Corrosion: Cold Winter Waiting [Enhanced Edition] Crack Code

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About This Game

Corrosion: Cold Winter Waiting is a dark, shocking, and fear charged mystery horror , that casts the player in the role of Sheriff Alex Truman as he attempts to piece together the origins of a disturbed and unidentified car crash victim.

Set entirely underneath an idyllic country farmhouse, in the deserted and claustrophobic confines of a mysterious and secret underground complex, players will explore a place nobody knew existed, and uncover a twisted past that gets more and more terrifying with every corner turned, every door opened, and every note read.

What happened beneath Cold Winter Farm? What does it have to do with the stranger, who survived a terrible crash, only to sit and mutter the farm's name? And if the place is supposed to be deserted, who keeps opening all the doors?

Told from a 1st person perspective, in the style of Myst and Dark Fall, and backed by atmospheric pre-rendered 3D scenes, and a chilling score, Corrosion: Cold Winter Waiting weaves a tangled and brutal tale of love, revenge, jealousy, and bitter rivalry to create a horror experience that will bring new meaning to the concepts of hope and trust, and leave you questioning whether what you know, is really what you know! Key Features:

detailed storyline and characters

1st person point and click slideshow style movement

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atmospheric 3D scenes

puzzles integrated into the narrative

1280x 720 (16:9) screen resolution

chilling and emotive original score

The Background Story

Deacon Oaks is a small and quiet town, where nothing bad ever happens. Sheriff Alex Truman has a peaceful life dealing with lost dogs, trivial disputes, and a few drunks here and there. He should be the happiest lawman in the world. But there's just one small part of him that longs for some excitement, for something that would break the monotony he doesn't even realise is eating him alive.

One cold November night it seems his unspoken wishes may have been granted when he’s involved in a car accident with a man who appears suddenly in the middle of the road. Alex is fine, but the man ends up in hospital with a broken leg, and several cracked ribs. Nobody knows who this guy is or where he has come from, and to make matters worse, he won’t speak. Finally the town has its first real mystery, and Alex is overjoyed. But that joy is to be short lived.

With no way of finding out the man’s identity, he’s moved to the local state mental health facility, and life in Deacon Oaks goes back to normal, until two months later when Alex gets a call informing him that the “road guy” has at last spoken. Three words were all he would say – “Cold Winter Farm, Cold Winter Farm, Cold Winter Farm”, over and over again.

Alex has no idea what it means, but he does know that Cold Winter Farm is on the edge of town, and that’s good enough. The mystery is back, and Alex wants to get to the bottom of it right away. Problem is, the biggest storm in fifty years is heading towards town – he’ll never make it out to the farm and back before the storm hits. But Alex doesn’t care – something deep inside is driving him – he has to know who the “road guy” is, and he has to know now. Abandoning all rational thought and ignoring the warnings of his deputy, he grabs the keys to the 4x4 and heads out.

Ten minutes after he arrives at the farm, the storm is so out of control, that it uproots a tree, which falls onto the house, crushing the roof, and trapping Alex in the basement. That’s not all though. The fallen tree has opened up a hidden doorway, which leads to a secret corridor. At the end of the corridor is an elevator, and the only place it can go is down. With no chance of being rescued until the next day, and with the overpowering need to find answers drowning out the fear he feels, Alex decides to take the elevator down.

But what will be waiting for him at the bottom? Will it explain the origins and identity of the “road guy”? Will it explain why the “road guy” was walking in the middle of the road, in the middle of the night, in the middle of the freezing winter? Will it explain why he wouldn’t speak for two months? And if it does, will the answers be simple, or will they be ultimately more disturbing and terrifying than anyone could imagine? Enhanced Edition

The "enhanced" edition of Corrosion: Cold Winter Waiting has been converted from its original square (4:3) resolution of 1024x768 to a higher widescreen (16:9) resolution of 1280x720 to better suit widescreen displays.

Other updates include a new inventory and larger in game text for easier reading, as well as several general improvements throughout.

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Title: Corrosion: Cold Winter Waiting [Enhanced Edition] Genre: Adventure, Indie Developer: Viperante Publisher: Viperante Release Date: 1 Jul, 2015

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Minimum:

OS: Windows 98/XP/Vista/7/8

Processor: Dual Core 2 GHz

Memory: 512 MB RAM

Graphics: 128 MB DirectX compatible graphics card

DirectX: Version 9.0c

Storage: 700 MB available space

Sound Card: DirectX compatible sound card

Additional Notes: Display capable of 1280x720 resolution, mouse, and keyboard required

English

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corrosion cold winter waiting enhanced edition. corrosion cold winter waiting enhanced edition badge

Old-school, point-and-click horror adventure with a first-person slideshow presentation. The atmospheric tension and building sense of dread reminded me of Scratches, but this has deeper and a more 'modern' horror slant.

The puzzles are nicely varied: classic inventory-based puzzles; usage of computer terminals for accessing records, emails, online searches, etc.; a security archive with audio recordings; a couple of math puzzles; a few very clever puzzles that combine multiple inventory items with the environment and sometimes even the computer systems (the use of the infra-red paint was probably my fave); and more.

Plenty of save slots (yay!). No technical issues encountered (running Win 7). If you like old-school adventures, this is a challenging, engaging, and recommended title.. If you are like me and prefer the following: first person point-and-click adventures, , story-rich, and atmospheric games, then this game was phenomenal. I loved walking around the creepy facility trying to unravel more and more to the mystery. And I love that SO much of what is going on is left up to the imagination. There are no jump scares or monsters, just creepy sounds and events (like doors suddenly being unlocked that were previously locked - um hello? is anyone there?). It's also up to you to decide what really happened in this abandoned facility. Were the people here heroes saving the world from evil or brainwashed and morally-corrupt objects in a much wider conspiracy?

Also, the puzzle that everyone complains about is not difficult at all. If you play games with puzzles a lot, then this puzzle was no big thing. Not sure where everyone else found the difficulty! But I promise, it's not bad.. I wanted to like this game. The atmosphere was on-point at first - the music is creepy, the hallways are dreary. But my ability to enjoy the game was really hampered by poor controls, puzzles with asinine solutions, and a number of points where you just have to check every doorway in the facility to see which one has unlocked. The poor controls are a two-fold problem. It's clunky to move from screen to screen, and the UI itself is cumbersome to use, moving at a snail's pace between items no matter how fast you click on it. Combined with the asinine puzzle logic that will often see you clicking on random items to see what, if any, will combine into a tool, it just becomes frustrating. There is a puzzle involving a dial-safe that suffers from the same slow, slow scrolling. It borders on agonizing.

Corrosion isn't a terrible game. If you're a fan of cryptic puzzles with sometimes-arbitrary solutions and don't mind a UI that should have been left in the dumpster in 1998, this game is for you. For everyone else, I'd move on and keep looking.. This is one of those games that without the help of the online community, I could never finish. There are tasks that must be done that are not obvious. And if one does not do everything exactly in order, one cannot proceed, no matter how uneccesary, The story was interesting. But would never play it again, a key factor in my rating. It was not in the slightest frightening, but certainly frustrating at times. 2/10. This game is pretty decent. The atmsophere is good, in line with the overall story, which is also quite interesting. The way to move around is non-intuitive at first, but I got used to it eventually. Most of the riddles were fun to solve, apart from the doors which were unlocking seemingly at random; I had to get help from a guide, because there was no point in trying every door nonsensically. I don't know if I would have liked the game equally had I paid the full price, but I can't be any happier with my 0,80€ investment!. This is an excellent, spooky point-and-click game. While it's not "scary" in the shaking-in-your-boots sense, it is atmospheric with all the creepiness that abandoned places are prone to. People who like the Myst/Dark Fall static-slideshow style will likely really appreciate this game.

Visually, the game does a great job of setting the mood, and the sounds/ambient noise only enhances it. I didn't love the voice acting, but it wasn't horrendous and I tend to be overly critical of voiceovers (so what I think is sub-par might be fine to others). My only real complaint was a strange font issue with captions and with areas needing screen input (i.e. the computers), but that could easily have been a setup error on my part and there's so little of it that it didn't impact the game in the slightest.

The story is very engaging, doing a good job of feeding scraps of information a bit at a time and ultimately letting the player lace them all together into a final plot. It's open-ended enough that two players doing exactly the same playthrough might have different interpretations of what "actually" happened, and a player who didn't choose to look into side-information (i.e. using the computer to search a few things) might have a whole other interpretation as well.

Personally, I like stories that don't spoon-feed every detail, because I like doing some of the detective work and deducing myself. If you like your stories to be clean cut with orderly chapters and a decisive ending, this might not appeal to you since

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you are definitely required to connect the dots yourself.

The ending is a little abrupt. This isn't a bad thing, as you are expected to be left going "hmmmmm I wonder...." afterwards, and any further drawing-out of the story would be detrimental to that. The game doesn't want to tie everything up for you with a little bow on top. I think it works well.

So all in all, I was very pleased with this game and would recommend it especially to fans of the Dark Fall series and Myst series.. I wish there was a neutral thumb for reviews, because I mostly enjoyed (well in that way you "enjoy" horror anyway) this game, but it's definitely not for everyone. The game is in a "slideshow" style and you navigate by clicking to move to different views. If you're not used to that type of game it might be a bit irritating that you have to sidle up to some items in just the right way to interact with them, and there's no free looking. You are going to be doing a LOT of clicking in this game. The game is set in a single location but it's surprisingly large, and you'll be doing a lot of backtracking as you acquire items and keys that can be used in previous areas. Additionally there's a puzzle involving a safe combination where you have to click once for every tick that the knob turns, which was kind of ridiculous.

The voice acting is passable. Nothing super memorable but not making you wish the game wasn't voiced at all. I was impressed to see afterward that the game only has two voice actors to cover 6 or so characters. There are only a few instances of voice acting in the game (from listening to recordings) and you will be doing a LOT of reading. The story was pretty well-written and I was interested until the end. (YMMV on the actual ending, which was kind of far-fetched and weird, but I liked it)

There aren't really any jump scares in this game and the story is much more of a "slow burn" horror where a lot of things are left to your imagination, which was very effective. If you don't like blood though this is probably not the game for you.

My chief complaint is really that you are going to be wandering around aimlessly a lot if you don't use a walkthrough, because some things happen at very specific times and there's no real indication that they happened aside from checking every room once you're not sure what to do. Some of the puzzles themselves are quite complex but overall they make sense and are enjoyable, but sometimes things just happen in a way that you as the player can't predict (eg. you read an article in one room and a door is unlocked in another room). Also there are a few sequences where you need to make 'internet searches' on computers in-game and if you don't use the exact phrase the dev intended then nothing will come up (eg. an article about a pharmaceutical company developing a new drug can be found by searching the name of the company but not by searching the name of the drug even though it's in the article)

Overall though well-done, one of the better indie horror games on steam.. There are some bad things about this game, but in general I would still recommend it (on sale). The atmosphere is mysterious. Most of the story is delivered by text though. Thing I did not like too much is the fact that you are wandering around a lot, not knowing where to go. Sometimes items just appear at a spot were they weren't before or some doors are suddenly open. Would recommend to use a walkthrough actually. Also the voice acting is not so good. Not sure, if some of the spelling mistakes where there for a reason or not.. But the story is kinda creepy, which is good. No gore or jump-scares (maybe just one) in it.. Now, that's some classical adventure game with slideshow-style visuals and spooky deserted environments. Remember 'Dark Fall'? That's how they used to make games in 1990s - and that's how I like it :) No WASD, no real-time - just good old unhurried point-and-click.

'Corrosion' is rather suspense and thriller than 'Horror' - there are (almost) no monsters, besides those you read about in journals and diaries. You spend the whole game inside, in dark underground rooms and corridors - some people could find the graphics outdated, but it does serve its purpose well.

As for the puzzles and gameplay - well, my impressions are rather mixed. The first real puzzle, that of figuring out the code to reset the computer system, was in fact the best math puzzle I have seen in years - great job! Too bad some others are not so good. And not so logical - for example, if you turn a power switch off, it is indeed logical to go several rooms back and to check whether that changed something with the working fans you saw before. But there are many points in game where one action leads to another event with no logical connection between them traceable: take this item here - and the door is unlocked far out there... So you have to go all the way back and to check if something has changed there. I have to confess I would probably not

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finish this game without a walkthrough - luckily, the one available for the 2012 edition works fine with the enhanced one.

So, despite some flaws, I would definitely recommend 'Corrosion' to all old-school adventure-game lovers!. My decision to ultimately choose "not recommended" was a tough one. I kind of enjoyed the time I spent with this game, and found the story interesting at times. If nothing else, it inspired me with some story ideas for some tabletop horror games I run for my friends.

But in the end, a number of flaws keep me from recommending this:

1. FIrst and totally foremost, this game has WAY TOO MUCH backtracking required to get anything done. There are several moments in the game where the only way to progress is to literally go room by room looking for anything at all that might have changed, without any clues as to what you're looking for or where. And outside of those specific moments, there are many more instances where you learn something new and have to once again run all the way back to one of two different separate computers to look things up (all done via very, very specific typing sequences, too). It feels like artificial time-padding, and didn't really maintain the suspense or tension.

2. CONTROLS: The backtracking wouldn't be anywhere near as annoying if the game had functional keyboard controls to make moving around less tedious. But being restricted to arrow-only moving when the majority of movement in the game is "Forward, Back, Left, and Right" makes the entire back-tracking significantly more cumbersome. I've gotten used to mouse-based controls for many other games, but with this one, the lack of key controls really hurts it when so much movement-based back-tracking is required.

3. STORY: As others have complained, the voice acting is pretty weak, and there are too many weird holes in the story. Certain characters are mentioned and then never followed up on, others too heavily contrast with their text, and others make no sense at all. And to top it all off, the game just... Ends. No clarity, no epilogue, no explanation, just... Game Over, Thanks for Playing, Watch Some Credits.

Ultimately I think the game could use a story overhaul, and some enhanced controls to mitigate the tedium of backtracking. WIth those in place, I'd likely change my recommendation.

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Corrosion: Cold Winter Coming starts off strong. It begins with an intriguing mystery, a dreary score and an eerie atmosphere. Unfortunately, Corrosion proved to be a tedious and frustrating experience due to bad game mechanics and relentlessly obtuse puzzle solving. Moreover, relative to other successful horror point-and-clicks like Belladonna or Bad Dream: Coma, this game simply falls below the threshold of what players should expect from an $8 horror point-and-click.

In Corrosion, you need to explore a large underground facility. You frequently revisit important rooms and make use of a map to explore the base. This becomes an issue because you move at the speed of a snail. That slow speed is the same for item inspection and interacting with doors or objects. Simple tasks like exploring a new area or inspecting a journal entry become tedious and boring. Moreover, the map layout is poor. The levels that are in the map are almost all equally sterile, with a few variations in texture and background design help at times, only to be drowned by an identical underground level of no lighting and the same rust colored door copy-pasted thirty times. Plus, there is no sound overlay or ingenuity. It's either the score of that chapter, or sparse object interaction sounds -- no non-clickables, no variation within score as it loops eternally, and the same "metaldoor.mp3" for all doors.

Poor map layout and these bad cursor mechanics are also exacerbated by poorly integrated puzzles that require these mechanics . Here is where to me, Corrosion really dropped the ball. Puzzles here are bad because nothing indicates to the player what type of puzzle they are solving and if it does, it does so poorly and inconsistently. Seemingly innocuous player actions trigger events at other sides of the map without any player knowledge. The link that connects the two is weak, and leads to having to check every room then, and in the future because that is the type of “solution” Corrosion is telling the player can expect. Moreover, protagonist MacGyver’s his way out of situations without any context, nor clear logical reasoning.

In addition, the story is generally weak. The members of the Red Butterfly are caricatures that lack self-awareness and are just grossly negligent, providing convenient and easy continuations to the story. The voice acting is poor as well, but I did enjoy Remelia's persona. She's only important for a chapter or two, but her voice acting is authoritative and campy. Here, the story detrimentally relies on exposition-by-thick-journal-entries. Finally, end of Corrosion is upsetting. There is no conversation, confrontation, or the like with anybody responsible, and we simply never even get a hint of the protagonist’s own narrative.. This is a decent game, but too many things just make this game no worth recommending.

The good: Graphically solid, though not great. And the sound effects are solid, but not great. And there are some pretty creepy moments that really helped make this tolorable for me. The setup of the building was pretty cool as well. Loads of places to go and plenty and solid and difficult puzzles.

The bad: The story kind of loses you. Not sure why your character goes there in the first place. And why everything happened is not made clear either. Your just kind of there. You spend most of the game running around. You find a clue and you have to go to 1 of 3 computers (sometimes all 3) and type in information just so you can move forward. This part is not explained to you at all. I got lucky and mis-clicked and was like "Whoa! So that's how that works!" And you have to read everything. If you miss 1 page, Like I did, you are running all over the place trying to figure out what happened. You can not move forward unless you have vurtually read every page of everything you find. Then you think the next door will unlock for what you just read or what keycard you found. But no, you sometimes have to run up and down the elevator covering 3 floors and almost 50 rooms to find which door finally unlocked. A real pain and a very linear game. No deviation because this game won't let you.

I liked this game for the first hour I played, but then it just started going south. And if you beat the game, you will get every achievement. Looking at the gloabl achievements though, less than 5% have beaten this, so, I am guessing, what looked cool to them (and me) about this game didn't translate to fun for them either.

It's not all bad, but just not for me. But maybe you will like it.. A game that requires this much going back and forth really needs (desperately) a smoother and quicker way of moving around. It is so slow to move around that I had to resort to a walkthrough to get straight where I needed to go and that removes the exploring and spoils all the fun. So, I doubt I will ever play this one again and I only got started. It's a pity, because the story seemed quite interesting.. An adventure game that very much goes into old- school direction - click your way through pre-rendered images, write down clues and numbers on the notepad you hopefully have at hand, and try to understand just what in the pits is going on from numerous journals left behind by those before you.

Sadly, Corrosion: Cold Winter Winter comes with multiple flaws - the movement system often is fiendishly annoying because you need to move across two or three separate screens in the same room to get to the one object you want (or can) interact with, some puzzle mechanics are more likely to challenge the patience in your brain (enjoy having to click a safe roughly 100 or so

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times to unlock it), and every so often, progress is tied to stuff that makes no sense whatsoever, i.e., doors suddenly unlocking themselves or the game refusing to go on until you looked up some info on the net. Togethr with an ending which tries to present a shocking plot twist but falls flat because how often this kind of stuff has already been used in other titles before, the game certainly has its moments, yet fails to really give you the creeps.

Were this game some flash title that I would find on one of the usual sites, I would certainly recommend it, but even taking into account that this appears to be a proverbial one-man project which presumably had lots of love put into it, Corrosion: Cold Winter Waiting simply is not worth its price tag.. Please, no. This game makes you completely useless. I got about 10 minutes into it and I couldn't even finish it. The puzzles were mind-blowing. I had to learn how to read the notes before I could even look at the map. I had to buy a new watch because I could barely see the difference in color. The story was so good that I actually found it frustrating that I couldn't connect the dots on my own. I had to take a walkthrough to try and find the next step. I didn't like the walkthrough so I just gave up and moved on to the next door. I really wanted to enjoy this game, I got so angry playing Scratches that I uninstalled it and went to watch cat video's instead. I would have liked to see more! A sequel is highly desired, I would love to see a puzzle re-do, a bit of backstory, a bit more music - anything to make this game even marginally interesting for me. But I'll just have to keep checking back for more.

New Game Page Now Available: Hey adventure fans,

There's a new store page for my new game, which is coming on the 26th April. Check it out. :) https://store.steampowered.com/app/1064660/The_Death_of_Erin_Myers/

Thanks for your support. :)

Dan.. Change of email address: Hi all,

I've been having trouble sending emails so if you have emailed me at [email protected] and not received a reply, chances are, things didn't work because I reply to all mails that require it. :P

So, if you want, please resend your email to [email protected] and direct all future emails to that address.

Thanks.

Byeeeeeeeeeeeee. :)

Dan.. New game RELEASED!: Just to let you know, the new game is now available. Check it out here: https://store.steampowered.com/app/1064660/The_Death_of_Erin_Myers/

Hope you like it. :). Update to v1.2.2: Game is updated to v1.2.2

Some people were having trouble using the ESC key to access the main menu, which was preventing saving. This update allows you to press F1 instead to access the main menu. This update will ONLY work with NEW GAMES. It will not work with save games. But if you have saved your game, you won't have experienced the ESC key issue anyway, and so you can continue to play the game as normal. Thanks. Dan. :). UPDATE to v1.2.1: Corrosion: Cold Winter Waiting has been updated to version 1.2.1

Updates:

Typo fixes Bug fixes

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Enjoy. :). YouTube Channel: Work on my new game continues at a rapidly increasing pace, but in the meantime I'm also playing some other adventure games over on my YouTube channel, which you might be interested in. Also, any videos concerning my own games will be posted there. :) https://www.youtube.com/Viperante

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Corrosion Cold Winter Waiting Enhanced Edition Crack Code