – Packages: Putting Classes together – Multithreaded Programming.

UNIT-IV: Managing Errors and Exceptions – Applet Programming – Graphics Programming.

UNIT-V: Managing Input/Output Files in Java : Concepts of Streams- Stream Classes – Byte Stream classes – Character stream classes – Using streams – I/O Classes – File Class – I/O exceptions – Creation of files – Reading / Writing characters, Byte-Handling Primitive data Types – Random Access Files.

TEXTBOOK: 1. Programming with java – a primer - E. Balagurusamy, 3 Rd Edition, TMH.

REFERENCE BOOKS: 1. The complete reference java 2 - Patrick Naughton & Hebert Schildt, 3 Rd Ed,TMH 2. Programming with java – John R. Hubbard, 2 Nd Edition, TMH. 3. Java and Object-Oriented Programming Paradigm – Debasish Jana, 2005, PHI.

CORE 6 - ADVANCED PHP AND CMS UNIT I: PHP and MySQL Part II: Pattern Matching in PHP – Tables - Join (Cross joins, Inner joins, Outer Joins, Self joins.)

UNIT 2: PHP and AJAX: AJAX Introduction, History of AJAX, How does AJAX work, IE memory leaks, XML HTTP Request - GET or POST?, XML Http Request in IE FireFox, callback - URL and URL rewriters, Problems and Challenges, Benefits of AJAX, How and when to use - AJAX, Selecting the right tools and framework for Ajax.

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UNIT 3: PHP and Smarty: What is Smarty?, Basic Syntax, Variables, Variable Modifiers, Combining Modifiers, Built-in Functions, Custom Functions, Config Files, Debugging Console, Constants and Smarty Class Variables -Smarty Class Methods, Caching, Advanced Features, Extending Smarty With Plugins, Troubleshooting: Smarty/PHP errors, Tips & Tricks, Resources, BUGS.

UNIT 4: PHP Frame work - CMS – Wordpress-Understanding and Using domain names - Understanding Directory Permissions - Understanding the WordPress Dashboard -Pages, Tags, Media and Content Administration - Core WordPress Settings

UNIT 5: PHP and CMS: Types of CMS – Open source web CMS packages – Brief comparison of WordPress ,Joomla!,Drupal , Magento (E-commerce ) web CMS‟s, Micro CMS, Other Helpful Resources.

Reference Books: 1. PHP 5 and MySQL Bible Wiley Dream teck India Pvt.ltd, 2006 2. Professional LAMP Linux, Apache, MySQL and PHPs Web Development –Wiley dream teach,2006 3. www.phpfreaks.com - Smarty 4. www.w3schools.com - AJAX 5. www.php.net/manual/en - PHP notes

CORE 7 – VISUAL COMMUNICATION UNIT I Communication – definitions, scope, forms and purpose; Intra-personal, Interpersonal, mass, organizational, non-verbal and verbal. Communication – socio economic changes and the emerging trend in Communication.

UNIT II Communication process – sources, message, channel, receiver, feedback, Noise: types of noise - encoding and decoding process. informal and formal channels – Berlo, Lasswell, Shannon and Weaver models.

UNIT -III Advertising: Definition- need and significance - overview of advertising industry- advertiser, agency and media ; Public Relations: Definition, goals and functions, Publicity and Propaganda; PR and media.

UNIT -IV Characteristics of mass communication- Functions of mass communication: information, education and entertainment – Dysfunctions of mass communication; Communication and public opinion : nature, meaning and process.

UNIT –V Communication and Culture: Global media – multi cultural content - impact on developing countries; Cross-cultural communication: problems and challenges. Policies and implications.

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REFERENCE Blake et al. “ A Taxonomy of concepts of in Communication”. Hasting House, NY, 1979. McQuail Dennis, “Communication Models”, Longman, London, 1981. John R. Bitner “Mass Communication – An introduction”. Prentice Hall, New Jersey, 1980. Seetharam K.S. “Communication and culture – A world view”. McGraw Hill, New Delhi, 1991. Shukla,SK. „ Mass media and Communication‟. Cybertech Publishing, New Delhi. 2006. Keval J. Kumar “Introduction to Mass Communication”, Vipul Prakashan, Bombay 1994. Kleppner, Otto. “Fundamentals of Advertising”, Prentice Hall, 1980. Cutlip, Center and Broom. “Effective Public Relations”. Prentice Hall; NJ; 1982

CORE LAB 3 - JAVA PROGRAMMING

1. Write a Java Program to find Fibonacci series 2. Write a Java Program to multiply two matrices 3. Write a Java Program to sort using bubble sort 4. Write a Java Program to find the factorial of a given number. 5. Write a Java Program to implement a stack. 6. Write a Java Program to implement complex numbers. 7. Write a Java Program to create applet. 8. Write a Java Program to create GUI. 9. Write a Java Program to use collection framework. 10. Write a Java Program to create thread. 11. Write a Java Program to synchronize methods. 12. Write a Java Program to create calendar of a given year.

AOS 1 - MANAGEMENT INFORMATION SYSTEMS UNIT I: Introduction : MIS Concept – MIS Definition – Role of the MIS – Impact of the MIS – MIS and Computer. Role and Importance of Management – Introduction Approaches to Management – Functions of the Manager – Management as a Control System – Process of Management.

UNIT II: Organization Structure and Theory – Strategic Management of Business : Basics of Management Information Systems : Decision Making – Information Systems.

UNIT III: System Analysis and Design – Development of MIS – Choice of Information Technology – Applications of Management Information System – Decision Support Systems.

UNIT IV: Enterprise Management Systems – Technology of Information Systems – Database Management Systems – Object Oriented Technology (OOT) : Conceptual Presentation – Client Server Architecture.

UNIT V: Networks – Business Process Re-Engineering (BPR) – Data Ware House : Architecture to Implementation – Electronic Business Technology.

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TEXT BOOK: W.S.Jawadekar – ― Management Information Systems ― 2nd edition , Tata McGraw Hill.

REFERENCE BOOK: Robert .Schultheis , Mary Sumner – ― Management Information System‖ - 4thedition TMH

ALLIED 3 – EDUCATIONAL TECHNOLOGY AND COMMUNICATION

UNIT I – Concept & Principles of Educational Technology Educational Technology: Definition, Meaning, Scope and Relevance to Modern Education – Technology of Education & Technology in Education Foundations of Educational Technology: Psychology, Sociology, Communication and Management – Systems Approach as applied to Educational Technology

UNIT II – Communication & Educational Technology Communication: Definition, Meaning and Importance – Communication Process – Theories and Models of Communication: Shanon‟s Model, Westley and MacLean‟s Model, Leagan‟s Model and Berlo‟s Model Education through Print, Radio, TV, Multimedia and Internet – Role of Audio-Visual Aids in Education: Projected & Non-projected Aids – Experiments and Projects in Utilization of Media in Education

UNIT III – Mass Communication Meaning, Principles and Process of Communication – Types of Communication: Interpersonal and Mass communication, Verbal and Non-verbal communication – Communication and Language – Communication and Culture – Creative Communication – Noise Factor and Communication – Media & Society – Concept, Meaning and Characteristics of Mass communication – Types of Mass Communication Media: Traditional, Print, Electronic Media

UNIT IV – Audio & Visual Communication Sound as Mode of communication – Development and Importance – Types of Sound and Audio communication - Uses of Audio Communication Meaning, Forms, Development and Uses of Visual Communication – Visual Communication through Print, Slides, Films & Filmstrips, TV, Video and Computers – Role of Audio in Visual Communication

UNIT V – New Information Technology in Education Concept and development of telecommunication - Types of telecommunications: Optical fiber and Satellite communication – Edusat – Low-tech and High-tech Telecommunications: Multimedia, Interactive TV, LAN, Videotext, Teletext, Telebridge, WWW and Internet – Virtual teaching and learning.

References 1. The Process of Education, Bruner J.S, Vintage Books, 1963 2. Educational Technology, Dececo, John, Holt Rinebert Winston, 1964 3. The Technology of Teaching, Skinner B.T, Applenton Century Crofts, 1968 4. Handbook of Educational Technology, Freed P and Hency E, Kogam Page, 1984 5. Educational Technology in Curriculum Development, Rowntree D, Harper & Row, 1982 6. Introduction to Educational Technology, Kulkarni S.S, Oxford & IBH, 1986 7. Educational Technology, Kumar, K.L, New Age International (P) Ltd, 1997 8. Teaching Technology for College Teachers, Vedanayagam E.G, Sterling Publishers (P) Ltd, 1989

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9. Essential of Educational Technology: Teaching Learning Innovations in Education, Aggarwal, J.C, Vikas Publishing House (P) Ltd, 1995

SEMESTER IV CORE 8 – INTERNET PROGRAMMING AND WEB TECHNOLOGY

UNIT I Internet Basics: Introduction – Getting Connection – Services - Mail – News Groups – FTP – Telnet – WAIS – Archive – Gopher – Veronica

UNIT II HTML: Basic Structural Elements and their usage – Traditional text and formatting – Using tables, images, frames, links and forms – Merging multimedia and plug-Ins – Cookies – Creating dynamic HTML pages – Cascading Style Sheets

UNIT III SCRIPTING LANGUAGE- Scripting basics - Java Script programming -Dynamic HTML – validation process - Cascading style sheets - Object model and collections - Event model - Filters and Transitions - ActiveX controls - Multimedia - Client side scripting

UNIT IV Active server pages: Introduction – client side scripting versus server side scripting – using personal web server and internet information server – active server page objects – an example – server side activex components – file system objects – session tracing and cookies – databases - SQL, Microsoft UDA and ADO – accessing a database from an active server page

UNIT V ASP.NET: Introduction to .Net Framework – Components of .Net – ASP.Net - .net Web services - .net Languages - .net Data Services ADO.Net

REFERENCE BOOKS 1. Peter Kent, “10 Minute Guide to the Internet“, Prentice Hall of India, 1996. 2. Java How to program, Deitel & Deitel, Prentice Hall 1999. 3. Scott Mitchell and James Atkinson, “Teach Yourself XML in 21 days”, Sams Publishing, 1999. 4. Nicholas Chase, “ASP 3.0 from Scratch”, Prentice Hall India Ltd, 2000. 5. Bill Evjen, Scott Hanselman and Devin Rader, “Professional ASP.NET 3.5”, Wiley Publishing Ltd., 2008.

CORE 9 - 3D MODELLING AND ANIMATION

UNIT1 - Computer-based Animation, 2D Splines & Shapes& compound object Definition of Computer-based Animation,Basic Types of Animation: Real Time ,Non-real-time, Definition of Modelling, Creation of 3D objects.Exploring the Max Interface, Controlling & Configuring the Viewports, Customizing the Max Interface & Setting Preferences,Working with Files, Importing & Exporting, Selecting Objects & Setting Object Properties, Duplicating Objects, Creating &Editing Standard Primitive & extended Primitives objects, Transforming objects, Pivoting, aligning etc. Understanding 2D Splines& shape, Extrude & Bevel 2D object to 3D,

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Understanding Loft & terrain, Modeling simple objects with splines, Understanding morph, scatter, conform, connect compound objects, blobmesh, Boolean Proboolean & procutter compound object

UNIT 3- 3D Modelling & Keyframe Animation Surface Modelling, Object cloning - Copy, Instance, Reference, Make unique, Array, Mirror, Create shape, Turn off start New shape, Create 2nd shape, Interpolation/ Rendering, 2D Sub-Object Editing, 2D Procedural modifiers , Lofting, Compound objects,3D Procedural Modelling - Bend, Taper , Twist, Sub Object Tools - Attach, Bevel Chamfer, Cut, Detach, Extrude, Modeling with Polygons - using the graphite, working withXRefs, Building simple scenes, Building complex scenes with XRefs, using assets tracking, deforming surfaces & using the mesh modifiers, modeling with patches & NURBS - Creating Keyframes, Auto Keyframes, Move & Scale Keyframe on the timeline, Animating with constraints & Simple controllers, animation Modifiers & complex controllers, function curves in the track view, motion mixer etc.

UNIT 4 Simulation & Effects, Lighting and Camera Bind to Space Warp object, Gravity, wind, displace force object, deflectors, FFD space warp, wave, ripple, bomb, Creating particle system through parray, understandingparticle flow user interface, how to particle flow works, hair& fur modifier, cloth & garment maker modifiers etc. Configuring & Aiming Cameras, camera motion blur, camera depth of field, camera tracking, using basic lights & lighting Techniques, working with advanced lighting, Light Tracing, Radiosity, video post, mental ray lighting etc.

UNIT 5 Texturing with Max & Rendering with V-Ray Using the material editor & the material explorer, creating & applying standard materials, adding material details with maps, creating compound materials & material modifiers, unwrapping UVs & mapping texture, using atmospheric & render effects etc. V-ray light setup, V-ray rendering settings, HDRI Illumination, Fine-tuning shadows, Final render setting etc.

TEXTBOOK 3dsmax7 Fundamentals - NewRiders Ted Boardman- 3d‟sMax5 Fundamentals - Techmedia Michelebousquet - Modelrig, Animate with 3d‟smax6 - Manyworldproduction

REFERENCE Michael E. Mortenson - 3D Modelling, Animation, and Rendering - Createspace Boris Kulagin - 3ds Max 8 from Modelling to Animation - Bpb Michael G. - 3D Modelling and Animation - Igi Publishing

CORE LAB 4 – 3DS MAX

Exercise 1 - Introduction to 3D Studio Max. 1.1 Exploring the Max Interface 1.2 Creating & Editing Standard Primitive Objects 1.3 Creating & Editing Extended Primitive Objects 1.4 Working with Files, Importing & Exporting

Exercise 2 - 2D Splines, Shapes & Compound Objects.

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2.1 Understanding 2D Splines & Shape 2.2 Convert 2D to 3D object using extrude, bevel, loft,terrain etc. 2.3 Using Morph, Scatter, conform, connect compound objects. 2.4 Using Boolean, Proboolean&Procutter

Exercise 3 - 3D Modeling 3.1 Modeling with polygon objects 3.2 Building Simple & Complex Scene 3.3 Using Mesh Modifier 3.4 Modeling with patches & NURBS

Exercise 4 - Keyframe Animation 4.1Creating keyframes& Auto Key/Set Key 4.2 Animating with simple controllers 4.3 Animation with complex controllers 4.4Function curves in track view 4.5motion mixer

Exercise 5 - Simulation & Effects 5.1 Bind to space warp objects 5.2 Using Gravity & Wind 5.3 Using FFD, wave, ripple, bomb 5.4 Using Particle System 5.5 Using Particle Flow 5.6 Using Hair & Fur Modifier 5.7 Cloth & Garment Maker

Exercise 6 - Lighting & Camera 6.1Configuring & Aiming Cameras 6.2 Using Camera Motion Blur & Depth of Field 6.3 Using Basic lights 6.4 Using Light tracing, radiosity 6.5 Video Post 6.6 Mental Ray Lighting

Exercise 7 - Texturing with Max 7.1Using Material Editor 7.2 Create &Aplly standard material 7.3 Material Modifier 7.4 unwrapping UVs 7.5 Mapping texture 7.6 Using atmospheric & render effects

Exercise 8 - Rendering with V-Ray 8.1 Introduction to Scene 8.2 Preparing the Scene 8.3 Basic Settings for Texturing 8.4 Create & Assign Textures 8.5 Light Setup 8.6 V-Ray Rendering

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Name of Authors - Title of the Book - Publisher 3dsmax7 Fundamentals - NewRiders TedBoardman -3d‟sMax5Fundamentals - Techmedia Inside3dsmax7 - NewRiders Michelebousquet - Modelrig,Animatewith3d‟smax6 Manyworldproduction

Reference Books Michael E. Mortenson 3D Modeling, Animation, and Rendering Createspace Boris Kulagin - 3ds Max 8 from Modeling to Animation - Bpb Michael G.- 3D Modeling and Animation - Igi Publishing Lance Flavell - Beginning : Open Source 3D Modeling, Animation, and Game Design - Apress

CORE LAB – 5 ASP.NET LAB 1. Write a program to display the following feedback form. When the Submit Form button is clicked after entering the data, a message as seen in the last line of the above figure must be displayed.

2.Write a program to display three images in a line. When any one of the images is clicked, it must be displayed below. On clicking the displayed image it must be cleared.

3.Write a simple ASP.NET program to display the following Web Controls:  A button with text ―click me. The button control must be in the center of the form.  A label with a text hello  A checkbox. The form name must be Web Control

4.Write a program to display ―Welcome To Radiant‖ in the form when the ―click‖ button is clicked. The form title must be ASP.NET.

5.Write a program that displays a button in green color and it should change into yellow when the mouse moves over it.

6.Write a program containing the following controls:  A ListBox  A Button  An Image  A Label The list box is used to list items available in a store. When the user clicks on an item in the list box, its image is display in the image control. When the user clicks the button, the cost of the selected item is display in the control.

7.Write a JavaScript program to display a calendar with the following specifications:  The width of the border is 10 units  The border is set to inset style  The cellpadding is set to 1  The cellspacing is set to 4  The height of the calendar is 300px  The width of the calendar is 500px  The Days are displayed as ―Sun‖, ―Mon‖ etc.

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 The first day of the week is Saturday  The days are displayed in brown color  The names of the next and previous months are displayed as full months  The next and previous months are displayed in white color  The days of other months are displayed in gray color  The Selection Mode is set to Day-Week-Month  The background color of the selected day(s) is lightblue  The background color of the selector tab is lightgreen and its text is in black  The current day is set to blue color and its text is made bold  The background color of the title is green, its text is white and it is made bold

8.Write a code that displays two advertisements alternately. When the user clicks on one of the advertisements, he/she is redirected to ―www.amazon.com‖, and the other advertisement redirects the user to ―www.fabmart.com

9.Write a program to get a user input such as the boiling point of water and test it to the appropriate value using Compare Validator.

10.Write a program that uses a textbox for a user input name and validate it for Required Field Validation.

11.Write a program that gets user input such as the user name, mode of payment, appropriate credit card. After the user enters the appropriate values the Validation button validates the values entered.

AOS 2 - E- PUBLISHING AND E –TUTORING

UNIT -1 PUBLISHING Areas of publishing – Legal, STM, Book Publishing – Manuscript, Anatomy of a book, Layout & Design, Journal Publishing - Layout & Design, Web Publishing - Layout & Design, Accessibility, usability, standards, Publishing on Handheld devices - Layout & Design. Reference database – PUBMED etc. Index – author, volume, keyword

UNIT -2 WORKFLOW Authors, Publishers, ePublishing Companies; Workflow – Receiving Jobs (FTP), Pre editing, Copy editing, Proof reading, Graphics, Pagination, Quality Control, Output – Print, Proof, Web, Handheld devices; Workflow software, File management – File Naming conventions, Storage, Metadata, Searching, Digital Asset Management, Repurposing, PDFX/3 workflow.

Unit 3 WORKFLOW SOFTWARE AND TOOLS Conventional workflow, XML workflow, STM Typesetting software, Pagination software‟s, Image manipulation software‟s, Markup languages – fundamentals, Presentation technologies - (HTML, CSS, WML, XSL/XSL-FO), Representation technologies (XML, DTD, W3C XML Schema, DSDL), Transformation technologies (SAX, DOM, XSLT), Scripting languages (ASP, Perl), Unicodes for non-English characters.

UNIT-4 CORELDRAW Dynamic Graphics using advanced drawing and editing tools, styles and templates, clipart and special characters-Getting Started with CorelDRAW - Drawing Tools-Working with Objects - Formatting & Working with Objects-Working with Text - Customizing the Environment - Working

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UNIT -5 INDESIGN : Indesign is used to design and preflight engaging page layouts for print or digital distribution with built-in creative tools and precise control over typography -About Work Area - Working with Documents - Working with Frames - Importing and editing text – Typography - Working with color - Importing and linking graphics - Working with Tables - Vector graphics – Transparency - Interactive document - Book

TEXT BOOKS 1.Harold Henke, “Electronic Books and e-Publishing: A Practical Guide for Authors”, 1st edition, Springer, 2001. 2. Helmut Kiphhan, “Handbook of Print Media”, Springer Verlag, 2001 REFERENCE BOOKS 1. William E Kasdorf, “The Columbia Guide to Digital Publishing”, Columbia University Press, 2003. 2. Cady & McGregor, “Mastering the Internet” , 2nd edition, Business Promotion Bureau Publications, 1996 3. Deitel & Deitel, Neito, Sadhu, “XML How to Program”, Pearson Education Publishers, 2001 4. Eric Ladd, Jim O' Donnel, “Using HTML 4, XML and Java”, Prentice Hall of India - QUE, 1999 5. Scot Johnson, Keith Ballinger, Davis Chapman, “Using Active Server Pages”,Prentice Hall of India, 1999 SEMESTER V CORE 10 – FUNDAMENTALS OF CREATIVE MULTIMEDIA

UNIT I : MULTIMEDIA SYSTEM DESIGN: AN INTRODUCTION Multimedia Elements, Multimedia Applications, Multimedia System Architecture, Evolving Technologies for Multimedia Systems, Multimedia Databases

UNIT II: COMPRESSION AND DECOMPRESSION TECHNIQUES Types of Compression, Binary Image Compression Schemes, Color, gray scale, still-video image compression, Discrete Cosine Transform, Video Image compression, MPEG Coding methodology, Audio Compression, Data and File format standards- RTF, TIFF,RIFF, MIDI, JPEG, AVI, JPEG, TWAIN Architecture.

UNIT III : MULTIMEDIA INPUT AND OUTPUT TECHNOLOGIES Key Technology Issues, Pen Input, Video and Image Display Systems, Print Output Technologies, Image Scanners, Digital Voice and Audio, Video Images and Animation, Full Motion Video.

UNIT IV: STORAGE AND RETRIEVAL TECHNOLOGIES Magnetic Media Technology, RAID-Level-0 To 5, Optical Media, WORM optical drives, Hierarchical Storage Management, Cache Management for storage systems.

UNIT V : MULTIMEDIA APPLICATION DESIGN Types of Multimedia systems - Virtual Reality Design - Components of Multimedia system - Distributed Application Design Issues - Multimedia Authoring and User Interface - Hypermedia Messaging - Distributed Multimedia Systems

TEXTBOOK 1.Andleigh PK and Thakrar K, “Multimedia Systems”, Addison Wesley Longman, 1999. 2. Fred Halsall, “Multimedia Communications”, Addison Wesley, 2000.

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3. Ralf Steinmetz, Klara Nahrstedt, “Multimedia, computing, communications and applications”, Prentice Hall, 1995

CORE 11 - ANIMATION, RIGGING, TEXTURING USING MAYA

UNIT -1 Maya Basic Modeling – Maya Interface – Creating objects using EP curve, CV curve – Making Table Lamp – Polygon Terminology, Polygon over view – Modeling a dice using Boolean – Making An Box using loft – Modeling some inorganic objects – Creating Terrain using sculpt geometry tool. B.G & Set Modeling – Creating Mountains – Interior & Exterior Modeling –Modeling a garden – Modeling a Landscape.

UNIT -2 Maya Character Modeling – Modeling the eyes, nose – Modeling the Leg of the Character – Modeling the body – Modeling a Female Character – Modeling a Male Character – Modeling a High Polygonal.

UNIT -3 Material assigning – Hyper Shade over view – Shades and Textures – Material Linking – Light Linking to the materials – Mental Ray Shades – Mental Ray Textures – Image based Lighting Shades – Controlling Photon Emission from Shades. Character UV Texturing – UV Texturing over View – Applying Texture for Dice – Applying UV‟s for Inorganic Models – Applying UV‟s for head – Applying UV‟s for body – Applying UV‟s for B.G.

UNIT- 4 Basic Rigging – Creating Bones For Character – Creating Bones For Four Leg Character – Biped Rig – Quadruped Rig – Vehicle Rig – Facial Rig. - Character Rigging – Creating Ik‟s for Character – Creating bone‟s for Character – Facial Rigging - Binding Shape – Binding & Weight for character – Full body IK.

UNIT -5 Basic Animation – Animation Principles – Camera animation – Key Frame - Animation – Dope Sheet Editor – Tracks Editor, Non-Linear Animation – Motion Path Animation – Using Clusters – Using Deformers – Key Frame Animation Flow Path Objects – Snap Animation Character Animation – Creating Walk Cycle – Creating Run Cycle – Female Walk – Male Walk – Four Leg Character Walk cycle – Four Leg Character Run cycle – Lazy Walk – Brisk Walk – Facial Animation – Expressions

TEXTBOOK 1. John Kundert – Gibbs, Eric Kunzen Dort, Dariush Derakhashani,.Mick Larkins, Eric Keller, Boaz Livny, Mark E.A. de Soura : Mastering Maya 7, Wiley Publishing Edition 2006 2. John Edgar Park, “Understanding 3D Animation Using Maya”, Springer 2004.

REFERENCE Animation The Mechanics of Motion - Chris Webster Understanding Animation - Paul Wells Timing for Animation - Harold Whitaker, John Halas The Art of 3-D and Effects, Third Edition - Isaac Victor Kerlow

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CORE 12 - MULTIMEDIA AUDIO & VIDEO TECHNOLOGY

UNIT 1 Sound Processing & Audio Compression Recording Sound for Multimedia Application-Sound Formats and Settings, Monophonic Recording & Stereo Recording,Comparative Analysis of sound file size, Saving Sound Files, File Types-Digital Audio Files & MIDI Files, Dif. File formats.

Codecs-Linear, A-law and μ-law, PCM, DPCM, ADPCM, Compression Techniques-Byte Size Sampling, RLL and Huffman Encoding, GSM full rate and Half rate encoding, Psycho-acoustic model, MPEG and MP3 revolution etc.

UNIT 2 Digital Audio& AudioEditing Understanding Digital Data, Digital Audio, The Sound Card- 6 Basic composition and Anatomy of a sound card, functions and features of sound card. Employing sounds in Multimedia applications- Content & Ambient sound The Interface -Introduction to Audio Editing Tool, The Main Screen, The Data Window and its Basics, Standard and TransportToolbar,Common Edit Operations,Status Format,Advanced Editing and Navigation, Editing Sound Formats, Recording,Applying sound processing functions, Operations available under-File, Edit, Process, Effects and Tools menu. MIDI Fundamentals-Introduction,Comparing MIDI with digital audio, MIDI standards, working with MIDI-setting up, recording and editing of MIDI music files

UNIT-3 Introducing Digital Video & Video Compression Characteristics of video-Interlacing and progressive scanning, Digital video-sampling, Quantization, Luminance and Chrominance, Colour Models, Colour Depth Rational for compression, Compression Basics-Redundancy, Lossy and Lossless compression, Simple Compression Techniques- Truncation,Run Length Encoding,Interpolative,Predictive , Interframe Compression, Transform CodingTechniques, Discrete Cosine Transform.CODECs ,Video compression standards-MPEG1,MPEG2,MPEG4

UNIT -4 Digital Video Production Video Production for Multimedia-Pre-production, Production & Post - Production, Employing Video in Multimedia Applications-Content Video & Incidental Video, Basics of Video Recording- Video Shooting equipment, Camera, Camera movement, lighting and backgrounds ,shooting tips etc.

UNIT -5 Digital Video Post-Production Basics of Post Production Concepts-Editing, Mixing, Resizing video, Adding Sp.effects, sound & Animation, Title making,Audio Mixing, making video footage into final video.Adobe Premiere video post- production suite-Projects option, video & Audio setting, Timeline & Assets

TEXTBOOK Jose Lozano - Multimedia – Sound & Video - Prentice Hall,1998 John Villamil-Casanova,Louis Molina - Multimedia – An Introduction Prentice Hall,1995 Gokul. S - Multimedia Magic - BPB Publication, 1995 Tay Baughan - Multimedia making it work - Tata Mcgraw-Hill Judith Jeffcoate- Multimedia in Practice-Technology & Applications1995 Prentice Hall,

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CORE LAB 6 – ANIMATION LAB USING MAYA (PRACTICAL)

Exercises 1.Character Sketch – Creating 2D Sketches – Side View – Front View – ¾ th View.

2.Character Modeling – Modeling a House – Creating Mountains – Interior & Exterior Modeling - Modeling a garden – Modeling a Landscape.

3.Maya Character Modeling – Modeling a Head Using Cube – Modeling the eyes, nose – Modeling the Leg of the Character – Modeling the body – Modeling a Female Character – Modeling a Male Character – Modeling a High Polygonal.

4.Material assigning – Hyper Shade over view – Shades and Textures – Material Linking – Light Linking to the materials – Mental Ray Shades – Mental Ray Textures – Image based Lighting Shades – Controlling Photon Emission from Shades.

5.Character UV Texturing – UV Texturing over View – Applying Texturing for Dice – Applying UV‟s for Inorganic Models – Applying UV‟s for head – Applying UV‟s for body – Applying UV‟s for B.G.

6.Layout & Background Painting Basic and Advanced techniques layout & Basic and Advanced techniques in BG Painting.

(Description: The class is geared towards the beginner to intermediate student, and is centered on layout and Background painting for animation. , the student will learn everything from introductory concepts of perspective, color keys to advanced techniques in layout and Background painting. The class is geared up towards the beginner to intermediate student, and is centered on layout for animation.)

7.Cleanup and In-between Introductory concepts to basic techniques in Animation, Principles of animation Production of cleanup and in-betweens . (Description: The class is geared towards the beginner to intermediate student and is centered on Cleanup and in-between for 2D character animation. the student will learn everything from introductory concepts to advanced techniques in Cleanup and in-between.)

CORE 13- COMPUTER GRAPHICS

UNIT-I: Output Primitives: Points and Lines – Line-Drawing algorithms – Loading frame Buffer – Line function – Circle- Generating algorithms – Ellipse-generating algorithms. Attributes of Output Primitives: Line Attributes – Curve attributes – Color and Grayscale Levels – Area-fill attributes – Character Attributes.

UNIT-II: 2D Geometric Transformations: Basic Transformations – Matrix Representations – Composite Transformations – Other Transformations. 2D Viewing: The Viewing Pipeline – Viewing Co-ordinate Reference Frame – Window-to-Vie wport Co-ordinate Transformation - 2D Viewing Functions – Clipping Operations – Point, Line, Polygon, Curve, Text and Exterior clippings.

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UNIT-III: 3D Concepts : 3D Display Methods – 3D Graphics Packages. 3D Object Representations : Polygon Surfaces – Curved lines and Surfaces – Quadric Surfaces – Super quadrics – Blobby Objects – Spline representations. 3D Geometric Modeling and Transformations : Translation – Rotation – Scaling – Other Transfor mations – Composite Transformations – 3D Transformation functions..

UNIT-IV: Visible-Surface Detection Methods: Classification of Visible-Surface algorithms – Back-Face Detection – Depth-Buffer Method – A-Buffer method- Scan-Line Method – Depth- Sorting Method – BSP-Tree Method – Area-Subdivision Method – Octree Methods – Ray- casting Methods – Curved surfaces – Wire frame Meth ods – Visibility-Detection functions.

UNIT-V: Illumination Models: Properties of Light – Standard Primaries ad the Chromaticity Diagram – Intuitive color Concepts – RGB Color Model – YIQ Color Model – CMY Color Model – HSV Color Model – Conversion between HSV and RGB models – Color selection ad Applications.

TEXTBOOKS: 1. COMPUTER GRAPHICS – Donald Hearn, M. Pauline Baker, 2nd edition, PHI.

REFERENCE BOOKS: 1.PRINCIPLES OF INTERACTIVE OMPUTER GRAPHICS – Willium M. Newman & Robert F. Sproull, 2007, TMH

AOS 3 - MULTIMEDIA DESIGN PRINCIPLES & AUTHORING

UNIT 1 Understanding human computer interaction and the concept of cognition & Multimedia document formats and Databases

• Discussion on human interaction with computer compared to traditional and parallel digital media; • Understanding the concept of cognition in this context how an user interacts with the computer and/or the application. • Hypertext, Hypermedia, Object Linking and Embedding, HTML, DHTML, SGML, XML - k-d Trees - Point Quadtrees - The MX-Quadtree - R-Trees - comparison of Different Data Structure - Design and Architecture of a Multimedia Database - Organizing Multimedia Data Based on The Principle of Uniformity - Media Abstractions - Query Languages for Retrieving Multimedia Data.

UNIT 2- Visual Design, User Interface Design & Authoring Metaphor • How to organize information • Things to remember when creating graphics/illustrations for a particular project • Understanding themes and templates • Typography-various uses • Understanding Symbols, Signs and Semiotics

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• Understanding layouts • Different types of layouts • Designing a visual interface • Usability of the interface Authoring Metaphors • Understanding various authoring metaphors • The slideshow metaphor- MS PowerPoint • The timeline metaphor- • The book metaphor- Toolbook

UNIT 3 Adobe Director & Sum Total Toolbook • Understanding the timeline • Frames, Keyframes • Sprites • Lingo- the language of Director • Shockwave • Publish for various devices Sum Total Toolbook • Understanding content templates, smartpages, smartstyles • Creating assessments and interactive content • Integrating with powerpoint library

UNIT 4 Creating scripts and flowcharts • Deciding on the content of the presentation • Understanding target audience/viewer • Understanding audience/client requirement • Basic requirements of a good CBT • How to tell a story? • Basics of Script writing • Creating a flowchart • Retaining viewer interest

UNIT 5 Creating storyboards • Creating storyboard out of the flowchart • Testing interaction TEXTBOOK 1) Subramanian V. S., “Principles of Multimedia Database Systems”, Elsevier Publishers, 2013. 2) Jessica Keys The McGraw-Hill Multimedia Handbook McGraw-Hill Inc., 1994 3) Francis Botto -PC Multimedia – An Introduction to Authoring Application, 1995 4) Anil Madaan - Illustrated World of Multimedia Dreamland Publication,1999 5) Ralf Steinmetz & KlaraNahrstedt - Multimedia Computing, Communications and Applications Prentice Hall PTR, 1995 6) Kingsley Nwosu C., “Multimedia Database Systems: Design and Implementation Strategies”, Kluwer Academic Publishers, 1996. 7) Lynne Dunckley, “Multimedia Databases: An Object-Relational Approach”, Pearson Education, 2003.

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SEMESTER VI CORE – 14 - 3D GAME SCRIPTING & VIRTOOLS SDK BASICS

UNIT - I Creating an array-getting array, data-creating a data switch using an array, Event Control- Behavior and Scripting, Behavior Input, Behavior Output, Parameter Input, Parameter output. Messages

UNIT - II 3D Interactive through XML , XML Loader, XML debugger, XML Child, XML find Iterator, XML Hierarchy parser, XML Attribute Object Loading, Dynamic Loading - Multi User, Online Multi User, Server Multi user.

UNIT - III Virtools scripting language-VSL overview-Run VSL basic-Action VSL basic

UNIT - IV Introduction to Shaders in virtools, using existing shaders, writing simple shader

UNIT - V virtools SDK fundamentals, SDK overview, how to create custom building block. How to create custom manager

TEXTBOOK Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web - Jean-Marc Gauthier Game Coding Complete, Third Edition [Paperback] - Mike (Mike McShaffry)

CORE 15 - MULTIMEDIA SECURITY

UNIT I Multimedia System Overview , Multimedia compression technologies and standards - VCD, DVD - MPEG- 1/2/4/21.

UNIT II Secured Multimedia , Secured Multimedia, Digital Rights Management Systems, and Technical Trends - Multimedia encryption - Digital Watermarking - Security Attacks

UNIT III Multimedia Authentication, Pattern, Speaker and Behavior Recognition - Speaker Recognition - Face Recognition

UNIT IV Multimedia Forensics , Digital Forensics taxonomy, goals/requirements - Forensic Data Acquisition - Digital Forensics Tools -Forensics Analysis and Validation - File and Network Forensics – Techniques - Application forensics- Email, Graphics and Multimedia Forensics

UNIT V Multimedia Security Applications , Media Sensor Network - Voice over IP (VoIP) Security – DTH – Video Conference

B.Voc. Multimedia and Animation - (UD) –2017-18 onwards Annexure No.76A Page 29 of 29 SCAA Dt.03.07.2017

TEXTBOOK 1.Wenjun Zeng, Heather Yu and Ching – Yung Lin, “Multimedia Security technologies for Digital rights Management”, Elsevier Inc 2006. 2. Chun-Shien Lu, “Multimedia Security : Steganography and Digital Watermarking techniques for Protection of Intellectual Property”, Springer Inc 2007.

CORE LAB 7- VIRTOOL LAB

Exercise - 1 - Introduction to Virtools , rotation, translation, timers Exercise -2 - Materials, textures, lights, interaction, shortcuts, parameter operations, hierarchies, cameras Exercise -3 - curves, arrays, frames, blending textures, video Exercise -4 - Behavior graphs, messages, text files, VSL Exercise -5 - Joysticks, sound, more VSL Exercise -6 - Animation, collision, interfaces

REFERENCE http://oak.conncoll.edu/bbbai/com209/syllabus.html

SOFTWARE 3DVIA http://www.3dvia.com/studio/documentation/user-manual/programming/vsl

CORE 16 – ENTREPRENEURSHIP DEVELOPMENT AND PROJECT MANAGEMENT

UNIT I Meaning of Entrepreneurship - characteristics, functions and types of entrepreneurship - Intrapreneur - Role of entrepreneurship in economic development.

UNIT II Factors affecting entrepreneur growth - economic – non-economic. Entrepreneurship development programmes - need - objectives – course contents - phases - evaluation. Institutional support to entrepreneurs.

UNIT III Project Management: Meaning of project - concepts - categories - project life cycle phases - characteristics of a project – project manager - role and responsibilities of project manager.

UNIT IV Project identification - selection - project formulation – contents of a project report - planning commission guidelines for formulating a project - specimen of a project report.

UNIT V Source of finance for a project - Institutional finance supporting projects project evaluation - objectives - types - methods.

TEXT BOOK 1. Entrepreneurial Development: S.S.Khanka 2. Entrepreneurial Development: C.B.Gupta & N.P. Srinivasan 3. Project Management : S.Choudhury 4. Project Management : Denis Lock

PROJECT WORK AND VIVA-VOCE